Let’s compare and contrast the current top tier weapons in Octopath: COTC.
What is grade? It’s a value used in the damage formula. Higher grade = higher damage.
A weapon’s grade is more important than it’s raw stats.
Click here to view the individual stat of any weapon.
Name | Lv | Grade | Special Effects | Meow Notes |
---|---|---|---|---|
Brave Sword (III) | 50 | 3.2 | At the start of battle: Raise Phys. Atk by 15% for 3 turns. | Best low level Sword. Powercrept by Lv 60+ series weapons. |
Brave Lance (III) | 50 | 3.2 | At the end of a turn: 20% chance to recover from some of own status ailments. | Not very useful. |
Brave Dagger (III) | 50 | 3.2 | Raise own damage by 20% when enemy with certain status ailments is present. | Situationally useful for Bleed teams. |
Brave Axe (III) | 50 | 3.2 | 50% chance of resisting sleep and paralysis. | Situationally useful against enemies like the BT Bow NPC that loves spamming paralysis. |
Brave Bow (III) | 50 | 3.2 | 50% chance of resisting blindness. Start of battle: Raise Critical by 20% for 5 turns. | Situationally useful against enemies that spam Blind. |
Brave Staff (III) | 50 | 3.2 | 30% chance to recover 30% of damage taken when hit. Does not stack with effects of the same type. | Unless they release a tanky Staff user, I don’t find this too useful. |
E’s Journal (III) | 50 | 3.2 | Absorb 1% of damage dealt as SP when using Attack.Triggers once even during a Boost. | Situationally useful if SP ever becomes an issue. |
Brave Fan (III) | 50 | 3.2 | Extend duration of augmenting effect granted by self by 1 turn (does not stack). | Best weapon for Dancers that play a supporting role. Lynette, Glossom, Hasumi, Iris, and Meena. |
Ballen Weapon+ (II) | 60 | 4.1 | Start of battle: 50% chance to recover 1 BP for 1 turn. EXP +14%. | Best for farming EXP and Caits. Ballen Weapons powercreep Stamp Weapons. |
Battle-tested Weapon | 60 | 3.7 | Drops from BT NPC and purchase in Shop. Is an ingredient for other weapons. | |
Innocent Weapon (IV) | 60 | 3.8 | Powercrept by Hell/Fortune weapons. Specializes in EATK. | |
Fenrir Weapon (IV) | 61 | 3.8 | Powercrept by Hell/Fortune weapons. Specializes in PATK. | |
Tyrannical Weapon (IV) | 62 | 3.9 | Powercrept by Hell/Fortune weapons. Specializes in CRIT. | |
Sacred Weapon (IV) | 63 | 4.0 | Powercrept by Hell/Fortune weapons. Specializes in SP. | |
Twilight Weapon (IV) | 64 | 4.1 | Powercrept by Hell/Fortune weapons. Specializes in HP. | |
Adamant Weapon (IV) | 65 | 4.2 | Powercrept by Hell/Fortune weapons. Specializes in PATK. | |
Atlas Weapon (IV) | 66 | 4.3 | Powercrept by Hell/Fortune weapons. Specializes in EATK. | |
Ma’Dan Weapon (IV) | 67 | 4.4 | Powercrept by Hell/Fortune weapons. Specializes in CRIT. | |
Origin Weapon (IV) | 68 | 4.5 | Powercrept by Hell/Fortune weapons. Specializes in HP. | |
Berserk Weapon (IV) | 69 | 4.6 | Powercrept by Hell/Fortune weapons. | |
Inferno Weapon (IV) | 70 | 4.7 | Powercrept by Hell/Fortune weapons. | |
Feintz’s Beloved Blade (IV) | 60 | 4.8 | Trigger a follow-up strike when using Attack. *Effects do not stack. Triggers once even during a Boost. | Super strong sword weapon in and out of Arena. May be less optimal than certain Hell/Fortune Swords, depending on soul implants. |
Hollow Weapon (III) | 60 | 4.8 | Decent DPS hell weapon series. | |
Ruinous Weapon (III) | 60 | 4.8 | Don’t build this hell weapon unless you need HP. | |
Thorned Weapon (III) | 60 | 4.8 | Better DPS hell weapon series. | |
Dire Weapon (III) | 60 | 4.8 | Don’t build this hell weapon. | |
Stalwart Weapon (III) | 60 | 4.8 | Best weapon for units that reach damage cap easily. Can break damage cap with the right souls. | |
Abyssal Weapon (III) | 60 | 4.8 | Best DPS weapon in hell with the right souls. | |
Fortune Weapon (II) | 60 | 4.8 | BIS weapon for world of the living enemies, and for support/healers. |
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