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Special thanks to the Character EN Index spreadsheet.

No longer updated past the launch of Tithi.

NamePictureJobElement1★ Passive3★ PassiveInitial Skill 1Initial Skill 21★ Skill2★ Skill2★ Skill 23★ Skill4★ Skill5★ Skill 15★ Skill 2UltimateElem Resist
Tithi 5★https://meowdb.com/wp-content/uploads/2023/04/Tithi.pngDancerLgtningStart of battle: Raise BP recover amount of Self by 1 for 2 turns25% chance to raise BP recovery by 1 when hit (Trigger once per enemy turn)1-hit Lgtning to Single Foe, inflict 10% Lgtning Res Down for 2 turns
SP: 20
Power: 170
Grant Single Ally 15% Elem. Atk Up for 2 - 5 turns based on boost, and restore 1 BP at max boost
SP: 14
1-hit Fan to Single Foe, inflict 10% Fan Res Down for 2 turns at max boost
SP: 18
Power: 170
Grant Single Ally 1 - 4 BP based on boost level, delays action during turn, and restore HP at max boost
SP: 60
Power: 280
1-hit Lgtning to All Foes, restore Self SP by 50 at max boost
SP: 46
Power: 180
4-hit Fan to Single Foe, becomes 5-hit Fan at max boost
SP: 48
Power: 180 or 400
3-hit Lgtning to Random Foes, inflict 15% Lgtning Res Down per attack for 2 turns, moderate chance to inflict paralysis at max boost for 2 turns
SP: 51
Power: 195
2-hit Lgtning to All Foes, inflicts 15% Phys. Atk, Elem. Atk, Down for 2 turns, also inflicts 15% Phys. Def, Elem. Def Down for 2 turns at max boost
SP: 80
Power: 210
Grant Front Row 15% Phys. Atk, Elem. Atk, Crit Up for 2 - 5 turns based on boost level, and restore BP by 1 at max boost
SP: 70
1-hit Lgtning to Single Foe, and restore BP of front row by 1Power: 440 -> 52520% Wind, 10% Lgtning
9S 5★https://meowdb.com/wp-content/uploads/2023/03/9S.pngMerchantFire, LgtningRaise EXP earned by Paired Ally by 40%.Start of battle: Show 1 weak point of All Foes2-hit Spear to All Foes
SP: 35
Power: 160
2-hit Fire to All Foes
SP: 37
Power: 160
3-hit Fire to All Foes, reduce Shield Points, Self HP reduced to 1 (can be used once per battle)
SP: 60
Power: 240
Grant Self HP Regen for 3 turns
SP: 22
Power: 110
Inflict 15% Speed Down to All Foes for 2 turns
SP: 18
Restore HP of Single Ally, affects Front Row if used at Max Boost
SP: 24
Power: 160
Grant Front Row with 15% Phys. Def for 2 turns
SP: 23
1-hit Lgtning to Single Foe, inflicts 15% Phys. Atk, Phys. Def Down for 2 turns, reduce Shield Points
SP: 50
Power: 230
4-hit Spear to Random Foes
SP: 48
Power: 180
1-hit Lgtning to Single Foe, show all weak points and inflict 5% -> 10% Phys. Atk and Phys. Def Down for 2 turns, reduce Shield PointsPower: 440 -> 52510% Fire, 10% Lgtning, 10% Ice, 10% Wind
2B 5★https://meowdb.com/wp-content/uploads/2023/03/2B.pngWarriorFire, DarkGrant Self 15% chance to dodge some attacks and gain 1 BP with a successful dodge from this skill’s effectSelf 30% Crit Damage Up3-hit Sword to Single Foe
SP: 38
Power: 195
Cure some status ailments and restore Self HP (power: 105) and SP (power: 5)
SP: 42
Grant Front Row 15% Elem. Def Up for 2 turns
SP: 23
3-hit Axe to Single Foe
SP: 38
Power: 195
Grant Self the ability to dodge physical attacks 1 - 4 times based on Boost Lv
SP: 50
3-hit Fire to All Foes, reduce Shield Points, Self HP reduced to 1 (can be used once per battle)
SP: 60
Power: 240
2-hit Dark to All Foes and inflict 15% Phys. Def Down for 2 turns
SP: 57
Power: 190
1-hit Sword to Single Foe, guaranteed to Crit at max boost
SP: 48
Power: 260
1-hit Axe to Single Foe, guaranteed to Crit at max boost
SP: 48
Power: 260
1-hit Sword to Single Foe, guaranteed to crit.Power: 500 -> 60020% Light, 10% Dark
A2 5★https://meowdb.com/wp-content/uploads/2023/03/A2.pngThiefN/ASurvive a lethal attack with 1 HP once per battleWhen in Berserk Mode, damaging skills will be used twice. (The follow-up skill will not consume SP). Does not affect normal attacks or ultimate.3-hit Dagger to Single Foe
SP: 38
Power: 195
3-hit Axe to Single Foe
SP: 38
Power: 195
Provoke All Foes for 2 turns, grant Self 15% Phys. Atk and Crit for 2 turns
SP: 22
3-hit Sword to Single Foe
SP: 38
Power: 195
2-hit Dagger to All Foes, reduce Shield Points
SP: 52
Power: 190
Activate Berserk Mode (6-9 turns based on Boost Lv.), grant Self 15% Phys. Atk., Critical, Speed and damage dealt. When in Berserk Mode, take 40% of max HP as damage at the end of each turn. *Can be used once per battle.
SP: 50
1-hit Axe to Single Foe
SP 40
Power: 260
1-hit Dagger to Single Foe, inflict 20% Phys. Def Down for 2 turns
SP: 43
Power: 230
1-hit Sword to Single Foe, inflict 20% Speed Down for 2 turns
SP: 43
Power: 230
1-hit Dagger to Single Foe and inflict 10% -> 15% Phys. Def Down for 2 turnsPower: 440 -> 52520% Light, 10% Dark
Yan Long 5★https://meowdb.com/wp-content/uploads/2023/03/Yan-Long.pngClericIceSelf 30% Staff Damage Up25% chance to raise BP recovery by 1 when hit (Trigger once per enemy turn)2-hit Staff to Single Foe
SP: 26
Power: 180
Restore HP of Self and grant Self 20% Phys. Def Up for 3 turns
SP: 36
Power: 165
2-hit Ice to Random Foes, inflict 10% Staff Res Down for 2 turns per attack
SP: 34
Power: 180
1-hit Staff to All Foes
SP: 44
Power: 180
4-hit Staff to Random Foes
SP: 48
Power: 180
Grant Self 20% Phys. Atk and Speed for 3 turns
SP 36
1-hit Ice to All Foes, inflict 20% Staff Res Down for 2 turns
SP: 62
Power: 180
1-hit Staff to Single Foe
SP: 56
Power: 290
2-hit, 3-hit, 4-hit or 5-hit Staff to Random Foes, attack count rises based on Boost Lv
SP: 70
Power: 240 - 500
Grant Self 10% -> 20% Phys. Atk for 3 -> 4 turns, and grant Dead Aim (guaranteed crit) for 2 -> 3 turns20% Fire, 10% Ice
W'ludai 5★https://meowdb.com/wp-content/uploads/2023/03/Wludai.pngMerchantDarkFull HP: Self 30% Spear Damage UpWhen near death: Grant Self automatic HP recovery (potency: 90)2-hit Spear to Single Foe
SP: 26
Power: 180
1-hit Dark to Single Foe
SP: 20
Power: 170
1-hit Spear to Single Foe, act first the next turn
SP: 24
Power: 170
1-hit Spear to All Foes, moderate chance to inflict Blind for 2 turns
SP: 38
Power: 150
1-hit Spear to Single Foe, restore HP (Power: 180)
SP: 40
Power: 230
3-hit Dark to Random Foes, moderate chance to inflict Blindness with every attack for 2 turns
SP: 46
Power: 195
1-hit Spear to All Foes
SP: 44
Power: 180
4-hit Spear to Single Foe
SP: 48
Power: 180
On your next turn, deal 1-hit Spear to All Foes for 2 - 5 turns, based on Boost Lv
SP: 82
Power: 180
5-hit, 6-hit, 7-hit, or 8-hit Spear to Random FoesPower: 5-8x60 -> 5-8x7020% Light, 10% Dark
Falco 5★https://meowdb.com/wp-content/uploads/2023/02/Falco.pngThiefIceSelf 20% Damage Up to Broken FoesFull HP: Grant Front Row 15% Dagger Damage Up1-hit Dagger to Single Foe, reduce Shield Point
SP: 24
Power: 170
Inflict 20% Phys. Def and Elem. Def Down for 2 turns
SP: 35
1-hit Ice to All Foes
SP: 32
Power: 150
1-hit Dagger to Single Foe, grant Self 50% chance to dodge 1 physical attack
SP: 32
Power: 230
2-hit Dagger to Single Foe, reduce Shield Points
SP: 28
Power: 140
3-hit Ice to Single Foe, reduce Shield Points
SP: 48
Power: 195
2-hit Dagger to All Foes, reduce Shield Points
SP: 52
Power: 160
1-hit Dagger to Single Foe, inflict 20% Phys. Atk Down and grant Self 20% Phys. Atk Up for 2 turns (3 turns when upgraded)
SP: 28
Power: 170
1-hit Dagger to Single Foe, deal 50% more damage if target is broken
SP: 50
Power: 230 (260 when upgraded)
1-hit Dagger to Single Foe, raise Dagger Damage of Front Row by 5% -> 10%Power: 440 -> 52520% Fire, 10% Ice
Lars 5★https://meowdb.com/wp-content/uploads/2023/02/Wrath.pngWarriorWindSelf 15% Sword Damage Up and Critical Damage UpAct first when using 3 BP1-hit Sword to All Foes
SP: 22
Power: 150
3-hit Sword to Single Foe
SP: 38
Power: 195
Grant Self 15% Phys. Atk and Crit Up for 3 turns
SP: 22
1-hit Wind to All Foes, inflict 10% Wind Res Down for 2 turns
SP: 36
Power: 150
1-hit Sword to Single Foe
SP: 32
Power: 230
Grant self BP Recovery by 1 for 2 - 5 turns (+1 turn when upgraded) , based on boost
SP: 36
3-hit Wind to Random Foes, inflict 15% Wind Res Down for 2 turns
SP: 64
Power: 255
3-hit Sword to All Foes
SP: 68
Power: 240
5-hit Sword to Random Foes
SP: 70
Power: 275
[Act First]1-hit Sword to Single Foe and inflict 5% -> 10% Phys. Def Down for 2 turnsPower: 440 -> 52520% Lgtning, 10% Wind
Soleil 5★https://meowdb.com/wp-content/uploads/2023/02/Soleil.pngApothecaryLightWhile in back row: Raise some status ailments Res. of Front Row by 50%Extend duration of Buffs granted by Self for 1 turn2-hit Axe to Single Foe
SP: 26
Power: 180
Grant HP Regen to Front Row
SP: 36
Power: 120
1-hit Light to Single Foe
SP: 20
Power: 170
3-hit Light to Single Foe
SP: 40
Power: 195
Cure some Status Ailment of Single Ally and grant immunity
SP: 15
Restore HP of Front Row and cure some Status Ailments
SP: 52
Power: 130
Grant Single Ally HP Regen and 20% Elem. Atk Up for 2 turns
SP: 43
Power: 150
3-hit Axe to Single Foe
SP: 52
Power: 255
Grant Front Row HP Regen and raise Dark Res by 20% for 2 turns
SP: 43
Power: 150
4-hit Light to Single Foe and raise Light DMG Up to Front Row by 5% -> 10% for 2 turnsPower: 380 -> 46020% Dark, 10% Light
Yunnie 5★https://meowdb.com/wp-content/uploads/2023/02/Yunnie.pngHunterFireExtend duration of some Status ailments inflicted by Self for 1 turnRaise some status ailment Res of Self by 50%1-hit Bow to Single Foe, moderate chance to inflict poison for 2 turns
SP: 22
Power: 170
2-hit Fire to All Foes
SP: 37
Power: 160
1-hit Bow to Single Foe, moderate chance to inflict Blindness
SP: 22
Power: 170
2-hit Bow to All Foes, moderate chance to inflict Paralysis
SP: 42
Power: 160
1-hit Bow to Single Foe, 20% more power if target is paralyzed
SP: 24
Power: 170
3-hit Bow to Random Foes
SP: 38
Power: 195
2-hit Bow (210) and 1-hit Fire (105) to All Foes
SP: 70
Power: 315
1-hit Bow to Single Foe, moderate chance to inflict Poison, Paralysis and Blindness for 2 turns (3 turns when upgraded)
SP: 30
Power: 170
1-hit Sword, Spear, Axe, and Bow to All Foes
SP: 80
Power: 180
1-hit Sword, Spear, Axe and Bow to Single FoePower: 660 -> 78020% Ice, 10% FIre
Jillmeila 5★https://meowdb.com/wp-content/uploads/2023/02/Jillmeila.pngHunterDarkExtend duration of some Status ailments inflicted by Self for 1 turnSelf 30% DMG Up when bleeding enemy is present2-hit Bow to Single Foe
SP: 26
Power: 180
1-hit Dark to Single Foe, high chance to inflict Bleed for 2 turns
SP: 20
Power: 140
1-hit Bow to Single Foe, moderate chance to inflict Bleed for 2 turns
SP: 22
Power: 170
2-hit Dark to All Foes
SP: 37
Power: 180
2-hit Bow to All Foes
SP: 35
Power: 160
Grant Self 20% Phys. Atk Up and Elem. Atk Up for 3 turns
SP: 36
3-hit Bow to All Foes, moderate chance to inflict Bleed for 2 turns
SP: 72
Power: 195
4-hit Dark to Random Foes
SP: 64
Power: 260
1-hit Bow to Single Foe, 20% more power if target is Bleeding
SP: 56
Power: 260
1-hit Bow to Single Foe, 20% more power if target is BleedingPower: 500->60020% Light, 10% Dark
Dorothea 5★https://meowdb.com/wp-content/uploads/2023/02/Dorothea.pngMerchantFireFull HP: Grant Front Row 15% Spear DMG UpGrant Self HP Regen (Power: 100)2-hit Spear to Single Foe
SP: 26
Power: 180
1-hit Fire to Single Foe
SP: 20
Power: 170
1-hit Spear to All Foes
SP: 30
Power: 150
1-hit Fire to All Foes
SP: 32
Power: 150
1-hit Spear to All Foes, chance to lose 15% of Max HP
SP: 26
Power: 260
1-hit Spear to Single Foe
SP: 32
Power: 230
1-hit Fire to Single Foe
SP: 34
Power: 230
3-hit Spear to Single Foe
SP: 38
Power: 195
1-hit Spear to Single Foe, chance to lose 20% of Max HP
SP: 37
Power: 290
1-hit Spear to Single FoePower: 500 -> 60020% Ice, 10% Fire
Olberic 5★https://meowdb.com/wp-content/uploads/2023/01/olberic.pngWarriorLgtningSelf 30% Sword Damage UpWhen Defend (3★ Skill) at Max Boost, cover damage for single target attacks for all allies in the Front Row (1 turn)1-hit Sword to All Foes
SP: 22
Power: 150
1-hit Spear to Single Foe and [Act First] next turn
SP: 24
Power: 170
Grant Self 20% Phys. Def and Elem. Def Up for 3 turns
SP: 36
1-hit Lgtning to All Foes and inflict 10% Lgtning Res Down for 2 turns
SP: 36
Power: 150
1-hit Sword to Single Foe
SP: 32
Power: 230
[Act First] and reduce damage taken by 20% - 50% (30% - 60% when upgraded) based on Boost
SP: 18
1-hit Lgtning to Single Foe and inflict 15% Lgtning Res Down for 2 turns, moderate chance to inflict paralysis for 2 turns
SP: 52
Power: 260
3-hit, 4-hit, or 5-hit Spear to Random Foes
SP: 60
Power: 195, 260, 325
1-hit Sword to Single Foe
SP: 56
Power: 290
1-hit Sword to Single Foe. Power: 500 -> 60020% Wind, 10% Lgtning
Ophilia 5★https://meowdb.com/wp-content/uploads/2023/01/Ophilia-Main-1.pngClericLightGrant Self automatic revival once per battle (revive at max HP/SP)Extend duration of Buffs granted by Self for 1 turn2-hit Light to Single Foe
SP: 28
Power: 180
Restore HP of Front Row (55) and grant Regen for 2 turns (80)
SP: 42
Power: 55, 80
3-hit Staff to Single Foe
SP: 38
Power: 195
1-hit Light to Single Foe
SP: 34
Power: 230
Grant Front Row Regen (110) for 2 turns, and restore any stat debuffs
SP: 43
Power: 110
Restore HP of Front Row (130) and 15% Phys. Def and Elem. Def Up for 2 turns (up to 5 turns when upgraded and boosted)
SP: 82
Power: 130
4-hit Light to Random Foes
SP: 50
Power: 180
Grant self "Dodge Elemental Attacks" buff for 1 attack and counter with Light damage
SP: 55
Power: 200
Grant auto-revive buff to ally. Triggers immediately if ally is incapacitated. Can be used 4 times per battle.
SP: 60
Restore HP of All Allies. Revives target if incapacitated. Recovery Amount: 15% -> 50% of Max HP20% Dark, 10% Light
Kersjes 5★https://meowdb.com/wp-content/uploads/2023/01/Kersjes.pngHunterIceSelf 15% Bow Damage Up and 15% Crit UpFull HP: Reduce own damage taken by 50%1-hit Bow to Single Foe and grant Self 10% Phys. Atk Up for 2 turns
SP: 20
Power: 170
2-hit Ice to All Foes
SP: 30
Power: 140
1-hit Bow to All Foes and inflict 10% Bow Res Down by 10% for 2 turns
SP: 14
Power: 140
3-hit Ice to to Single Foe
SP: 40
Power: 195
1-hit Bow to Single Foe
SP: 32
Power: 230
1-hit Bow to Single Foe and inflict 15% Bow Res Down for 3 turns
SP: 24
Power:170
1-hit Ice to Single Foe and inflict 20% Elem. Atk Down for 2 turns
SP: 50
Power: 260
1-hit Bow to Single Foe and grant Self 15% Phys. Atk Up for 2 turns
SP: 36
Power: 230
1-hit Bow to Single Foe
SP: 40
Power: 290
20% Fire, 10% Ice
Gertrude 5★https://meowdb.com/wp-content/uploads/2023/01/Gertrude.pngApothecaryDarkFull HP: Self 10% Phys. Atk Up Self 20% DMG Up to broken foes1-hit Axe to Single Foe
SP: 18
Power: 170
Grant Self 15% Phys. Atk and Speed for 3 turns
SP: 22
Restore HP of Single Ally
SP: 24
Power: 160
1-hit Dark to Single Foe and inflict 15% Speed Down for 2 turns
SP: 26
Power: 190
Cure paralysis of Single Ally and grant immunity to paralysis and sleep during a boost
SP: 12
1-hit Axe to All Foes and restore HP (140)
SP: 38
Power: 150
1-hit Axe to Single Foe, guaranteed to Crit
SP: 38
Power: 230
1-hit Axe to Single Foe, inflict 20% Speed Down for 2 turns
SP: 43
Power: 230
3-hit Axe to Random Foes
SP: 52
Power: 255
20% Light, 10% Dark
Molu 5★https://meowdb.com/wp-content/uploads/2023/01/Molu.pngScholarFireSelf 30% Fire Damage Up Act first when using 3 BP3-hit Tome to Random Foes
SP: 25
Power: 165
2-hit Fire to Single Foe
SP: 20
Power: 150
Show 1 weak point(s) of All Foe
SP: 10
1-hit Fire to Single Foe, inflict 15% Phys. Atk Down for 2 turns
SP: 34
Power: 170
Grant Self "Dodge Physical Attacks" buff 1 - 4 times, based on Boost
SP: 50
3-hit Fire to Random Foes, inflict 15% Fire Res Down for 2 turns
SP: 38
Power: 165
3-hit Fire to All Foes
SP: 70
Power: 240
3-hit Tome to Single Foe
SP: 52
Power: 255
1-hit Fire to Single Foe
SP: 42
Power: 260
20% Ice, 10% Fire
Harley 5★https://meowdb.com/wp-content/uploads/2022/12/Harley-1.pngDancerWindStart of battle: Raise BP recover amount of Self by 1 for 2 turnsRecover 3% of SP when taking damage from enemies1-hit Wind to Single Foe
SP: 20
Power: 170
Grant Single Ally 15% Phys. Def and Elem. Def Up for 2 turns
SP: 21
1-hit Fan to All Foes
SP: 30
Power: 150
1-hit Wind to All Foes
SP: 32
Power: 150
Inflict 20% Wind Res Down to All Foes for 2 turns
SP: 16
Power: 0
Grant Single Ally 20% Phys. Def and Elem. Def for 2 turns
SP: 35
4-hit Wind to Single Foe
SP: 46
Power: 180
Grant Front Row 15% Phys. Def and Elem. Def Up for 2 turns
SP: 40
2-hit Wind to All Foes, inflict 15% Phys. Atk Down for 2 turns
SP: 57
Power: 200
Grant Front Row 10% -> 20% Phys. Def and Elem. Def for 2 -> 3 turns and 10% -> 20% Lgtning Res for 2 -> 3 turns20% Lgtning, 10% Wind
Cyrus 5★https://meowdb.com/wp-content/uploads/2022/12/Cyrus.pngScholarFire, Ice, LgtningStart of battle: Show 1 weak point of All FoesSelf 20% Fire, Ice, Lgtning Damage Up1-hit Fire to Single Foe
SP: 34
Power: 230
1-hit Ice to Single Foe
SP: 34
Power: 230
1-hit Lgtning to Single Foe
SP: 34
Power: 230
Reveal 1 - 4 weak points of Single Foe, based on Boost
SP: 1
2-hit Tome to Single Foe
SP: 40
Power: 240
Grant self 15% Elem. Atk Up (25% when upgraded) for 3 turns
SP: 12
3-hit Fire to All Foes
SP: 70
Power: 240
3-hit Ice to All Foes
SP: 70
Power: 240
3-hit Lgtning to All Foes
SP: 70
Power: 240
3-hit Fire, Ice, and Lgtning (1 each) to All FoesPower: 585 -> 67520% Fire, 20% Ice, 20% Lgtning
Nicola 5★https://meowdb.com/wp-content/uploads/2022/12/Nicola.pngThiefLightAt 50% SP or more: Raise Phys. Atk of Front Row by 5%Recover 3% of SP when taking damage from enemies1-hit Dagger to Single Foe, inflict 15% Speed Down for 2 turns
SP: 20
Power: 170
1-hit Dagger to Single Foe, reduce Shield Point
SP: 24
Power: 170
Inflict 15% Phys. Def Down to All Foes for 2 turns
SP: 18
1-hit Dagger to Single Foe, recover 10% of damage dealt and restore SP equal to 1% of damage dealt
SP: 28
Power: 170
3-hit Dagger to Single Foe, reduce Shield Points
SP: 46
Power: 195
Restore 25-100 SP of another ally, based on Boost
SP: 50
1-hit Light to All Foes, inflict 15% Elem. Def Down for 2 turns
SP: 57
Power: 180
1-hit Dagger to Single Foe, restore SP equal to 2% of damage dealt
SP: 30
Power: 180
4-hit Dagger to Random Foes
SP: 48
Power: 180
20% Dark, 10% Light
Ri'tu 5★https://meowdb.com/wp-content/uploads/2022/12/Ritu.pngThiefLgtningFull HP: self 20% Dagger DMG UpTrigger a follow-up strike when using Attack (Max once even during Boost)2-hit Dagger to Single Foe, reduces Shield Point
SP: 28
Power: 150
1-hit Lgtning to All Foes, medium chance to inflict Paralysis for 2 turns
SP: 42
Power: 150
2-hit Dagger to All Foes
SP: 35
Power: 160
Inflict 10% Speed Down to All Foes for 2 turns
SP: 12
1-hit Dagger to Single Foe, doing double damage if target has 10+ shields
SP: 24
Power: 110
2-hit Dagger to All Foes, reduce Shield Points
SP: 52
Power: 160
2-hit, 3-hit, 4-hit, or 5-hit to Random Foes, reduce Shield Points
SP: 44
Power: 110, 165, 220, 275
3-hit Lgtning to Random Foes, medium chance to inflict 15% Phys. Def Down for 1 turn per hit
SP: 64
Power: 255
1-hit Dagger to Single Foe, grant self a BP debuff for 3 turns
SP: 50
Power: 290
20% Wind, 10% Lgtning
Molrusso 5★https://meowdb.com/wp-content/uploads/2022/12/Molrusso.pngClericWindExtend duration of buffs granted by Self for 1 turnGrant Self and Paired Ally immunity to paralysisRestore HP of Single Ally
SP: 24
Power: 160
2-hit Staff to Single Foe
SP: 18
Power: 150
1-hit Wind to Single Foe
SP: 20
Power: 170
Grant Front Row HP Regen for 2 turns
SP: 36
Power: 110
3-hit Staff to Single Foe
SP: 38
Power: 195
3-hit Wind to Single Foe
SP: 43
Power: 195
Restore HP of Single Ally (230) and grant Regen (90) for 2 turns
SP: 48
Power: 230, 90
Grant Front Row HP Regen for 2 turns
SP: 53
Power: 140
Restore HP of Single Ally (230) and grant 15% Phys. Def and Elem. Def for 2 turns
SP: 60
Power: 230
20% Lgtning, 10% Wind
Alfyn 5★https://meowdb.com/wp-content/uploads/2022/11/Alfyn-1.pngApothecaryIceExtend duration of buffs granted by Self for 1 turnSurvive a lethal attack with 1 HP once per battle1-hit Axe to Single Foe
SP: 18
Power: 170
1-hit Ice to Single Foe
SP: 20
Power: 170
Cure status ailments of Single Ally and grant immunity to some status ailments for 1 turn. If max Boost, affects Front Row.
SP: 15
Grant Front Row HP Regen and Raise Fire/Ice Res by 20% for 2 turns
SP: 48
Power: 150
[Always Last] Grant Front Row 1 - 4 BP, based on Boost. Limit 2 use per battle.
SP: 100
4-hit Axe to Single Foe
SP: 48
Power: 180
4-hit Ice to Single Foe
SP: 50
Power: 180
1-hit Axe to Single Foe, power increases with lower HP, up to double
SP: 50
Power: 260 - 520
Revive an ally with 25% to 100% of their max HP, based on Boost, limit 3x per battle
SP: 50
1-hit Axe to Single Foe, power doubles when HP is 10% or lowerPower: 500 -> 60020% Fire, 10% Ice
Lianna 5★https://meowdb.com/wp-content/uploads/2022/11/Lianna.pngClericIceWhen in Front Row: All units in the back row gains Regen (30 power)Restore SP equal to 4% of damage taken when hit by an attackRestore HP of Front Row
SP: 42
Power: 130
2-hit Ice to Single Foe
SP: 28
Power: 180
Inflict 15% Phys. Atk and Elem. Atk Down for 2 turns
SP: 18
2-hit Staff to Single Foe, inflict 15% Ice Res Down for 2 turns
SP: 36
Power: 180
3-hit Staff to All Foes, inflict 15% Speed Down for 2 turns
SP: 70
Power: 195
Restore HP of Front Row and grant 15% Elem. Atk and Elem. Def Up for 2 turns
SP: 82
Power: 130
3-hit Ice to All Foes, inflict 15% Phys. Atk and Elem. Atk Down for 2 turns
SP: 80
Power: 240
Grant Single Ally 15% Phys. Atk and Elem. Atk Up for 2 turns. If max Boost, [Act First] and grants Dodge 1 time
SP: 40
Revive an ally with 25% to 100% of their max HP, based on Boost, limit 3x per battle
SP: 50
4-hit Staff to All Foes, inflict 5% -> 10% Phys. Atk, Elem. Atk and Speed Down for 2 turnsPower: 300 -> 36020% Fire, 10% Ice
Therion 5★https://meowdb.com/wp-content/uploads/2022/11/Therion.pngThiefFireRaise recovery amount of absorption skills by 50% to SelfWhen using max Boost on a skill, that skill procs a second time without spending SP.1-hit Dagger to Single Foe, reduce Shield Point
SP: 24
Power: 170
2-hit Dagger to Single Foe, recover HP equal to 30% of damage dealt
SP: 27
Power: 150
1-hit Fire to Single Foe, inflict 10% Phys. Atk Down for 2 turns
SP: 24
Power: 170
Inflict 15% Phys. Atk and Phys. Def Down for 2 turns
SP: 18
2-hit Dagger to Single Foe, reduce Shield Points
SP: 36
Power: 180
2-hit Dagger to Single Foe, restore SP equal to 2% (3% when upgraded) of damage dealt
SP: 36
Power: 180
3-hit Dagger to Single Foe
SP: 52
Power: 255
1-hit Dagger to Single Foe, medium chance to inflict Paralysis for 2 turns
SP: 46
Power: 260
2-hit Fire to All Foes, reduce Shield Points
SP: 70
Power: 190
1-hit Dagger to Single Foe, recover 1 -> 2 BPPower: 440 -> 52520% Ice, 10% Fire
Z'aanta 5★https://meowdb.com/wp-content/uploads/2022/11/Zaanta.pngHunterLightSelf 30% Bow Damage UpRaise potency of Initial Skill 1 by 30%2-hit Dagger to Single Foe (150) or 1-hit Fan to all Foes (120)
SP: 20
Power: 150, 120
2-hit Bow to Single Foe
SP: 26
Power: 90
1-hit Light to All Foes
SP: 32
Power: 150
3-hit Bow to Random Foes
SP: 38
Power: 195
Grant Self 15% Phys. Atk and Crit Up for 3 turns
SP: 22
Grant Self Regen for 3 turns
SP: 36
Power: 140
1-hit Bow to Single Foe
SP: 32
Power: 230
1-hit Light to All Foes, medium chance to inflict Blind for 2 turns
SP: 50
Power: 180
5-hit Bow to Random Foes
SP: 70
Power: 275
20% Dark, 10% Light
Varkyn 5★https://meowdb.com/wp-content/uploads/2022/11/Varkyn.pngScholarLightSelf 30% Light Damage Up 50% HP or lower: Self 20% Elem. Atk Up1-hit Light to Single Foe
SP: 20
Power: 170
1-hit Light to All Foes
SP: 32
Power: 150
Inflict 15% Elem. Atk and Elem. Def Down for 2 turns
SP: 18
Power: -
Inflict 20% Light Res Down to All Foes for 2 turns
SP: 16
Power: -
2-hit Tome to Single Foe
SP: 26
Power: 180
3-hit Light to Random Foes, inflict 15% Light Res Down for 2 turns per hit
SP: 38
Power: 165
Grant Self 20% Elem. Atk Up for 3 turns
SP: 24
Power: -
1-hit Light to All Foes
SP: 46
Power: 180
3-hit Light to Single Foe
SP: 40
Power: 195
20% Dark, 10% Light
Lionel 5★https://meowdb.com/wp-content/uploads/2022/11/Lionel.pngWarriorIceGrant Self 15% Phys. Def and Elem. Def Up when afflicted with certain status ailmentsGrant self BP Recovery by 1 for 2 turns at start of battle1-hit Sword to Single Foe
SP: 18
Power: 170
1-hit Ice to Single Foe
SP: 20
Power: 170
1-hit Sword to All Foes
SP: 22
Power: 120
3-hit Sword to Single Foe, inflict 10% Phys. Def Down for 2 turns
SP: 30
Power: 165
2-hit Sword to Single Foe, grant Self 15% Phys. Def Up for 2 turns
SP: 34
Power: 180
1-hit Sword to Single Foe
SP: 32
Power: 230
3-hit Ice to Single Foe
SP: 38
Power: 195
2-hit Sword to Single Foe, grant Self 20% Phys. Def Up for 2 turns
SP: 45
Power: 240
1-hit Sword to All Foes
SP: 52
Power: 210
20% Fire, 10% Ice
Cardona 5★https://meowdb.com/wp-content/uploads/2022/10/Cardona.pngMerchantIceGrant Self and Paired Ally 20% Speed UpExtend duration of self status ailments by 1 turn1-hit Spear to All Foes
SP: 30
Power: 150
2-hit Ice to All Foes
SP: 37
Power: 160
1-hit Spear to All Foes, restore HP of Self (140)
SP: 38
Power: 150, 140
Provoke All Foes for 3 turns
SP: 13
Power: -
2-hit Spear to Random Foes, inflict 15% Speed Down per hit for 2 turns
SP: 36
Power: 180
Restore 25-100 SP of another ally, based on Boost
SP: 50
Power: -
[Act First] Restore HP of a Single Ally, grant Provoke to that ally for 2 turns
SP: 48
Power: 230
4-hit Ice to Random Foes
SP: 50
Power: 180
3-hit Spear to All Foes
SP: 52
Power: 240
4-hit Spear to All Foes, restore HP of Front Row (200 -> 250)Power: 300 -> 39020% Fire, 10% Ice
Agnès 5★https://meowdb.com/wp-content/uploads/2022/10/Agnes.pngClericWind, Light30% chance to recover self for 50% of damage taken when hit by an attack (does not stack with effects of the same type)30% chance to inflict 15% Speed Down on a single enemy when hit for 2 turns2-hit Wind to Single Foe
SP: 28
Power: 180
Restore HP of Front Row
SP: 42
Power: 130
Grant Front Row 15% Phys. Def Up for 2 turns
SP: 23
Power: -
1-hit Staff to Single Foe, inflict 15% Elem. Def Down for 2 turns
SP: 20
Power: 170
Grant Single Ally 15% Speed Up for 2 turns, or Front Row 15% Speed Up if Boost Max
SP: 14
Power: -
2-hit Staff to All Foes
SP: 35
Power: 160
Grant Single Ally Regen for 2 turns, or Front Row Regen if Boost Max
SP: 36
Power: 140
1-hit Light to Single Foe
SP: 42
Power: 260
Revive an ally with 25% to 100% of their max HP, based on Boost, limit 3x per battle
SP: 50
Power: -
20% Lgtning, 10% Wind
Edea 5★https://meowdb.com/wp-content/uploads/2022/10/Edea.pngWarriorFire, Light25% chance to gain 1 BP when hit by an attack (max 1 BP per enemy per turn)Grant Self 20% Damage Up when attacking enemy weaknesses2-hit Sword to Single Foe
SP: 26
Power: 180
2-hit Fire to Single Foe
SP: 28
Power: 180
1-hit Sword to All Foes
SP: 30
Power: 150
2-hit Sword to Single Foe, grant self 20% Phys. Def Up for 2 turns
SP: 48
Power: 240
Provoke All Foes and grant self 15% Phys. Def and Elem. Def for 2 turns
SP: 22
Power: -
3-hit Sword to Single Foe
SP: 52
Power: 255
2-hit Fire to All Foes
SP: 50
Power: 190
1-hit Sword to Single Foe (230), self recover (180)
SP: 40
Power: 230, 180
2-hit, 3-hit, 4-hit, or 5-hit Light to Random Foes based on Boost.
SP: 52
Power: 300, 360, 420, 600
20% Ice, 10% Fire
Glossom 5★https://meowdb.com/wp-content/uploads/2022/10/Glossom.pngDancerLgtningWhen near death, grant self 20% Speed UpGrant Self HP Regen (85 power)3-hit Fan to Random Foes
SP: 38
Power: 195
1-hit Lgtning to All Foes
SP: 32
Power: 150
Grant Front Row 15% Phys. Atk and Phys. Def Up for 2 turns
SP: 40
Power: -
1-hit Fan to Single Foe
SP: 32
Power: 230
1-hit Fan to All Foes, inflict 15% Phys. Def Down for 2 turns
SP: 38
Power: 150
2-hit Fan to Single Foe
SP: 40
Power: 240
3-hit Lgtning to Random Foes
SP: 40
Power: 195
Grant Front Row 20% Phys. Atk and Phys. Def Up for 2 turns
SP: 50
Power: -
4-hit Fan to Random Foes, with a small chance to inflict 20% Phys. Def Down for 2 turns
SP: 68
Power: 180
20% Wind, 10% Lgtning
Adelle 5★https://meowdb.com/wp-content/uploads/2022/10/Adelle.pngThiefLightSelf 30% Crit Damage Up Self 30% Damage Up when Poisoned Enemy is present2-hit Dagger to Single Foe
SP: 26
Power: 180
2-hit Light to Single Foe
SP: 28
Power: 180
1-hit Dagger to Single Foe, reduce Shield Point
SP: 24
Power: 170
1-hit Dagger to Single Foe, medium chance to inflict Poison for 2 turns
SP: 22
Power: 170
3-hit Dagger to Single Foe, reduce Shield Points
SP: 46
Power: 195
Grant self "Dodge Physical Attacks" buff for 1 attack
SP: 50
Power: -
2-hit Light to All Foes
SP: 37
Power: 160
1-hit Dagger to Single Foe, medium chance to inflict Poison for 2 turns
SP: 32
Power: 230
1-hit Dagger to Single Foe, guaranteed to Crit if Boost Max
SP: 48
Power: 260
20% Dark, 10% Light
Elvis 5★https://meowdb.com/wp-content/uploads/2022/10/Elvis.pngScholarLgtningAbsorb 1% of damage dealt as SP when using AttackSelf 25% Lgtning Damage Up1-hit Lgtning to Single Foe
SP: 20
Power: 170
2-hit Tome to Single Foe
SP: 26
Power: 180
Show 1 weak point(s) of Single Foe
SP: 1
Power: -
High chance to inflict Poison on Single Foe for 2 turns
SP: 5
Power: -
Restore HP of Single Ally
SP: 24
Power: 160
Inflict 20% Lgtning Res Down for 2 turns (3 turns when upgraded)
SP: 12
Show 1 (2 when upgraded) weak point(s) of All Foes
SP: 10
1-hit Lgtning to All Foes
SP: 46
Power: 180
1-hit Lgtning to Single Foe
SP: 42
Power: 260
20% Wind, 10% Lgtning
Stead 5★https://meowdb.com/wp-content/uploads/2022/09/Stead.pngClericDark50% chance to Counter and inflict Bleed for 2 turns when hit by a physical attackSelf 30% Damage Up when Bleeding Enemy is present2-hit Dark to Single Foe
SP: 28
Power: 180
Restore HP of Front Row (55) and grant Regen (80) for 2 turns
SP: 42
Power: 55, 80
Grant Front Row 15% Elem. Atk Up for 2 turns
SP: 23
Power: -
1-hit Staff to Single Foe, medium chance to inflict Bleed for 2 turns
SP: 22
Power: 170
Inflict 20% Elem. Def Down to a Single Foe for 2 turns
SP: 24
Power: -
Restore HP of Front Row
SP: 42
Power: 130
1-hit Dark to Single Foe, medium chance to inflict Bleeding for 2 turns
SP: 24
Power: 170
Restore HP of Front Row (65) and grant Regen (90) for 2 turns
SP: 55
Power: 65, 90
1-hit Dark to Single Foe
SP: 42
Power: 260
1-hit Dark to Single FoePower: 500 -> 60020% Light, 10% Dark
Lumis 5★https://meowdb.com/wp-content/uploads/2022/09/Lumis.pngApothecaryWindWhen in back row: Grant paired ally HP Regen (100 power)Full HP: Self 30% Crit Up2-hit Axe to Single Foe
SP: 26
Power: 180
Restore HP of Single Ally
SP: 24
Power: 160
Cure Blind of Front Row and grant immunity to Blind durng Boost
SP: 12
Power: -
1-hit Wind to All Foes, with a low chance to inflict Bleed for 2 turns
SP: 35
Power: 150
3-hit Axe to Single Foe
SP: 38
Power: 195
Restore HP of Single Ally and grant 15% Lgtning Res for 2 turns
SP: 32
Power: 160
3-hit Wind to Single Foe
SP: 40
Power: 255
Restore HP of Front Row (45) and grant Regen (90) for 2 turns
SP: 55
Power: 45, 90
4-hit Axe to Random Foes
SP: 48
Power: 220
20% Lgtning, 10% Wind
Odette 5★https://meowdb.com/wp-content/uploads/2022/09/Odette.pngScholarWind, LightSelf 30% Wind and Light Damage Up10% chance to attack twice when using an Elemental skill (will not consume SP)1-hit Wind to Single Foe
SP: 20
Power: 170
Show 1 weak point(s) of All Foes
SP: 10
Power: -
2-hit Light to All Foes
SP: 37
Power: 160
2-hit Wind to All Foes
SP: 37
Power: 160
3-hit Tome to Random Foes
SP: 38
Power: 195
3-hit Light to Random Foes, inflict 15% Light Res Down for 2 turns
SP: 38
Power: 165
3-hit Wind to Random Foes, inflict 15% Wind Res Down for 2 turns
SP: 38
Power: 165
1-hit Wind to Single Foe
SP: 42
Power: 260
1-hit Light to Single Foe
SP: 42
Power: 260
1-hit Wind to Single FoePower: 500 -> 60020% Lgtning, 20% Dark, 10% Wind
Eliza 5★https://meowdb.com/wp-content/uploads/2022/09/Eliza.pngWarriorLightSelf 30% Light Damage UpFull HP: Grant self and paired ally 20% Elem. Atk Up1-hit Light to Single Foe
SP: 20
Power: 170
2-hit Light to All Foes
SP: 37
Power: 160
2-hit Sword to Single Foe
SP: 26
Power: 180
1-hit Sword to Single Foe, inflict 15% Elem. Atk Down for 2 turns
SP: 20
Power: 170
Inflict 20% Light Res down for 2 turns
SP: 12
Power: -
3-hit Light to Single Foe
SP: 52
Power: 255
1-hit Sword to Single Foe and 1-hit Light to Single Foe
SP: 50
Power: 120, 120 (Increased to 160, 160 when upgraded)
Restore HP of Front Row
SP: 55
Power: 205
1-hit Light to Single Foe, grant self 20% Elem. Atk Up for 2 turns
SP: 48
Power: 260
20% Dark, 10% Light
Tikilen 5★https://meowdb.com/wp-content/uploads/2022/09/Tikilen.pngWarriorWindGrant self 20% Elem. Atk Up for 3 turnsSelf 20% Wind Damage Up1-hit Sword to All Foes
SP: 30
Power: 150
1-hit Wind to Single Foe
SP: 20
Power: 170
2-hit Wind to All Foes
SP: 30
Power: 140
3-hit Sword to Random Foes
SP: 25
Power: 165
Grant self 20% Speed Up for 3 turns
SP: 24
Power: -
1-hit Wind to Single Foe
SP: 34
Power: 230
3-hit Wind to Random Foes
SP: 40
Power: 195
Restore own HP
SP: 23
Power: 165
4-hit Wind to Random Foes
SP: 44
Power: 220
4-hit, 5-hit or 6-hit Wind to Single FoePower: 4-6x85 -> 4-6x10020% Lgtning, 10% Wind
H'aanit 5★https://meowdb.com/wp-content/uploads/2022/09/Haanit.pngHunterLgtning50% chance to attack once more while using basic attacks, triggers once even during a BoostRaise potency of Initial Skill 1 by 30%1-hit Spear to Single Foe or 1-hit Sword to All Foes
SP: 15
Power: 140, 120
1-hit Bow to Single Foe, guaranteed Crit
SP: 21
Power: 170
1-hit Lgtning to Single Foe
SP: 20
Power: 170
3-hit, 4-hit or 5-hit Bow to Random Foes
SP: 45
Power: 135, 180, 225
Grant self 20% Phys. Atk and Phys. Def Up for 3 turns
SP: 36
Power: -
1-hit Lgtning to All Foes
SP: 46
Power: 180
1-hit Bow to Single Foe, guaranteed Crit
SP: 38
Power: 230
3-hit, 4-hit or 5-hit Bow to All Foes
SP: 60
Power: 120, 160, 200
1-hit Bow to All Foes
SP: 44
Power: 180 (210 when upgraded)
3-hit Sword (168 -> 200), Spear (208 -> 250), and Bow (168 -> 200) to All FoesPower: 544 -> 65020% Wind, 10% Lgtning
Hasumi 5★https://meowdb.com/wp-content/uploads/2022/08/Hasumi1.pngDancerLightRaise HP recovery skills of Self by 20% (no SP regen)25% chance to gain 1 BP when hit by an attack (max 1 BP per enemy per turn)1-hit Light to Single Foe
SP: 20
Power: 170
2-hit Fan to Single Foe
SP: 26
Power: 180
1-hit Light to All Foes
SP: 32
Power: 150
Restore HP of Front Row
SP: 42
Power: 130
1-hit Fan to Single Foe, inflict 15% Elem. Atk Down for 2 turns
SP: 20
Power: 170
Grant Front Row 15% Phys. Def and Elem. Def Up for 2 turns
SP: 40
Power: -
3-hit Fan to Random Foes
SP: 52
Power: 255
3-hit Light to Single Foe
SP: 54
Power: 255
Grant Front Row SP Regen, 5% of Max SP per turn for 2 turns
SP: 60
Power: -
20% Dark, 10% Light
Kouren 5★https://meowdb.com/wp-content/uploads/2022/08/Kouren.pngWarriorLightGrant self 50% status ailment Res 15% chance to dodge some attacks, grant self 15% Speed Up if successful2-hit Sword to Single Foe
SP: 26
Power: 180
2-hit Light to Single Foe
SP: 28
Power: 180
1-hit Light to All Foes
SP: 32
Power: 150
1-hit Sword to Single Foe, power is doubled if foe has 10 or more shields
SP: 40
Power: 140, 280
Grant self 15% Phys. Atk and Speed Up for 3 turns
SP: 22
Power: -
1-hit Sword to Single Foe, gaining 1 BP
SP: 40
Power: 230 (260 when upgraded)
1-hit Light to Single Foe
SP: 34
Power: 230 (260 when upgraded)
4-hit Sword to Random Foes
SP: 62
Power: 220 (340 when upgraded)
1-hit Sword to Single Foe, dealing 1.2x power if you act before Foe does
SP: 50
Power: 260, 312 (290, 348 when upgraded)
20% Dark, 10% Light
Fiore 5★https://meowdb.com/wp-content/uploads/2022/07/Fiore.pngWarriorDarkStart of battle: Self 20% Phys. Atk Up for 3 turnsFull HP: Self 20% Sword Damage Up1-hit Sword to Single Foe
SP: 18
Power: 170
Grant Self 15% Phys. Atk and Phys. Def Up for 3 turns
SP: 22
Power: -
1-hit Dark to Single Foe
SP: 20
Power: 170
1-hit Sword to All Foes
SP: 30
Power: 150
3-hit Sword to Single Foe
SP: 38
Power: 195
Grant Self 20% Phys. Atk and Phys. Def Up for 3 turns
SP: 36
Power: -
1-hit Dark to All Foes
SP: 32
Power: 150
1-hit Sword to Single Foe, inflict 20% Phys. Def Down for 2 turns
SP: 43
Power: 230
2-hit Sword to All Foes
SP: 56
Power: 190
1-hit Sword to Single Foe. Power: 500 -> 60020% Light, 10% Dark
Gilderoy 5★https://meowdb.com/wp-content/uploads/2022/07/Gilderoy.pngMerchantLgtningStart of battle: 20% Phys. Def Up to Self for 3 turnsWhen near death: Grant Self HP Regen (90 power)1-hit Spear to Single Foe
SP: 18
Power: 170
Provoke All Foes for 2 turns
SP: 13
Power: -
1-hit Lgtning to Single Foe
SP: 20
Power: 170
2-hit Spear to Single Foe
SP: 26
Power: 180
1-hit Spear to All Foes, Medium Chance to inflict Paralysis for 2 turns
SP: 38
Power: 150
Provoke All Foes and grant Self 15% Phys. Def and Elem. Def Up for 2 turns
SP: 22
Power: -
3-hit Lgtning to Random Foes, Medium Chance to inflict Paralysis for 2 turns
SP: 32
Power: 195
Grant self counter to physical attacks with Spear for 3 turns
SP: 35
Power: 180
1-hit Spear (230) to Single Foe and restore own HP (180)
SP: 40
Power: 230, 180
Counter Phys. and Elem. attacks and grant Self Phys. Atk, Phys. Def, and Elem. Def Up by 10% -> 20%. Power: 180Turns: 3 -> 420% Wind, 10% Lgtning
Lynette 5★https://meowdb.com/wp-content/uploads/2022/07/Lynette.pngDancerFireWhen switching: Grant Front Row 10% Phys. Atk and Elem. Atk Up for 1 turnRaise Fire Damage of Paired Ally by 10%1-hit Fire to Single Foe
SP: 20
Power: 170
Grant Single Ally 15% Phys. Atk and Elem. Atk Up for 2 turns
SP: 21
Power: -
2-hit Fan to Single Foe
SP: 26
Power: 180
1-hit Fire to All Foes
SP: 32
Power: 150
Lower Fire Res of All Foes by 20%
SP: 16
Power: -
Grant Front Row 20% Phys. Atk and Elem. Atk Up for 2 turns
SP: 50
Power: -
3-hit Fire to Random Foes
SP: 40
Power: 195
2-hit Fire to All Foes, inflict 15% Fire Res Down for 2 turns
SP: 57
Power: 200
3-hit Fan to Single Foe, inflict 15% Elem. Def Down for 2 turns
SP: 48
Power: 195
Grant Front Row 10% -> 20% Phys. Atk, Elem. Atk and Speed Up. Turns: 2 -> 320% Ice, 10% Fire
Primrose 5★https://meowdb.com/wp-content/uploads/2022/08/Primrose.pngDancerDarkHP 75% or higher: Restore 5% SP per turnExtend duration of buffs casted by Primrose by 1 turn1-hit Dark to Single Foe
SP: 20
Power: 170
Grant Front Row 15% Phys. Atk Up for 2 turns
SP: 23
Power: -
1-hit Fan to All Foes
SP: 30
Power: 150
1-hit Dark to All Foes
SP: 46
Power: 180
4-hit Fan to Random Foes
SP: 48
Power: 180
Grant Front Row 20% Phys. Atk and Phys. Def Up for 2 turns
SP: 50
Power: -
3-hit Dark to Random Foes, inflict 15% Dark Res Down for 2 turns
SP: 48
Power: 195
2-hit Dark to all Foes, inflict 15% Phys. Def and Elem. Def Down by 15% for 2 turns
SP: 80
Power: 210
Grant Front Row 20% Phys. Atk and Elem. Atk, and Speed Up for 2 turns
SP: 70
Power: -
2-hit Dark to Single Foe and grant +1 BP Recovery to Front Row for 2 turnsPower: 420 -> 50020% Light, 10% Dark
Millard 5★https://meowdb.com/wp-content/uploads/2022/07/Millard.pngClericLightRaise HP recovery skills of Self by 20% (no regen)Recover 3% of SP when taking damage from enemies1-hit Light to Single Foe
SP: 20
Power: 170
Restore HP of Front Row
SP: 42
Power: 130
Grant Front Row 15% Elem. Def Up for 2 turns
SP: 23
Power: -
1-hit Light to All Foes
SP: 32
Power: 150
1-hit Staff to Single Foe, inflict 15% Phys. Atk Down for 2 turns
SP: 20
Power: 170
Grant Single Ally HP Regen for 2 turns
SP: 36
Power: 140
Grant Single Ally 20% Phys. Def and Elem. Def Up for 3 turns
SP: 35
Power: -
Restore HP of Front Row
SP: 55
Power: 205
1-hit Light to All Foes
SP: 46
Power: 180
Restore HP of All Allies and grant Light Res Up by 10% -> 20% for 2 turns. Power: 200 -> 25020% Dark, 10% Light
Scarecrow 5★https://meowdb.com/wp-content/uploads/2022/07/Scarecrow.pngHunterWindRaise damage dealt to broken foes by 20%Raise 20% Critical Damage Up to Self1-hit Bow to All Foes
SP: 30
Power: 150
2-hit Bow to Single Foe
SP: 30
Power: 180
Grant Self 15% Phys. Atk and Crit Up for 3 turns
SP: 22
Power: -
1-hit Wind to All Foes
SP: 32
Power: 150
2-hit Bow to All Foes
SP: 35
Power: 160
1-hit Bow to Single Foe, Medium Chance to inflict Bleeding for 2 turns
SP: 22
Power: 170
Restore own HP
SP: 23
Power: 125
4-hit Wind to Random Foes
SP: 50
Power: 180
4-hit Bow to All Foes
SP: 60
Power: 140
1-hit Bow to All Foes, guaranteed to Crit. Power: 375 -> 45020% Lgtning, 10% Wind
Sofia 5★https://meowdb.com/wp-content/uploads/2022/07/Sofia.pngScholarIceFull HP: Lower own SP Cost by 50%Self 30% Ice Damage Up1-hit Ice to Single Foe
SP: 20
Power: 170
1-hit Ice to All Foes
SP: 32
Power: 150
2-hit Ice to Random Foes, inflict 15% Ice Res Down for 2 turns
SP: 29
Power: 150
1-hit Tome to Single Foe, inflict 15% Elem. Def Down for 2 turns
SP: 20
Power: 170
2-hit Ice to Single Foe
SP: 28
Power: 180
1-hit Ice to Single Foe
SP: 34
Power: 230
3-hit Ice to Random Foes, inflict 15% Ice Res Down for 2 turns
SP: 38
Power: 165
1-hit Ice to All Foes
SP: 46
Power: 180
3-hit Ice to Single Foe
SP: 52
Power: 255
1-hit Ice to All Foes. Power: 375 -> 45020% Fire, 10% Ice
Therese 5★https://meowdb.com/wp-content/uploads/2022/08/Therese.pngScholarLgtningStart of battle: Self 30% Elem. Atk Up for 3 turnsSelf 30% Lgtning Damage Up1-hit Lgtning to Single Foe
SP: 20
Power: 170
Show 1 weak point(s) of All Foes
SP: 10
Power: -
1-hit Lgtning to All Foes
SP: 32
Power: 150
2-hit Tome to Single Foe
SP: 26
Power: 180
2-hit Lgtning to All Foes
SP: 37
Power: 160
2-hit Lgtning to Single Foe
SP: 28
Power: 180
1-hit Lgtning to All Foes
SP: 46
Power: 180
1-hit Tome to All Foes, inflict 15% Lgtning Res Down for 2 turns
SP: 36
Power: 150
3-hit Lgtning to All Foes
SP: 56
Power: 165
20% Wind, 10% Lgtning
Theo 5★https://meowdb.com/wp-content/uploads/2022/07/Theo.pngApothecaryLgtningStart of battle: Raise BP recover amount of Self by 1 for 2 turnsRaise some status ailment Res of Paired Ally by 50%1-hit Axe to Single Foe
SP: 18
Power: 170
Grant Front Row HP Regen for 2 turns
SP: 36
Power: 120
1-hit Lgtning to Single Foe
SP: 20
Power: 170
Cure status ailments of Single Ally and grant immunity to some status ailments for 1 turn
SP: 15
Power: -
3-hit Axe to Random Foes
SP: 38
Power: 195
Grant Front Row HP Regen and Raise Wind Res by 20% for 2 turns
SP: 43
Power: 150
1-hit Lgtning to Single Foe
SP: 34
Power: 230
Restore HP (230), cure status ailments of Single Ally and Grant HP Regen (150) for 2 turns
SP: 55
Power: 230, 150
2-hit Axe to All Foes
SP: 48
Power: 190
Cure status ailments of Front Row and grant immunity to some ailments, and grant Wind Res Up by 10% -> 20%. Turns: 2 -> 320% Wind, 10% Lgtning
Tressa 5★https://meowdb.com/wp-content/uploads/2022/07/Tressa.pngMerchantWindOnce per battle, survive lethal damage with 1 HPWhile at Full HP, Self 50% reduced SP Costs3-hit Spear to Single Foe
SP: 38
Power: 195
1-hit Wind to Single Foe
SP: 20
Power: 170
Self recover (105) + Restore SP (5) + Remove certain status ailments
SP: 42
Power: 105, 5
Provoke All Foes and grant Front Row 15% Phys. Atk Up for 2 turns
SP: 18
Power: -
1-hit Wind to All Foes
SP: 46
Power: 180
Grant self "Dodge Physical Attacks" buff for 1 attack
SP: 50
Power: -
[Always Last] Grant 1 BP to another ally
SP: 60
Power: -
2-hit Wind to All Foes
SP: 63
Power: 210
[Act First] 3-hit Spear to Single Foe
SP: 68
Power: 255
4-hit Sword, Dagger, Axe, and Light to Random FoesPower: 660 -> 76020% Wind, 10% Lgtning
Viola 5★https://meowdb.com/wp-content/uploads/2022/07/Viola.pngThiefFireExtend duration of self and paired ally's stats debuff by 1 turnRaise recovery amount of absorption skills by 50% to Self2-hit Dagger to Single Foe
SP: 18
Power: 150
1-hit Dagger to Single Foe, Absorb 20% of damage dealt as HP
SP: 22
Power: 170
1-hit Fire to All Foes, inflict 10% Phys. Def Down for 2 turns
SP: 30
Power: 120
Inflict 20% Phys. Atk and Elem. Atk Down to Single Foe for 2 turns
SP: 35
Power: -
3-hit Dagger to Single Foe
SP: 38
Power: 195
Inflict 20% (25% when upgraded) Phys. Def and Elem. Def Down to Single Foe for 2 turns
SP: 35
2-hit Fire to Single Foe, lower Shield Point(s)
SP: 42
Power: 190
1-hit Dagger to Single Foe, Absorb 1% of damage dealt as SP
SP: 28
Power: 170
2-hit Dagger to All Foes, lower Shield Point(s)
SP: 52
Power: 160
1-hit Dagger to Single Foe, inflict 5% -> 10% Phys. Atk and Elem. Atk Down for 2 turns. Power: 440 -> 52520% Ice, 10% Fire
Heathcote 5★https://meowdb.com/wp-content/uploads/2022/08/Heathcote1.pngThiefWindAt the end of each turn, 20% chance to remove a status ailment from selfGrant Self 20% Damage Up when attacking enemy weaknesses1-hit Dagger to Single Foe
SP: 18
Power: 170
2-hit Dagger to Single Foe
SP: 26
Power: 180
Grant Self 20% Speed Up for 3 turns
SP: 24
Power: -
2-hit Dagger to All Foes
SP: 35
Power: 160
1-hit Wind to Single Foe
SP: 34
Power: 230
3-hit Dagger to Single Foe, reducing shield points
SP: 46
Power: 195
2-hit Wind to All Foes, reducing shield points
SP: 52
Power: 160
2-hit Dagger to All Foes, reducing shield points
SP: 52
Power: 160
[Act First] 1-hit Dagger to Single Foe
SP: 52
Power: 260
20% Lgtning, 10% Wind
Ashlan 4★https://meowdb.com/wp-content/uploads/2022/07/Ashlan.pngHunterDarkRaise 20% Critical Damage Up for Self and Paired AllyWhen near death: Grant Self and Paired Ally guaranteed Crits1-hit Bow to All Foes
SP: 22
Power: 115
Grant Self 15% Crit Up for 3 turns
SP: 12
Power: -
1-hit Bow to Single Foe, guaranteed Crit
SP: 21
Power: 160
1-hit Dark to Single Foe
SP: 9
Power: 130
2-hit Bow to Random Foes, Medium Chance to Poison for 2 turns
SP: 38
Power: 170
Grant Front Row 15% Crit Up for 2 turns
SP: 15
Power: -
1-hit Bow to All Foes, guaranteed Crit
SP: 33
Power: 145
20% Light
Aslyte 4★https://meowdb.com/wp-content/uploads/2022/07/Asylte.pngThiefIceLower 15% Ice Res to foes you Break by 2 turnsRaise Ice Damage of Paired Ally by 20%1-hit Dagger to Single Foe
SP: 7
Power: 130
1-hit Ice to Single Foe
SP: 9
Power: 130
1-hit Dagger to Single Foe, lower Shield Point(s)
SP: 15
Power: 130
Lower 20% Ice Res to All Foes for 2 turns
SP: 16
Power: -
2-hit Dagger to Single Foe
SP: 26
Power: 170
1-hit Ice to Single Foe, Absorb 20% of damage dealt as HP
SP: 22
Power: 160
3-hit Ice to Random Foes
SP: 40
Power: 180
4-hit Ice to Random Foes, inflict 5% -> 10% Ice Res Down with every attack for 2 turnsPower: 380 -> 46020% Fire
Barrad 4★https://meowdb.com/wp-content/uploads/2022/07/Barrad.pngMerchantFireWhen near death: Grant Front Row 15% Spear Damage UpStart of battle: 15% Phys. Atk Up to Paired Ally for 3 turns1-hit Spear to Single Foe
SP: 18
Power: 160
Grant Self 10% Phys. Atk and Elem. Atk Up for 2 turns
SP: 13
Power: -
1-hit Fire to Single Foe
SP: 20
Power: 160
Grant Self HP Regen for 3 turns
SP: 10
Power: 90
1-hit Spear to All Foes
SP: 30
Power: 145
3-hit Spear to Single Foe
SP: 38
Power: 180
1-hit Spear to Single Foe
SP: 32
Power: 220
1-hit Spear to Single FoePower: 500 -> 60020% Ice
Bertrand 4★https://meowdb.com/wp-content/uploads/2022/07/Bertrand.pngHunterLgtningStart of battle: Lower Lgtning Res by 15% to All Foes for 3 turnsGrant self and paired ally immunity to paralysis1-hit Bow to Single Foe
SP: 7
Power: 130
1-hit Lgtning to Single Foe
SP: 9
Power: 130
Grant Single Ally 15% Speed Up for 2 turns
SP: 12
Power: -
1-hit Lgtning to All Foes, inflict 15% Lgtning Res Down for 2 turns
SP: 21
Power: 160
2-hit Lgtning to Random Foes, Low Chance to inflict Paralysis for 2 turns
SP: 30
Power: 140
3-hit Bow to Random Foes
SP: 25
Power: 150
1-hit Lgtning to Single Foe
SP: 34
Power: 220
20% Wind
Camilla 4★https://meowdb.com/wp-content/uploads/2022/07/Camilla.pngHunterFireWhen in back row: Grant paired ally HP Regen (85 power)Raise Bow Damage of Paired Ally by 10%1-hit Bow to All Foes
SP: 22
Power: 115
1-hit Bow to Single Foe
SP: 18
Power: 160
Recover HP of Single Ally
SP: 12
Power: 95
1-hit Fire to All Foe
SP: 32
Power: 145
2-hit Bow to All Foes
SP: 35
Power: 150
1-hit Bow to Single Foe, Medium Chance to inflict bleeding for 2 turns
SP: 22
Power: 160
Recover HP of Single Ally
SP: 24
Power: 155
20% Ice
Cedric 4★https://meowdb.com/wp-content/uploads/2022/07/Cedric.pngClericFireExtend duration of some status ailments inflicted by Self and Paired Ally by 1 turnSelf 30% Damage Up when attacking a bleeding enemy1-hit Fire to Single Foe
SP: 9
Power: 160
Grant Self HP Regen for 3 turns
SP: 22
Power: 100
1-hit Staff to Single Foe, Medium Chance to inflict bleeding for 2 turns
SP: 22
Power: 160
Restore HP of Single Ally (95) and grant HP Regen (70) for 2 turns
SP: 22
Power: 95, 70
1-hit Fire to Single Foe and inflict 15% Phys. Def Down for 2 turns
SP: 28
Power: 160
Restore HP (50) of Front Row and grant HP Regen (80) for 2 turns
SP: 42
Power: 50, 80
1-hit Staff to All Foes, Medium Chance to inflict bleeding for 2 turns
SP: 36
Power: 145
1-hit Staff to All Foes, inflict 5% -> 10% Elem. Def Down for 2 turns and moderate chance to inflict BleedPower: 330 -> 39520% Ice
Cless 4★https://meowdb.com/wp-content/uploads/2022/07/Cless.pngThiefLgtningStart of battle: 15% Phys. Atk Up to Self for 3 turns50% HP or less: Raise Dagger Damage of Self by 20%1-hit Dagger to Single Foe
SP: 7
Power: 130
Inflict 15% Phys. Def Down to Single Foe for 2 turns
SP: 14
Power: -
1-hit Lgtning to Single Foe
SP: 9
Power: 130
1-hit Dagger to Single Foe, inflict 15% Phys. Def Down for 2 turns
SP: 20
Power: 160
2-hit Dagger to Single Foe
SP: 26
Power: 170
1-hit Dagger to All Foes
SP: 30
Power: 145
2-hit Dagger to Single Foe, lower Shield Points
SP: 28
Power: 140
1-hit Dagger to Single FoePower: 500 -> 60020% Wind
Devin 4★https://meowdb.com/wp-content/uploads/2022/07/Devin.pngMerchantWindGrant Self HP Regen (85 power)Start of battle: Grant Self 15% Phys. Def Up for 3 turns1-hit Spear to Single Foe
SP: 7
Power: 130
Provoke Single Foe for 3 turns
SP: 5
Power: -
1-hit Wind to Single Foe
SP: 9
Power: 130
Grant self counter to physical attacks with Spear for 3 turns
SP: 24
Power: 150
2-hit Spear to Single Foe
SP: 26
Power: 170
1-hit Wind to All Foes
SP: 32
Power: 145
Provoke All Foes and grant Self 15% Phys. Def and Elem. Def Up for 2 turns
SP: 22
Power: -
Grant Self 10% -> 20% Phys. Def and Elem. Def Up for 3 -> 4 turns, grant Self HP Regen (Power: 100 -> 125, for 2 -> 3 turns)20% Lgtning
Fabio 4★https://meowdb.com/wp-content/uploads/2022/07/Fabio.pngDancerWindStart of battle: 15% Elem. Atk Up to Self for 3 turnsFull HP: Self Wind Damage Up 20%1-hit Wind to Single Foe
SP: 9
Power: 130
Grant Front Row 10% Elem. Atk Up for 2 turns
SP: 12
Power: -
1-hit Wind to All Foes
SP: 32
Power: 145
2-hit Fan to Single Foe
SP: 26
Power: 170
3-hit Wind to Random Foes
SP: 40
Power: 180
Grant Self 20% Elem. Atk Up for 2 turns
SP: 24
Power: -
1-hit Wind to All Foes
SP: 46
Power: 175
1-hit Wind to All Foes, grant Front Row 5% -> 10% Elem. Atk Up for 2 turnsPower: 330 -> 39520% Lgtning
Heinz 4★https://meowdb.com/wp-content/uploads/2022/07/Heinz.pngScholarDarkStart of battle: 15% Elem. Atk Up to Self for 3 turnsRaise Dark Damage of Self by 20%1-hit Dark to Single Foe
SP: 9
Power: 130
1-hit Dark to All Foes
SP: 24
Power: 115
Grant Self 15% Elem. Atk Up for 3 turns
SP: 12
Power: -
2-hit Dark to Single Foe
SP: 20
Power: 140
1-hit Dark to Single Foe
SP: 20
Power: 160
Grant Self 15% Elem. Def Up for 3 turns
SP: 12
Power: -
1-hit Dark to All Foes
SP: 32
Power: 145
1-hit Dark to All FoesPower: 375 -> 45020% Light
Helga 4★https://meowdb.com/wp-content/uploads/2022/07/Helga.pngMerchantIceFull HP: Provoke All FoesStart of battle: 15% Phys. Atk Down to All Foes for 3 turns1-hit Spear to Single Foe
SP: 7
Power: 130
Grant Self 15% Speed Up for 3 turns
SP: 12
Power: -
1-hit Ice to Single Foe
SP: 9
Power: 130
1-hit Spear to All Foes
SP: 30
Power: 145
2-hit Spear to Random Foes, inflict 15% Speed Down for 2 turns
SP: 36
Power: 170
Restore own HP
SP: 11
Power: 100
2-hit Ice to Single Foe
SP: 28
Power: 170
4-hit Spear to Random Foes, inflict 5% -> 10% Speed Down for 2 turns Power: 380 -> 46020% Fire
Iris 4★https://meowdb.com/wp-content/uploads/2022/07/Iris.pngDancerIceStart of battle: 15% Phys. Atk Up to Self for 3 turns
Full HP: Self Fan Damage Up 20%
1-hit Ice to Single Foe
SP: 9
Power: 130
Grant Single Ally with Phys. Atk Up 10% for 2 turns
SP: 6
Power: -
1-hit Fan to All Foes
SP: 30
Power: 145
3-hit Fan to Random Foes
SP: 38
Power: 180
1-hit Ice to All Foes
SP: 32
Power: 145
Grant Front Row Phys. Atk Up 15% for 2 turns
SP: 23
Power: -
1-hit Fan to All Foes
SP: 44
Power: 175
1-hit Fan to All Foes and grant Front Row 5% -> 10% Phys. Atk Up for 2 turnsPower: 330 -> 39520% Fire
Kurtz 4★https://meowdb.com/wp-content/uploads/2022/07/Kurtz.pngThiefWindStart of battle: 15% Wind Res Up to Self for 3 turnsRaise Wind Damage of Self by 20%1-hit Dagger to Single Foe
SP: 7
Power: 130
Inflict 15% Phys. Atk and Elem. Atk Down to Single Foe for 2 turns
SP: 14
Power: -
1-hit Wind to Single Foe
SP: 9
Power: 130
Restore HP of Single Ally
SP: 12
Power: 85
1-hit Wind to Single Foe, inflict 15% Wind Res Down for 2 turns
SP: 24
Power: 160
1-hit Dagger to Single Foe, lower Shield Point(s)
SP: 24
Power: 160
1-hit Dagger to All Foes, inflict 15% Speed Down for 2 turns
SP: 39
Power: 145
1-hit Dagger to All Foes, inflict 5% -> 10% Spd Down for 2 turnsPower: 330 -> 39520% Lgtning
Laura 4★https://meowdb.com/wp-content/uploads/2022/07/Laura.pngScholarLgtningStart of battle: Inflict 15% Elem. Def Down to All Foes for 3 turnsSelf 20% Lgtning Damage Up1-hit Lgtning to Single Foe
SP: 9
Power: 160
2-hit Tome to Single Foe
SP: 18
Power: 140
1-hit Lgtning to All Foes
SP: 24
Power: 115
2-hit Lgtning to Single Foe
SP: 20
Power: 140
1-hit Lgtning to Single Foe
SP: 20
Power: 160
1-hit Tome to Single Foe, Medium Chance to inflict Paralysis for 2 turns
SP: 23
Power: 160
1-hit Lgtning to All Foes
SP: 32
Power: 145
1-hit Lgtning to Single FoePower: 500 -> 60020% Wind
Lucetta 4★https://meowdb.com/wp-content/uploads/2022/07/Lucetta.pngHunterIceWhen near death: Self 20% Bow Damage UpExtend duration of Self and Paired Ally's buff by 1 turn1-hit Bow to All Foes
SP: 22
Power: 115
2-hit Bow to Single Foe
SP: 18
Power: 140
1-hit Ice to Single Foe
SP: 9
Power: 130
1-hit Bow to Single Foe, Medium Chance to inflict bleeding for 2 turns
SP: 22
Power: 160
2-hit Ice to All Foes
SP: 30
Power: 130
1-hit Bow to All Foes, inflict 15% Phys. Def Down for 2 turns
SP: 29
Power: 115
3-hit Bow to Single Foe
SP: 38
Power: 180
20% Fire
Mabel 4★https://meowdb.com/wp-content/uploads/2022/07/Mabel.pngDancerLgtningExtend duration of Self and Paired Ally's buff by 1 turnShortens duration of stats debuff inflicted on Self or Paired Ally by 1 turn1-hit Lgtning to Single Foe
SP: 20
Power: 160
Grant Front Row 15% Elem. Atk Up for 2 turns
SP: 23
Power: -
Grant Front Row 15% Wind Res Up for 2 turns
SP: 12
Power: -
1-hit Fan to All Foes, inflict 10% Elem. Def Down for 2 turns
SP: 32
Power: 115
1-hit Lgtning to All Foes
SP: 32
Power: 145
Grant Front Row 15% Elem. Atk and Elem. Def Up for 2 turns
SP: 40
Power: -
2-hit Lgtning to Single Foe
SP: 42
Power: 230
1-hit Lgtning to All Foes, and grant Front Row 5% -> 10% Wind Res Up for 2 turnsPower: 330 -> 39520% Wind
Madelaine 4★https://meowdb.com/wp-content/uploads/2022/07/Madelaine.pngClericLgtningAbsorb 1% of damage dealt as SP when using AttackWhen near death: Lower own SP Cost by 50%2-hit Staff to Single Foe
SP: 18
Power: 140
Restore HP of Single Ally
SP: 24
Power: 155
1-hit Staff to All Foes
SP: 30
Power: 145
1-hit Lgtning to Single Foe
SP: 20
Power: 160
3-hit Staff to Single Foe
SP: 38
Power: 180
Restore HP of Single Ally
SP: 38
Power: 225
Grant Front Row 15% Elem. Atk Up for 2 turns
SP: 23
Power: -
4-hit, 5-hit, or 6-hit Staff to Single FoePower: 340, 425, or 510 -> 400, 500, or 60020% Wind
Meena 4★https://meowdb.com/wp-content/uploads/2022/07/Meena.pngDancerLightRaise HP recovery skill potency of Self and Paired Ally by 10% (No regen)Full HP: Self 20% Light Damage Up1-hit Light to Single Foe
SP: 9
Power: 130
Grant Front Row 10% Phys. Def Up for 2 turns
SP: 12
Power: -
1-hit Fan to Single Foe
SP: 18
Power: 160
Restore HP of Front Row
SP: 28
Power: 60
1-hit Light to All Foes
SP: 32
Power: 145
Grant Front Row 15% Phys. Def Up for 2 turns
SP: 23
Power: -
2-hit Fan to Single Foe
SP: 40
Power: 230
Restore HP of Front Row (Power: 200 -> 250) and grant 10% -> 20% Phys. Def. Up for 2 -> 3 turns.20% Dark
Menno 4★https://meowdb.com/wp-content/uploads/2022/07/Menno.pngClericWindStart of battle: 15% Wind Res Down to All Foes for 3 turnsWhen in back row: Raise Wind Res of Paired Ally by 15%1-hit Wind to Single Foe
SP: 9
Power: 130
Restore HP of Single Ally
SP: 24
Power: 155
1-hit Wind to All Foes
SP: 24
Power: 115
Lower Wind Res 20% to All Foes for 2 turns
SP: 16
Power: -
2-hit Wind to Random Foes, inflict 10% Speed Down for 2 turns
SP: 25
Power: 140
Restore HP of Front Row and grant HP Regen for 2 turns
SP: 28
Power: 40, 70
1-hit Wind to Single Foe
SP: 20
Power: 160
3-hit Wind to Random Foes, inflict 5% -> 10% Wind Res Down for 2 turnsPower: 390 -> 48020% Lgtning
Merrit 4★https://meowdb.com/wp-content/uploads/2022/07/Merrit.pngApothecaryLightAbsorb 10% of damage dealt as HP when using AttackWhen in back row: Grant paired ally HP Regen (100 power)1-hit Axe to Single Foe
SP: 18
Power: 160
Restore HP of Single Ally
SP: 24
Power: 155
1-hit Light to Single Foe
SP: 20
Power: 160
Raise 15% Dark Res Up to Single Ally for 2 turns
SP: 19
Power: -
1-hit Axe to All Foes
SP: 30
Power: 145
Restore HP of Single Ally
SP: 38
Power: 255
1-hit Light to Single Foe
SP: 34
Power: 220
1-hit Axe to Single Foe, restore HP of Self (Power 250 -> 300) Power: 440 -> 52520% Dark
Miles 4★https://meowdb.com/wp-content/uploads/2022/07/Miles.pngWarriorLightWhen in back row: 15% Phys. Def Up to Paired AllyFull HP: Provoke All Foes1-hit Sword to Single Foe
SP: 7
Power: 130
Grant Self 15% Phys. Def Up for 3 turns
SP: 12
Power: -
1-hit Light to Single Foe
SP: 20
Power: 160
1-hit Sword to All Foes
SP: 30
Power: 145
2-hit Sword to Single Foe, grant Self 15% Phys.Def Up for 2 turns
SP: 34
Power: 170
Grant Single Ally 15% Phys. Def and Elem. Def Up for 2 turns
SP: 21
Power: -
1-hit Light to All Foes
SP: 32
Power: 145
3-hit Sword to Single Foe, grant Self 5% -> 10% Phys. Def Up for 2 turnsPower: 390 -> 48020% Dark
Noelle 4★https://meowdb.com/wp-content/uploads/2022/07/Noelle.pngScholarWindEnd of Battle: Exp Bonus 10% to Paired AllySelf 20% Wind Damage Up1-hit Wind to Single Foe
SP: 20
Power: 160
Grant Single Ally with Elem. Atk Up 15% for 2 turns
SP: 21
Power: -
Inflict Elem. Atk and Elem. Def Down 15% to Single Foe for 2 turns
SP: 18
Power: -
1-hit Wind to All Foes
SP: 32
Power: 145
1-hit Wind to Single Foe
SP: 34
Power: 220
Lower Wind Res 15% to All Foes for 2 turns (3 when upgraded)
SP: 12
2-hit Wind to All Foes
SP: 30
Power: 130
1-hit Wind to All Foes, inflict 5% -> 10% Wind Res Down for 2 turnsPower: 330 -> 39520% Lgtning
Peredir 4★https://meowdb.com/wp-content/uploads/2022/07/Peredir.pngScholarFireStart of battle: Show 1 weak point of All FoesRaise Fire Damage of Self by 20%1-hit Fire to Single Foe
SP: 9
Power: 130
Show 1 weak point(s) of Single Foe
SP: 1
Power: -
1-hit Fire to All Foes
SP: 24
Power: 115
Grant Self 15% Elem. Atk Up for 3 turns
SP: 12
Power: -
1-hit Tome to All Foes
SP: 30
Power: 145
Show 1 (2 when upgraded) weak point(s) of All Foes
SP: 10
2-hit Fire to Single Foe
SP: 20
Power: 140
1-hit Fire to All Foes, reveal all weakpoints of All FoesPower: 375 -> 45020% Ice
Pia 4★https://meowdb.com/wp-content/uploads/2022/07/Pia.pngMerchantLightEnd of battle: Leaves bonus 3%50% or more HP: Grant Self 15% Phys. Def1-hit Light to Single Foe
SP: 9
Power: 130
Provoke Single Foe for 3 turns
SP: 5
Power: -
1-hit Spear to Single Foe
SP: 7
Power: 130
1-hit Spear to All Foes, inflict 15% Spear Res Down for 2 turns
SP: 29
Power: 115
1-hit Light to All Foes
SP: 32
Power: 145
Provoke All Foes and Grant Front Row 15% Phys. Atk Up for 2 turns
SP: 18
Power: -
2-hit Spear to Single Foe
SP: 26
Power: 170
Provoke All Foes (turns: 2->3) and grant Front Row 10% -> 20% Phys. Atk. and Spd for 2 -> 3 turns.20% Dark
Ramona 4★https://meowdb.com/wp-content/uploads/2022/07/Ramona.pngClericIceGrant Self SP Regen (5% Max SP)When in back row: Grant paired ally HP Regen (85 power)1-hit Ice to Single Foe
SP: 7
Power: 160
Restore HP of Front Row
SP: 28
Power: 60
Grant Single Ally 15% Elem. Def Up for 2 turns
SP: 14
Power: -
1-hit Staff to All Foes
SP: 30
Power: 145
1-hit Ice to All Foes
SP: 32
Power: 145
Restore HP of Front Row
SP: 42
Power: 125
Grant Front Row 15% Elem. Def Up for 2 turns
SP: 23
Power: -
Restore HP of Front Row and grant 10% -> 20% Elem. Def Up for 2 turns -> 3 turnsPower: 200 -> 25020% Fire
Rita 4★https://meowdb.com/wp-content/uploads/2022/07/Rita.pngApothecaryWindWhen near death: Raise HP recovery skills of Self by 20%When in back row: Raise some Ailments Res of Paired Ally by 50%1-hit Axe to Single Foe
SP: 7
Power: 130
Restore HP of Single Ally
SP: 24
Power: 155
1-hit Wind to Single Foe
SP: 9
Power: 130
Cure bleeding of Single Ally and grant immunity to bleeding during a boost
SP: 5
Power: -
1-hit Axe to Single Foe, guaranteed Crit
SP: 21
Power: 160
Raise 15% Lgtning Res Up to Single Ally for 2 turns
SP: 19
Power: -
1-hit Axe to All Foes (145) and Self recover (140)
SP: 38
Power: 145, 140
1-hit Axe to Single Foe, guaranteed to CritPower: 500 -> 60020% Lgtning
Rodion 4★https://meowdb.com/wp-content/uploads/2022/07/Rodion.pngApothecaryDarkWhen Paired Ally is incapacitated: Grant Self 20% Phys. Atk UpFull HP: Raise Axe Damage of Self by 20%1-hit Axe to Single Foe
SP: 7
Power: 130
Raise 15% Light Res Up to Single Ally for 2 turns
SP: 19
Power: -
1-hit Axe to All Foes
SP: 30
Power: 145
1-hit Dark to Single Foe
SP: 20
Power: 160
1-hit Axe to Single Foe, Medium Chance to inflict bleeding for 2 turns
SP: 22
Power: 160
Grant Single Ally HP Regen for 2 turns
SP: 48
Power: 120
2-hit Axe to Single Foe, Medium Chance to inflict bleeding for 2 turns
SP: 48
Power: 230
3-hit Axe to Single Foe, moderate chance to inflict bleed for 2 turnsPower: 390 -> 48020% Light
Shelby 4★https://meowdb.com/wp-content/uploads/2022/07/Shelby.pngApothecaryIceWhen in back row: Raise some Ailments Res of Paired Ally by 50%Grant Self HP Regen (110 power)1-hit Axe to Single Foe
SP: 7
Power: 130
Restore HP of Single Ally
SP: 24
Power: 155
Cure paralysis of Single Ally and grant immunity to paralysis during a boost
SP: 5
Power: -
2-hit Axe to Single Foe
SP: 26
Power: 170
1-hit Ice to Single Foe
SP: 20
Power: 160
Cure weakness of Single Ally and grant immunity to weakness during a boost
SP: 5
Power: -
3-hit Axe to Single Foe
SP: 38
Power: 180
4-hit Axe to Single FoePower: 440 -> 52020% Fire
Sigrid 4★https://meowdb.com/wp-content/uploads/2022/07/Sigrid.pngWarriorLgtningWhen near death:Triggers a follow-up strike when using Attack (Triggers once during a boost)Start of battle: 15% Sword Res Down to All Foes for 3 turns1-hit Sword to Single Foe
SP: 7
Power: 130
1-hit Lgtning to Single Foe
SP: 9
Power: 130
Grant Self 15% Speed Up for 3 turns
SP: 12
Power: -
2-hit Sword to Single Foe
SP: 18
Power: 140
1-hit Sword to All Foes
SP: 30
Power: 145
3-hit Sword to Single Foe
SP: 38
Power: 180
2-hit Lgtning to Single Foe
SP: 28
Power: 170
3-hit Sword to All FoesPower: 390 -> 45020% Wind
Tahir 4★https://meowdb.com/wp-content/uploads/2022/07/Tahir.pngWarriorFireStart of battle: Grant Self 15% Phys. Def Up for 3 turnsWhen switching: Grant Paired Ally 20% Sword Damage Up for 2 turns1-hit Sword to Single Foe
SP: 7
Power: 130
1-hit Sword to All Foes
SP: 22
Power: 115
1-hit Fire to Single Foe
SP: 9
Power: 130
Grant Self 15% Phys. Def Up for 3 turns
SP: 12
Power: -
1-hit Sword to Single Foe
SP: 18
Power: 160
1-hit Sword to All Foes
SP: 30
Power: 145
2-hit Sword to Single Foe
SP: 26
Power: 170
1-hit Sword to Single FoePower: 500 -> 60020% Ice
Trish 4★https://meowdb.com/wp-content/uploads/2022/07/Trish.pngWarriorWindAbsorb 10% of damage dealt as HP when using AttackWhen near death: Raise HP Recovery Skill of Self by 30%1-hit Sword to Single Foe
SP: 18
Power: 160
Grant Self HP Regen for 3 turns
SP: 22
Power: 100
1-hit Wind to Single Foe
SP: 9
Power: 130
1-hit Sword to All Foes
SP: 30
Power: 145
3-hit Sword to Single Foe
SP: 25
Power: 150
Restore HP of Single Ally
SP: 24
Power: 155
1-hit Wind to Single Foe
SP: 34
Power: 220
3-hit Sword to Single Foe, restore own HP (Power 250 -> 300)Power: 390 -> 48020% Lgtning
Wingate 4★https://meowdb.com/wp-content/uploads/2022/07/Wingate.pngThiefDarkWhen in back row: Raise damage dealt by Paired Ally to broken foes by 20%Raise damage of Self by 20% when exploiting enemy weakness2-hit Dagger to Single Foe
SP: 18
Power: 140
Grant Self 20% Speed Up for 3 turns
SP: 24
Power: -
1-hit Dagger to Single Foe, lower Shield Points
SP: 15
Power: 130
2-hit Dark to Single Foe
SP: 20
Power: 140
1-hit Dagger to Single Foe, inflict 15% Speed Down for 2 turns
SP: 20
Power: 160
1-hit Dagger to All Foes, lower Shield Points
SP: 26
Power: 110
2-hit Dark to All Foes
SP: 37
Power: 150
1-hit Dagger to All FoesPower: 375 -> 45020% Light
Billy 3★https://meowdb.com/wp-content/uploads/2022/07/Billy.pngThiefLightEnd of battle: Leaves bonus 3%Start of battle: 10% Dark Res Up to Paired Ally for 3 turns1-hit Dagger to Single Foe
SP: 7
Power: 120
2-hit Dagger to Single Foe
SP: 18
Power: 130
1-hit Light to Single Foe
SP: 9
Power: 120
Inflict 10% Speed Down to All Foes for 2 turns
SP: 12
Power: -
1-hit Dagger to Single Foe
SP: 18
Power: 150
2-hit Dagger to Single Foe
SP: 26
Power: 160
Inflict All Foes with 10% -> 20% Phys. Def. and Speed Down. Turns: 2 -> 310% Dark
Carroll 3★https://meowdb.com/wp-content/uploads/2022/07/Carroll.pngMerchantWindStart of battle: 10% Phys. Atk Up to Paired Ally for 3 turnsStart of battle: 10% Lgtning Res Up to Paired Ally for 3 turns1-hit Spear to Single Foe
SP: 7
Power: 120
1-hit Spear to Single Foe and Provoke for 2 turns
SP: 11
Power: 120
1-hit Wind to Single Foe
SP: 9
Power: 120
Restore own HP
SP: 11
Power: 95
1-hit Spear to Single Foe
SP: 18
Power: 150
2-hit Spear to Single Foe and Provoke for 2 turns
SP: 22
Power: 130
3-hit Spear to Single Foe, provoke All Foes for 2 turns. Power: 390 -> 48010% Fire
Conny 3★https://meowdb.com/wp-content/uploads/2022/07/Conny.pngMerchantLgtningEnd of battle: Leaves bonus 3%Start of battle: 10% Wind Res Up to Paired Ally for 3 turns1-hit Spear to Single Foe
SP: 7
Power: 120
Provoke All Foes for 2 turns
SP: 5
Power: -
1-hit Lgtning to Single Foe
SP: 9
Power: 120
Restore own HP
SP: 11
Power: 95
Provoke Single Foe for 3 turns
SP: 5
Power: -
2-hit Spear to Single Foe
SP: 26
Power: 160
Provoke All Foes for 2 -> 3 turns and restore HP of Self. Power: 250 -> 30010% Wind
Diego 3★https://meowdb.com/wp-content/uploads/2022/07/Diego.pngThiefFireStart of battle: 10% Speed Up to Paired Ally for 3 turnsStart of battle: 10% Ice Res Up to Paired Ally for 3 turns1-hit Dagger to Single Foe
SP: 7
Power: 120
Inflict 10% Phys. Def Down to Single Foe for 2 turns
SP: 6
Power: -
1-hit Fire to Single Foe
SP: 9
Power: 120
Inflict 10% Phys. Def Down to All Foes for 2 turns
SP: 12
Power: -
Inflict 15% Phys. Def Down to Single Foe for 2 turns
SP: 14
Power: -
1-hit Dagger to Single Foe
SP: 32
Power: 210
1-hit Dagger to Single Foe and inflict 5% -> 10% Phys. Def Down for 2 turns. Power: 440 -> 52510% Ice
Dorrie 3★https://meowdb.com/wp-content/uploads/2022/07/Dorrie.pngScholarDarkEnd of battle: Exp Bonus 10% to Paired AllyStart of battle: 10% Light Res Up to Paired Ally for 3 turns1-hit Dark to Single Foe
SP: 9
Power: 120
1-hit Tome to Single Foe
SP: 7
Power: 120
Lower Dark Res 10% to Single Foe for 2 turns
SP: 4
Power: -
Show 1 weak point(s) of Single Foe
SP: 1
Power: -
1-hit Dark to Single Foe
SP: 20
Power: 150
2-hit Tome to Single Foe 26 SP
SP: 26
Power: 160
1-hit Dark to Single Foe, inflict 5% -> 10% Dark Res Down for 2 turns. Power: 440 -> 52510% Light
Eunice 3★https://meowdb.com/wp-content/uploads/2022/07/Eunice.pngScholarLightStart of battle: 10% Elem. Atk Up to Paired Ally for 3 turnsStart of battle: 10% Dark Res Up to Paired Ally for 3 turns1-hit Light to Single Foe
SP: 9
Power: 120
2-hit Light to Single Foe
SP: 20
Power: 130
Lower 10% Light Res to Single Foe for 2 turns
SP: 4
Power: -
Show 1 weak point(s) of Single Foe
SP: 1
Power: -
1-hit Light to Single Foe
SP: 20
Power: 150
2-hit Light to Single Foe
SP: 26
Power: 160
3-hit Light to Single Foe and inflict 5% -> 10% Light Res Down for 2 turns. Power: 390 -> 48010% Dark
Evelyn 3★https://meowdb.com/wp-content/uploads/2022/07/Evelyn.pngDancerDarkStart of battle: 10% Phys. Atk Up to Paired Ally for 3 turnsStart of battle: 10% Light Res Up to Paired Ally for 3 turns1-hit Fan to Single Foe
SP: 7
Power: 120
Grant Self 10% Phys. Atk Up for 2 turns
SP: 6
Power: -
1-hit Dark to All Foes
SP: 24
Power: 110
Grant Front Row 10% Phys. Def Up for 2 turns
SP: 12
Power: -
Grant Self 15% Phys. Atk Up for 2 turns
SP: 14
Power: -
1-hit Dark to All Foes
SP: 32
Power: 140
1-hit Dark to All Foes, grant Front Row 5% -> 10% Phys. Atk Up for 2 turns. Power: 330 -> 39510% Light
Felline 3★https://meowdb.com/wp-content/uploads/2022/07/Felline.pngThiefLgtningStart of battle: 10% Crit Up to Paired Ally for 3 turnsStart of battle: 10% Wind Res Up to Paired Ally for 3 turns1-hit Dagger to Single Foe
SP: 7
Power: 120
Inflict Phys. Atk Down 10% to Single Foe for 2 turns
SP: 6
Power: -
1-hit Lgtning to Single Foe
SP: 9
Power: 120
Inflict Phys. Atk Down 10% to All Foe for 2 turns
SP: 12
Power: -
Inflict Phys. Atk Down 15% to Single Foe for 2 turns
SP: 14
Power: -
1-hit Dagger to All Foes
SP: 30
Power: 140
1-hit Dagger to All Foes, inflict 5% -> 10% Phys. Atk Down for 2 turns. Power: 330 -> 39510% Wind
Guti 3★https://meowdb.com/wp-content/uploads/2022/07/Guti.pngHunterWindStart of battle: 10% Speed Up to Paired Ally for 3 turnsStart of battle: 10% Lgtning Res Up to Paired Ally for 3 turns1-hit Bow to Single Foe
SP: 7
Power: 120
1-hit Bow to Single Foe, Low Chance to inflict Poison for 2 turns
SP: 13
Power: 120
1-hit Wind to Single Foe
SP: 9
Power: 120
Grant Self 10% Crit Up for 3 turns
SP: 5
Power: -
1-hit Bow to Single Foe
SP: 18
Power: 150
1-hit Bow to Single Foe, Medium Chance to inflict Poison for 2 turns
SP: 22
Power: 150
1-hit Bow to Single Foe, moderate chance to inflict Poison. Power: 440 -> 525Turns: 2 -> 310% Fire
Harry 3★https://meowdb.com/wp-content/uploads/2022/07/Harry.pngDancerFireEnd of battle: Leaves bonus 3%Start of battle: 10% Ice Res Up to Paired Ally for 3 turns1-hit Fan to Single Foe
SP: 7
Power: 120
Grant Single Ally with Crit Up 10% for 2 turns
SP: 6
Power: -
1-hit Fire to Single Foe
SP: 9
Power: 120
Grant Front Row Crit Up 10% for 2 turns
SP: 12
Power: -
Grant Single Ally with Crit Up 15% for 2 turns
SP: 14
Power: -
1-hit Fire to All Foes
SP: 32
Power: 140
1-hit Fire to All Foes, grant 5% -> 10% Crit Up to Front Row for 2 turns. Power: 330 -> 39510% Ice
Jorge 3★https://meowdb.com/wp-content/uploads/2022/07/Jorge.pngApothecaryFireStart of battle: 10% Phys. Def Up to Paired Ally for 3 turnsStart of battle: 10% Ice Res Up to Paired Ally for 3 turns1-hit Axe to Single Foe
SP: 7
Power: 120
Grant Single Ally HP Regen for 2 turns
SP: 10
Power: 90
1-hit Fire to Single Foe
SP: 9
Power: 120
Cure sleep of Single Ally and grant immunity to sleep during a boost
SP: 5
Power: -
Grant Single Ally HP Regen for 2 turns
SP: 19
Power: 120
1-hit Axe to All Foes
SP: 30
Power: 145
Restore HP of Single Ally, cure Sleep and grant immunity to Sleep ailment. Power: 250 -> 300Turns: 2 -> 310% Ice
Jose 3★https://meowdb.com/wp-content/uploads/2022/07/Jose.pngClericLightStart of battle: 10% Elem. Def Up to Paired Ally for 3 turnsStart of battle: 10% Dark Res Up to Paired Ally for 3 turnsRecover HP of Single Ally
SP: 12
Power: 90
Inflict Elem. Def Down 10% to Single Foe for 2 turns
SP: 6
Power: -
1-hit Light to Single Foe
SP: 9
Power: 120
Grant Single Ally with Elem. Atk Up 10% for 2 turns
SP: 6
Power: -
Inflict Elem. Def Down 15% to Single Foe for 2 turns
SP: 14
Power: -
Restore HP of Single Ally
SP: 24
Power: 150
1-hit Light to Single Foe and inflict 5% -> 10% Elem. Def Down for 2 turns. Power: 440 -> 52510% Dark
Juan 3★https://meowdb.com/wp-content/uploads/2022/07/Juan.pngMerchantDarkStart of the battle: 10% Elem. Def to Paired Ally for 3 turnsStart of the battle: 10% Light Res Up to Paired Ally for 3 turns1-hit Spear to Single Foe
SP: 7
Power: 120
Provoke Single Foe for 3 turns
SP: 5
Power: -
1-hit Dark to Single Foe
SP: 9
Power: 120
Restore own HP
SP: 11
Power: 95
Provoke All Foes for 2 turns
SP: 5
Power: -
1-hit Spear to All Foes
SP: 30
Power: 140
1-hit Spear to All Foes. Power: 375 -> 45010% Light
Julio 3★https://meowdb.com/wp-content/uploads/2022/07/Julio.pngScholarIceStart of battle: 10% Elem. Def Up to Paired Ally for 3 turnsStart of battle: 10% Fire Res Up to Paired Ally for 3 turns1-hit Ice to Single Foe
SP: 9
Power: 120
1-hit Ice to All Foes
SP: 24
Power: 110
Lower 10% Ice Res to Single Foe for 2 turns
SP: 4
Power: -
Show 1 weak point(s) of Single Foe
SP: 1
Power: -
1-hit Ice to Single Foe
SP: 20
Power: 150
1-hit Ice to All Foes
SP: 32
Power: 140
1-hit Ice to Single Foe, inflict 5% -> 10% Ice Res Down for 2 turns. Power: 440 -> 525 10% Fire
Manuel 3★https://meowdb.com/wp-content/uploads/2022/07/Manuel.pngDancerWindStart of battle: 10% Elem. Atk Up to Paired Ally for 3 turnsStart of battle: 10% Lgtning Res Up to Paired Ally for 3 turns1-hit Fan to Single Foe
SP: 7
Power: 120
Grant Single Ally 10% Phys. Def Up for 2 turns
SP: 6
Power: -
1-hit Wind to Single Foe
SP: 9
Power: 120
Grant Front Row 10% Phys. Def Up for 2 turns
SP: 12
Power: -
1-hit Fan to Single Foe
SP: 18
Power: 150
Grant Front Row 15% Phys. Def Up for 2 turns
SP: 23
Power: -
1-hit Fan to Single Foe, grant Front Row 5% -> 10% Phys. Def Up for 2 turns. Power: 440 -> 52510% Lgtning
Menny 3★https://meowdb.com/wp-content/uploads/2022/07/Menny.pngWarriorLightEnd of battle: Exp Bonus 10% to Paired AllyStart of battle: 10% Dark Res Up to Paired Ally for 3 turns1-hit Sword to Single Foe
SP: 7
Power: 120
1-hit Sword to All Foes
SP: 22
Power: 110
1-hit Light to Single Foe
SP: 9
Power: 120
1-hit Sword to Single Foe, inflict 15% Speed Down for 2 turns
SP: 11
Power: 120
1-hit Sword to Single Foe
SP: 18
Power: 150
1-hit Sword to All Foes
SP: 30
Power: 140
1-hit Sword to Single Foe, inflict 5% -> 10% Speed Down for 2 turns. Power: 440 -> 52510% Dark
Nanna 3★https://meowdb.com/wp-content/uploads/2022/07/Nanna.pngWarriorDarkStart of battle: 10% Phys. Atk Up to Paired Ally for 3 turnsStart of battle: 10% Light Res Up to Paired Ally for 3 turns1-hit Sword to Single Foe
SP: 7
Power: 120
Grant Self 10% Phys. Atk Up for 3 turns
SP: 5
Power: -
1-hit Dark to Single Foe
SP: 9
Power: 120
1-hit Sword to Single Foe, inflict 15% Phys. Def Down for 2 turns
SP: 11
Power: 120
Grant Self 15% Phys. Atk Up for 3 turns
SP: 12
Power: -
2-hit Sword to Single Foe
SP: 26
Power: 160
1-hit Sword to Single Foe, inflict 5% -> 10% Phys. Def Down for 2 turns. Power: 440 -> 52510% Light
Pearl 3★https://meowdb.com/wp-content/uploads/2022/07/Pearl.pngClericFireStart of battle: 10% Elem. Atk Up to Paired Ally for 3 turnsStart of battle: 10% Ice Res Up to Paired Ally for 3 turnsRecover HP of Single Ally
SP: 12
Power: 90
1-hit Staff to Single Foe
SP: 7
Power: 120
1-hit Fire to All Foes
SP: 24
Power: 110
Grant Single Ally with Elem. Def Up 10% for 2 turns
SP: 6
Power: -
Recover HP of Single Ally
SP: 24
Power: 150
1-hit Staff to All Foes
SP: 30
Power: 140
Restore HP of Single Ally and grant 10% -> 20% Elem. Atk Up. Power: 250 -> 300Turns: 2 -> 310% Ice
Penny 3★https://meowdb.com/wp-content/uploads/2022/07/Penny.pngApothecaryLgtningEnd of battle: Leaves bonus 3%Start of battle: 10% Wind Res Up to Paired Ally for 3 turns1-hit Axe to Single Foe
SP: 7
Power: 120
Recover HP of Single Ally
SP: 12
Power: 90
1-hit Lgtning to Single Foe
SP: 9
Power: 120
Cure poison of Single Ally and grant immunity to poison during a boost
SP: 5
Power: -
Recover HP of Single Ally
SP: 24
Power: 150
2-hit Axe to Single Foe
SP: 26
Power: 160
Restore HP of Single Ally, cure Poison and grant immunity to Poison. Power: 250 -> 300Turns: 2-> 310% Wind
Saria 3★https://meowdb.com/wp-content/uploads/2022/07/Saria.pngApothecaryIceStart of battle: 10% Phys. Atk Up to Paired Ally for 3 turnsStart of battle: 10% Fire Res Up to Paired Ally for 3 turns1-hit Axe to Single Foe
SP: 7
Power: 120
Grant Single Ally HP Regen for 2 turns
SP: 10
Power: 90
1-hit Ice to Single Foe
SP: 9
Power: 120
Cure bleeding of Single Ally and grant immunity to bleeding during a boost
SP: 5
Power: -
1-hit Axe to Single Foe
SP: 18
Power: 150
Grant Single Ally HP Regen for 2 turns
SP: 19
Power: 120
Restore HP of Single Ally, cure Bleeding and grant immunity to Bleed. Power: 250 -> 300Turns: 2-> 310% Fire
Sunny 3★https://meowdb.com/wp-content/uploads/2022/07/Sunny.pngHunterDarkEnd of battle: Exp Bonus 10% to Paired AllyStart of battle: 10% Light Res Up to Paired Ally for 3 turns1-hit Bow to Single Foe
SP: 7
Power: 120
1-hit Bow to All Foes
SP: 22
Power: 110
1-hit Dark to Single Foe
SP: 9
Power: 120
Grant Self 10% Crit Up for 3 turns
SP: 5
Power: -
1-hit Bow to Single Foe
SP: 18
Power: 150
1-hit Bow to All Foes
SP: 30
Power: 140
1-hit Bow to Single Foe. Power: 500 -> 60010% Light
Telly 3★https://meowdb.com/wp-content/uploads/2022/07/Telly.pngClericIceEnd of battle: Exp Bonus 10% to Paired AllyStart of battle: 10% Fire Res Up to Paired Ally for 3 turnsRecover HP of Single Ally
SP: 12
Power: 90
1-hit Ice to Single Foe
SP: 9
Power: 120
1-hit Ice to All Foes
SP: 24
Power: 110
Grant Single Ally 10% Elem. Def Up for 2 turns
SP: 6
Power: -
Recover HP of Single Ally
SP: 24
Power: 150
2-hit Ice to Single Foe
SP: 28
Power: 160
Restore HP of Single Ally and grant 10% -> 20% Elem. Def Up. Power: 250 -> 300Turns: 2 -> 310% Fire
Vivian 3★https://meowdb.com/wp-content/uploads/2022/07/Vivian.pngHunterLightStart of battle: 10% Crit Up to Paired Ally for 3 turnsStart of battle: 10% Dark Res Up to Paired Ally for 3 turns1-hit Bow to Single Foe
SP: 7
Power: 120
3-hit Bow to Random Foes
SP: 25
Power: 135
1-hit Light to Single Foe
SP: 9
Power: 120
Grant Self Crit Up 10% for 3 turns
SP: 5
Power: -
1-hit Bow to Single Foe
SP: 18
Power: 150
3-hit Bow to Random Foes
SP: 38
Power: 165
4-hit, 5-hit, 6-hit Bow to Random Foes. Power: 4-6 x 85 -> 4-6 x 10010% Dark
Yugo 3★https://meowdb.com/wp-content/uploads/2022/07/Yugo.pngWarriorIceStart of battle: 10% Phys. Def Up to Paired Ally for 3 turnsStart of battle: 10% Fire Res Up to Paired Ally for 3 turns1-hit Sword to Single Foe
SP: 7
Power: 120
Grant Self 10% Phys. Def Up for 3 turns
SP: 5
Power: -
1-hit Ice to Single Foe
SP: 9
Power: 120
1-hit Sword to Single Foe, 15% Phys. Atk Down for 2 turns
SP: 11
Power: 120
Grant Self 15% Phys. Def Up for 3 turns
SP: 12
Power: -
1-hit Sword to Single Foe
SP: 32
Power: 210
1-hit Sword to Single Foe, inflict 5% -> 10% Phys. Atk Down for 2 turns. Power: 440 -> 52510% Fire
Rippletide Coast1

Rippletide Coast

Full Rippletide Coast Map for Octopath Traveler: Champions of the...