This is a tier list for Octopath Traveler: COTC accessories aimed at not overlooking powerful accessories.
In the case of A4 accessories, it may help decide which one to go for.
If an item is not included, in principle, its rank is D.
- S+ Extremely powerful accessory that introduces a unique mechanic and/or provides a free action of some sort
- S Very powerful accessory, potentially with a unique or hard to get useful effect, or also a very high useful stat
- A+/A The accessory provides a useful effect and/or a combination or multiple relevant stats
- B General go-to accessory that can fill empty spots for a moderate bonus
- C Accessories that would normally not be used but can come in handy in very specific situations
- D There’s probably no reason to equip the accessory on a character at all
The best effects in the game are unique ones, HP and speed.
Compiled by Mc cotc_grind (Youtube).
With the help of the Discord community.
Edited and formatted by MeowDB.
Name | Type/Where | Stats | Effects | Rank | Explanation |
---|---|---|---|---|---|
Airborne Knight’s Badge | A4 | 1000HP, 40 PATK, 15% Sword DMG | At full HP: Provoke all enemies. | S+ | Edea’s A4 is arguably the best accessory in the game: the unit wearing it has taunt if their HP is full. It provides unlimited free “taunt” actions along with 1000 HP while still keeping the unit safe by removing the taunt if not at full HP. It enables multiple “cheese” strats with units that have physical or magic evasion. The 15% sword dmg up is the icing on the cake. |
Maiden’s Bell | A4 | 60 EATK, 40 PDEF, 40 SPD, 15% Light DMG | Extend duration of augmenting effect granted by Self for 1 turn (does not stack). | S+ | Hasumi’s A4 accessory provides the unique effect of extending all buff durations by 1 turn. This is equivalent to a free action on every buff: normal buffs, regen casts, passive item buffs, passive character buffs (e.g. Lynette), ultimate buffs (e.g. Falco’s dagger damage up) etc. This effect alone would put the accessory at an S tier, and it also adds the very useful speed (turn order control) and elemental attack, which increases healers’ regen power. |
Archaeologist’s Gloves | A4 | 700 HP, 70 EATK | When breaking an enemy, lower their Wind and Light RES by 15% for 3 turns. | S | Odette’s A4 accessory provides more HP than almost all other A4 accessories, and a lot of elemental attack. On break, it also inflicts passive light and wind resistance down which stacks with active res down effects. Each of these (stats, effects) would be useful by themselves in an accessory. The four combined make this accessory extremely versatile and useful. It’s the strongest accessory for Wind and Light teams. |
Cait Ecology Records | A4 | 30 PATK, 80 EATK, 30 SP | Start of battle: Lower Fire resistance of all enemies by 15% for 3 turns. When breaking an enemy, lower their Fire resistance by 15% for 3 turns. | S | Molu’s A4 accessory provides a high amount of elemental attack and it can cap passive fire def resistance down at 30% (initial 15% plus 15% on break – will stack to 30% if the initial is still active). It’s the strongest accessory for Fire teams. |
Dragon Claw Clasp | A4 | 40 PATK, 60 CRIT, 40 SP | Start of battle: Lower Bow resistance of all enemies by 15% (turns: 3). When breaking an enemy, lower their Bow resistance by 15% (turns: 3). | S | Z’aanta’s A4 accessory provides a decent amount of attack. It can cap passive bow def resistance down at 30% (initial 15% plus 15% on break – will stack to 30% if the initial is still active). It’s the strongest accessory for Bow teams. |
Kota’s Right Glove | Chest in Kota’s Home in Nameless Town | Start of battle: Raise Phys. Atk by 30% for 3 turns, but lowers SP by 10% every turn for 3 turns. | S | Kota’s is a very powerful unique item that caps passive physical attack buff by itself. While the 3 turn duration may seem bad, it can be extended by 5* dancer Lynette passive skill “Empowering Exchange” + Brave Fan. It can also be extended by backpacking units with PATK passives, like Barrad. The SP debuff can be neutralized by cleanse from units like Theo. Units that can “steal” SP like Therion can really take advantage of this accessory. | |
Mantle of House Shermot | A4 | 60 EATK, 40 SPD,40 SP | Start of battle: Lower lightning res of all enemies by 15% for 3 turns. When breaking an enemy, lower their lightning resistance by 15% for 3 turns. | S | Therese’s A4 accessory provides nice elemental attack and speed. It can cap passive lightning def resistance down at 30% (initial 15% plus 15% on break – will stack to 30% if the initial is still active). |
Dreamer’s Medicine Box | A4 | 600 HP,40 PATK,40 PDEF,15% Axe DMG | At 75% HP or less: Raise Phys. Atk by 15%. | A+ | Alfyn’s A4 accessory provides a large amount of HP, but it’s kind of difficult to get 15% axe damage up and 15% physical damage up when below 75% HP. Since Alfyn is usually the healer, it is not so easy to activate this effect on him. The rank of this accessory is definitely A+. |
Handmade Picture Book | A4 | 600 HP,60 EATK,40 EDEF,15% Wind DMG | When in backrow: Grant Front Row automatic SP regen (20). | A+ | Molrusso’s A4 accessory has 2 use cases: provide HP, wind dmg up and elemental attack for a wind user and make backpack units also heal the SP of the frontrow by more than any Dragon Scarf while still freeing the 2 slots of the frontrow unit. The versatility, stats and backpack unique effect make this item a A+ accessory. |
Colzione Seal | A4 | 600 HP, 40 PATK,40 EATK,15% Wind DMG, 15% Spear DMG | A+ | Tressa’s A4 accessory provides a decent amount of elemental and physical attack when compared to other A4s, but it is versatile with 15% spear and wind dmg up. In addition and probably more importantly, it provides a very useful 600 HP. It’s useful on SO MANY units including Odette, Tikilen, and W’ludai. | |
Medal of the Knights Ardante | A4 | 30 PATK,80 EATK,30 SP | Start of battle: Impart Self with Elem. Atk. Up 10% (turns: 5). Recover 500 HP per turn. | A+ | Eliza’s A4 is the most versatile 500 HP recovery accessory for elemental attackers. It provides a super rare unconditional Elem. Atk buff. A unit with this accessory and Eliza backpacking gives them 30% EATK for 5 turns. |
Adventurer’s Emblem | Defeat NPC in Hall of Heroes: 3F | 200 HP | Recover 200HP per turn. | A | Besides providing 200 HP, the item is useful to boost any tank’s regen capabilities as well as provide extra regen to a character that is in the same row as the party healer (and this doesn’t receive heals). |
Cleric’s Cloak Pin | Lianna’s Sacred Seal Fragment Exchange | 200 HP,20 SP | Lower SP consumption by 20%. Lianna only. | A | Lianna’s exclusive accessory provides her a much needed SP reduction, as her skills are f*ckin expensive. The added HP and SP is a nice touch. |
Crest of Breistadt | A4 | 400HP,60 PATK,40 EATK,15% Sword DMG | Raise own Phys. Atk and Critical by 15% when afflicted with certain status ailments. | A | Lionel’s A4 accessory provides relatively high physical attack and a good amount of HP. Its effect is almost impossible to proc. This would be an A- accessory (or B+) |
W’ludai’s Satchel | A4 | 80 PATK, 60 SP | When breaking an enemy, lower their Spear Res. by 15% (turns: 3) and recover 500 HP per turn. | A | W’ludai’s A4 accessory does not provide HP or speed, but it has decent physical attack and provides passive spear def down on break. It is not as powerful as some other A4 accessories that can cap passive def down but still good because it is a passive on-break effect. |
Dancer’s Shoes | A4 | 60 EATK,40 SPD,40 SP,15% Dark DMG,15% Fan DMG | A | Primrose’s A4 accessory has the useful 40 speed that helps control turn order and the uncommon effect of 15% dark damage up. Fantastic on any dark damage dealer. | |
Famous Thief’s Lockpick | A4 | 400 HP, 40 PATK,60 SPD15% Dagger DMG | When breaking an enemy, high chance to inflict Paralysis for 3 turns | A | Therion’s A4 provides good amounts of HP and highest amount of speed from an accessory, which are very handy in most situations. The paralysis on break effect cannot be depended on but it is a nice bonus. |
Maiden’s Pendant | A4 | 100 EATK,40 SPD,10% Lgtning RES | Grant automatic revival once per battle (revived at 25% of max HP). (Stacks with battle skills.) | A | Agnès’ A4 accessory provides a gigantic amount of magic (100) and provides a free revive action. In general, free actions are top tier in turn based games but this one only happens once and drains ultimate and BP from the character, which is why it is not a S tier accessory. |
Plant Sketch | A4 | 60 EATK,40 PDEF,40 EDEF,10% Fire RES | Start of battle: Lower Ice RES of all enemies by 15% for 3 turns. | A | Sofia’s A4 accessory does not provide HP or speed, but it has decent elemental attack and provides passive ice def down at the start of the battle. It is not as powerful as some other A4 accessories that can cap passive def down but still good because it can be extended by abilities (e.g. Aslyte’s passive ice def down on break) |
Red Hat’s Garb | A4 | 60 PATK,40 EDEF,40 CRIT,15% Dagger DMG | Start of battle: lowers Phys. Def of All Foes by 15% for 3 turns. | A | Nicola’s A4 accessory does not provide HP or speed, but it has decent physical attack and provides passive physical def down at the start of the battle. It is not as powerful as some other A4 accessories that can cap passive def down but still good because it improves the damage of all physical damage teams. It will become more powerful with characters are able to extend the duration. |
Bracers of Wrath | A4 | 60 PATK, 40 CRIT,40 SPD,15% Wind DMG,15% Sword DMG | A | Lar’s A4 provides good amount of speed and is useful on any Warrior or Wind user. | |
Bird Statuette | A4 | 400 HP,60 PATK,40 CRIT,15% Fire DMG,15% Spear DMG | A | Dorothea’s A4 provides a good amount of HP and damage boost for fire and spear users. | |
Gallant Leather Belt | A4 | 80 PATK,30 CRIT,30 SPD,15% Ice DMG,15% Bow DMG | A | Kersjes’ A4 is rock solid on any Hunter, providing a high 80 physical attack and 30 speed. | |
Harlequin’s Secret Tool | A4 | 60 EATK,40 EDEF,40 SPD,15% Wind DMG | Start of battle: Lower Phys. Atk. of all enemies by 15% (turns: 3) | A | Harley’s A4 offers fantastic amount of SPD and EATK for your wind damage users. The debuff effect is useful |
Archer’s Quiver | A4 | 60 PATK,40 EATK,40SP,15% Lgtning DMG, 15% Bow DMG | B | H’aanit’s A4 accessory provides high atk stats, 15% bow and lightning DMG up. It’s versatile to be used on both Bow or Lightning DPS units. | |
Bitter Remedy | A4 | 400 HP,60 PATK,40 EDEF,15% Axe DMG | 30% chance to resist some status ailments. | B | Soleil’s A4… while the HP is nice, the status ailment resistance is low and prone to bad RNG. |
Comrade’s Keepsake | A4 | 60 PATK,40 EATK,40 CRIT,15% Axe DMG | Recover 500 HP per turn. | B | Lumis’s A4 accessory does not provide any HP and speed, but it’s the only 500 HP regen accessory with both PATK and EATK, allowing any unit to use it well. |
Memorial Brush | A4 | 60 PATK, 40 PDEF,40 EDEF,15% Dagger DMG | Recover 500 HP per turn. | B | Falco’s A4 accessory does not provide any HP or speed, but the HP regen and dagger damage is extremely useful on any Thief and especially useful on Falco himself, to maintain his 15% dagger damage to front row passive. |
“King” Card | Dorothea’s Sacred Seal Fragment Exchange | 20 PATK,20 PDEF,10% Spear DMG | Dorothea only. | B | It’s a fairly mediocre accessory that doesn’t help Dorothea’s lack of DMG in the first place. |
Airborne Knight’s Ribbon | Bravely Default Box (Edea) | 20 PATK, 20 PDEF,10% Sword DMG | Edea only. | B | Good attack, 10% sword dmg up. |
Dance Duelist’s Wristband | Arena Fragments – Glossom | 150 PATK, 50 CRIT | Glossom only. | B | Glossom’s exclusive accessory provides a very high amount of physical attack but no HP or speed. |
Defensive Speed Belt III | Memoirs – Vessel to Victory: Act VIII – Launch | 30 PDEF,30 SPD | B | This accessory provides a relatively large amount of speed (30) which is very helpful to control turn order. | |
Dragon’s Scarf I | Path Action in Rippletide | Recover 6 SP per turn. | B | SP management is very important in longer fights. | |
Dragon’s Scarf II | Path Action in Flamesgrace | Recover 7 SP per turn. | B | SP management is very important in longer fights. | |
Dragon’s Scarf III | Path Action in Victors Hollow | Recover 8 SP per turn. | B | SP management is very important in longer fights. | |
Dragon’s Scarf IV | Path Action in Donescu | Recover 9 SP per turn. | B | SP management is very important in longer fights. | |
Dragon’s Scarf V | Path Action in Grandport Markets | Recover 10 SP per turn. | B | SP management is very important in longer fights. | |
Eastern Carving | A4 | 40 PATK, 60 CRIT,40 SP,15% Sword DMG,15% Light DMG | B | Kouren’s A4 accessory does not provide HP or speed. It is mostly a glorified Warrior’s emblem (15% sword damage up) or light rune 3 (15% light damage up) in most cases. | |
Ebony Dragon’s Scarf | Defeat the Dragon in Bonfires of Battle, then revisit the entrance and open the chest. | 40 SP | Recover 6 SP per turn. | B | SP management is very important in longer fights. |
Elite Thief’s Emblem | Defeat Trinovo in the Ri’tu Cup | B | The 15% dagger damage up is difficult to obtain outside of A4 accessories and useful for thieves. | ||
Empowering Bangle | Path Action in Shepherd’s Rock | 200 HP | B | HP accessories are great in non-damage units. | |
Empowering Pendant | Path Action in Donescu | 250 HP | B | HP accessories are great in non-damage units. | |
Energy Belt II | Path Action in Donescu | 200 HP,20 SP | B | HP accessories are great in non-damage units. | |
Energy Belt III | Memoirs – Valore Besieged: Act VIII – The Bell Tolls | 300 HP,30 SP | B | HP accessories are great in non-damage units. | |
Hornburgian Knight’s Crest | A4 | 80 PATK,60 PDEF | Raise DMG dealt to broken foes by 10%. Recover 500 HP per turn. | B | Olberic’s A4 provides great amount of healing on a physical DPS unit. Excellent for units that have passives locked behind full HP. |
Flower Bookmark | A4 | 400 HP, 40 EATK, 60 SP,15% Light DMG | 30% chance of resisting some status ailments. | B | Ophilia’s A4 provides a good amount of HP and light damage boost. The status ailment resistance is a small bonus. |
Father’s Memorial Vambrace | A4 | 60 PATK,40 PDEF,40 EDEF,10% Sword DMG, 10% Dark RES,10% Light RES | B | Fiore’s A4 accessory is among the least powerful ones. It provides only 10% sword damage up and has no HP or speed effects. | |
Late Mother’s Shoes | A4 | 60 EATK,40 PDEF,40 EDEF,15% Fire DMG,10% Ice RES | B | Lynette’s A4 accessory is only slightly better than a Fire Rune would be, and only because the elemental attack is relatively high at 60. No speed or HP make this item much less useful. | |
Master Apothecary’s Armlet | Arena Fragments – Gertrude | 20 PATK,20 SPD,10% Axe DMG | Full HP: Axe Damage by 10%, Gertrude only. | B | Gertrude’s exclusive accessory is a nice fit for her with the extra speed and the axe damage up, even conditional. The speed alone would be useful. |
Mercenary’s Barrette | Arena Fragments – Tikilen | 150 EATK | Tikilen only. | B | Tikilen’s exclusive accessory provides great amounts of magic. However, warriors are not very good at elemental damage for now. |
Mighty Mercenary’s Muffler | A4 | 100 PATK,40 SP | Extend duration of some inflicted status ailments by 1 turn (does not stack). | B | Adelle’s A4 accessory provides enormous amounts of physical attack. However, that is basically its only effect since inflicting and/or extending status ailments is not particularly useful at this time. Some units like Jillmeila may find it more useful. |
Minotaur Scarf II | Exchange Shop | 150 HP | Recover 150 HP per turn. | B | HP accessories are great in non-damage units. |
Pollonia’s Medicine Box | A4 | 40 PATK,40 PDEF,40 EDEF,15% Axe DMG,10% Wind RES | B | Theo’s A4 accessory is not much more useful than an apothecary’s emblem but it is rated higher because it provides some moderate amount of physical attack up. | |
Professor’s Insignia | A4 | 60 EATK,40 PDEF,40 SP,10% Fire, Ice, Lgtning DMG | B | Cyrus’s A4 accessory could be replaced by the appropriate Rune II’s without almost any loss. His A4 accessory is more like a quality of life tool to not have to swap runes on Cyrus. | |
Senior Butler’s White Gloves | A4 | 40 CRIT,40 SPD,60 SP,15% Wind DMG,15% Dagger DMG | B | Heathcote’s A4 accessory has a useful speed bonus and can fill in the roles of wind rune III and thief emblem. It is a B+ accessory | |
Sleep Ward I | Defeat Lv 100 NPC in Flamesgrace | 200 HP | 25% chance of resisting sleep. | B | HP accessories are great in non-damage units. |
Spirit Scarf I | Exchange for Gold Guidestone Shards and Path Action in Cathedral of Tytos | Recover 100 HP and 6 SP per turn. | B | SP management is very important in longer fights. | |
Wind Maiden’s Hairband | Bravely Default Box (Agnès) | 200 HP,20 SPD | Recover 10 SP per turn. Agnès Only. | B | Agnès’s exclusive accessory provides the useful speed and HP bonuses, as well as some SP regen. A B+ accessory |
Festive Winter Scarf | Paid Christmas Package | 50 EATK, 10 SPD | Recover 5 SP per turn. | B | This whale accessory provides SP regen and useful stats. |
Wiswald Scarf | A4 | 50 PATK,50 EATK, 40 CRIT15% Tome DMG,10% Wind RES | B | Elvis’s A4 accessory is not particularly useful considering that tome damage up is not relevant. This is a B- accessory and only because it provides relatively high values of elemental and physical attack. | |
Pure White Cape | A4 | 40 PATK,40 EATK,60 SP,15% Ice DMG | Raise own HP recovery skill potency by 15% (no regen). | B | Lianna’s A4 is the only accessory that can boost healing potency. Useful on any burst healer… Millard, Ophilia, Cardona, Soleil and |
Tailor’s Measuring Tape | A4 | 20 EATK,20 PDEF,100 SP,15% Ice DMG,15% Spear DMG | B | Cardona’s A4 accessory has great SP bonus (100) but otherwise is either a Merchant Emblem or an Ice Rune III (15% dmg up). Great on your SP hungry units. | |
Worn-down Quill | Odette’s Sacred Seal Fragment Exchange | 20 EATK,20 SPD | Recover 10 SP per turn. Odette only. | B | Odette’s exclusive accessory provides speed/SP regen, which are useful to control turn order and in longer battles. |
Serpentine Cameo | A4 | 40 PDEF,40 EDEF,60 SP,15% Dagger DMG, 10% Ice RES | C | Viola’s A4 is just a SP stat stick with 15% dagger DMG. | |
Executioner’s Gloves | A4 | 60 PATK,60 EATK,20 SP | When breaking an enemy, have a high chance to inflict bleeding (turns: 6) | C | Jillmeila’s A4 accessory’s effect is hard to use, as many end-game bosses are immune or are resistant to Bleed. |
Evening Calm Crest | Arena Fragments – Yunnie. | Raise DMG dealt by 10%. Lower SP consumption by 30% (does not stack). | C | Solid accessory on Yunnie to reduce her expensive SP costs. | |
Agility Bangle | Path Action in Cragspear | 20 SPD | C | Speed is a useful stat to control turn order. | |
Beastly Scarf III | Path Action in Victors Hollow | Recover 200 HP per turn, | C | Useful on units that need to have full HP to unlock a certain passive. | |
Beastly Scarf IV | Path Action in Donescu | Recover 250 HP per turn, | C | Useful on units that need to have full HP to unlock a certain passive. | |
Beastly Scarf V | Path Action in Sufrataljah | Recover 300 HP per turn, | C | Useful on units that need to have full HP to unlock a certain passive. | |
Bribe Bag | A4 | 40 PATK,60 EATK,40 PDEF | Raise Elem. Atk of Self by 15% when bleeding enemy is present. Extend duration of some inflicted status ailments by 1 turn. (Does not stack). | C | Stead’s A4 accessory does not provide any of the most useful stats (HP and speed) and activating its effect requires a lot of setup, in which case it is a powerful accessory. |
Critical Speed Belt II | Path Action in Cathedral of Tytos | 20 CRIT,20 SPD | C | Speed is a useful stat to control turn order. | |
Elite Dancer’s Emblem | Defeat Dulce in the Glossom Cup | 15% Fan DMG | C | If an enemy is weak to fan and the roster has no other options, this might see some niche use. Closer to C+. | |
Elite Apothecary’s Emblem | Gertrude Cup | 15% Axe DMG | C | Closer to a C+. | |
Dark Rune II | Exchange | 10% Dark DMG | C | ||
Fire Rune II | Exchange | 10% Fire DMG | C | ||
Ice Rune II | Exchange | 10% Ice DMG | C | ||
Light Rune II | Exchange | 10% Light DMG | C | ||
Lightning Rune III | Exchange | 10% Lgtning DMG | C | ||
Genuine Scales | Gilderoy | 100 PDEF,40 EDEF,15% Spear DMG,10% Wind RES | C | Gilderoy’s A4 accessory is among the least useful, providing utility not much better than a Merchant’s Emblem (15% polearm dmg up), along with no speed or HP. | |
Magical Speed Belt II | Path Action in Cathedral of Tytos | 20 EATK,20 SPD | C | Speed is a useful stat to control turn order. | |
Powerful Speed Belt II | Chest in Misty Falls near Donescu | 20 PATK, 20 SPD | C | Speed is a useful stat to control turn order. | |
Skilled Apothecary’s Emblem | Path Action in Donescu | 10% Axe DMG | C | ||
Tactician’s Cloak | Arena Fragments – Varkyn | At 50% SP or less: Lower SP consumption by 20% and 10% chance to attack twice when using an elemental skill. (The follow-up attack will not consume SP.) Varkyn only. | C | Varkyn’s exclusive accessory reduces SP costs but also makes him randomly double cast spells, which can help deal with otherwise impossible content but also (more frequently) mess up with break turns. | |
Tattered Sachet | Scarecrow | 40 PATK,100 CRIT | Raise Critical by 30% when a Broken enemy is present. Raise lightning resistance by 10%. | C | Scarecrow’s A4 accessory increases crit stats. However, crits are not reliable enough to make this item good. You’ll find moderate success with this accessory on Lars. |
Famous Thief’s Emblem III | Exchange – Fragment of Greed and Lv 90 Auguste Random Drop | 40 SP,10% Dagger DMG | EXP bonus 20%. Effect limit: 50%. | C | A slightly better Thief Emblem. |
Mighty Warrior’s Emblem III | Exchange – Fragment of Greed and Lv 90 Tytos Random Drop | 20 PATK,10% Sword DMG | 20% chance of a follow-up strike when using Attack. | C | A slightly better Warrior Emblem. |
Wealthy Hunter’s Emblem III | Exchange – Fragment of Greed and Lv 90 Herminia Random Drop | 20 CRIT,10 Bow DMG | Leaves bonus 20%. Effect limit: 50%. | C | A slightly better Hunter Emblem. |
Wayfarer’s Shoes | Bravely Default Box (Adelle) | 20 PATK,20 SP,10% Dagger DMG | Adelle Only. | C | Adelle’s exclusive accessory is a slightly better Thief Emblem |
Wind Rune II | Exchange | 10% Wind DMG | C | ||
Wind Rune III | Defeat Thurston in Tikilen Cup | 15% Wind DMG | C | ||
Winged Cape | Arena Fragments – Ri’tu | 20 PATK, 20 CRIT | Recover 500 HP per turn. Ri’tu only. | C | Ri’tu’s exclusive accessory provides good healing but no HP or speed. |
Ritual Equipment | A4 | 40 EATK, 40 PDEF,60 EDEF,15% Staff DMG,10% Dark RES | C | Millard’s A4 accessory does not provide any utility besides a mild increase in elemental attack. The 15% staff damage up could be nice if staff damage was useful. In the near future, we’ll have physical staff DPS like Yan Long. | |
Agility Cuffs | Path Action in Rippletide | 10 SPD | D | ||
Agility Earring | Path Action in Valore | 5 SPD | D | ||
Alluring Barrette I | Path Action in Valore | Raise enemy encounter rate 25%. Does not stack. | D | ||
Antidote Charm I | Path Action in Flamesgrace | 50% chance of resisting poison. | D | ||
Apothecary’s Emblem | Path Action in Clearbrook | 5% Axe DMG | D | ||
Articulate Charm I | Path Action in Theatropolis and Donescu | 50% chance of resisting silence. | D | ||
Axe Ward Charm (30%) | Gertrude Cup Pack | 30% Axe RES | D | ||
Beastly Scarf I | Path Action in Rippletide | Recover 100 HP per turn. | D | ||
Beastly Scarf II | Path Action in Flamesgrace | Recover 150 HP per turn. | D |
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