Last Updated on October 8, 2025 by Meow

Capybara Go Skills Database, Hidden Coefficients, Attributes & Mechanics Explained

capybara go skills database

Up to date as of Version 1.7 of Capybara Go

This database reveals the hidden numbers associated with most skills in the game. No more guessing what “↑” in skill descriptions actually mean.

Questions or concerns? Ping @solitude anyone of us on the capy main Discord.

Credits: Solitude, Tian, Meow, Droos, alirulesmlg1, gnocchi and Capydata Squad.

EN NameImageEN DescriptionUnlocked via Spec TreeAttributesTagHidden Coefficients / NotesSkill Unlocked With
Lightning (Bolt)
Core skillSkill, LightningLightning deals 30% of ATK | Can Crit
Ice Spike (Icy Spike)
Core skillSkill, IceIce Spike deals 30% of ATK | Freeze Rate 20% | Can Crit
Dagger (Flying Knife)
Core skillSkill, Physical, DaggerDagger deals 45% of ATK | Can Crit
Flame (Fire Strike)
Core skillSkill, Fire, BurnFlame deals 30% of ATK | Burn Rate 55%, Burn deals 40% of ATK per stack, duration 3 turns, max stacks of 10 | Flame can Crit and Burn can Crit
Sword Chi (Sword Qi, Sword Energy, Sword Kee, Sword Qee, Sword Aura)
Core skillSkill, Physical, Sword ChiSword Chi deals 70% of ATK | Can Crit
Light Spear (Falling Sword)
Core skillSkill, Physical, SpearLight Spear deals 30% of ATK | Can Crit
Explosion
Core skillSkill, ExplosionExplosion deals 100% of ATK | Only available in Abyssal Realm
Earthquake
Core skill?Earthquake deals 100% of ATK and hits backline as well
Sword Rain
Core skillSkill, Physical, Sword Chi60% Sword Chi DMG | Not to be confused with the Sword Rain skill of the same name
Pig Smash Lv1
[Basic Attack Upgrade] evolves into [Piggy Slam], basic attack damage ↑, with a 5% chance to stun enemiesSynergyBasic ATK DMG +25% | Considered one of the best synergy skills to equip
Pig Smash Lv2
[Basic Attack Upgrade] evolves into [Piggy Slam], basic attack damage ↑, with a 5% chance to stun enemiesSynergyBasic ATK DMG +25%
Pig Smash Lv3
[Basic Attack Enhancement] evolves into [Piggy Strike], increasing Basic Attack damage↑↑ and has a 5% chance to stun enemiesSynergyBasic ATK DMG +35%
Pig Smash Lv4
[Basic Attack Enhancement] evolves into [Piggy Strike], increasing Basic Attack damage↑↑ and has a 5% chance to stun enemiesSynergyBasic ATK DMG +35%
Pig Smash Lv5
[Basic Attack Enhancement] evolves into [Piggy Strike], increasing Basic Attack damage↑↑ and has a 10% chance to stun enemiesSynergyBasic ATK DMG +35%
Pig Smash+ Lv1
[Basic Attack Enhancement] evolves into [Piggy Strike], increasing Basic Attack damage↑↑ and has a 5% chance to stun enemiesSynergyBasic ATK DMG +40%
Pig Smash+ Lv2
[Basic Attack Enhancement] evolves into [Piggy Strike], increasing Basic Attack damage↑↑ and has a 5% chance to stun enemiesSynergyBasic ATK DMG +40%
Pig Smash+ Lv3
[Basic Attack Enhancement] evolves into [Piggy Strike], increasing Basic Attack damage↑↑↑ and has a 5% chance to stun enemiesSynergyBasic ATK DMG +50%
Pig Smash+ Lv4
[Basic Attack Enhancement] evolves into [Piggy Strike], increasing Basic Attack damage↑↑↑ and has a 5% chance to stun enemiesSynergyBasic ATK DMG +50%
Pig Smash+ Lv5
[Basic Attack Enhancement] evolves into [Piggy Strike], increasing Basic Attack damage↑↑↑ and has a 10% chance to stun enemies.SynergyBasic ATK DMG +50%
Pig Smash Lv1
怐Basic Attack Enhancement怑 evolves into 怐Piggy Smash怑, in-battle basic attack damage +20%, with a +5% chance to stun the enemy.YesSynergyIn-battle Basic ATK DMG +20%
Pig Smash Lv2
怐Basic Attack Enhancement怑 evolves into 怐Piggy Smash怑, in-battle basic attack damage +20%, with a +5% chance to stun the enemy.YesSynergyIn-battle Basic ATK DMG +20%
Pig Smash Lv3
怐Basic Attack Enhancement怑 evolves into 怐Piggy Smash怑, in-battle basic attack damage +30%, with a +5% chance to stun the enemy.YesSynergyIn-battle Basic ATK DMG +30%
Pig Smash Lv4
怐Basic Attack Enhancement怑 evolves into 怐Piggy Smash怑, in-battle basic attack damage +30%, with a +5% chance to stun the enemy.YesSynergyIn-battle Basic ATK DMG +30%
Pig Smash Lv5
怐Basic Attack Enhancement怑 evolves into 怐Piggy Smash怑, in-battle basic attack damage +30%, with a +10% chance to stun the enemy.YesSynergyIn-battle Basic ATK DMG +30%
Pig Smash+ Lv1
怐Basic Attack Enhancement怑 evolves into 怐Piggy Smash怑, in-battle basic attack damage +30%, with a +5% chance to stun the enemy.YesSynergyIn-battle Basic ATK DMG +30%
Pig Smash+ Lv2
怐Basic Attack Enhancement怑 evolves into 怐Piggy Smash怑, in-battle basic attack damage +30%, with a +5% chance to stun the enemy.YesSynergyIn-battle Basic ATK DMG +30%
Pig Smash+ Lv3
怐Basic Attack Enhancement怑 evolves into 怐Piggy Smash怑, in-battle basic attack damage +40%, with a +5% chance to stun the enemy.YesSynergyIn-battle Basic ATK DMG +40%
Pig Smash+ Lv4
怐Basic Attack Enhancement怑 evolves into 怐Piggy Smash怑, in-battle basic attack damage +40%, with a +5% chance to stun the enemy.YesSynergyIn-battle Basic ATK DMG +40%
Pig Smash+ Lv5
怐Basic Attack Enhancement怑 evolves into 怐Piggy Smash怑, in-battle basic attack damage +40%, with a +10% chance to stun the enemy.YesSynergyIn-battle Basic ATK DMG +40%
Drunken Fist Lv1
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge chance ↑↑. After dodging, increase DMG by +10% for 1 turnSynergyDodge Rate +15% | Considered one of the best synergy skills to equip
Drunken Fist Lv2
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge chance ↑↑. After dodging, increase DMG by +10% for 1 turnSynergyDodge Rate +15%
Drunken Fist Lv3
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge chance ↑↑. After dodging, increase DMG by +20% for 1 turnSynergyDodge Rate +15%
Drunken Fist Lv4
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge chance ↑↑. After dodging, increase DMG by +20% for 1 turnSynergyDodge Rate +15%
Drunken Fist Lv5
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge chance ↑↑↑. After dodging, increase DMG by +20% for 1 turnSynergyDodge Rate +20%
Drunken Fist+ Lv1
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge chance ↑↑↑. After dodging, increase DMG by +10% for 1 turnSynergyDodge Rate +20%
Drunken Fist+ Lv2
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge chance ↑↑↑. After dodging, increase DMG by +10% for 1 turnSynergyDodge Rate +20%
Drunken Fist+ Lv3
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge chance ↑↑↑. After dodging, increase DMG by +20% for 1 turnSynergyDodge Rate +20%
Drunken Fist+ Lv4
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge chance ↑↑↑. After dodging, increase DMG by +20% for 1 turnSynergyDodge Rate +20%
Drunken Fist+ Lv5
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge chance ↑↑↑↑. After dodging, increase DMG by +20% for 1 turnSynergyDodge Rate +25%
Drunken Fist Lv1
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge rate ↑↑. After dodging, in-battle damage bonus +8% for 1 turn.YesSynergyDodge Rate +15%
Drunken Fist Lv2
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge rate ↑↑. After dodging, in-battle damage bonus +8% for 1 turn.YesSynergyDodge Rate +15%
Drunken Fist Lv3
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge rate ↑↑. After dodging, in-battle damage bonus +16% for 1 turn.YesSynergyDodge Rate +15%
Drunken Fist Lv4
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge rate ↑↑. After dodging, in-battle damage bonus +16% for 1 turn.YesSynergyDodge Rate +15%
Drunken Fist Lv5
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge rate ↑↑↑. After dodging, in-battle damage bonus +16% for 1 turn.YesSynergyDodge Rate +20%
Drunken Fist+ Lv1
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge rate ↑↑↑. After dodging, in-battle damage bonus +8% for 1 turn.YesSynergyDodge Rate +20%
Drunken Fist+ Lv2
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge rate ↑↑↑. After dodging, in-battle damage bonus +8% for 1 turn.YesSynergyDodge Rate +20%
Drunken Fist+ Lv3
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge rate ↑↑↑. After dodging, in-battle damage bonus +16% for 1 turn.YesSynergyDodge Rate +20%
Drunken Fist+ Lv4
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge rate ↑↑↑. After dodging, in-battle damage bonus +16% for 1 turn.YesSynergyDodge Rate +20%
Drunken Fist+ Lv5
怐Dodge怑 evolves into 怐Drunken Fist怑, dodge rate ↑↑↑↑. After dodging, in-battle damage bonus +16% for 1 turn.YesSynergyDodge Rate +25%
War Maniac Lv1
怐Berserker怑 evolves into 怐War Maniac怑, Basic Attack DMG ↑↑↑↑, Skill DMG ↓↓↓, for every 10% HP lost by the target, Basic Attack DMG increases by +2%SynergyBasic ATK DMG +65% | Skill DMG -30% | Useful for Leo/BoJ/Helos users but needs to max this skill out
War Maniac Lv2
怐Berserker怑 evolves into 怐War Maniac怑, Basic Attack DMG ↑↑↑↑, Skill DMG ↓↓↓, for every 10% HP lost by the target, Basic Attack DMG increases by +2%SynergyBasic ATK DMG +65% | Skill DMG -30%
War Maniac Lv3
怐Berserker怑 evolves into 怐War Maniac怑, Basic Attack DMG ↑↑↑↑, Skill DMG ↓↓, for every 10% HP lost by the target, Basic Attack DMG increases by +3%SynergyBasic ATK DMG +65% | Skill DMG -15%
War Maniac Lv4
怐Berserker怑 evolves into 怐War Maniac怑, Basic Attack DMG ↑↑↑↑, Skill DMG ↓↓, for every 10% HP lost by the target, Basic Attack DMG increases by +3%SynergyBasic ATK DMG +65% | Skill DMG -15%
War Maniac Lv5
怐Berserker怑 evolves into 怐War Maniac怑, Basic Attack DMG ↑↑↑↑, for every 10% HP lost by the target, Basic Attack DMG increases by +5%SynergyBasic ATK DMG +65%
War Maniac+ Lv1
怐Berserker怑 evolves into 怐War Maniac怑, Basic Attack DMG ↑↑↑↑↑, Skill DMG ↓↓↓↓, for every 10% HP lost by the target, Basic Attack DMG increases by +2%SynergyBasic ATK DMG +100% | Skill DMG -55%
War Maniac+ Lv2
怐Berserker怑 evolves into 怐War Maniac怑, Basic Attack DMG ↑↑↑↑↑, Skill DMG ↓↓↓↓, for every 10% HP lost by the target, Basic Attack DMG increases by +2%SynergyBasic ATK DMG +100% | Skill DMG -55%
War Maniac+ Lv3
怐Berserker怑 evolves into 怐War Maniac怑, Basic Attack DMG ↑↑↑↑↑, Skill DMG ↓↓↓, for every 10% HP lost by the target, Basic Attack DMG increases by +3%SynergyBasic ATK DMG +100% | Skill DMG -40%
War Maniac+ Lv4
怐Berserker怑 evolves into 怐War Maniac怑, Basic Attack DMG ↑↑↑↑↑, Skill DMG ↓↓↓, for every 10% HP lost by the target, Basic Attack DMG increases by +3%SynergyBasic ATK DMG +100% | Skill DMG -40%
War Maniac+ Lv5
怐Berserker怑 evolves into 怐War Maniac怑, Basic Attack damage ↑↑↑↑↑, Skill damage ↓, and for every 10% of the target's HP lost, Basic Attack damage +5%.SynergyBasic ATK DMG +100% | Skill DMG -25%
War Maniac Lv1
怐Berserker怑 evolves into 怐War Maniac怑, in-battle basic attack damage +50%, skill damage -25%, for every 10% HP the target loses, basic attack damage increases by +2%YesSynergy
War Maniac Lv2
怐Berserker怑 evolves into 怐War Maniac怑, in-battle basic attack damage +50%, skill damage -25%, for every 10% HP the target loses, basic attack damage increases by +2%YesSynergy
War Maniac Lv3
怐Berserker怑 evolves into 怐War Maniac怑, in-battle basic attack damage +50%, skill damage -15%, for every 10% HP the target loses, basic attack damage increases by +3%YesSynergy
War Maniac Lv4
怐Berserker怑 evolves into 怐War Maniac怑, in-battle basic attack damage +50%, skill damage -15%, for every 10% HP the target loses, basic attack damage increases by +3%YesSynergy
War Maniac Lv5
怐Berserker怑 evolves into 怐War Maniac怑, in-battle basic attack damage +50%for every 10% HP the target loses, basic attack damage increases by +5%YesSynergy
War Maniac+ Lv1
怐Berserker怑 evolves into 怐War Maniac怑, in-battle basic attack damage +80%, skill damage 45%, for every 10% HP the target loses, basic attack damage increases by +2%YesSynergy
War Maniac+ Lv2
怐Berserker怑 evolves into 怐War Maniac怑, in-battle basic attack damage +80%, skill damage 45%, for every 10% HP the target loses, basic attack damage increases by +2%YesSynergy
War Maniac+ Lv3
怐Berserker怑 evolves into 怐War Maniac怑, in-battle basic attack damage +80%, skill damage -30%, for every 10% HP the target loses, basic attack damage increases by +3%YesSynergy
War Maniac+ Lv4
怐Berserker怑 evolves into 怐War Maniac怑, in-battle basic attack damage +80%, skill damage -30%, for every 10% HP the target loses, basic attack damage increases by +3%YesSynergy
War Maniac+ Lv5
怐Berserker怑 evolves into 怐War Maniac怑, in-battle basic attack damage +80%, for every 10% HP the target loses, basic attack damage increases by +5%YesSynergy
Undying Dragon Lv1
When HP < 50%, attack and defense greatly increase (↑↑), and normal attacks and ultimates deal an additional 50% of the hero’s attack as Dragon Flame damage.Skill, Dragon FlameSynergyATK + 25% | DEF +25% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%.
Undying Dragon Lv2
When HP < 50%, attack and defense greatly increase (↑↑), and normal attacks and ultimates deal an additional 50% of the hero’s attack as Dragon Flame damage.Skill, Dragon FlameSynergyATK + 25% | DEF +25% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%.
Undying Dragon Lv3
When HP is < 50%, ATK and DEF↑↑, Dragon Flame DMG+40%, and basic attacks and ultimates deal an additional 50% of the protagonist's ATK as Dragon Flame DMG.Skill, Dragon FlameSynergyATK + 25% | DEF +25% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%.
Undying Dragon Lv4
When HP is < 50%, ATK and DEF↑↑, Dragon Flame DMG+40%, and basic attacks and ultimates deal an additional 50% of the protagonist's ATK as Dragon Flame DMG.Skill, Dragon FlameSynergyATK + 25% | DEF +25% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%.
Undying Dragon Lv5
When HP is < 50%, ATK and DEF↑↑, Dragon Flame DMG+60%, and basic attacks and ultimates deal an additional 50% of the protagonist's ATK as Dragon Flame DMG.Skill, Dragon FlameSynergyATK + 25% | DEF +25% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%.
Undying Dragon+ Lv1
When HP < 50%, attack and defense greatly increase (↑↑↑), and normal attacks and ultimates deal an additional 50% of the hero’s attack as Dragon Flame damage.Skill, Dragon FlameSynergyATK + 40% | DEF +40% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%.
Undying Dragon+ Lv2
When HP < 50%, attack and defense greatly increase (↑↑↑), and normal attacks and ultimates deal an additional 50% of the hero’s attack as Dragon Flame damage.Skill, Dragon FlameSynergyATK + 40% | DEF +40% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%.
Undying Dragon+ Lv3
When HP is < 50%, ATK and DEF↑↑↑, Dragon Flame DMG+40%, and basic attacks and ultimates deal an additional 50% of the protagonist's ATK as Dragon Flame DMG.Skill, Dragon FlameSynergyATK + 40% | DEF +40% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%.
Undying Dragon+ Lv4
When HP is < 50%, ATK and DEF↑↑↑, Dragon Flame DMG+40%, and basic attacks and ultimates deal an additional 50% of the protagonist's ATK as Dragon Flame DMG.Skill, Dragon FlameSynergyATK + 40% | DEF +40% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%.
Undying Dragon+ Lv5
When HP is < 50%, ATK and DEF↑↑↑, Dragon Flame DMG+60%, and basic attacks and ultimates deal an additional 50% of the protagonist's ATK as Dragon Flame DMG.Skill, Dragon FlameSynergyATK + 40% | DEF +40% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%.
Undying Dragon Lv3
When HP is < 50%, ATK and DEF↑↑, In-Battle Dragon Flame Damage+30%, and normal/ultimate attacks deal extra 50% of protagonist’s ATK as Dragon Flame Damage. (Dragon Soul Undying Lv.3 active)YesSkill, Dragon FlameSynergyATK + 25% | DEF +25% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%.
Undying Dragon Lv4
When HP is < 50%, ATK and DEF ↑↑, Dragonflame Damage in battle +30%, and normal or ultimate attacks deal extra Dragonflame Damage equal to 50% of protagonist’s ATK.YesSkill, Dragon FlameSynergyATK + 25% | DEF +25% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%.
Undying Dragon Lv5
When HP is < 50%, ATK and DEF ↑↑, Dragonflame Damage in battle +50%, and normal or ultimate attacks deal extra Dragonflame Damage equal to 50% of protagonist’s ATK.YesSkill, Dragon FlameSynergyATK + 25% | DEF +25% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%.
Undying Dragon+ Lv3
When HP is < 50%, ATK and DEF ↑↑↑, Dragonflame Damage in battle +30%, and normal or ultimate attacks deal extra Dragonflame Damage equal to 50% of protagonist’s ATK.YesSkill, Dragon FlameSynergyATK + 40% | DEF +40% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%.
Undying Dragon+ Lv4
When HP is < 50%, ATK and DEF ↑↑↑, Dragonflame Damage in battle +30%, and normal or ultimate attacks deal extra Dragonflame Damage equal to 50% of protagonist’s ATK.YesSkill, Dragon FlameSynergyATK + 40% | DEF +40% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%.
Undying Dragon+ Lv5
When HP is < 50%, ATK and DEF ↑↑↑, Dragonflame Damage in battle +50%, and normal or ultimate attacks deal extra Dragonflame Damage equal to 50% of protagonist’s ATK.YesSkill, Dragon FlameSynergyATK + 40% | DEF +40% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%.
Endless Battle Lv1
[Enhanced Counterattack] evolves into [Endless Battle]. Counterattack damage increases. After counterattacking, the protagonist's global counterattack damage is increased by +4%, stacking up to 5 layers.Basic, CounterSynergyCounter DMG +25%
Endless Battle Lv2
[Enhanced Counterattack] evolves into [Endless Battle]. Counterattack damage increases. After counterattacking, the protagonist's global counterattack damage is increased by +4%, stacking up to 5 layers.Basic, CounterSynergyCounter DMG +25%
Endless Battle Lv3
[Enhanced Counterattack] evolves into [Endless Battle]. Counterattack damage increases. After a counterattack, the protagonist's global counterattack damage is increased by +6%, stackable up to 8 layersBasic, CounterSynergyCounter DMG +25%
Endless Battle Lv4
[Enhanced Counterattack] evolves into [Endless Battle]. Counterattack damage increases. After a counterattack, the protagonist's global counterattack damage is increased by +6%, stackable up to 8 layersBasic, CounterSynergyCounter DMG +25%
Endless Battle Lv5
[Enhanced Counterattack]evolves into [Endless Battle]. Counterattack damage increases. After counterattacking, it increases the protagonist's global counterattack damage by +8%, stacking up to 10 layers.Basic, CounterSynergyCounter DMG +25%
Endless Battle+ Lv1
[Enhanced Counterattack+] evolves into [Endless Battle+]. Counterattack damage is greatly increased. After counterattacking, the protagonist's global counterattack damage is increased by +4%, stacking up to 5 layers.Basic, CounterSynergyCounter DMG +40%
Endless Battle+ Lv2
[Enhanced Counterattack+] evolves into [Endless Battle+]. Counterattack damage greatly increases. After a counterattack, the protagonist's global counterattack damage is increased by +4%, stackable up to 5 layersBasic, CounterSynergyCounter DMG +40%
Endless Battle+ Lv3
[Enhanced Counterattack+] evolves into [Endless Battle+]. Counterattack damage greatly increases. After a counterattack, the protagonist's global counterattack damage is increased by +6%, stackable up to 8 layersBasic, CounterSynergyCounter DMG +40%
Endless Battle+ Lv4
[Enhanced Counterattack+] evolves into [Endless Battle+]. Counterattack damage greatly increases. After a counterattack, the protagonist's global counterattack damage is increased by +6%, stackable up to 8 layersBasic, CounterSynergyCounter DMG +40%
Endless Battle+ Lv5
[Enhanced Counterattack+]evolves into [Endless Battle+]. Counterattack damage greatly increases. After counterattacking, it increases the protagonist's global counterattack damage by +8%, stacking up to 10 layers.Basic, CounterSynergyCounter DMG +40%
Endless Battle Lv1
[Enhanced Counterattack] evolves into [Endless Battle]. In-battle counter damage +20%. After countering, the hero gains +3% counter damage, stacks up to 5 times.YesBasic, CounterSynergy
Endless Battle Lv2
[Enhanced Counterattack] evolves into [Endless Battle]. In-battle counter damage +20%. After countering, the hero gains +3% counter damage, stacks up to 5 times.YesBasic, CounterSynergy
Endless Battle Lv3
[Enhanced Counterattack] evolves into [Endless Battle]. In-battle counter damage +20%. After countering, the hero gains +5% counter damage, stacks up to 8 times.YesBasic, CounterSynergy
Endless Battle Lv4
[Enhanced Counterattack] evolves into [Endless Battle]. In-battle counter damage +20%. After countering, the hero gains +5% counter damage, stacks up to 8 times.YesBasic, CounterSynergy
Endless Battle Lv5
[Enhanced Counterattack] evolves into [Endless Battle]. In-battle counter damage +20%. After countering, the hero gains +7% counter damage, stacks up to 10 times.YesBasic, CounterSynergy
Endless Battle+ Lv1
[Enhanced Counterattack+] evolves into [Endless Battle+]. In-battle counter damage +30%. After countering, the hero gains +3% counter damage, stacks up to 5 times.YesBasic, CounterSynergy
Endless Battle+ Lv2
[Enhanced Counterattack+] evolves into [Endless Battle+]. In-battle counter damage +30%. After countering, the hero gains +3% counter damage, stacks up to 5 times.YesBasic, CounterSynergy
Endless Battle+ Lv3
[Enhanced Counterattack+] evolves into [Endless Battle+]. In-battle counter damage +30%. After countering, the hero gains +5% counter damage, stacks up to 8 times.YesBasic, CounterSynergy
Endless Battle+ Lv4
[Enhanced Counterattack+] evolves into [Endless Battle+]. In-battle counter damage +30%. After countering, the hero gains +5% counter damage, stacks up to 8 times.YesBasic, CounterSynergy
Endless Battle+ Lv5
怐Counter Boost+怑 evolves into 怐Endless Battle+怑, in-battle counter damage +30%. After countering, increases protagonist’s counter damage +7%, up to 10 stacksYesBasic, CounterSynergy
Resonance Lv1
[Rage Skill Enhancement] evolves into [Resonance], Rage Skill damage increases. After releasing the Rage Skill, additionally deals dagger damage equal to 50% of the protagonist's attackSkill, Rage, Physical, DaggerSynergyRage DMG +30%
Resonance Lv2
[Rage Skill Enhancement] evolves into [Resonance], Rage Skill damage increases. After releasing the Rage Skill, additionally deals dagger damage equal to 50% of the protagonist's attackSkill, Rage, Physical, DaggerSynergyRage DMG +30%
Resonance Lv3
[Rage Skill Enhancement] evolves into [Resonance], Rage Skill damage increases. After releasing the Rage Skill, additionally deals dagger damage equal to 100% of the protagonist's attackSkill, Rage, Physical, DaggerSynergyRage DMG +30%
Resonance Lv4
[Rage Skill Enhancement] evolves into [Resonance], Rage Skill damage increases. After releasing the Rage Skill, additionally deals dagger damage equal to 100% of the protagonist's attackSkill, Rage, Physical, DaggerSynergyRage DMG +30%
Resonance Lv5
[Rage Skill Enhancement] evolves into [Resonance], Rage Skill damage increases. After releasing the Rage Skill, additionally deals dagger damage equal to 150% of the protagonist's attackSkill, Rage, Physical, DaggerSynergyRage DMG +30%
Resonance+ Lv1
[Rage Skill Enhancement+] evolves into [Resonance+], Rage Skill damage greatly increases. After releasing the Rage Skill, additionally deals dagger damage equal to 50% of the protagonist's attackSkill, Rage, Physical, DaggerSynergyRage DMG +50%
Resonance+ Lv2
[Rage Skill Enhancement+] evolves into [Resonance+], Rage Skill damage greatly increases. After releasing the Rage Skill, additionally deals dagger damage equal to 50% of the protagonist's attackSkill, Rage, Physical, DaggerSynergyRage DMG +50%
Resonance+ Lv3
[Rage Skill Enhancement+] evolves into [Resonance+], Rage Skill damage greatly increases. After releasing the Rage Skill, additionally deals dagger damage equal to 100% of the protagonist's attackSkill, Rage, Physical, DaggerSynergyRage DMG +50%
Resonance+ Lv4
[Rage Skill Enhancement+] evolves into [Resonance+], Rage Skill damage greatly increases. After releasing the Rage Skill, additionally deals dagger damage equal to 100% of the protagonist's attackSkill, Rage, Physical, DaggerSynergyRage DMG +50%
Resonance+ Lv5
[Rage Skill Enhancement+] evolves into [Resonance+], Rage Skill damage greatly increases. After releasing the Rage Skill, additionally deals dagger damage equal to 150% of the protagonist's attackSkill, Rage, Physical, DaggerSynergyRage DMG +50%
Resonance Lv1
[Rage Skill Boost] evolves into [Resonance]. In-battle rage skill damage +25%. After casting, also deals dagger damage equal to 50% of hero's ATK.YesSkill, Rage, Physical, DaggerSynergy
Resonance Lv2
[Rage Skill Boost] evolves into [Resonance]. In-battle rage skill damage +25%. After casting, also deals dagger damage equal to 50% of hero's ATK.YesSkill, Rage, Physical, DaggerSynergy
Resonance Lv3
[Rage Skill Boost] evolves into [Resonance]. In-battle rage skill damage +25%. After casting, also deals dagger damage equal to 100% of hero's ATK.YesSkill, Rage, Physical, DaggerSynergy
Resonance Lv4
[Rage Skill Boost] evolves into [Resonance]. In-battle rage skill damage +25%. After casting, also deals dagger damage equal to 100% of hero's ATK.YesSkill, Rage, Physical, DaggerSynergy
Resonance Lv5
怐Rage Skill Boost怑 evolves into 怐Resonance怑, in-battle rage skill damage +25%. After using a rage skill, additionally deals 150% of protagonist’s ATK as dagger damageYesSkill, Rage, Physical, DaggerSynergy
Resonance+ Lv1
[Rage Skill Boost+] evolves into [Resonance+]. In-battle rage skill damage +40%. After casting, also deals dagger damage equal to 50% of hero's ATK.YesSkill, Rage, Physical, DaggerSynergy
Resonance+ Lv2
[Rage Skill Boost+] evolves into [Resonance+]. In-battle rage skill damage +40%. After casting, also deals dagger damage equal to 50% of hero's ATK.YesSkill, Rage, Physical, DaggerSynergy
Resonance+ Lv3
[Rage Skill Boost+] evolves into [Resonance+]. In-battle rage skill damage +40%. After casting, also deals dagger damage equal to 100% of hero's ATK.YesSkill, Rage, Physical, DaggerSynergy
Resonance+ Lv4
怐Rage Skill Boost+怑 evolves into 怐Resonance+怑, in-battle rage skill damage +40%. After using a rage skill, additionally deals 100% of protagonist’s ATK as dagger damageYesSkill, Rage, Physical, DaggerSynergy
Resonance+ Lv5
怐Rage Skill Boost+怑 evolves into 怐Resonance+怑, in-battle rage skill damage +40%. After using a rage skill, additionally deals 150% of protagonist’s ATK as dagger damageYesSkill, Rage, Physical, DaggerSynergy
Mind Focus
[Hard Skin]Ā evolves intoĀ [Mental Focus]Ā Damage Reduction↑. Control Immunity+3%Ā Ā [Hard Skin+]Ā evolves intoĀ [Mental Focus+]Ā Damage Reduction↑↑. Control Immunity+3%SynergyDMG Reduction +10%
Mind Focus
[Hard Skin]Ā evolves intoĀ [Mental Focus]Ā Damage Reduction↑. Control Immunity+3%Ā Ā [Hard Skin+]Ā evolves intoĀ [Mental Focus+]Ā Damage Reduction↑↑. Control Immunity+3%SynergyDMG Reduction +10%
Mind Focus
[Hard Skin] evolves into [Mind Focus] Damage Reduction↑. Control Immunity Rate+6%SynergyDMG Reduction +10%
Mind Focus
[Hard Skin] evolves into [Mind Focus] Damage Reduction↑. Control Immunity Rate+6%SynergyDMG Reduction +10%
Mind Focus
[Hard Skin] evolves into [Mind Focus] Damage Reduction↑. Control Immunity Rate+10%SynergyDMG Reduction +10%
Mind Focus+
[Hard Skin+] evolves into [Mind Focus+] Damage Reduction↑↑. Control Immunity Rate+3%SynergyDMG Reduction +15%
Mind Focus+
[Hard Skin+] evolves into [Mind Focus+] Damage Reduction↑↑. Control Immunity Rate+3%SynergyDMG Reduction +15%
Mind Focus+
[Hard Skin+] evolves into [Mind Focus+] Damage Reduction↑↑. Control Immunity Rate+6%SynergyDMG Reduction +15%
Mind Focus+
[Hard Skin+] evolves into [Mind Focus+] Damage Reduction↑↑. Control Immunity Rate+6%SynergyDMG Reduction +15%
Mind Focus+
[Hard Skin+] evolves into [Mind Focus+] Damage Reduction↑↑. Control Immunity Rate+10%SynergyDMG Reduction +15%
Mind Focus Lv1
[Tough Hide] evolves into [Mind Focus]. In-battle damage reduction +5%. Control immunity rate +3%.YesSynergy
Mind Focus Lv2
[Tough Hide] evolves into [Mind Focus]. In-battle damage reduction +5%. Control immunity rate +3%.YesSynergy
Mind Focus Lv3
[Tough Hide] evolves into [Mind Focus]. In-battle damage reduction +5%. Control immunity rate +6%.YesSynergy
Mind Focus Lv4
[Tough Hide] evolves into [Mind Focus]. In-battle damage reduction +5%. Control immunity rate +6%.YesSynergy
Mind Focus Lv5
[Tough Hide] evolves into [Mind Focus]. In-battle damage reduction +5%. Control immunity rate +10%.YesSynergy
Mind Focus+ Lv1
[Tough Hide+] evolves into [Mind Focus+]. In-battle damage reduction +8%. Control immunity rate +3%.YesSynergy
Mind Focus+ Lv2
[Tough Hide+] evolves into [Mind Focus+]. In-battle damage reduction +8%. Control immunity rate +3%.YesSynergy
Mind Focus+ Lv3
[Tough Hide+] evolves into [Mind Focus+]. In-battle damage reduction +8%. Control immunity rate +6%.YesSynergy
Mind Focus+ Lv4
[Tough Hide+] evolves into [Mind Focus+]. In-battle damage reduction +8%. Control immunity rate +6%.YesSynergy
Mind Focus+ Lv5
[Tough Hide+] evolves into [Mind Focus+]. In-battle damage reduction +8%. Control immunity rate +10%.YesSynergy
Rage Burst Lv1
[Endangered Recovery] evolves into [Rage Burst] When HP first <30%, restore a small amount of HPĀ each turn, Lifesteal Rate +3%, lasts for 3 turns.SynergyNot a very good synergy skill to use.
Rage Burst Lv2
[Endangered Recovery] evolves into [Rage Burst] When HP first <30%, restore a small amount of HPĀ each turn, Lifesteal Rate +3%, lasts for 3 turns.SynergyNot a very good synergy skill to use.
Rage Burst Lv3
[Endangered Recovery] evolves into [Rage Burst] When HP first <30%, restore a small amount of HPĀ each turn, Lifesteal Rate +6%, lasts for 3 turns.SynergyNot a very good synergy skill to use.
Rage Burst Lv4
[Endangered Recovery] evolves into [Rage Burst] When HP first <30%, restore a small amount of HPĀ each turn, Lifesteal Rate +6%, lasts for 3 turns.SynergyNot a very good synergy skill to use.
Rage Burst Lv5
[Endangered Recovery] evolves into [Rage Burst] When HP first <30%, restore a small amount of HPĀ each turn, Lifesteal Rate +10%, lasts for 3 turns.SynergyNot a very good synergy skill to use.
Rage Burst+ Lv1
[Endangered Recovery+] evolves into [Rage Burst+] When HP first <30%, restore HPĀ each turn, Lifesteal Rate +3%, lasts for 3 turns.SynergyNot a very good synergy skill to use.
Rage Burst+ Lv2
[Endangered Recovery+] evolves into [Rage Burst+] When HP first <30%, restore HPĀ each turn, Lifesteal Rate +3%, lasts for 3 turns.SynergyNot a very good synergy skill to use.
Rage Burst+ Lv3
[Endangered Recovery+] evolves into [Rage Burst+] When HP first <30%, restore HPĀ each turn, Lifesteal Rate +6%, lasts for 3 turns.SynergyNot a very good synergy skill to use.
Rage Burst+ Lv4
[Endangered Recovery+] evolves into [Rage Burst+] When HP first <30%, restore HPĀ each turn, Lifesteal Rate +6%, lasts for 3 turns.SynergyNot a very good synergy skill to use.
Rage Burst+ Lv5
[Endangered Recovery+] evolves into [Rage Burst+] When HP first <30%, restore HPĀ each turn, Lifesteal Rate +10%, lasts for 3 turns.SynergyNot a very good synergy skill to use.
First Aid Device Lv1
[Recovery Enhancement] evolves into [First Aid Device], increasing healing effect by 20%. When healing, gain a shield equal to 10% of the healing amount.SynergyNot a very good synergy skill to use.
First Aid Device Lv2
[Recovery Enhancement] evolves into [First Aid Device], increasing healing effect by 20%. When healing, gain a shield equal to 10% of the healing amount.SynergyNot a very good synergy skill to use.
First Aid Device Lv3
[Recovery Enhancement] evolves into [First Aid Device], increasing healing effect by 20%. When healing, gain a shield equal to 20% of the healing amount.SynergyNot a very good synergy skill to use.
First Aid Device Lv4
[Recovery Enhancement] evolves into [First Aid Device], increasing healing effect by 20%. When healing, gain a shield equal to 20% of the healing amount.SynergyNot a very good synergy skill to use.
First Aid Device Lv5
[Recovery Enhancement] evolves into [First Aid Device], increasing healing effect by 20%. When healing, gain a shield equal to 30% of the healing amount.SynergyNot a very good synergy skill to use.
First Aid Device+ Lv1
[Recovery Enhancement+] evolves into [First Aid Device+], increasing healing effect by 35%. When healing, gain a shield equal to 10% of the healing amount.SynergyNot a very good synergy skill to use.
First Aid Device+ Lv2
[Recovery Enhancement+] evolves into [First Aid Device+], increasing healing effect by 35%. When healing, gain a shield equal to 10% of the healing amount.SynergyNot a very good synergy skill to use.
First Aid Device+ Lv3
[Recovery Enhancement+] evolves into [First Aid Device+], increasing healing effect by 35%. When healing, gain a shield equal to 20% of the healing amount.SynergyNot a very good synergy skill to use.
First Aid Device+ Lv4
[Recovery Enhancement+] evolves into [First Aid Device+], increasing healing effect by 35%. When healing, gain a shield equal to 20% of the healing amount.SynergyNot a very good synergy skill to use.
First Aid Device+ Lv5
[Recovery Enhancement+] evolves into [First Aid Device+], increasing healing effect by 35%. When healing, gain a shield equal to 30% of the healing amount.SynergyNot a very good synergy skill to use.
Optimist Lv1
[Tenacity] evolves into [Optimist], at the end of the action there is a 50% chance to recover 10% of lost HP.SynergyNot a very good synergy skill to use.
Optimist Lv2
[Tenacity] evolves into [Optimist], at the end of the action there is a 50% chance to recover 10% of lost HP.SynergyNot a very good synergy skill to use.
Optimist Lv3
[Tenacity] evolves into [Optimist], at the end of the action there is a 50% chance to recover 20% of lost HP.SynergyNot a very good synergy skill to use.
Optimist Lv4
[Tenacity] evolves into [Optimist], at the end of the action there is a 50% chance to recover 20% of lost HP.SynergyNot a very good synergy skill to use.
Optimist Lv5
[Tenacity] evolves into [Optimist], at the end of the action there is a 50% chance to recover 30% of lost HP.SynergyNot a very good synergy skill to use.
Optimist+ Lv1
[Tenacity+] evolves into [Optimist+], at the end of the action there is a 75% chance to recover 10% of lost HP.SynergyNot a very good synergy skill to use.
Optimist+ Lv2
[Tenacity+] evolves into [Optimist+], at the end of the action there is a 75% chance to recover 10% of lost HP.SynergyNot a very good synergy skill to use.
Optimist+ Lv3
[Tenacity+] evolves into [Optimist+], at the end of the action there is a 75% chance to recover 20% of lost HP.SynergyNot a very good synergy skill to use.
Optimist+ Lv4
[Tenacity+] evolves into [Optimist+], at the end of the action there is a 75% chance to recover 20% of lost HP.SynergyNot a very good synergy skill to use.
Optimist+ Lv5
[Tenacity+] evolves into [Optimist+], at the end of the action there is a 75% chance to recover 30% of lost HP.SynergyNot a very good synergy skill to use.
ATK
ATK↑.
HP
Max HP↑
DEF
DEF↑.
Heavy Attack (Heavy Blow)
Basic Attack Crit Rate↑.Basic ATK Crit Rate +15% | (Affects basic, combo, counter attacks).
Counter Rate
Counter Rate↑.Counter Rate +15%
Dodge
Dodge↑.Dodge Rate +10%
Combo
Basic Attack Combo Rate↑.Combo Rate +15%
Lifesteal
Attacks have a chance to Lifesteal.Lifesteal Rate +25%
Resilience
Chance to restore HP at the end of action..50% chance
Poisoned Weapon
Attacks have a chance to Poison enemies.100% chance for 1 stack | Poison deals 20% of ATK per stack, max 5 stacks, duration 2 turns, reduces healing received by 40%
Rage Heal
Using Rage Skill restores a bit of HP.5% HP heal
Hardened
DMG Reduction↑.DMG Reduction +10%
Swift Revenge
Round 1 Counter Rate +100%.
Enhanced Basic Attack
Basic Attack DMG↑.Basic ATK DMG +25%
Enhanced Rage Skill
Rage Skill DMG↑.Rage DMG +30%
Enhanced Combo
Combo DMG↑.Combo DMG +25%
Enhanced Counterattack
Counter DMG↑.Skill LockedCounter DMG +25%Counter Rate
Counter Mastery
Counter Soul
Enhanced Recovery
HP Recovery ↑.HP Recovery +20%
Battle Cry
When battle starts, Rage +50.
Basic Attack Shield
Basic Attacks have a chance to gain Shield.40% chance to gain a shield | 5% HP
Rage Shield
Gain Shield when unleashing Rage Skill.Unsure about size of shield. Likely 10% HP
Critical Frenzy
At <50% HP, ATK, DEF↑↑.ATK +25% | DEF +25%
Critical Recovery
At <30% HP for the 1st time, restore 10% HP each round for 3 rounds.
Doubled ATK
For 1 round after battle starts, ATK doubles.In-battle ATK +100%
Rage Proficiency
Basic Attack additionally restores 25 Rage. Basic Attack DMG↓↓.Basic ATK DMG -25% | Restores rage only once per round on your first Basic attack
Critical Shield
At <30% HP for the 1st time, gain Shield.Unsure about size of shield
Critical Dodge
At <30% HP, Dodge↑↑.Dodge Rate +15%
Shrink Spell
Attacks have a chance to shrink enemies.Shrink Chance 50% | Shrinked enemies ATK -25% for 2 turns
Alchemist
The Poison effect's Healing Reduction increases to 60%, and targets affected by Poison take +20% damage.Normal poison reduces enemy healing received by 40%. This skill increases that effect to 60%.
Tyrant
ATK ↑↑↑↑. Max HP ↓↓.ATK +40% | HP - 25%
Berserker
Basic Attack DMG↑↑↑↑. Skill DMG↓↓↓.Basic ATK DMG +65% | Skill DMG -50% | Generally a bad skill to pick
Spell Master
Skill DMG↑↑↑↑. Basic Attack DMG↓↓↓.Basic ATK DMG -50% | Skill DMG +65% | Almost always a DPS boost for any weapon and adventurer except BoJ/Helos
Royal Crown
ATK, DEF, HP ↑↑.ATK +15% | DEF +15% | HP +15%
Combo Mastery
Combo Rate ↑↑, ATK ↑ during combos, stackable, lasts until end of battle.Combo Rate +15% | ATK +10% per Combo | Picking Combo Mastery locks you out of Holy Spear Decree in certain game modes
Counter Mastery
Counter rate ↑↑, Damage Reduction on counter ↑. Can stack up to 5 times and lasts until the end of the battle.Counter Rate +15% | Damage Reduction +2% per stack
CRIT Mastery
Basic Attack Crit Rate↑↑, Crit DMG↑ on Crits, stackable.Basic ATK Crit Rate +15% | Crit DMG +15% | Only basic attack, counters, combos and rage stack crits, and your total crit dmg is capped at 500% under normal circumstances
Rage Mastery
Rage Skill DMG +100%. Each time Rage Skill is used, -25%.After four Rage procs in a battle, each subsequent proc will further decrease your Rage damage, pushing it into negative values. Resets on new battle.
Combo Bleeding
Each normal attack and combo has a 30% chance to trigger 1 stack of Bleed.Bleed does 50% of ATK as DoT damage, Bleed duration 3 turns, max stack of 10
Bleeding Mastery
Bleed damage increased.Bleed DMG +40%.
Counter Shield
Counterattack Rate ↑, gain a shield after counterattack.Counter Rate +10%. Unsure about size of shield.
Oath
At the start of battle, consumes 35% of current HP and converts it into a corresponding Shield.
War Veteran
Each round, ATK increases.ATK +15% per round
Revive
Revive after your first death. Effective only once.
Rage Combo
Rage Skill can be cast 2 times. DMG↓.DMG -10% | Skill can only proc once per turn
Combo Spirit
Combo Rate↑↑, can combo up to 2 times.DMG↓.Combo Rate +20% | DMG -10% | Max combo count from all sources is still 5 times
Spawn of Evil
At <50% HP for the 1st time, gain protection of Spawn of Evil till the end of battle.Spawn of Evil gives a +5% Global DMG, and deals Fire DMG up to 15x your ATK. Also poisons enemy
Angel Power
When battle starts, gain protection of Angel for 6 rounds.Protection of Angel seems to give +15% Global DMG and 40% Fire and Poison DMG Reduction.
Indestructible
DMG Reduction↑↑↑, DMG↓↓↓.DMG Reduction +25% | DMG -25%
Battle-Hardened
Each round, DMG Reduction↑.DMG Reduction +8% per round | Capped at 75% DMG Reduction
Super HP
HP↑↑↑↑↑, and HP is fully restored.HP +50%
Counter Soul
Counter Rate↑↑. When HP <50%, restore HP upon counterattack.Counter Rate +20% | Restore 5% HP on Counter
Trinity Force
Crit Rate↑, Combo Rate↑, Counter Rate↑.Basic ATK Crit Rate +10% | Combo Rate +10% | Counter Rate +10% | The crit rate only affects basic, combo, and counter attacks.
Firecracker
In Round 1, launch a firecracker to Stun enemies.Firecracker deals 60% of ATK.
Glass Cannon
When HP <30%, DMG↑↑↑↑, received DMG↑↑↑↑, and enemy kills restore HP.DMG +40% | DMG Reduction -30% | Unsure about health restored but this is a very bad skill. It's enhanced version is significantly better.
Last Stand
For every 10% HP lost, Lifesteal +3% and ATK +3%.In-battle ATK +3% | Last Stand does not trigger with Mount HP loss. Has to be your own HP lost during the same battle.
Combo X2
At Combo X2, deals 1 extra hit with 200% normal attack damage.BasicVery bad skill.
Combo Ɨ3
When Combo X3 triggers, deals 1 extra instance of normal attack damage equal to 2% of target’s max HP, up to 20 times the hero’s ATK.BasicVery bad skill.
Round Bolt (Turn Lightning)
Trigger 1 Bolt per round.Skill, LightningLightning deals 30% of ATK
Rage Bolt
Trigger 2 Bolts upon Rage Skill activation.Skill, LightningLightning deals 30% of ATK
Lightning From Above
When battle starts, cast 3 Bolts.Skill, LightningLightning deals 30% of ATK
Thunderbolt
At round 5, cast 5 Bolts.Skill, LightningLightning deals 30% of ATK | Procs on round 6 not round 5
Static Shield
Shield turns into Static Shield, trigger 1 Bolt when attacked.Skill, LightningLightning deals 30% of ATK
Bolt Mastery
Bolt DMG +60%. DMG -10%.Skill LockedRound Bolt
Rage Bolt
Lightning From Above
Thunderbolt
Shock Discharge
Reduce enemy Rage by 50 upon triggering 9 Bolts.Skill LockedLocked behind pre-req skills in Story like Round Bolt.Round Bolt
Rage Bolt
Lightning From Above
Thunderbolt
Thunderstorm
Bolt has a chance to trigger Thunderstorm when it hits a target.LightningSkill LockedThis skill does NOT scale with skill DMG, but with Lightning and another "Lightning" stat shown in your stats screen.Round Bolt
Rage Bolt
Lightning From Above
Thunderbolt
Multiple Bolt
Bolts can trigger an additional 1 time. DMG -10%Skill, LightningSkill LockedRound Bolt
Rage Bolt
Lightning From Above
Thunderbolt
Super Bolt
Bolt has a chance to become Super Bolt.Skill, LightningSkill LockedLightning is 60% of ATK | 60% chance to ProcRound Bolt
Rage Bolt
Lightning From Above
Thunderbolt
Basic Attack Bolt
Basic Attacks have a chance to trigger 2 Bolts.Skill, Lightning45% chance to trigger Lightning per basic attack, combo or counter
Lightning Charge
Each time Lightning is cast 1 time, Lightning damage increases by 8%. This stacking effect resets once every 3 turns.Skill LockedRound Bolt
Rage Bolt
Lightning From Above
Thunderbolt
Round Fire Strike
Each round, trigger 1 Fire Strike with chance to Burn.Skill, FireFlame (Fire Strike) deals 30% of ATK | Burn Rate 55%, Burn deals 40% of ATK per stack, duration 3 turns, max stacks of 10
Rage Fire Strike
Rage Skill releases Fire Strike with chance to Burn.Skill, FireFlame (Fire Strike) deals 30% of ATK | Burn Rate 55%, Burn deals 40% of ATK per stack, duration 3 turns, max stacks of 10
Flames From Above
When battle starts, trigger Fire Strike with chance to Burn enemies.Skill, FireFlame (Fire Strike) deals 30% of ATK | Burn Rate 55%, Burn deals 40% of ATK per stack, duration 3 turns, max stacks of 10
Fire Guard
When attacked, chance to trigger Fire Strike that may Burn enemies.Skill, FireFlame (Fire Strike) deals 30% of ATK | Burn Rate 55%, Burn deals 40% of ATK per stack, duration 3 turns, max stacks of 10 | 20% chance to trigger when hit | Can trigger multiple times in a round | Just one person in team Hard Mode/Gulu needs to have it for all players to have it
Ghostly Fuse
DMG to Burning targets ↑.Skill LockedDMG to burning enemies +20%Round Fire Strike
Rage Fire Strike
Flames From Above
Fire Guard
Burn Mastery
Burn DMG +60%. DMG -10%.Skill LockedRound Fire Strike
Rage Fire Strike
Flames From Above
Fire Guard
Triple Burn
Each Fire Strike triggers 3 stacks of Burn.Skill LockedRound Fire Strike
Rage Fire Strike
Flames From Above
Fire Guard
Magical Flames
Fire Strike chance to trigger Burn↑.Skill LockedBurn Rate +20% | Normal burn rate is 55%, so with this it becomes 75%Round Fire Strike
Rage Fire Strike
Flames From Above
Fire Guard
Pyromancer
Burn has unlimited stack count but reduced DMG.Skill LockedBurn DMG -25% | Max Stack is 999Round Fire Strike
Rage Fire Strike
Flames From Above
Fire Guard
Heat Explosion
Burn damage greatly increased, max stack limit -5.Skill LockedBurn DMG +200% | Max Stack is 5 Round Fire Strike
Rage Fire Strike
Flames From Above
Fire Guard
Basic Attack Icy Spikes
Basic Attacks have a chance to trigger Icy Spikes with low chance to Freeze enemies.Skill, IceData files suggest Icy Spikes trigger rate is 80% per basic, combo or counter attack. The chance to freeze is 20%. In-game testing seem to show the Icy Spike trigger rate to be closer to 25%. We think enemy CC immunity affects the trigger rate.
Rage Icy Spikes
Rage Skills also trigger Icy Spikes with low chance to Freeze enemies.Skill, IceChance to trigger Icy Spikes is 100% | Freeze Rate 20% | Skill can hit backline if your rage skill also hits backline like Skysplitter.
Frostbite
Icy Spikes cause enemy ATK↓.Skill Locked100% chance to proc when hit by Icy Spikes. ATK -15%, probably according to SolitudeBasic Attack Icy Spikes
Rage Icy Spikes
Frozen Touch
Killing Freeze
Icy Spikes cause enemy's damage taken ↑.Skill Locked100% chance to proc when hit by Icy Spikes. Icy Spikes cause enemies to take +15% DMG.Basic Attack Icy Spikes
Rage Icy Spikes
Frozen Touch
Frozen Touch
Icy Spike triggers once every 2 rounds. All Icy Spikes have a low chance to execute weak enemies.Skill, Ice10% chance to insta kill non-elite and non-boss enemies on Icy Spike proc.
Ice Storm
Icy Spikes have chance to generate Ice Storm on hit.Skill, IceIce Storm deals 50% of ATK
Deadly Spikes
Icy Spike Freeze chance up.Skill LockedFreeze Rate +15% | Icy Spike freeze rate is normally 20%, and becomes 35% with this skill.Basic Attack Icy Spikes
Rage Icy Spikes
Frozen Touch
Dagger
Fires 1 Dagger every 2 rounds.Skill, Physical, DaggerDagger deals 45% of ATK
Poison Dagger
Every 2 rounds, fire 1 Dagger. All Daggers have a chance to Poison enemies.Skill, Physical, Dagger, PoisonEach dagger has 50% chance to proc Poison | Poison deals 20% of ATK per stack, max 5 stacks, duration 2 turns, Reduces healing received by 40%
Rage Dagger
Every 2 rounds, fire 1 Dagger. All Daggers have a chance to increase Rage.Skill, Physical, DaggerEach dagger has 35% chance to gain 25 Rage
Healing Dagger
Every 2 rounds, fire 1 Dagger. All Daggers have a chance to restore HP.Skill, Physical, DaggerEach dagger has 40% chance to restore some HP
Bolt Dagger
Every 2 rounds, fire 1 Dagger. All Daggers have a chance to trigger Bolt.Skill, Physical, Dagger, LightningEach dagger has 55% chance to proc Lightning
Fire Dagger
Every 2 rounds, fire 1 Dagger. All Daggers have a chance to trigger Fire Strike.Skill, Physical, Dagger, FireDoes not exist yet
Dagger Mastery
Dagger DMG +60%. DMG -10%.Skill LockedDagger
Poison Dagger
Rage Dagger
Healing Dagger
Bolt Dagger
Smelly Dagger
Dagger upgrades to Poopoo. DMG ↑↑↑↑↑, but can no longer trigger other effects.Skill, Physical, DaggerSkill LockedSmelly Dagger (SD) is 45% of ATK and Smelly Dagger DMG +250%. This kills rage, heal, poison, and lightning effect from those respective dagger skills. SD does not kill rage generation from the dagger gem effect. Benefits from Dagger Proficiency, Dagger Cooldown, and Combo Dagger skills. SD can hit all enemies on field. SD also works with the Adventurer Gagarin's skill "Spacewalk". Finally, Angel Dagger cannot turn into SD.Dagger
Poison Dagger
Rage Dagger
Healing Dagger
Bolt Dagger
Dagger Proficiency
Dagger DMG increases within the same round.Skill LockedDagger DMG +10% per dagger thrown in the same roundDagger
Poison Dagger
Rage Dagger
Healing Dagger
Bolt Dagger
Dagger Cooldown
All Dagger CD -1 round. Min: 1 round.Skill LockedDagger
Poison Dagger
Rage Dagger
Healing Dagger
Bolt Dagger
Combo Dagger
Fires 2 Daggers in a row.Skill LockedDagger
Poison Dagger
Rage Dagger
Healing Dagger
Bolt Dagger
Basic Attack Sword Chi (Basic Attack Sword Aura)
Basic Attacks have a chance to trigger Sword Chi.Skill, Physical, Sword ChiSword Chi deals 70% of ATK | Basic attacks, combos, and counters have 50% chance to trigger Sword Chi.
Recovery Sword Chi
For each enemy hit by Sword Chi, restore HP.Skill LockedHP Recovery 3%Basic Attack Sword Chi
Super Sword Chi
Sword Chi becomes Super Sword Chi.Skill LockedSword Chi Coefficient +100% | This is a good skill for Skysplitter and Ailoren users.Basic Attack Sword Chi
Sword Aura Mastery
Sword Qi damage +60%, damage -10%.
Sword Rain
Every 5 triggers of Sword Aura, unleash 1 Sword Rain.Skill, Physical, Sword Chi300% Sword Chi DMG (5 hits of 60%)
Sword Rain Mastery
Sword Rain damage increased, and deals additional Sword Aura damage equal to 3% of the target’s max HP, capped at 30x the hero’s ATK.Skill, Physical, Sword ChiSkill Locked400% Sword Chi DMG (5 hits of 80%) | Pre-req skill requires Sword RainSword Rain
Arcane Skill: Tempest
Sword Rain damage increased, and reduces enemy ATK by -20%, increases their Sword Aura damage taken by +30% for 1 turn.Skill, Physical, Sword ChiSkill LockedAdds 20% to each hit of the 5 hits in Sword Rain. Total Sword Chi DMG is 400% for Sword Rain, and 500% if using Sword Rain Mastery.Sword Rain
Round Light Spear (Turn Light Spear)
Summon 1 Light Spear each round.Skill, Physical, SpearLight Spear deals 30% of ATK
Counter Light Spear
Summon 1 Light Spear on Counter.Skill, Physical, SpearLight Spear deals 30% of ATK
Light Spear Flame Wave
Light Spear Damage ↑↑, triggers Flame Wave.Skill, FireLight Spear DMG +25% | Flame Wave deals 30% of ATK with 55% Burn Rate
Light Spear Mastery
Light Spear Damage+60%.Damage-10%.
Light Spear Shield
Light Spear has a chance to gain a shield.Shield Proc Rate 40% | Shield 10% of HP
Demonic Spear
Light Spear becomes a Magic Gun, adding counter damage of 5% of the hero's max HP.Skill, Basic, Physical, Spear, CounterMagic Gun is +100% Spear Coefficient | This next part is unconfirmed: Spear DMG +50% OR Spear uses 50% of ATK instead of 30%
Light Spear Quake
After every 2 counterattacks, the next light spear summon triggers EarthquakeEarthquake deals 100% of ATK and hits backline as well
Earthquake Stun
Earthquake has a 15% chance to Stun the target.Skill LockedCan stun backlineLight Spear Earthquake
Holy Spear Decree
Each time light spear is triggered 1 time, ATK +8%, up to 5 times per turn, lasts until battle endsSkill LockedPicking Holy Spear Decree locks you out of Combo Mastery in certain game modesCounter Light Spear
Light Spear Mastery
Light Spear Shield
ATK+
ATK↑↑.
HP+
HP↑↑.
DEF+
DEF↑↑.
Heavy Attack+ (Heavy Blow+)
Basic Attack Crit Rate↑↑.Basic ATK Crit Rate +25%
Counter Move+
Counter Rate↑↑.Counter Rate +25%
Dodge+
Dodge↑↑.Dodge Rate +15%
Combo+
Basic Attack Combo Rate↑↑.Combo Rate +25%
Lifesteal+
Attacks have a chance to Lifesteal.Lifesteal Rate +40%
Tenacity+
Chance to restore HP at the end of action..75% chance
Poisoned Weapon+
ATK causes enemies to gain 2 stacks of poison.Poison100% chance for 2 stacks | Poison deals 20% of ATK per stack, max 5 stacks, duration 2 turns, reduces healing received by 40%
Rage Heal+
Restore HP when unleashing Rage Skill.10% HP heal
Hardened+
DMG Reduction↑↑.DMG Reduction +15%
Swift Revenge+
For the first 2 rounds, Counter Rate +100%.
Enhanced Basic Attack+
Basic Attack DMG↑↑.Basic ATK DMG +40%
Enhanced Rage Skill+
Rage Skill DMG↑↑.Rage DMG +50%
Combo Enhance+
Combo DMG↑↑.Skill LockedCombo DMG +40%
Enhanced Counterattack+
Counter DMG ↑↑.Skill LockedCounter DMG +40%Counter Rate
Counter Mastery
Counter Soul
Enhanced Recovery+
HP Recovery effect↑↑.HP Recovery +35%
Battle Cry+
When battle starts, +100 Rage.
Basic Attack Shield+
Basic Attacks have a chance to gain Shield.65% chance to gain shield | 5% of HP
Rage Shield+
Gain Shield when unleashing Rage Skill.Unsure about size of shield, likely 15% of HP
Critical Frenzy+
At <50% HP, ATK, DEF↑↑↑.ATK +40% | DEF +40%
Critical Recovery+
At <30% HP for the 1st time, heal 15% HP each round for 3 rounds.
Doubled ATK+
For 2 rounds after battle starts, ATK doubles.In-battle ATK +100% for 2 turns
Rage Proficiency+
Basic Attacks restore extra Rage.Restores rage only once per round on your first Basic attack
Critical Shield+
At <30% HP for the 1st time, gain Shield.Unsure about size of shield. Can proc every battle, unlike revive.
Critical Dodge+
When HP drops to < 30%, your Dodge Rate greatly increases.Dodge Rate +20%
Shrink Spell+
Attacks have a chance to shrink enemies.Shrink Chance 50% | Shrinked enemies ATK -25% for 2 turns | Seem to be the same as regular Shrink Spell.
Alchemist+
The Poison effect's Healing Reduction increases to 90%, and targets affected by Poison take +30% damage.Normal poison reduces enemy healing received by 40%. This skill increases that effect to 90%.
Tyrant+
ATK↑↑↑↑↑. Max HP↓↓↓.ATK +60% | HP -40%
Berserker+
Basic Attack DMG↑↑↑↑. Skill DMG↓↓↓.Basic ATK DMG +100% | Skill DMG -75% | Generally a bad skill to pick
Spell Master+
Skill DMG↑↑↑↑. Basic Attack DMG↓↓↓.Basic ATK DMG -75% | Skill DMG +100%
Royal Crown+
ATK, DEF, HP↑↑↑.ATK +25% | DEF +25% | HP +25%
Combo Mastery+
Combo Rate↑↑, ATK↑↑ during combos, stackable, lasts until end of battle.Combo Rate +15% | ATK +15% per Combo | Arguably best skill in the game
Counter Mastery+
Counter rate ↑↑, Damage Reduction on counter ↑↑. Can stack up to 5 layers and lasts until the end of the battle.Counter Rate +15% | DMG Reduction +3% per stack
CRIT Mastery+
Basic Attack Crit Rate↑↑, Crit DMG↑↑ on Crits, stackable.Basic ATK Crit Rate +15% | Crit DMG +25% | Only basic attack, counters, combos and rage skill stack crits, and your total crit dmg is capped at 500% under normal circumstances
Rage Mastery+
Rage Skill DMG +150%. Each time Rage Skill is used, -30%.After 5 Rage procs in a battle, your Rage Skill will start doing less and less damage.
Counter Shield+
Counterattack Rate ↑↑, gain a shield after counterattack.Counter Rate +15% | Unsure about size of shield
Round Bolt+ (Turn Lightning+)
Trigger 2 Bolts per round.Skill, LightningLightning deals 30% of ATK
Rage Bolt+
Using Rage Skill also triggers 3 Bolts.Skill, LightningLightning deals 30% of ATK
Lightning From Above+
When battle starts, cast 5 Bolts.Skill, LightningLightning deals 30% of ATK
Thunderbolt+
Starting from round 5, cast 5 Bolts per round.Skill, LightningLightning deals 30% of ATK | Procs on round 6 not round 5
Static Shield+
Shield turns into Static Shield, trigger 2 Bolts when attacked.
Bolt Mastery+
Bolt DMG +90%. DMG -15%.Skill LockedRound Bolt
Rage Bolt
Lightning From Above
Thunderbolt
Shock Discharge+
Reduce enemy Rage by 50 upon triggering 7 Bolts.Skill LockedRound Bolt
Rage Bolt
Lightning From Above
Thunderbolt
Thunderstorm+
Bolt has a chance to trigger Thunderstorm when it hits a target.Skill LockedRound Bolt
Rage Bolt
Lightning From Above
Thunderbolt
Multiple Bolt+
Bolts +2.DMG -15%.Skill LockedRound Bolt
Rage Bolt
Lightning From Above
Thunderbolt
Basic Attack Bolt+
Basic Attacks have a higher chance to trigger 2 Bolts.Skill, Lightning75% chance to trigger Lightning per basic attack, combo or counter
Lightning Charge+
Each time Lightning is cast 1 time, Lightning damage increases by 12%. This stacking effect resets once every 3 turns.Skill LockedRound Bolt
Rage Bolt
Lightning From Above
Thunderbolt
Round Fire Strike+
Triggers 2 Flame Waves each turn, which have a chance to burn enemies.Skill, FireFlame (Fire Strike) deals 30% of ATK | Burn Rate 55%, Burn deals 40% of ATK per stack, duration 3 turns, max stacks of 10
Fire Guard+
When attacked, chance to trigger Fire Strike that may Burn enemies.Skill, FireLikely 35% trigger chance, but unsure
Ghostly Fuse+
DMG to Burning targets↑↑.Skill LockedDMG to burning enemies +35%Round Fire Strike
Rage Fire Strike
Flames From Above
Fire Guard
Burn Mastery+
Burn DMG +90%. DMG -15%.Skill LockedRound Fire Strike
Rage Fire Strike
Flames From Above
Fire Guard
Multi Burn+
Each Fire Strike triggers 4 stacks of Burn.Skill LockedRound Fire Strike
Rage Fire Strike
Flames From Above
Fire Guard
Magical Flames+
Fire Strike chance to trigger Burn↑↑.Skill LockedBurn Rate +45% | Burn Rate normally is 55%, so this skill increases the rate to 100%Round Fire Strike
Rage Fire Strike
Flames From Above
Fire Guard
Basic Attack Icy Spikes+
Basic Attacks have a chance to trigger Icy Spikes with low chance to Freeze enemies.Skill, IceChance to trigger Icy Spikes is 100% per basic, combo or counter attack. The chance to freeze is 20%.
Frostbite+
Icy Spikes cause enemy ATK↓↓.Skill Locked100% chance to proc when hit by Icy Spikes. ATK -25%, probably according to SolitudeBasic Attack Icy Spikes
Rage Icy Spikes
Frozen Touch
Killing Freeze+
Icy Spikes cause enemy's damage taken ↑.Skill Locked100% chance to proc when hit by Icy Spikes. Icy Spikes cause enemies to take +25% DMG.Basic Attack Icy Spikes
Rage Icy Spikes
Frozen Touch
Frozen Touch+
Icy Spike triggers once every 2 rounds, with a chance to execute weak enemies.Skill, Ice15% chance to insta kill non-elite and non-boss enemies on Icy Spike proc.
Dagger+
Shoots 2 daggers every 2 rounds.Skill, Physical, DaggerDagger deals 45% of ATK
Poison Dagger+
Every 2 rounds, fire 1 Dagger. All Daggers have a chance to Poison enemies.Skill, Physical, Dagger, PoisonEach dagger has 75% chance to proc Poison | Poison deals 20% of ATK per stack, max 5 stacks, duration 2 turns, Reduces healing received by 40%
Rage Dagger+
Every 2 rounds, fire 1 Dagger. All Daggers have a chance to increase Rage.Skill, Physical, DaggerEach dagger has 50% chance to gain 25 Rage
Healing Dagger+
Every 2 rounds, fire 1 Dagger. All Daggers have a chance to restore HP.Skill, Physical, DaggerEach dagger has 60% chance to restore some HP
Bolt Dagger+
Every 2 rounds, fire 1 Dagger. All Daggers have a chance to triggerBolt.Skill, Physical, Dagger, LightningEach dagger has 80% chance to proc Lightning
Dagger Mastery+
Dagger DMG +90%. DMG -15%.Skill LockedDagger
Poison Dagger
Rage Dagger
Healing Dagger
Bolt Dagger
Smelly Dagger+
Dagger upgrades to Poopoo. DMG ↑↑↑↑↑, but can no longer trigger other effects.Skill, Physical, DaggerSkill LockedSmelly Dagger is 45% of ATK and Smelly Dagger DMG +300%. This kills rage, heal, poison, and lightning effect from those respective dagger skills. Smelly Dagger does not kill rage generation from the dagger gem effect. Benefits from Dagger Proficiency, Dagger Cooldown, and Combo Dagger skills. Finally, Angel Dagger is not converted into Smelly Daggers.Dagger
Poison Dagger
Rage Dagger
Healing Dagger
Bolt Dagger
Dagger Proficiency+
Dagger DMG increases within the same round.Skill LockedDagger DMG +15% per dagger thrown in the same roundDagger
Poison Dagger
Rage Dagger
Healing Dagger
Bolt Dagger
Basic Attack Sword Chi+ (Basic Attack Sword Aura+)
Basic Attacks have a chance to trigger Sword Chi.Skill, Physical, Sword ChiBasic attacks, combos, and counters have 100% chance to trigger Sword Chi.
Recovery Sword Chi+
For each enemy hit by Sword Chi, restore HP.Skill LockedHP Recovery 5%Basic Attack Sword Chi
Sword Aura Mastery+
Sword Qi damage +90%, damage -15%.
Round Light Spear+ (Turn Light Spear+)
Summon 2 Light Spears each round.Skill, Physical, SpearLight Spear deals 30% of ATK
Counter Light Spear+
Summon 2 Light Spears on Counter.Skill, Physical, SpearLight Spear deals 30% of ATK
Light Spear Flame Wave+
Light Spear DMG ↑↑↑ and triggers Flame Wave.Skill, FireLight Spear DMG +40% | Flame Wave deals 30% of ATK with 55% Burn Rate
Light Spear Mastery+
Light Spear DMG+90%. DMG-15%.
Light Spear Shield+
Light Spear has a chance to gain a shield.Shield Proc Rate 60% | Shield 15% of HP
Holy Spear Decree+
Each time light spear is triggered 1 time, ATK +12%, up to 5 times per turn, lasts until battle endsSkill LockedCounter Light Spear
Light Spear Mastery
Light Spear Shield
ATK
ATK↑.
HP
Max HP↑
DEF
DEF↑.
ATK
ATK↑.
HP
Max HP↑
DEF
DEF↑.
Huge ATK
ATK↑↑↑
Huge HP
Max HP↑↑↑
Huge DEF
DEF↑↑↑
Super ATK
ATK↑↑↑↑↑
Super HP
Max HP↑↑↑↑↑ and restore full Max HP.
Super DEF
DEF↑↑↑↑↑
Hardened
In-battle Damage Reduction +5%.Yes
Enhanced Basic Attack
In-battle Normal Attack Damage +20%.Yes
Enhanced Rage Skill
In-battle Rage Skill Damage +25%.YesGood skill.
Combo Enhancement
In-battle Combo Damage +20%.YesSkill LockedCombo
Combo Mastery
Combo Spirit
Counterattack Enhancement
In-battle Counterattack Damage +20%.Yes
Rage Proficiency
Normal attacks additionally restore 25 Rage. In-battle Normal Attack Damage -20%.YesUnlocking this skill is a NERF. Do not unlock this skill in the Spec tree. Restores rage only once per round on your first Basic attack.
Alchemist
The Poison effect's Healing Reduction increases to 60%, and in-battle damage to targets affected by Poison is increased by +15%.YesPretty good, deserves unlocking.
Berserker
In-battle Normal Attack Damage +50%. In-battle Skill Damage -40%.YesGenerally a terrible skill, don't unlock unless you use Helos or Blade of Justice.
Spell Master
In-battle Skill Damage +50%. In-battle Normal Attack Damage -40%.YesThe first skill on the Spec tree, mandatory unlock, also very good.
Counter Mastery
Counter +15%, each counter increases self +2% in-battle damage reduction, up to 5 stacks.Yes
Rage Mastery
In-battle Rage Skill Damage +80%. Each use reduces Rage Skill Damage -20%, down to 0%.YesOne of the best skills to unlock in the Spec tree. Does not nerf damage whatsoever.
Combo Bleeding
Each normal attack and combo has a 50% chance to trigger 1 stack of Bleed.YesDo not unlock.
Bleeding Mastery
Bleed in-battle damage +30%.YesDo not unlock.
Oath
At battle start, consume 50% current HP and convert to corresponding Shield.YesWill trigger passives that require you to be <50% HP like Undying Dragon and KOTE's big shield.
Rage Combo
Rage Skill can be used 2 times. In-battle damage dealt is reduced by 8%.YesUnlocking this skill is a NERF. Do not unlock this skill in the Spec tree.
Combo Spirit
Combo rate increases 20%, can combo up to 2 times.Yes
Indestructible
In-battle damage reduction +10%, in-battle damage -10%.Yes
Battle-Hardened
Each turn, in-battle damage reduction +4%, max 5 stacks.Yes
Firecracker
In the 1st round, launches firecrackers to Stun the enemy. If Stun is immune, instead reduces enemy ATK by -60% for 2 turns.YesFirecracker deals 60% of ATK.
Glass Cannon
When HP is >40%, in-battle damage +30%, damage taken +10%.YesOne of the best skills to unlock in the Spec tree. As long as your HP is over 40%, you'll do more damage.
Last Stand
For every 10% HP lost, Lifesteal +5%, ATK +5%.YesIn-battle ATK +5% | Last Stand does not trigger with Mount HP loss. Has to be your own HP lost during the same battle.
Combo X2
At Combo X2, deals 1 extra hit with 300% normal attack damage.YesTerrible skill
Combo X3
At Combo X3, deals 1 extra hit equal to 3% of target's max HP, capped at 30x hero's ATK.YesTerrible skill
Stance Ā· Insight
Normal attacks have a 30% chance to trigger a Super Crit.YesSkill LockedSuper Crit is basically a 2x multiplier to your CRIT DMG. Only affects basic, combo, and counter attacks. But also, don't unlock from spec tree. | Picking this skill locks you out of Stance - Blood Sword and Stance - Moon Sword in certain game modes.Combo Spirit
Stance Ā· Blood Sword
Combo causes immediate damage equal to 40% of Bleed damage.YesSkill LockedTerrible skill, do not unlock from spec tree | Picking this skill locks you out of Stance - Insight and Stance - Moon Sword in certain game modes.Combo Spirit
Stance Ā· Moon Sword
Super Sword Qi additionally deals 2% of target's max HP as Sword Qi damage, up to 20x hero's ATK.YesSkill LockedTerrible skill, do not unlock from spec tree | Picking this skill locks you out of Stance - Insight and Stance - Blood Sword in certain game modes.Super Sword Chi
Stance Ā· Vengeance
Cannot perform normal or rage attacks, in-battle damage reduction +10%, counterattack count +1.YesSkill LockedDo not unlock from spec tree; dilutes the skill pool | Picking this skill locks you out of Stance - Water-Slicing Flow and Stance - Spear Soul in certain game modes.Counter Soul
Stance Ā· Water-Slicing Flow
During battle, 10% of hero's shield value is converted into ATK, up to 30% of self ATK.YesSkill LockedDo not unlock from spec tree; dilutes the skill pool | Picking this skill locks you out of Stance - Vengeance and Stance - Spear Soul in certain game modes.Counter Soul
Stance Ā· Spear Soul
All Light Spears trigger 1 extra time, each dealing 5% of the target’s max HP as damage.YesSkill LockedPicking this skill locks you out of Stance - Vengeance and Stance - Water-Slicing Flow in certain game modes | Has a unique interaction with the "Shield Shot" gem where it allows it to proc twice, adding one ATK% stack when paired with another skill Holy Spear Decree.Demonic Spear
Bolt Mastery
In-battle Lightning damage +50%. In-battle damage -8%.YesSkill LockedRound Bolt
Rage Bolt
Lightning From Above
Thunderbolt
Secret Art: Divine Lightning
In-battle lightning damage +20%. Lightning has a 35% chance to become Holy Lightning, which strikes the hero and grants a 6% shield and +5% lightning damage. Holy Lightning can trigger up to 5 times per turn.YesSkill LockedPicking this skill locks you out of Secret Art - Thunderclap in certain game modes.Bolt Mastery
Secret Art Ā· Thunderclap
Each time 1 Thunderstorm is triggered, deals extra damage equal to 1% of the target’s max HP. Can trigger up to 15 times per turn.YesSkill LockedPicking this skill locks you out of Secret Art - Divine Lightning in certain game modes.Thunderstorm
Lightning Charge
Each time Lightning is cast 1 time, in-battle Lightning damage increases by 6%. This stacking effect resets once every 3 turns.YesSkill LockedRound Bolt
Rage Bolt
Lightning From Above
Thunderbolt
Ghostly Fuse
Deal +20% in-battle damage to targets affected by Burn.YesSkill LockedOne of the best skills to unlock for all weapon classes.Round Fire Strike
Rage Fire Strike
Flames From Above
Fire Guard
Burn Mastery
In-battle Burn damage +50%. In-battle damage -8%.YesSkill LockedUnlocking this skill is a NERF. Do not unlock this skill in the Spec tree.Round Fire Strike
Rage Fire Strike
Flames From Above
Fire Guard
Pyromancer
Burn stack has no upper limit, but in-battle Burn damage -10%.YesSkill LockedMax Stack is 999Round Fire Strike
Rage Fire Strike
Flames From Above
Fire Guard
Heat Explosion
In-battle burn damage +160%, max stack limit -5.YesSkill LockedMax Stack is 5 Round Fire Strike
Rage Fire Strike
Flames From Above
Fire Guard
Ultimate: Ashen Envoy
For every 1 stack of Burn applied, the hero gains +10% fire damage in battle. Stacks, up to 10 times per turn, lasts until the end of the battle.YesSkill LockedAmazing skill for Rogue Whisperer builds. | Picking this skill locks you out of Ultimate: Flame Storm in certain game modes.Triple Burn
Ultimate: Flame Storm
For every 10 stacks of Burn, removes all Burn and unleashes Flame Storm, dealing massive damage plus 5% of the target’s max HP. Can trigger up to 2 times per turn.YesSkill LockedPicking this skill locks you out of Ultimate: Ashen Envoy in certain game modes.Triple Burn
Killing Freeze
Ice Spikes increase target's in-battle damage taken by 15%.YesSkill LockedOne of the best skills to unlock for all weapon classes.Basic Attack Icy Spikes
Rage Icy Spikes
Frozen Touch
Dagger Mastery
In-battle Dagger damage +50%. In-battle damage dealt -8%.YesSkill LockedDagger
Poison Dagger
Rage Dagger
Healing Dagger
Bolt Dagger
Dagger Proficiency
Within the same turn, dagger damage gradually increases by 6%.YesSkill LockedIn-battle Dagger DMG +6% per Dagger thrown
Secret Art Ā· Return to Origin
All daggers learned in-battle are merged into 1 Super Dagger, which upgrades based on the number of learned daggers.YesSkill, Physical, DaggerSkill LockedCommunity unsure how good this skill is | Picking this skill locks you out of Secret Art - Blade Cyclone in certain game modes.Combo Dagger
Secret Art Ā· Blade Cyclone
After dagger hits, 20% chance to inflict Blade Whirlwind for 2 turns, each stack deals 5% of target's max HP as dagger damage, up to 30 times attack. Blade Whirlwind can stack 2 times.YesSkill, Physical, DaggerSkill LockedTerrible skill, do not unlock ever from spec tree. Picking this skill locks you out of Secret Art - Return to Origin in certain game modes.Combo Dagger
Sword Aura Mastery
In-battle Sword Aura damage +50%. In-battle damage dealt -8%.Yes
Arcane Skill: Tempest
Sword Rain damage increased, and reduces enemy ATK by -20% and increases their in-battle Sword Aura damage taken by +25% for 1 turn.YesSkill, Physical, Sword ChiSkill LockedGood skill but don't unlock it in spec tree as it requires unlocking 2 previous mediocre skills that dilute your skill pool | Adds 20% to each hit of the 5 hits in Sword Rain. Total Sword Chi DMG is 400% for Sword Rain, and 500% if using Sword Rain Mastery.Sword Rain
Light Spear Mastery
In-battle Light Spear damage +50%. In-battle damage dealt -8%.Yes
Light Spear Shield
Gain a 10% shield after light spear hitsYes
Demonic Spear
Light spear becomes dark spear, this attack's damage gains extra ATK equal to 20% of the hero's shieldYesSkill, Physical, Spear, CounterMagic Gun is +100% Spear Coefficient | Spear uses 50% of ATK instead of 30%
Light Spear Earthquake
After every 2 counterattacks, the next Light Spear summon will trigger Quake, and Quake damage is greatly increased.YesQuake is 100% of ATK, and hits the backline.
Earthquake Stun
Earthquake has 20% chance to Stun the target.YesSkill LockedSituationally useful but very niche.Light Spear Quake
Hardened+
In-battle damage reduction +8%.Yes
Enhanced Basic Attack+
In-battle normal attack damage +30%.Yes
Enhanced Rage Skill+
In-battle rage skill damage +40%.Yes
Combo Enhance+
In-battle combo damage +30%.YesSkill LockedCombo
Combo Mastery
Combo Spirit
Enhanced Counterattack+
In-battle counterattack damage +30%.YesSkill LockedCounter Rate
Counter Mastery
Counter Soul
Alchemist+
The Poison effect's Healing Reduction increases to 90%, and in-battle damage to Poisoned targets +25%.Yes
Berserker+
In-battle normal attack damage +80%. In-battle skill damage -60%.YesStill a terrible skill.
Spell Master+
In-battle skill damage +80%. In-battle normal attack damage -60%.Yes
Counter Mastery+
Counter +15%. Each counter increases self in-battle damage reduction by +3%, stacks up to 5 times.Yes
Rage Mastery+
In-battle rage skill damage +120%. Each use reduces rage skill damage by 30%, down to 0.YesOne of the best skills to unlock in the Spec tree. Does not nerf damage whatsoever.
Combo Bleeding+
Each normal attack and combo triggers 1 stack of Bleed.Yes
Bleeding Mastery+
Bleed in-battle damage +60%.Yes
Bolt Mastery+
In-battle lightning damage +75%. In-battle damage -12%.YesSkill Locked
Lightning Charge+
Each time Lightning is cast 1 time, in-battle Lightning damage increases by 10%. This stacking effect resets once every 3 turns.YesSkill LockedRound Bolt
Rage Bolt
Lightning From Above
Thunderbolt
Ghostly Fuse+
Deal +30% in-battle damage to targets affected by Burn.YesSkill LockedOne of the best skills to unlock for all weapon classes.Round Fire Strike
Rage Fire Strike
Flames From Above
Fire Guard
Burn Mastery+
In-battle burn damage +75%. In-battle damage -12%.YesSkill LockedRound Fire Strike
Rage Fire Strike
Flames From Above
Fire Guard
Killing Freeze+
Ice Spikes cause enemies to take +25% more in-battle damage.YesSkill LockedOne of the best skills to unlock for all weapon classes.Basic Attack Icy Spikes
Rage Icy Spikes
Frozen Touch
Dagger Mastery+
In-battle dagger damage +75%. In-battle damage -12%.YesSkill LockedDagger
Poison Dagger
Rage Dagger
Healing Dagger
Bolt Dagger
Dagger Proficiency+
Within the same turn, dagger damage gradually increases by 9%.YesSkill LockedDagger
Poison Dagger
Rage Dagger
Healing Dagger
Bolt Dagger
Sword Aura Mastery+
In-battle sword energy damage +75%. In-battle damage -12%.Yes
Light Spear Mastery+
In-battle light spear damage +75%. In-battle damage -12%.Yes
Light Spear Shield+
Gain a 15% shield after light spear hitsYes
Phoenix
Summon a phoenix to spit 1Ā fireball at enemiesSkill, FireAbyssal Realms
Fireball Barrage
Spit an additional 1Ā fireballSkill, FireAbyssal Realms
Fireball Barrage
Spit an additional 1Ā fireballSkill, FireAbyssal Realms
Fireball Barrage+
Spit an additional 2Ā fireballs, damage -30%Skill, FireAbyssal Realms
Fireball Burst
Fireball damage +60%Abyssal Realms
Ignite
Fireball applies 2Ā layers of burnAbyssal Realms
Blaze
Burning status additionally deals 1.5%Ā of target's max HP as fire damageAbyssal Realms
Fireball Explosion
Fireball produces flame whirlwindĀ after hittingAbyssal Realms
Rain of Fire
Fireball turns into fire rain, each hit will explodeAbyssal Realms
Flame Impact
Fireball has a small chance to stun enemiesAbyssal RealmsStun Rate 10%
Cinder
Phoenix damage +40%Abyssal Realms
Pharaoh
Summon the Pharaoh to fire 1 Shadow Bullet at the enemyAbyssal Realms
Shadow Barrage
Shoot an additional 1Ā shadow bulletAbyssal Realms
Shadow Barrage
Shoot an additional 1Ā shadow bulletAbyssal Realms
Shadow Barrage+
Ejects an additional 2Ā shadow bullets, damage -30%Abyssal Realms
Shadow Strike
Shadow bullet damage +60%Abyssal Realms
Assault
Main character takes -10%Ā damageAbyssal Realms
Slaughter
Shadow bullets apply 1 stack of bleeding, bleeding damage +50%Abyssal Realms
Inferno
Pharaoh summons inferno, dealing additional fire damage and applying 3Ā stacks of burnAbyssal Realms
Crush
Pharaoh reduces target's attack by -15%, lasting 2Ā turnsAbyssal Realms
Vulnerability
Pharaoh increases damage taken by target by +20%, lasting 2Ā turnsAbyssal Realms
Charge
Pharaoh reduces target damage reduction by -20%, lasting 2Ā turnsAbyssal Realms
Haste
Pharaoh casts skill 1Ā time in the first turnAbyssal Realms
Fallen Queen
Summons Fallen Queen, releases 1Ā flame path on enemies and burns themAbyssal Realms
Multiple Paths
Releases an additional 1Ā flame path, flame path damage -10%Abyssal Realms
Multiple Paths
Releases an additional 1Ā flame path, flame path damage -10%Abyssal Realms
Flame Strike
Flame path damage +60%Abyssal Realms
Stagnation
Targets hit by flame path have attack reduced by -20%, lasting 1Ā turnAbyssal Realms
Scorching
Burn damage +80%Abyssal Realms
Sulfur Fire
Targets touched by flame path trigger brimstone, flame path damage +100%, burn damage +100%Abyssal Realms
Super Sulfur
Brimstone damage +100%Abyssal Realms
Quick Load
Releases 1Ā flame path in the first turnAbyssal Realms
Explosion
Hitting burning targets causes explosionAbyssal Realms
White Tiger
Summons White Tiger, releases 1Ā bite on enemiesAbyssal Realms
Swiftness
Extra bite1Ā time, damage-10%Abyssal Realms
Swiftness
Extra bite1Ā time, damage-10%Abyssal Realms
Swiftness+
Extra bite2Ā times, damage-30%Abyssal Realms
Blade
Bite damage+60%Abyssal Realms
Critical Hit
White tiger bite has a chance to critAbyssal Realms
Frenzy Bite
Bite has a chance to become frenzied biteAbyssal Realms
Fissure
Bite additionally causes bleeding damage and applies2Ā stacks of bleedingAbyssal Realms
Erosion
Bleeding damage+80%Abyssal Realms
Persistence
Bleeding stacks+2Abyssal Realms
Shock
Bite damage+50%Ā and applies1Ā stack of bleedingAbyssal Realms
Great Tengu
Summon the Great Tengu, release 1Ā air blade at the enemyAbyssal Realms
Air Blade
Additional release of1Ā qi bladeAbyssal Realms
Blade
Qi blade damage+60%Abyssal Realms
Whirlwind Slash
After qi blade hits enemy, produces1Ā blade whirlwind per turn, lasts2Ā turnsAbyssal Realms
Shinto Style
Protagonist combo rate+20%Abyssal Realms
Hokuto Slash
Qi blade crit rate+30%Abyssal Realms
Tenshin Style
Qi blade has chance to become super qi bladeAbyssal Realms
Fujin Style
Qi blade hitting enemy restores10%Ā HPAbyssal Realms
Frenzy
Qi blade applies1Ā stack of bleedingAbyssal Realms
Dimensional Slash
Great Tengu slashes dimensional cutAbyssal Realms
Joker
Summon clown, throws1Ā clown card at enemyAbyssal Realms
Barrage
Additional throw of1Ā clown cardAbyssal Realms
Barrage
Additional throw of1Ā clown cardAbyssal Realms
Strong Attack
Joker card damage+60%Abyssal Realms
Multiple Cards
Throw an additional 2Ā Joker cards, damage -30%Abyssal Realms
Multiple Cards
Throw an additional 2Ā Joker cards, damage -30%Abyssal Realms
Magic Spark
The Joker dashes through enemies, releasing magical sparksAbyssal Realms
Flying Blade
Throwing knife damage+30%Abyssal Realms
Heavy Strike
Throwing knife crit rate+15%, crit damage+40%Abyssal Realms
Ice Storm
The last Joker card triggers an ice stormAbyssal Realms
Low Temperature
Ice storm damage+100%, with a chance to freeze the target for1Ā turnAbyssal Realms
Penetration
Joker cards ignore target 30%Ā damage reductionAbyssal Realms
Flame Storm
The last Joker card triggers a firestormAbyssal Realms
White Robe Wizard
Summon a White Robe Wizard to fire1Ā death beamAbyssal Realms
Beam Damage Boost
Death beam damage+60%Abyssal Realms
Refraction
Has a chance to summon lightning when attackedAbyssal Realms
Beam Amplification
Death beam hits+2Ā times, death beam damage-30%Abyssal Realms
Focus
First hit of death beam damage+100%Abyssal Realms
Detonation
Each death beam hit causes an explosionAbyssal Realms
Weakness
Death beam increases damage taken by15%Ā for2Ā turnsAbyssal Realms
Electromagnetic Beam
Each death beam hit summons1Ā lightning boltAbyssal Realms
Electromagnetic King
Lightning damage+30%Abyssal Realms
Super Lightning
Lightning has a chance to become super lightningAbyssal Realms
Magic Dragon
Summon a Magic Dragon to fire1Ā electromagnetic missile at enemies, with a chance to paralyze them for1Ā turnAbyssal Realms
Multiple Missiles
Magic Dragon additionally fires1Ā electromagnetic missileAbyssal Realms
Multiple Missiles
Magic Dragon additionally fires1Ā electromagnetic missileAbyssal Realms
Multiple Missiles
Magic Dragon additionally fires1Ā electromagnetic missileAbyssal Realms
Electromagnetic Paralysis
Increased paralysis chanceAbyssal Realms
Electromagnetic Storm
Electromagnetic missile triggers electromagnetic stormAbyssal Realms
High Voltage Storm
Electromagnetic storm damage+40%, with a chance to paralyze enemiesAbyssal Realms
Electromagnetic Amplification
Electromagnetic missile damage+60%Abyssal Realms
Electromagnetic Hunter
NoneAbyssal Realms
Nuclear Electromagnetic
Electromagnetic missiles become nuclear electromagnetic bulletsAbyssal Realms
Electromagnetic Explosion
Electromagnetic missiles explode on hitAbyssal Realms
Electromagnetic Matrix
Electromagnetic missiles grant a shield when hittingAbyssal Realms
Lightning Shield
Shield becomes lightning shieldAbyssal Realms
High Voltage Lightning Shield
Lightning shield reduces25%Ā skill damage takenAbyssal Realms
Explosion damage increase
Explosion damage+80%Abyssal Realms
Magic Eye
Summon magic eye to release lasersAbyssal Realms
Charge
Laser hit count +2, damage -20%Abyssal Realms
Charge
Laser hit count +2, damage -20%Abyssal Realms
High Energy Overload
Lasers have a chance to critAbyssal Realms
Laser Damage Increase
Laser damage+60%Abyssal Realms
Laser Lightning
Each laser damage triggers lightningAbyssal Realms
Laser Crippling
Lasers have a chance to reduce enemy attack-20%, lasting 2Ā turnsAbyssal Realms
High Energy Light Wave
Magic eye releases super beam, damage+30%Abyssal Realms
Destruction Death Ray
Lasers make targets take+20%Ā damage, lasting 3Ā turnsAbyssal Realms
Panda Man
Summon panda man to throw frost, chance to freeze enemiesSkill, IceAbyssal RealmsPretty sure this is just Icy Spike
Frost Mastery
Freeze chance increasedAbyssal RealmsFreeze Rate +10%
Freezing Damage Increase
Frost damage+60%Abyssal Realms
Super Panda
Panda man damage greatly increasedAbyssal Realms
Normal Attack Freezing
Normal attacks have a chance to freeze enemiesAbyssal RealmsFreeze Rate 10%
Counter Crippling
Counter reduces enemy damage-25%, lasting1Ā turnAbyssal Realms
Mechanical King Kong
Protagonist counter rate+15%, counter damage+15%Abyssal Realms
Counter Rate
Protagonist counter rate+20%Abyssal Realms
Counter Rate
Protagonist counter rate+20%Abyssal Realms
Counter Enhancement
Protagonist counter damage+60%Abyssal Realms
Counter Enhancement
Protagonist counter damage+60%Abyssal Realms
Counter Enhancement
Protagonist counter damage+60%Abyssal Realms
Counter Times
Protagonist counter instances+1Abyssal Realms
Mechanical King Kong
Mechanical Vajra will appear in battleAbyssal RealmsVajra deals 500% of ATK
Magic Dragon Armor
Protagonist gains Dragon Armor, reflects Shadow Impact when attackedAbyssal Realms
Shield
Gain shield each turnAbyssal Realms
Cyclops
Protagonist's combo rate+15%, normal attack damage+15%Abyssal Realms
Combo Rate
Combo rate+20%Abyssal Realms
Combo Rate
Combo rate+20%Abyssal Realms
Combo Enhancement
Combo damage+60%Abyssal Realms
Combo Enhancement
Combo damage+60%Abyssal Realms
Combo Enhancement
Combo damage+60%Abyssal Realms
Combo Times
Combo count+1Abyssal Realms
Giant King
Cyclops will join the battleAbyssal RealmsCyclops deals 500% of ATK
Explosion
Normal attacks have a chance to explodeAbyssal Realms
Explosion damage increase
Explosion damage increasedAbyssal RealmsIn-battle Explosion DMG +60%
Explosion damage increase
Explosion damage increasedAbyssal RealmsIn-battle Explosion DMG +60%
Life Steal
Normal attacks can lifestealAbyssal RealmsLifesteal Rate +20%
Critical Hit
Normal attacks have a chance to critAbyssal RealmsBasic ATK Crit Rate +20%
Fire Enchantment
Normal attacks deal additional fire damageAbyssal Realms
Lightning Enchantment
Normal attacks deal additional lightning damageAbyssal Realms
Joker Enchantment
Normal attacks deal additional dagger damageAbyssal Realms
Golden Egg
ATK and DEF +5% after each battle, up to 10 times.
Werewolf!
Basic Attack Damage↑↑↑↑↑. Elemental DMG (Electric, Fire, Ice, Poison)↓↓↓↓.Basic ATK DMG +100% | Lightning, Fire, Ice, Poison DMG -50%
Vampire!
Life Steal Rate & Effect↑↑↑↑↑. Elemental DMG (Electric, Fire, Ice, Poison)↓↓↓↓.Lifesteal Rate +25% | Lifesteal +70% | Lightning, Fire, Ice, Poison DMG -50%
Wizard!
Skill DMG↑↑↑↑↑. Combo Rate & Counter Rate↓↓↓↓.Skill DMG +100% | Combo Rate -50% | Counter Rate -50%
Orc!
CRIT Rate & CRIT DMG↑↑↑↑↑. But unable to regain Rage.Crit Rate +20% | Crit DMG +100%
Succubus!
Elemental DMG (Electric, Fire, Ice, Poison)↑↑↑↑↑. Basic Attack DMG↓↓↓↓.Lightning, Fire, Ice, Poison DMG +100% | Basic ATK DMG -50%
Broken Bird Egg
At the end of each battle, ATK & DEF +3%, stacks up to 5 times.
Gale Slash
Every 3 turns, summon the Great Tengu to deal normal attack damage equal to 500% of the main character’s attack to the enemy and increase the main character’s physical damage for 3 turns.BasicLikely Global Physical ATK DMG +30%
Psystrike
Every 3 turns, summon the Great Tengu to deal normal attack damage equal to 500% of the main character’s attack to the enemy and grant a shield equal to 30% of max HP.Basic
Stormbreaker
Every 3 turns, summon the Great Tengu to deal normal attack damage equal to 500% of the main character’s attack to the enemy and additionally deal 5% of the target’s max HP as damage.Basic
Demon Seal
Every 3 turns, summon the Great Tengu to deal skill damage equal to 500% of the main character’s attack to the enemy and reduce the target’s Rage by 30.Skill
Twin Tribulation
Every 2 turns, summon the Great Tengu to deal skill damage equal to 500% of the main character’s attack to the enemy.Skill
Demon Slayer Style
Every 3 turns, summon the Great Tengu to deal skill damage equal to 500% of the main character’s attack to the enemy and deal 5% of the target’s max HP as damage.Skill
Silence Curse
After casting a Rage Skill, summon the Crimson Queen to deal 350% physical damage based on the main character’s attack and inflict Silence and Weak on the enemy for 2 turns.PhysicalWeaken reduces enemy's ATK -30% | Silence prevents enemy from using Rage skill
Toxic Miasma
After casting a Rage Skill, summon the Crimson Queen to deal 350% physical damage based on the main character’s attack to the enemy and inflict 3 stacks of Poison and Burn.Physical
Soul Devour
After casting a Rage Skill, summon the Crimson Queen to deal 350% physical damage based on the main character’s attack to the enemy and additionally deal 5% of the target’s max HP as damage.Physical
Void Seal
After casting a Rage Skill, summon the Crimson Queen to deal 350% skill damage based on the main character’s attack to the enemy and inflict Silence and Weak for 2 turns.SkillWeaken reduces enemy's ATK -30% | Silence prevents enemy from using Rage skill
Infernal Venom
After casting a Rage Skill, summon the Crimson Queen to deal 350% skill damage based on the main character’s attack to the enemy and apply 5 stacks of Poison and Burn.Skill, Poison, Burn
Nether Reap
After casting a Rage Skill, summon the Crimson Queen to deal 350% skill damage based on the main character’s attack to the enemy and additionally deal 5% of the target’s max HP as damage.Skill
White-robed Wizard
Attack+15%, Health+15%.
White-robed WizardĀ·Angel
Gain Angel transformation, Health+25%.
White-robed WizardĀ·Demon
Gain Demon transformation, Attack+25%.
AngelĀ·Eternal Life
Under Angel transformation, gain Shield each turn.
AngelĀ·Divine Punishment
Under White WizardĀ·Angel transformation, weapon attacks reduce enemy damage↓, stacking up to 5 times.In-battle DMG Reduction 15% possibly, unsure
AngelĀ·Enlightenment
White WizardĀ·Angel transformation, duration increased by +6 turns.
DemonĀ·Fearless
White Robe WizardĀ·Demon transformation, damage per turn↑, stacks up to 5 times.Unsure about the damage increase
DemonĀ·Abyss
At the start of battle, consume 50% of current health, converting it into a corresponding shield.
DemonĀ·Bloodthirsty
Under White Robe WizardĀ·Demon transformation, lifesteal rate and effect↑↑↑↑.Lifesteal Rate +25% | Lifesteal +70%
Joker
Attack+15%, Health+15%.In-battle ATK +15% | In-battle HP +15%
JokerĀ·Bleeding
Each normal attack, combo, or counterattack triggers 1 layer of bleeding.In-battle ATK +15% | In-battle HP +15%
JokerĀ·Fireworks
Each skill hit has a chance to trigger poisoning, burning.In-battle ATK +15% | In-battle HP +15% | The probability appears to be 100%
BleedingĀ·Tear
Normal attacks, combos, and counterattacks immediately cause damage equal to 40% of bleeding damage.In-battle ATK +15% | In-battle HP +15%
BleedingĀ·Wild Hunt
When sword energy, light spear, or dagger hits, there is also a chance to trigger 1 layer of bleeding.In-battle ATK +15% | In-battle HP +15%
BleedingĀ·Blood Surge
Bleeding damage is significantly increased.In-battle ATK +15% | In-battle HP +15% | Bleed DMG +50%
FireworksĀ·Tear
When the rage skill hits, it immediately deals damage equivalent to 100% of poison and burn damage.Poison, BurnIn-battle ATK +15% | In-battle HP +15%
FireworksĀ·Wild Hunt
Every 9 skill hits, deal 5% of the target's max HP as damage, can trigger up to 1 time per turn.In-battle ATK +15% | In-battle HP +15%
FireworksĀ·Blood Surge
Poisoning, burning damage is significantly increased.In-battle ATK +15% | In-battle HP +15% | Global Burn and Global Poison DMG +50%
Great Tengu
Every 3 turns, summon a Great Tengu, dealing 200% of the protagonist's attack power as damage to enemies.Great Tengu deals 200% DMG
Great Tengu Ā· Sword Drawing Technique
Great Tengu's damage is greatly increased, damage type changes to normal attack damage.BasicGreat Tengu deals 200% DMG despite the description saying "greatly increased"
Great Tengu Ā· Ultimate Technique
Great Tengu's damage is greatly increased, damage type changes to skill damage.SkillGreat Tengu deals 200% DMG despite the description saying "greatly increased"
Sword Drawing Technique Ā· Sword One
After Great Tengu is triggered, increases the protagonist's physical damage for 3 turns.Great Tengu deals 330% DMG | Global Physical DMG +30%
Sword Drawing Technique Ā· Sword Two
After Great Tengu is triggered, grants the protagonist a shield equal to 30% of max HP.Great Tengu deals 330% DMG
Sword Drawing Technique Ā· Sword Three
Great Tengu deals extra damage equal to 5% of target's max HP.Great Tengu deals 330% DMG
UltimateĀ·Approach
After Great Tengu is triggered, reduces target's rage by 30.Great Tengu deals 330% DMG
UltimateĀ·Soldier
Great Tengu's trigger cooldown -1.Great Tengu deals 330% DMG
UltimateĀ·Fight
Great Tengu deals extra damage equal to 5% of target's max HP.Great Tengu deals 330% DMG
Fallen Queen
After unleashing the rage skill, summon the Fallen Queen to deal 200% of the protagonist's attack power as damage to enemies.
Fallen Queen
The Fallen Queen's damage is greatly increased, and the damage type changes to physical damage.PhysicalFallen Queen deals 600% DMG
Fallen QueenĀ·War God
The Fallen Queen's damage is greatly increased, and the damage type changes to skill damage.SkillFallen Queen deals 600% DMG
Fallen QueenĀ·Purgatory
The Fallen Queen silences and weakens enemies, lasting for 2 turns.PhysicalFallen Queen deals 1000% DMG | Weaken reduces enemy's ATK -30%
Fallen QueenĀ·Despair
The Fallen Queen inflicts 3 stacks of poison and burn on enemies.Physical, Poison, BurnFallen Queen deals 1000% DMG
Fallen QueenĀ·Revenge
The Fallen Queen deals an additional 5% of the target's maximum health as damage.PhysicalFallen Queen deals 1000% DMG
Fallen QueenĀ·Purgatory
The Fallen Queen silences and weakens enemies, lasting for 2 turns.Fallen Queen deals 1000% DMG | Weaken reduces enemy's ATK -30% | Silence prevents enemy from using Rage skill
Fallen QueenĀ·Despair
The Fallen Queen inflicts 5 stacks of poison and burn on enemies.Poison, BurnFallen Queen deals 1000% DMG
Fallen QueenĀ·Revenge
The Fallen Queen deals an additional 5% of the target's maximum health as damage.Fallen Queen deals 1000% DMG
Werewolf!
In-battle normal attack damage +80%.YesIn-battle Lightning, Fire, Ice, Poison DMG -40%. Tsk tsk Habby for hiding.
Vampire!
Life Steal Rate +25%, Life Steal Effect +70%. In-battle Electric, Fire, Ice, and Poison Damage -20%.Yes
Wizard!
In-battle skill damage +80%. Combo rate -50%, Counter rate -50%.Yes
Succubus!
In-battle elemental damage (Electric, Fire, Ice, Poison) +80%. In-battle normal attack damage -40%.Yes
[Bulwark] Sacrifice
Self aggro +100%. When the hero dies, allies gain a shield equal to 30% of their max HP.Co-op
[Bulwark] Resolve
Self aggro +100%. When HP first drops below 30%, gain +80% in-battle damage reduction for 1 turn.Co-op
[Bulwark] Unyielding
Self aggro +100%. When the hero dies, allies gain +20% in-battle damage reduction for 2 turns.Co-op
[Codex] Healing
Self aggro -50%. At the start of each turn, all allies recover 5% of max HP.Co-op
[Codex] Blessing
Each turn, all allies gain +4% in-battle damage and +2% damage reduction. Stacks up to 5 times.Co-op
[Codex] Rejuvenation
When HP first drops below 50%, heal all allies for 25% of their max HP.Co-op
[Blade] Dexterity
Self aggro -50%. Gain +5% ATK each turn, stacks up to 6 times.Co-op
[Blade] Fury
Each normal attack grants all allies +5% Crit DMG, stacks up to 10 times.Co-op
[Blade] Arcane
Each skill hit grants all allies +5% in-battle skill damage, stacks up to 5 times.Co-op
Nomad Sword
Deal 150% ATK DMG to enemies.RageEquip
Nomad Sword
Deal 165% ATK DMG to enemies.RageEquip
Nomad Sword
Deal 180% ATK DMG to enemies.RageEquip
Nomad Sword
Deal 200% ATK DMG to enemies.RageEquip
Nomad Sword
Deal 225% ATK DMG to enemies.RageEquip
Warrior's Sword
Deal 150% ATK DMG to enemies.RageEquip
Warrior's Sword
Deal 165% ATK DMG to enemies.RageEquip
Warrior's Sword
Deal 180% ATK DMG to enemies.RageEquip
Warrior's Sword
Deal 200% ATK DMG to enemies.RageEquip
Warrior's Sword
Deal 225% ATK DMG to enemies.RageEquip
Warrior's Blade
Deal 150% ATK DMG to enemies.RageEquip
Warrior's Blade
Deal 165% ATK DMG to enemies.RageEquip
Warrior's Blade
Deal 180% ATK DMG to enemies.RageEquip
Warrior's Blade
Deal 200% ATK DMG to enemies.RageEquip
Warrior's Blade
Deal 225% ATK DMG to enemies.RageEquip
Giant's Hammer
Deal 150% ATK DMG to enemies.RageEquip
Giant's Hammer
Deal 165% ATK DMG to enemies.RageEquip
Giant's Hammer
Deal 180% ATK DMG to enemies.RageEquip
Giant's Hammer
Deal 200% ATK DMG to enemies.RageEquip
Giant's Hammer
Deal 225% ATK DMG to enemies.RageEquip
Frostbite Spear
Summon 1 Icy Spear, dealing 150% ATK DMG to enemies.RageEquip
Frostbite Spear
Summon 1 Icy Spear, dealing 165% ATK DMG to enemies.RageEquip
Frostbite Spear
Summon 1 Icy Spear, dealing 180% ATK DMG to enemies.RageEquip
Frostbite Spear
Summon 1 Icy Spear, dealing 200% ATK DMG to enemies.RageEquip
Frostbite Spear
Summon 1 Icy Spear, dealing 225% ATK DMG to enemies.RageEquip
Nomad Bow
Deal 150% ATK DMG to enemies.RageEquip
Nomad Bow
Deal 165% ATK DMG to enemies.RageEquip
Nomad Bow
Deal 180% ATK DMG to enemies.RageEquip
Nomad Bow
Deal 200% ATK DMG to enemies.RageEquip
Nomad Bow
Deal 225% ATK DMG to enemies.RageEquip
Hawkeye Bow
Deal 150% ATK DMG to enemies.RageEquip
Hawkeye Bow
Deal 165% ATK DMG to enemies.RageEquip
Hawkeye Bow
Deal 180% ATK DMG to enemies.RageEquip
Hawkeye Bow
Deal 200% ATK DMG to enemies.RageEquip
Hawkeye Bow
Deal 225% ATK DMG to enemies.RageEquip
Nomad Staff
Deal 150% ATK DMG to enemies.RageEquip
Nomad Staff
Deal 165% ATK DMG to enemies.RageEquip
Nomad Staff
Deal 180% ATK DMG to enemies.RageEquip
Nomad Staff
Deal 200% ATK DMG to enemies.RageEquip
Nomad Staff
Deal 225% ATK DMG to enemies.RageEquip
Forest Staff
Deal 150% ATK DMG to enemies.RageEquip
Forest Staff
Deal 165% ATK DMG to enemies.RageEquip
Forest Staff
Deal 180% ATK DMG to enemies.RageEquip
Forest Staff
Deal 200% ATK DMG to enemies.RageEquip
Forest Staff
Deal 225% ATK DMG to enemies.RageEquip
Mystic Staff
Deal 150% ATK DMG to enemies.RageEquip
Mystic Staff
Deal 165% ATK DMG to enemies.RageEquip
Mystic Staff
Deal 180% ATK DMG to enemies.RageEquip
Mystic Staff
Deal 200% ATK DMG to enemies.RageEquip
Mystic Staff
Deal 225% ATK DMG to enemies.RageEquip
Blade of Justice
Deal 200% ATK DMG to enemies and apply 2 rounds of Judgment. Judgment: Received Combo DMG +35%Skill, RageEquipHits only a single enemy.
Blade of Justice
Deal 215% ATK DMG to enemies and apply 2 rounds of Judgment. Judgment: Received Combo DMG +45%Skill, RageEquip
Blade of Justice
Deal 230% ATK DMG to enemies and apply 2 rounds of Judgment. Judgment: Received Combo DMG +55%Skill, RageEquip
Blade of Justice
Deal 230% ATK DMG to enemies and apply 2 rounds of Judgment. Judgment: Received Combo DMG +35%Skill, RageEquip
Blade of Justice
Deal 265% ATK DMG to enemies and apply 2 rounds of Judgment. Judgment: Received Combo DMG +60%Skill, RageEquip
Blade of Justice
Deal 300% ATK DMG to enemies and apply 2 rounds of Judgment. Judgment: Received Combo DMG +85%Skill, RageEquip
Skysplitter
Release 1 Skysplitter Wave, dealing 200% ATK DMG.Skill, Physical, Sword Chi, RageEquipHits enemies in a row, up to two.
Skysplitter
Release 1 Skysplitter Wave, dealing 215% ATK DMG.Skill, Physical, Sword Chi, RageEquip
Skysplitter
Release 1 Skysplitter Wave, dealing 230% ATK DMG.Skill, Physical, Sword Chi, RageEquip
Skysplitter
Release 1 Skysplitter Wave, dealing 230% ATK DMG.Skill, Physical, Sword Chi, RageEquip
Skysplitter
Release 1 Skysplitter Wave, dealing 265% ATK DMG.Skill, Physical, Sword Chi, RageEquip
Skysplitter
Release 1 Skysplitter Wave, dealing 300% ATK DMG.Skill, Physical, Sword Chi, RageEquip
Shadow Lance
Deal 200% ATK DMG to enemies and poisons them.Skill, Rage, PoisonEquip
Shadow Lance
Deal 215% ATK DMG to enemies and poisons them.Skill, Rage, PoisonEquip
Shadow Lance
Deal 230% ATK DMG to enemies and poisons them.Skill, Rage, PoisonEquip
Shadow Lance
Deal 230% ATK DMG to enemies and poisons them.Skill, Rage, PoisonEquip
Shadow Lance
Deal 265% ATK DMG to enemies and poisons them.Skill, Rage, PoisonEquip
Shadow Lance
Deal 300% ATK DMG to enemies and poisons them.Skill, Rage, PoisonEquip
Mushroom Hammer
Summon mushroom, dealing 120% ATK DMG to enemies. Gain a shield of 15% Max HP for 3 rounds.Skill, RageEquipHits only a single enemy.
Mushroom Hammer
Summon mushroom, dealing 135% ATK DMG to enemies. Gain a shield of 16% Max HP for 3 rounds.Skill, RageEquip
Mushroom Hammer
Summon mushroom, dealing 150% ATK DMG to enemies. Gain a shield of 17% Max HP for 3 rounds.Skill, RageEquip
Mushroom Hammer
Summon mushroom, dealing 150% ATK DMG to enemies. Gain a shield of 14% Max HP for 3 rounds.Skill, RageEquip
Mushroom Hammer
Summon mushroom, dealing 175% ATK DMG to enemies. Gain a shield of 17% Max HP for 3 rounds.Skill, RageEquip
Mushroom Hammer
Summon mushroom, dealing 200% ATK DMG to enemies. Gain a shield of 20% Max HP for 3 rounds.Skill, RageEquip
Durian Hammer
Summon the durian, dealing DMG equal to 120% ATK DMG to enemies. Restore 10% HP.Skill, RageEquip
Durian Hammer
Summon durian, dealing 135% ATK DMG to enemies. Restore 11% HP.Skill, RageEquip
Durian Hammer
Summon durian, dealing 150% ATK DMG to enemies. Restore 12% HP.Skill, RageEquip
Durian Hammer
Summon durian, dealing 150% ATK DMG to enemies. Restore 11% HP.Skill, RageEquip
Durian Hammer
Summon durian, dealing 175% ATK DMG to enemies. Restore 13% HP.Skill, RageEquip
Durian Hammer
Summon durian, dealing 200% ATK DMG to enemies. Restore 15% HP.Skill, RageEquip
Whisperer
Deal 200% ATK DMG to enemies. Throw 3 extra Daggers.Skill, Physical, DaggerEquip
Whisperer
Deal 215% ATK DMG to enemies. Throw 3 extra Daggers.Skill, Physical, DaggerEquip
Whisperer
Deal 230% ATK DMG to enemies. Throw 3 extra Daggers.Skill, Physical, Dagger, RageEquip
Whisperer
Deal 180% ATK DMG to enemies. Throw 3 extra Daggers.Skill, Physical, Dagger, RageEquip
Whisperer
Deal 220% ATK DMG to enemies. Throw 3 extra Daggers.Skill, Physical, Dagger, RageEquip
Whisperer
Deal 260% ATK DMG to enemies. Throw 3 extra Daggers.Skill, Physical, Dagger, RageEquip
Angel Bow
Deal 160% ATK DMG to enemy and throws 1 Angel Dagger. Angel Dagger triggers Holy Light on hit, dealing damage and restoring health.Skill, Physical, Dagger, RageEquipAngel Dagger does 60% of ATK, heals 5%, and is affected by Skill and Dagger DMG. Holy Light transform you into an angel, allowing your Basic/Combo/Counter attacks to do 100% of ATK, and provides 10% healing.
Angel Bow
Deal 170% ATK DMG to enemy and throws 1 Angel Dagger. Angel Dagger triggers Holy Light on hit, dealing damage and restoring health.Skill, Physical, Dagger, RageEquip
Angel Bow
Deal 180% ATK DMG to enemy and throws 1 Angel Dagger. Angel Dagger triggers Holy Light on hit, dealing damage and restoring health.Skill, Physical, Dagger, RageEquip
Angel Bow
Deal 200% ATK DMG to enemy and throws 1 Angel Dagger. Angel Dagger triggers Holy Light on hit, dealing damage and restoring health.Skill, Physical, Dagger, RageEquip
Angel Bow
Deal 220% ATK DMG to enemy and throw 1 Angel Dagger. Angel Dagger triggers Holy Light on hit, dealing damage and restoring health.Skill, Physical, Dagger, RageEquip
Angel Bow
Deal 240% ATK DMG to enemy and throw 1 Angel Dagger. Angel Dagger triggers Holy Light on hit, dealing damage and restoring health.Skill, Physical, Dagger, RageEquip
Star Staff
Cast 1 Starfire, dealing 200% Fire Strike ATK DMG to enemies and inflicts Burn for 2 rounds.Skill, Fire, Burn, RageEquipStar Staff hits all enemies on the field.
Star Staff
Cast 1 Starfire, dealing 215% Fire Strike ATK DMG to enemies and inflicts Burn for 2 rounds.Skill, Fire, Burn, RageEquip
Star Staff
Cast 1 Starfire, dealing 230% Fire Strike ATK DMG to enemies and inflicts Burn for 2 rounds.Skill, Fire, Burn, RageEquip
Star Staff
Cast 1 Starfire, dealing 230% Fire Strike ATK DMG to enemies and inflicts Burn for 2 rounds.Skill, Fire, Burn, RageEquip
Star Staff
Cast 1 Starfire, dealing 265% Fire Strike ATK DMG to enemies and inflicts Burn for 2 rounds.Skill, Fire, Burn, RageEquip
Star Staff
Cast 1 Starfire, dealing 300% Fire Strike ATK DMG to enemies and inflicts Burn for 2 rounds.Skill, Fire, Burn, RageEquip
Reaper's Staff
Cast 3 Deathbolts, each dealing 50% ATK DMG. Bolt DMG increases by 10% each time, up to 6x.Skill, LightningEquipReaper weapon does NOT deal any Rage damage. It can still proc rage skills like Rage Fire Strike, Rage Bolt, Rage Heal, Rage Icy Spike and Rage Shield.
Reaper's Staff
Cast 3 Deathbolts, each dealing 55% ATK DMG. Bolt DMG increases by 12% each time, up to 6x.Skill, LightningEquip
Reaper's Staff
Cast 3 Deathbolts, each dealing 60% ATK DMG. Bolt DMG increases by 14% each time, up to 6x.Skill, LightningEquip
Reaper's Staff
Cast 3 Deathbolts, each dealing 60% ATK DMG. Bolt DMG increases by 12% each time, up to 6x.Skill, LightningEquip
Reaper's Staff
Cast 3 Deathbolts, each dealing 75% ATK DMG. Bolt DMG increases by 16% each time, up to 6x.Skill, LightningEquip
Reaper's Staff
Cast 3 Deathbolts, each dealing 90% ATK DMG. Bolt DMG increases by 20% each time, up to 6x.Skill, LightningEquip
Bishop Staff
Deal 200% ATK DMG to enemies. +50% DMG to targets with <30% HP.Skill, RageEquip
Bishop Staff
Deal 215% ATK DMG to enemies. +50% DMG to targets with <30% HP.Skill, RageEquip
Bishop Staff
Deal 230% ATK DMG to enemies. +50% DMG to targets with <30% HP.Skill, RageEquip
Bishop Staff
Deal 230% ATK DMG to enemies. +50% DMG to targets with <30% HP.Skill, RageEquip
Bishop Staff
Deal 265% ATK DMG to enemies. +100% DMG to targets with <30% HP.Skill, RageEquip
Bishop Staff
Deal 300% ATK DMG to enemies. +100% DMG to targets with <60% HP.Skill, RageEquip
Soul Shadow
Deals normal attack damage equal to 300% of ATK to the enemy. The Soul of Helos cooperates to unleash a Rage Skill, dealing combo damage equal to 300% of the hero's ATK. For every 1% HP the enemy loses, the Soul of Helos' damage increases by 1%.Equip
Soul Shadow
Deals normal attack damage equal to 350% of ATK to the enemy. The Soul of Helos cooperates to unleash a Rage Skill, dealing combo damage equal to 350% of the hero's ATK. For every 1% HP the enemy loses, the Soul of Helos' damage increases by 1.2%.Equip
Blood Fury
Release 1 massive Breath of Aerolane, dealing 350% ATK sword energy damage and 350% normal attack damage to enemies.Skill, Physical, Basic, Sword Chi, RageEquipRage does 350% x 2. The first hit is skill based, affected by Skill, Sword Chi, Physical and Rage DMG modifiers. The second hit is basic, affected by Skill, Rage and Basic DMG modifiers. Ailoren's rage damage is very significant and is the reason for hybrid rage builds.
Blood Fury
Release 1 massive Breath of Aerolane, dealing 400% ATK sword energy damage and 400% normal attack damage to enemies.Skill, Physical, Basic, Sword Chi, RageEquipRage does 400% x 2
Thorn's Embrace
Deals counterattack damage equal to 400% of ATK to the enemy and gains a shield equal to 30% of max HP.Skill, Basic, Counter, RageEquip
Thorn's Embrace
Deals counterattack damage equal to 500% of ATK to the enemy and gains a shield equal to 40% of max HP.Skill, Basic, Counter, RageEquip
Wind's Whisper
Deals dagger damage equal to 300% of ATK to the enemy and throws 3 daggers.Skill, Physical, Dagger, RageEquip
Wind's Whisper
Deals dagger damage equal to 350% of ATK to the enemy and throws 3 daggers.Skill, Physical, Dagger, RageEquip
Divine Might
怐Charging怑 begins at battle start. During charging, each turn grants protagonist 怐Electric Shield怑 equal to 5% max health. Based on 怐Charging怑 turns, releases 1, 3, 6 怐Nasir Divine Thunder怑 respectively, dealing 80% attack power lightning damage to enemies. After protagonist is controlled, next turn removes charging effect and releases 怐Nasir Divine Thunder怑 based on 怐Charging怑 turns. After 怐Nasir Divine Thunder怑 is released, next turn restarts chargingSkill, LightningEquipDoes NOT scale from Rage damage.
Divine Might
怐Charging怑 begins at battle start. During charging, each turn grants protagonist 怐Electric Shield怑 equal to 5% max health. Based on 怐Charging怑 turns, releases 1, 3, 6 怐Nasir Divine Thunder怑 respectively, dealing 90% attack power lightning damage to enemies. After protagonist is controlled, next turn removes charging effect and releases 怐Nasir Divine Thunder怑 based on 怐Charging怑 turns. After 怐Nasir Divine Thunder怑 is released, next turn restarts chargingSkill, LightningEquip
Little Parrot
Cast skill after every 3 rounds and increase hero ATK by 6%. Max 5 stacks.Pet
Slime Baby
Cast skill after every 4 rounds and deal 40% of hero's ATK as Skill DMG.SkillPet
Sprout Shroom
Cast skill after every 4 rounds and deal 40% of hero's ATK as Basic Attack DMG.BasicPet
Green Leaf Frog
Cast skill after every 4 rounds and deal 42% of hero's ATK as DMG, with 42% chance to poison them.PoisonPet
Little Orange
Cast skill after every 4 rounds and deal 42% of hero's ATK as DMG, with 15% chance to Stun them for 1 round.Pet
Ms. Shroom
Cast skill after every 4 rounds and restore 7% of lost HP.Pet
Canary
Cast skill after every 5 rounds and deal 140% of hero's ATK as DMG.Pet
Beetle
Cast skill after every 4 rounds and deal 80% of hero's ATK as DMG. Increase hero DEF by 10% for 1 round.Pet
Minotaur
Cast skill after every 4 rounds and deal 80% of hero's ATK as DMG. Increase hero ATK by 15% for 1 round.Pet
Pinky
Cast skill after every 4 rounds and deal 80% of hero's ATK as DMG. Increase DMG taken by targets by 5% for 1 round.Pet
Venom Shroom
Cast skill after every 4 rounds and deal 80% of hero's ATK as DMG, with 40% chance to poison them.Pet
Chomper
Cast skill after every 3 rounds and deal 120% of hero's ATK as DMG, with 50% chance to poison them.Pet
Ice Shroom
Cast skill after every 4 rounds and deal 160% of hero's ATK as DMG. Grant hero a shield with 10% Max HP.Pet
Snowy
Cast skill after every 4 rounds and deal 160% of hero's ATK as Ice DMG, with 25% chance to Freeze them for 1 round.IcePetRoll for Mutation stat. While this pet is less sought after now, you can roll mutations as they are much easier to level up to lvl 80 than higher rarity pets. They provide freeze and the mutation increases their base stats which is more beneficial at the higher pet level. Add GATK on top of this.
Falcon
Cast after 3 rounds into battle. Deal 300% of hero's ATK as DMG. CD: 5 rounds.Pet
Flame Fox
Cast skill after every 3 rounds and deal 180% of hero's ATK as Fire DMG. Burn them for 2 rounds.FirePet
Monopoly
Cast skill after every 2 rounds and deal 120% of hero's ATK as DMG. Increase DMG taken by targets by 10% for 1 round.Pet
Little Elle
Cast skill after every 3 rounds and deal 120% of hero's ATK as DMG. Restore HP equal to 70% of hero's ATK.Pet
Ice Wind Fox
Cast skill after every 3 rounds and deal 180% of hero's ATK as Ice DMG, with 40% chance to Freeze them for 1 round.IcePetRoll for Mutation stat. While this pet is less sought after now, you can roll mutations as they are much easier to level up to lvl 80 than higher rarity pets. They provide freeze and the mutation increases their base stats which is more beneficial at the higher pet level. Add GATK on top of this.
Glazed Shroom
Cast skill after every 3 rounds and deal 180% of hero's ATK as DMG. Increase hero Skill DMG by 15% for 2 rounds.Pet
Cactus Fighter
Cast after 3 rounds into battle. Deal 400% of hero's ATK as DMG. CD: 5 rounds.Pet
Flash
Cast after every 2 rounds, dealing 160% of hero's ATK as Bolt DMG plus additional 6% of the target's current HP.LightningPetRolling 2 Giant stats on this pet is huge. Flash already does a lot of dmg, especially with arcana, so this augments his DMG even more. Roll this with Skill DMG and SDR for an ideal Flash Build. This should be for PvP. Giant: Increases pet dmg by a certain %.
Unicorn
Every 2 turns, release a skill to deal 160% damage of the main character's ATK and increase their CRIT by 8%, stacking up to 3 times, lasting until the battle ends.PetYou can run double Brutal if obtained Arcana (this should only be for PvP, and it’s for fighting against ignore crit), but the focus should be Skill DMG (for PvP and Abyss). GATK is fine as well. Brutal: Increases crit rate by a certain %.
Baby Dragon
Cast skill after every 2 rounds and deal 160% of hero's ATK as Fire DMG to all enemies. Burn them for 3 rounds.FirePet
Slime King
Cast skill after every 2 rounds, dealing 160% of hero's ATK as Basic Attack DMG and increases Combo and Counter by 8%. Max 3 stacks, until battle ends.BasicPetHit single enemy on the field. Focus on Basic ATK DMG Reduction/Boss DMG pet stats. This is a great pet to sub in for abyss when you drop him once you acquire enough combo (since you lose a lot here depending on progress/debuff). The BDR is relevant for Abyss and the DMG to Boss rolls can help deal that extra damage you need against bosses (even in other gamemodes).
Purple Demon Fox
Cast skill after every 2 rounds and deal 160% of hero's ATK as DMG. Increase DMG taken by targets by 15% for 1 round.Pet
Elsa
Cast skill after every 1 round, dealing 100% of hero's ATK as DMG, reducing the target's ATK by 5%, while increasing DMG taken by targets by 10%. Max 3 stacks, until battle ends.PetHits all enemies on the field. Focus on Skill DMG pet stats. This pet should be primarily for SDR if being used in PvP, as Elsa is less desirable in PvP with ignore control immunity (still good for lowering atk/buffing ur DMG). Story chapter fully utilizes her buffs and debuffs, and the freeze is amazing. GATK is acceptable for chapter.
Freya
Cast skill after every 2 rounds and deal 200% of hero's ATK as Skill DMG. Increase hero's Skill Crit Rate by 8% and Skill DMG by 15%. Max 3 stacks, until battle ends.SkillPetHits all enemies on the field. Focus on Skill DMG pet stats. You can roll giant/mutation IF you want to, but Freya more directly benefits from Skill DMG passives. Her arcana is also great with these stats. You can roll other stats such as GATK, and reductions as needed.
Piggy
Cast skill after every 2 rounds, dealing 200% of hero's ATK as Combo DMG and gain 2 rounds of Bounty. [Bounty] Increased ATK and Lifesteal when Bounty is activeComboPet
Susu
Releases a skill every 2 turns, dealing 50% fire damage of the main character’s ATK 4 times, causing burn and poison. Increases the main character’s fire, electric, and ice damage by 15%, stacking up to 3 times and lasting until the battle ends.Fire, Burn, PoisonPet
Toffee 0ā˜†
Global DMG Reduction +10%, recover 10% HP every 2 rounds.Mount
Toffee 5ā˜†
Global DMG Reduction +15%, recover 15% HP every 2 rounds.Mount
Racing Horse 0ā˜†
Pet DMG per round +10%.Mount
Racing Horse 5ā˜†
Pet DMG per round +15%.Mount
Wrath 0ā˜†
When counterattacking, release 1 light spear, and counterattack damage is increased by +10%, lasting for 1 turn, stackable up to 10 times.Skill, Physical, SpearMount
Wrath 5ā˜†
When counterattacking, release 1 light spear, and counterattack damage is increased by +15%, lasting for 2 turns, stackable up to 10 times.Skill, Physical, SpearMount
Cloudwalker 0ā˜†
When battle starts, deal 200% DMG to all enemies with 30% chance to Stun for 1 round.Mount
Cloudwalker 5ā˜†
When battle starts, deal 300% DMG to all enemies with 45% chance to Stun for 1 round.Mount
Will of the Sea 0ā˜†
When triggered counterattack, randomly releases 1-2 Light Spear shots, and increases protagonist's counter damage by +4%, shield bonus by +2%, stackable up to 10 times, lasts until the end of battleSkill, Physical, SpearMount
Will of the Sea 5ā˜†
When triggered counterattack, randomly releases 1-2 Light Spear shots, and increases protagonist's counter damage by +6%, shield bonus by +3%, stackable up to 10 times, lasts until the end of battleSkill, Physical, SpearMount
Night Fury 0ā˜†
Cast 1 Bolt every round. Increase Crit Rate by 3% and Crit DMG by 15% each round. Max 5 stacks.Skill, LightningMount
Night Fury 5ā˜†
Cast 1 Bolt every round. Increase Crit Rate by 4.5% and Crit DMG by 25% each round. Max 5 stacks.Skill, LightningMount
Origin of Chaos 0ā˜†
Global DMG Reduction +10%, 20% chance to be immune to control effects.Mount
Origin of Chaos 5ā˜†
Global DMG Reduction +15%, 35% chance to be immune to control effects.Mount
Pharaoh 0ā˜†
Skill Crit Rate +10%. ATK +30% for 2 rounds after triggering a skill CRIT.Mount
Pharaoh 5ā˜†
Skill Crit Rate +15%. ATK +45% for 2 rounds after triggering a skill CRIT.Mount
Sharp Blade 0ā˜†
Maximum combo count +1, +5%Ā combo rate per turn (up to 20%).Mount
Sharp Blade 5ā˜†
Maximum combo count +1, +8%Ā combo rate per turn (up to 40%).Mount
Crocodile Blessing 0ā˜†
Main character damage boost +1%, damage reduction +1%Mount
Snail Blessing 0ā˜†
Main character damage boost +2%, damage reduction +2%Mount
Salamander Blessing 0ā˜†
Main character damage boost +3%, damage reduction +3%Mount
Turtle Blessing 0ā˜†
Main character damage boost +4%, damage reduction +4%Mount
Pig Blessing 0ā˜†
Main character damage boost +5%, damage reduction +5%Mount
Giant Bird Blessing 0ā˜†
Main character damage boost +6%, damage reduction +6%Mount
Seal Blessing 0ā˜†
Main character damage boost +7%, damage reduction +7%Mount
Dinosaur Blessing 0ā˜†
Main character damage increase +8%, damage reduction +8%Mount
Majesty 0ā˜†
Each turn, continuous DMG +5%, can stack 10 layers. When the enemy takes continuous DMG, gain shield equal to 20% of the DMG, with the shield value not exceeding 15% of the protagonist's HPMax.Mount
Majesty 5ā˜†
Each turn, continuous DMG +10%, can stack 10 layers. When the enemy takes continuous DMG, gain shield equal to 30% of the DMG, with the shield value not exceeding 20% of the protagonist's HPMax.Mount
Perfect Start 0ā˜†
For the first 3 turns before combat begins, protagonist's final damage reduction +15%, shield bonus +15%Mount
Perfect Start 5ā˜†
For the first 3 turns before combat begins, protagonist's final damage reduction +25%, shield bonus +25%Mount
Fearless Charge 0ā˜†
At the start of battle, hero gains Ignore Crit Rate +20% and Crit Damage Reduction +60%; each turn these bonuses decrease by Ignore Crit Rate -4% and Crit Damage Reduction -12%, lasting 5 turnsMount
Fearless Charge 5ā˜†
At the start of battle, hero gains Ignore Crit Rate +30% and Crit Damage Reduction +90%; each turn these bonuses decrease by Ignore Crit Rate -6% and Crit Damage Reduction -18%, lasting 5 turnsMount
Trails in the Sky 0ā˜†
Before the battle starts, for 2 turns the heros final damage taken is reduced by +20%. After the 2nd turn, skill critical rate +15%, critical damage +30%.Mount
Trails in the Sky 5ā˜†
Before the battle starts, for 2 turns the heros final damage taken is reduced by +35%. After the 2nd turn, skill critical rate +25%, critical damage +50%.Mount
Demonic Gaze 0ā˜†
During Combo or Counter, has a chance to launch Demonic Eye to deal DMG equal to 1.5% of the target's Max HP and a 50% chance to reduce the target's HP Recovery by 90% for 1 round.Skill, RelicArtifact
Demonic Gaze 5ā˜†
During Combo or Counter, has a chance to launch Demonic Eye to deal DMG equal to 2.5% of the target's Max HP and a 75% chance to reduce the target's HP Recovery by 90% for 1 round.Skill, RelicArtifact
Thundercloud 0ā˜†
Every 6 Bolt triggered summons Spear of Thor, dealing Bolt DMG equal to 100% ATK to all enemies and increasing the Skill DMG they take by 40% for 3 rounds.Skill, Lightning, RelicArtifactThundercloud can trigger multiple times per turn.
Thundercloud 5ā˜†
Every 5 Bolt triggered summons Spear of Thor, dealing Bolt DMG equal to 150% ATK to all enemies and increasing the Skill DMG they take by +60% for 3 rounds.Skill, Lightning, RelicArtifact
Sword Rule 0ā˜†
Every 5 Light Spears summoned, a Demon Sword is summoned, dealing 500% ATK DMG to all enemies.Skill, Physical, SpearArtifactThe "Shield shot" gem also counts towards light spears summoned. Sword Rule can trigger multiple times per turn.
Sword Rule 5ā˜†
Every 4 Light Spears summoned, a Demon Sword is summoned, dealing 750% ATK DMG to all enemies.Skill, Physical, Spear, RelicArtifact
Heaven's Mark 0ā˜†
Every 4 Sword Chi triggered releases 1 Unrivaled Sword Chi, dealing 500% ATK DMG.Skill, Physical, Sword Chi, RelicArtifactHeaven's Mark can trigger multiple times per turn. Ailoren's rage skill does not count towards the HM procs, but Skysplitter's Rage does. You should still use Ailoren over Skysplitter, though according to alirulesmlg1. HM is unaffected by the Super Sword Chi mythic skill.
Heaven's Mark 5ā˜†
Every 3 Sword Chi triggered releases 1 Unrivaled Sword Chi, dealing 750% ATK DMG.Skill, Physical, Sword Chi, RelicArtifact
Divine Punishment 0ā˜†
Skill triggers cumulatively 10 times, unleashing divine punishment, causing skill damage of 300% of the protagonist's attack power. When the target has a shield, damage is increased by 40%, up to 4 times per turnSkill, RelicArtifactEvery 10 skill procs triggers Divine Punishment. Any damaging skill that has attribute "skill" works. This means every single dagger, every single lightning, flame skills etc count.
Divine Punishment 5ā˜†
Skill triggers cumulatively 8 times, unleashing divine punishment, causing skill damage of 500% of the protagonist's attack power. When the target has a shield, damage is increased by 60%, up to 4 times per turnSkill, RelicArtifact
Flame of Xing Tian 0ā˜†
Every time Flame Wave is released 5 times, it summons [Xingtian's Flame], dealing fire damage equal to 500% of attack power and adds 2 turns of [Heavenly Flame], which burns the target for 3% of their maximum health per turn, not exceeding 20 times the protagonist's attack. It can stack up to 2 layers and trigger a maximum of 3 times per turn.Skill, Fire, RelicArtifact
Flame of Xing Tian 5ā˜†
Every 4 casts of Flame Wave, [Xingtian's Flame] descends, dealing fire damage equal to 750% attack power, and adds a 2-turn [Heavenly Flame], burning for 4.5% max HP each turn, not exceeding 30 times the protagonist's attack, stackable up to 2 layers, triggering up to 3 times per turnSkill, Fire, RelicArtifact
Godslayer 0ā˜†
Every time the dagger triggers 8Ā times, it throws 1-3Ā Immortal-Slaying Blades, each dealing 200%Ā of attack power as dagger damage, and causes the target to take 1%Ā of their max HP as dagger damage, not exceeding 10Ā times the protagonist's attack power. Can trigger up to 3Ā times per round.Skill, Physical, DaggerArtifactThis skill only hits single target. Zhanxian inherits Dagger DMG in calculations, so skills like Dagger Mastery Dagger Proficiency both provide In-Battle damage to Zhanxian
Godslayer 5ā˜†
Every time the dagger triggers 6Ā times, it throws 1-3Ā Immortal-Slaying Blades, each dealing 300%Ā of attack power as dagger damage, and causes the target to take 1.5%Ā of their max HP as dagger damage, not exceeding 10Ā times the protagonist's attack power. Can trigger up to 3Ā times per round.Skill, Physical, DaggerArtifact
Holy Sword 0ā˜†
Main character attack power +5%Artifact
Demon Blade 0ā˜†
Every 4 spears summoned triggers the summoning of 怐Demon Blade怑, dealing 600% of the main character’s attack as light spear damage, and causing the enemy to take light spear damage equal to 2% of their max HP, up to 20 times the main character’s attack. Can trigger up to 3 times per turn.Skill, Physical, Spear, RelicArtifactThe "Shield Shot" Gem counts towards Demon Blade's spear procs.
Demon Blade 5ā˜†
Every 3 spears summoned triggers the summoning of 怐Demon Blade怑, dealing 900% of the main character’s attack as light spear damage, and causing the enemy to take light spear damage equal to 3% of their max HP, up to 30 times the main character’s attack. Can trigger up to 3 times per turn.Skill, Physical, Spear, RelicArtifact
Furious Combo 0ā˜†
After every 4 basic attacks, Twin Blazing Blades releases [Fury Combo], dealing 3 consecutive strikes of 200% protagonist attack damage to the enemy, inflicting the enemy with 2 turns of [Wound]. When hit by protagonist's basic attacks, each stack of [Wound] causes the enemy to take consecutive damage equal to 1% of maximum health, not exceeding 10 times protagonist's attack. [Wound] can stack up to 2 layersSkill, Combo, RelicArtifactTwin Blazing Blades DMG can also super crit. Unlike other active Artifact skills, this one only hits single target. DMG is NOT affected by Basic ATK or Basic ATK Crit DMG modifiers.
Furious Combo 5ā˜†
After every 3 basic attacks, Twin Blazing Blades releases [Fury Combo], dealing 3 consecutive strikes of 300% protagonist attack damage to the enemy, inflicting the enemy with 2 turns of [Wound]. When hit by protagonist's basic attacks, each stack of [Wound] causes the enemy to take consecutive damage equal to 1.5% of maximum health, not exceeding 15 times protagonist's attack. [Wound] can stack up to 2 layersSkill, Combo, RelicArtifact
Bite Lv1
After the main character's normal attack, Crocodile Overlord has a 60% chance to use 怐Bite怑, dealing 80% of the main character's attack as normal damage, cooldown 1 turnBasicMount Deploy
Bite Lv2
After the main character's normal attack, Crocodile Overlord has a 60% chance to use 怐Bite怑, dealing 100% of the main character's attack as normal damage, cooldown 1 turnBasicMount Deploy
Bite Lv3
After the main character's normal attack, Crocodile Overlord has a 80% chance to use 怐Bite怑, dealing 100% of the main character's attack as normal damage, cooldown 1 turnBasicMount Deploy
Bite Lv4
After the main character's normal attack, Crocodile Overlord has a 80% chance to use 怐Bite怑, dealing 150% of the main character's attack as normal damage, cooldown 1 turnBasicMount Deploy
Bite Lv5
After the main character's normal attack, Crocodile Overlord uses 怐Bite怑, dealing 150% of the main character's attack as normal damage, cooldown 1 turnBasicMount Deploy
Charge Lv1
GG Bond releases 怐Charge怑 once every 3 turns, dealing 150% of the main character's attack as skill damage, and has a 20% chance to stun the enemy for 1 turn.SkillMount Deploy
Charge Lv2
GG Bond releases 怐Charge怑 once every 3 turns, dealing 180% of the main character's attack as skill damage, and has a 25% chance to stun the enemy for 1 turn.SkillMount Deploy
Charge Lv3
GG Bond releases 怐Charge怑 once every 2 turns, dealing 200% of the main character's attack as skill damage, and has a 25% chance to stun the enemy for 1 turn.SkillMount Deploy
Charge Lv4
GG Bond releases 怐Charge怑 once every 2 turns, dealing 250% of the main character's attack as skill damage, and has a 30% chance to stun the enemy for 1 turn.SkillMount Deploy
Charge Lv5
GG Bond releases 怐Charge怑 once every 2 turns, dealing 300% of the main character's attack as skill damage, and has a 35% chance to stun the enemy for 1 turn.SkillMount Deploy
Revival Lv1
When taking damage, Wisps release 1怐Rebirth怑, restoring 60%Ā of the protagonist's attack as HP, cooldown 3Ā turnsMount Deploy
Revival Lv2
When taking damage, Wisps release 1怐Rebirth怑, restoring 80%Ā of the protagonist's attack as HP, cooldown 3Ā turnsMount Deploy
Revival Lv3
When taking damage, Wisps release 1怐Rebirth怑, restoring 80%Ā of the protagonist's attack as HP, cooldown 2Ā turnsMount Deploy
Revival Lv4
When taking damage, Wisps release 1怐Rebirth怑, restoring 100%Ā of the protagonist's attack as HP, cooldown 2Ā turnsMount Deploy
Revival Lv5
When taking damage, Wisps release 1怐Rebirth怑, restoring 120%Ā of the protagonist's attack as HP, cooldown 2Ā turnsMount Deploy
Devour Lv1
After the protagonist's normal attack, Big Horn releases怐Devour怑, dealing 100%Ā of the protagonist's attack as normal damage to the enemy, and increasing the protagonist's damage by +3%, stackable up to 3Ā times, lasting until Big Horn dies,怐Devour怑cooldown 1Ā turnMount Deploy
Devour Lv2
After the protagonist's normal attack, Big Horn releases怐Devour怑, dealing 120%Ā of the protagonist's attack as normal damage to the enemy, and increasing the protagonist's damage by +3%, stackable up to 5Ā times, lasting until Big Horn dies,怐Devour怑cooldown 1Ā turnMount Deploy
Devour Lv3
After the protagonist's normal attack, Big Horn releases怐Devour怑, dealing 140%Ā of the protagonist's attack as normal damage to the enemy, and increasing the protagonist's damage by +4%, stackable up to 5Ā times, lasting until Big Horn dies,怐Devour怑cooldown 1Ā turnMount Deploy
Devour Lv4
After the protagonist's normal attack, Big Horn releases怐Devour怑, dealing 160%Ā of the protagonist's attack as normal damage to the enemy, and increasing the protagonist's damage by +5%, stackable up to 5Ā times, lasting until Big Horn dies,怐Devour怑cooldown 1Ā turnMount Deploy
Devour Lv5
After the protagonist's normal attack, Big Horn releases怐Devour怑, dealing 180%Ā of the protagonist's attack as normal damage to the enemy, and increasing the protagonist's damage by +6%, stackable up to 5Ā times, lasting until Big Horn dies,怐Devour怑cooldown 1Ā turnMount Deploy
Turtle Shield Lv1
When taking damage, the Brave Turtle has a 60% chance to activate [Turtle Shield], granting the protagonist a shield of 10% of max health with a cooldown of 2 turnsMount Deploy
Turtle Shield Lv2
When taking damage, the Brave Turtle has a 80% chance to activate [Turtle Shield], granting the protagonist a shield of 10% of max health with a cooldown of 2 turnsMount Deploy
Turtle Shield Lv3
When taking damage, the Brave Turtle activates [Turtle Shield], granting the protagonist a shield of 10% of max health with a cooldown of 2 turnsMount Deploy
Turtle Shield Lv4
When taking damage, the Brave Turtle activates [Turtle Shield], granting the protagonist a shield of 15% of max health with a cooldown of 2 turnsMount Deploy
Turtle Shield Lv5
When taking damage, the Brave Turtle activates [Turtle Shield], granting the protagonist a shield of 20% of max health with a cooldown of 2 turnsMount Deploy
Catastrophic Assault Lv1
Every 3Ā turns, Calamity releases怐Catastrophic Assault怑once, dealing 300%Ā of the protagonist's attack as skill damage to the enemy, and reducing the target's damage by 20%, lasting for 1Ā turnMount Deploy
Catastrophic Assault Lv2
Every 3Ā turns, Calamity releases怐Catastrophic Assault怑once, dealing 600%Ā of the protagonist's attack as skill damage to the enemy, and reducing the target's damage by 20%, lasting for 1Ā turnMount Deploy
Catastrophic Assault Lv3
Calamity releases [Heavenly Disaster Strike] once every 3Ā turns, dealing 600%Ā of the main character's attack power as skill damage, and reduces the target's damage by -20%, lasting 1Ā turn. After Calamity appears, it increases the main character's global skill damage reduction by +50%, lasting 2Ā turns.Mount Deploy
Catastrophic Assault Lv4
Calamity releases [Heavenly Disaster Strike] once every 3Ā turns, dealing 900%Ā of the main character's attack power as skill damage, and reduces the target's damage by -20%, lasting 1Ā turn. After Calamity appears, it increases the main character's global skill damage reduction by +50%, lasting 2Ā turns.Mount Deploy
Catastrophic Assault Lv5
Disaster strikes every 3Ā turns, unleashing 怐Heavenly Calamity怑 once, dealing 900%Ā of the protagonist's attack as skill damage to the enemy, and reducing the target's damage dealt by -20%Ā for 1Ā turn. After the disaster appears, it grants the protagonist global skill damage reduction +90%Ā and control immunity rate +50%, lasting for 2Ā turns.Mount Deploy
Diamond Counterattack Lv1
After the protagonist counters, King Kong releases [Kong Counter] to deal 100%Ā of the protagonist's attack as counter damage, and increases the protagonist's Light Spear damage by +10%, stackable up to 5Ā times, lasting until King Kong leaves the fieldBasic, CounterMount Deploy
Diamond Counterattack Lv2
After the protagonist counters, King Kong releases [Kong Counter] to deal 200%Ā of the protagonist's attack as counter damage, and increases the protagonist's Light Spear damage by +10%, stackable up to 5Ā times, lasting until King Kong leaves the fieldBasic, CounterMount Deploy
Diamond Counterattack Lv3
After the protagonist counters, King Kong releases [Kong Counter] to deal 200%Ā of the protagonist's attack as counter damage, and increases the protagonist's Light Spear damage by +10%, stackable up to 5Ā times, lasting until King Kong leaves the field. [Kong Counter] triggers 1 [Light Spear] after release.Basic, CounterMount Deploy
Diamond Counterattack Lv4
After the protagonist counters, King Kong releases [Kong Counter] to deal 300%Ā of the protagonist's attack as counter damage, and increases the protagonist's Light Spear damage by +10%, stackable up to 5Ā times, lasting until King Kong leaves the field. [Kong Counter] triggers 1 [Light Spear] after release.Basic, CounterMount Deploy
Diamond Counterattack Lv5
After the protagonist counters, King Kong releases [Kong Counter] to deal 300%Ā of the protagonist's attack as counter damage, and increases the protagonist's Light Spear damage by +10%, stackable up to 5Ā times, lasting until King Kong leaves the field. [Kong Counter] triggers 1 [Light Spear] after release. [Kong Counter] additionally deals 5% of the target's max HP as counter damage, with additional damage not exceeding 2000% of the protagonist's attack.Basic, CounterMount Deploy
Snail's Watch Lv1
Every 3Ā turns, Snail Fairy releases 怐Snail's Watch怑 once, granting the protagonist a shield equal to 5%Ā of their max HP.Mount Deploy
Snail's Watch Lv2
Every 3Ā turns, Snail Fairy releases 怐Snail's Watch怑 once, granting the protagonist a shield equal to 10%Ā of their max HP.Mount Deploy
Snail's Watch Lv3
Every 2Ā turns, Snail Fairy releases 怐Snail's Watch怑 once, granting the protagonist a shield equal to 10%Ā of their max HP.Mount Deploy
Snail's Watch Lv4
Every 2Ā turns, Snail Fairy releases 怐Snail's Watch怑 once, granting the protagonist a shield equal to 12%Ā of their max HP.Mount Deploy
Snail's Watch Lv5
Every 2Ā turns, Snail Fairy releases 怐Snail's Watch怑 once, granting the protagonist a shield equal to 15%Ā of their max HP.Mount Deploy
Bubble Crash Lv1
The Bubble Newt releases 怐Bubble Crash怑 once every 3Ā turns, dealing 100%Ā of the protagonist's attack as skill damage to the enemy and reducing the damage dealt by the enemy by 4%Ā for 2Ā turns.SkillMount Deploy
Bubble Crash Lv2
The Bubble Newt releases 怐Bubble Crash怑 once every 3Ā turns, dealing 150%Ā of the protagonist's attack as skill damage to the enemy and reducing the damage dealt by the enemy by 5%Ā for 2Ā turns.SkillMount Deploy
Bubble Crash Lv3
The Bubble Newt releases 怐Bubble Crash怑 once every 3Ā turns, dealing 200%Ā of the protagonist's attack as skill damage to the enemy and reducing the damage dealt by the enemy by 6%Ā for 2Ā turns.SkillMount Deploy
Bubble Crash Lv4
The Bubble Newt releases 怐Bubble Crash怑 once every 3Ā turns, dealing 250%Ā of the protagonist's attack as skill damage to the enemy and reducing the damage dealt by the enemy by 8%Ā for 2Ā turns.SkillMount Deploy
Bubble Crash Lv5
The Bubble Newt releases 怐Bubble Crash怑 once every 3Ā turns, dealing 300%Ā of the protagonist's attack as skill damage to the enemy and reducing the damage dealt by the enemy by 10%Ā for 2Ā turns.SkillMount Deploy
Toothless Bite Lv1
After the protagonist's rage skill, Toothless releases [Toothless Bite], dealing 200%Ā of the protagonist's attack as skill damage, with a cooldown of 3Ā turnsSkillMount Deploy
Toothless Bite Lv2
After the protagonist's rage skill, Toothless releases [Toothless Bite], dealing 280%Ā of the protagonist's attack as skill damage, with a cooldown of 3Ā turnsSkillMount Deploy
Toothless Bite Lv3
After the protagonist's rage skill, Toothless releases [Toothless Bite], dealing 300%Ā of the protagonist's attack as skill damage, with a cooldown of 2Ā turnsSkillMount Deploy
Toothless Bite Lv4
After the protagonist's rage skill, Toothless releases [Toothless Bite], dealing 400%Ā of the protagonist's attack as skill damage, with a cooldown of 2Ā turnsSkillMount Deploy
Toothless Bite Lv5
After the protagonist's rage skill, Toothless releases [Toothless Bite], dealing 500%Ā of the protagonist's attack as skill damage, with a cooldown of 2Ā turnsSkillMount Deploy
Eternal Night Pulse Lv1
When Luminous Dragon appears, it releases [Eternal Night Pulse], dealing 200% of the protagonist's attack power as damage to the enemy. This damage benefits from the protagonist's normal attack and skill damage bonuses, and it is released once every 3 turns thereafter.SkillMount Deploy
Eternal Night Pulse Lv2
When Luminous Dragon appears, it releases [Eternal Night Pulse], dealing 300% of the protagonist's attack power as damage to the enemy. This damage benefits from the protagonist's normal attack and skill damage bonuses, and it is released once every 3 turns thereafter.SkillMount Deploy
Eternal Night Pulse Lv3
When the Nightlight Dragon appears, it releases 怐Eternal Night Pulse怑, dealing 300%Ā of the protagonist's attack damage to the enemy, and is released every 3Ā turns. Each turn, 怐Eternal Night Pulse怑 damage increases by 50%, up to 5Ā stacks (also effective when the Nightlight Dragon is on standby).SkillMount Deploy
Eternal Night Pulse Lv4
When the Nightlight Dragon appears, it releases 怐Eternal Night Pulse怑, dealing 400%Ā of the protagonist's attack damage to the enemy, and is released every 3Ā turns. Each turn, 怐Eternal Night Pulse怑 damage increases by 50%, up to 5Ā stacks (also effective when the Nightlight Dragon is on standby).SkillMount Deploy
Eternal Night Pulse Lv5
When the Nightlight Dragon appears, it releases 怐Eternal Night Pulse怑, dealing 400%Ā of the protagonist's attack damage to the enemy, and is released every 3Ā turns. Each turn, 怐Eternal Night Pulse怑 damage increases by 50%, up to 5Ā stacks (also effective when the Nightlight Dragon is on standby). 怐Eternal Night Pulse怑 deals additional damage equal to 5%Ā of the target's max HP, with the additional damage not exceeding 2000%Ā of the protagonist's attack.SkillMount Deploy
Tiger Strike Lv1
After the protagonist's basic attack, Diego has a 60% chance to release 怐Tiger Strike怑, dealing 100% of the protagonist's attack as basic attack damage to the enemy, and causing the enemy to怐Bleed怑. This can trigger a maximum of 2 times per turn.Basic, BleedMount Deploy
Tiger Strike Lv2
After the protagonist's basic attack, Diego has a 60% chance to release 怐Tiger Strike怑, dealing 150% of the protagonist's attack as basic attack damage to the enemy, and causing the enemy to怐Bleed怑. This can trigger a maximum of 2 times per turn.Basic, BleedMount Deploy
Tiger Strike Lv3
After the protagonist's basic attack, Diego releases 怐Tiger Strike怑, dealing 150% of the protagonist's attack as basic attack damage to the enemy, and causing the enemy to怐Bleed怑. This can trigger a maximum of 2 times per turn.Basic, BleedMount Deploy
Tiger Strike Lv4
After the protagonist's basic attack, Diego releases 怐Tiger Strike怑, dealing 200% of the protagonist's attack as basic attack damage to the enemy, and causing the enemy to怐Bleed怑. This can trigger a maximum of 2 times per turn.Basic, BleedMount Deploy
Tiger Strike Lv5
After the protagonist's basic attack, Diego releases 怐Tiger Strike怑, dealing 200% of the protagonist's attack as basic attack damage to the enemy, and causing the enemy to怐Bleed怑. This can trigger a maximum of 2 times per turn. 怐Tiger Strike怑 hits targets in the Bleed status, increasing the protagonist's Bleed damage by +20%, stackable up to 5 layers, lasting until Diego exits the field.Basic, BleedMount Deploy
Life Gaze Lv1
When Sphinx enters, release 怐Life Gaze怑 to deal 1 time of the protagonist's attack 100% skill damage to the enemy, and resurrect 1 dead mount, restoring 50% of its health. If there are no dead mounts, grant a shield equal to 20% of the protagonist's max health.SkillMount Deploy
Life Gaze Lv2
When Sphinx enters, release 怐Life Gaze怑 to deal 1 time of the protagonist's attack 200% skill damage to the enemy, and resurrect 1 dead mount, restoring 50% of its health. If there are no dead mounts, grant a shield equal to 20% of the protagonist's max health.SkillMount Deploy
Life Gaze Lv3
When Sphinx enters, release 怐Life Gaze怑 to deal 1 time of the protagonist's attack 200% skill damage to the enemy, and resurrect 1 dead mount, restoring 50% of its health. If there are no dead mounts, grant a shield equal to 20% of the protagonist's max health. When Sphinx dies, mount damage reduction +30%, mount damage +50%, lasting for 2 turns.SkillMount Deploy
Life Gaze Lv4
When Sphinx enters, release 怐Life Gaze怑 to deal 1 time of the protagonist's attack 300% skill damage to the enemy, and resurrect 1 dead mount, restoring 50% of its health. If there are no dead mounts, grant a shield equal to 20% of the protagonist's max health. When Sphinx dies, mount damage reduction +30%, mount damage +50%, lasting for 2 turns.SkillMount Deploy
Life Gaze Lv5
When Sphinx enters, release 怐Life Gaze怑 to deal 1 time of the protagonist's attack 300% skill damage to the enemy, and resurrect 1 dead mount, restoring 50% of its health. If there are no dead mounts, grant a shield equal to 20% of the protagonist's max health. When Sphinx dies, mount damage reduction +30%, mount damage +50%, lasting for 2 turns. All mount ultimate damage will gain 1 layer of 怐Cat Soul怑. When Sphinx dies, consume all 怐Cat Soul怑 to resurrect, each layer of 怐Cat Soul怑 restores 25% of the mount's health. Upon resurrection, immediately release 怐Life Gaze怑 (permanently triggers 1 time).SkillMount Deploy
Candy Charge Lv1
Toffee releases怐Candy Charge怑every 3 turns, dealing skill damage equal to 200% of protagonist's attack to enemies. Protagonist randomly gains 0-3 unique怐Candies怑. Strawberry Candy: Protagonist's attack +20% for 2 turns Pineapple Candy: Restores 20% HP Blueberry Candy: Gains a shield equal to 20% of max HPSkillMount Deploy
Candy Charge Lv2
Toffee releases怐Candy Charge怑every 3 turns, dealing skill damage equal to 400% of protagonist's attack to enemies. Protagonist randomly gains 0-3 unique怐Candies怑. Strawberry Candy: Protagonist's attack +20% for 2 turns Pineapple Candy: Restores 20% HP Blueberry Candy: Gains a shield equal to 20% of max HPSkillMount Deploy
Candy Charge Lv3
Toffee releases怐Candy Charge怑every 3 turns, dealing skill damage equal to 400% of protagonist's attack to enemies. Protagonist randomly gains 0-3 unique怐Candies怑. Each candy effect increases protagonist's global damage reduction by +5%, lasting until the candy effect ends. Strawberry Candy: Protagonist's attack +20% for 2 turns Pineapple Candy: Restores 20% HP Blueberry Candy: Gains a shield equal to 20% of max HPSkillMount Deploy
Candy Charge Lv4
Toffee releases怐Candy Charge怑every 3 turns, dealing skill damage equal to 600% of protagonist's attack to enemies. Protagonist randomly gains 0-3 unique怐Candies怑. Each candy effect increases protagonist's global damage reduction by +5%, lasting until the candy effect ends. Strawberry Candy: Protagonist's attack +20% for 2 turns Pineapple Candy: Restores 20% HP Blueberry Candy: Gains a shield equal to 20% of max HPSkillMount Deploy
Candy Charge Lv5
Every 3 turns, triggers [Candy Charge], dealing skill damage equal to 600% of the hero’s ATK to enemies. The hero randomly gains 0–3 unique [Candies]. Each candy grants +5% global damage reduction until its effect ends. Upon Candy’s death, the hero gains a shield equal to 20% max HP.SkillMount Deploy
Angry Carrot Lv1
Every 6Ā times the pet skill is used, at the start of the turn, the radish releases 怐Angry Radish怑, dealing skill damage equal to 200%Ā of the protagonist's attack to the enemy.SkillMount Deploy
Angry Carrot Lv2
Pet skill releases 6Ā times, at the start of the turn, the radish releases 怐Angry Radish怑, dealing 350%Ā of the protagonist's attack as skill damage to the enemy.SkillMount Deploy
Angry Carrot Lv3
Pet skill releases 6Ā times, at the start of the turn, the radish releases 怐Angry Radish怑, dealing 350%Ā of the protagonist's attack as skill damage to the enemy, and increases protagonist pet damage by +50%, lasting for 5Ā turns.SkillMount Deploy
Angry Carrot Lv4
Pet skill releases 6Ā times, at the start of the turn, the radish releases 怐Angry Radish怑, dealing 500%Ā of the protagonist's attack as skill damage to the enemy, and increases protagonist pet damage by +50%, lasting for 5Ā turns.SkillMount Deploy
Angry Carrot Lv5
Pet skill releases 6Ā times, at the start of the turn, the radish releases 怐Angry Radish怑, dealing 500%Ā of the protagonist's attack as skill damage to the enemy, and increases protagonist pet damage by +50%, lasting for 5Ā turns. When the radish dies, it increases protagonist pet crit rate by +50%Ā and pet damage by +50%, lasting for 3Ā turns.SkillMount Deploy
Magic Carpet Strike Lv1
Lapuda releases 怐Magic Carpet Strike怑 once every 2Ā turns, dealing 200%Ā of the protagonist's attack as skill damage to the enemy, and increases protagonist skill damage by +10%, stackable up to 3Ā times, lasting until Lapuda leaves the field.SkillMount Deploy
Magic Carpet Strike Lv2
Lapuda releases 怐Magic Carpet Strike怑 once every 2Ā turns, dealing 350%Ā of the protagonist's attack as skill damage to the enemy, and increases protagonist skill damage by +10%, stackable up to 3Ā times, lasting until Lapuda leaves the field.SkillMount Deploy
Magic Carpet Strike Lv3
Lapuda releases 怐Magic Carpet Strike怑 once every 2Ā turns, dealing 350%Ā of the protagonist's attack as skill damage to the enemy, and increases protagonist skill damage by +10%, stackable up to 3Ā times, lasting until Lapuda leaves the field. 怐Magic Carpet Strike怑 increases the target's skill damage taken by +30%, lasting for 1Ā turn.SkillMount Deploy
Magic Carpet Strike Lv4
Lapuda releases 怐Magic Carpet Strike怑 once every 2Ā turns, dealing 500%Ā of the protagonist's attack as skill damage to the enemy, and increases protagonist skill damage by +10%, stackable up to 3Ā times, lasting until Lapuda leaves the field. 怐Magic Carpet Strike怑 increases the target's skill damage taken by +30%, lasting for 1Ā turn.SkillMount Deploy
Magic Carpet Strike Lv5
Lapuda releases 怐Magic Carpet Strike怑 once every 2Ā turns, dealing 500%Ā of the protagonist's attack as skill damage to the enemy, and increases protagonist skill damage by +10%, stackable up to 3Ā times, lasting until Lapuda leaves the field. 怐Magic Carpet Strike怑 increases the target's skill damage taken by +30%, lasting for 1Ā turn. When Lapuda dies, it increases protagonist skill damage by +30%, lasting for 2Ā turns.SkillMount Deploy
Deer Herd Charge Lv1
Overlord Deer releases 怐Deer Stampede怑 once every 2 turns, dealing burning, poison, and bleeding damage each equal to 100% of the protagonist's attack. After release, it immediately deals additional damage equal to 25% of the target’s total burning, poison, and bleeding damage. Each type of damage cannot exceed 25 times the protagonist's attack.Burn, Poison, BleedMount Deploy
Deer Herd Charge Lv2
The Overlord Deer releases 怐Deer Herd Charge怑 every 2 turns, dealing burning, poison, and bleeding damage, each equal to 150% of the protagonist's attack. After release, it immediately deals additional damage equal to 25% of the target's current total burning, poison, and bleeding damage. Each type of damage cannot exceed 25 times the protagonist's attack.Burn, Poison, BleedMount Deploy
Deer Herd Charge Lv3
The Overlord Deer releases 怐Deer Stampede怑 once every 2Ā turns, dealing burning, poison, and bleeding damage each equal to 150%Ā of the protagonist's attack. After release, it immediately deals additional damage equal to 40%Ā of the target’s total burning, poison, and bleeding damage. Each type of damage cannot exceed 40Ā times the protagonist's attack.Burn, Poison, BleedMount Deploy
Deer Herd Charge Lv4
The Overlord Deer releases 怐Deer Stampede怑 once every 1Ā turn, dealing burning, poison, and bleeding damage each equal to 150%Ā of the protagonist's attack. After release, it immediately deals additional damage equal to 40%Ā of the target’s total burning, poison, and bleeding damage. Each type of damage cannot exceed 40Ā times the protagonist's attack.Burn, Poison, BleedMount Deploy
Deer Herd Charge Lv5
The Overlord Deer releases 怐Deer Stampede怑 once every 1Ā turns, dealing burning, poison, and bleeding damage each equal to 150%Ā of the protagonist's attack. After release, it immediately deals additional damage equal to 40%Ā of the target's total burning, poison, and bleeding damage. Each type of damage cannot exceed 40Ā times the protagonist's attack. After 怐Deer Stampede怑 is released, for each stack of burning, poison, or bleeding on the target, deals 0.5%Ā of the target's max HP as DoT, with total damage not exceeding 60Ā times the protagonist's attack.Burn, Poison, BleedMount Deploy
Tidal Wave Lv1
After the protagonist counterattacks, Hero of the Sea releases 怐Tidal Wave怑, dealing counter damage equal to 150% of the protagonist's attack to enemies, and increases the protagonist's counter damage by +6% and Light Spear damage by +6%, stackable up to 5 times, lasts until Hero of the Sea exitsBasic, CounterMount Deploy
Tidal Wave Lv2
After the protagonist counterattacks, Hero of the Sea releases 怐Tidal Wave怑, dealing counter damage equal to 250% of the protagonist's attack to enemies, and increases the protagonist's counter damage by +12% and Light Spear damage by +6%, stackable up to 5 times, lasts until Hero of the Sea exitsBasic, CounterMount Deploy
Tidal Wave Lv3
After the protagonist counterattacks, Hero of the Sea releases 怐Tidal Wave怑, dealing counter damage equal to 250% of the protagonist's attack to enemies, and increases the protagonist's counter damage by +12% and Light Spear damage by +6%, stackable up to 5 times, lasts until Hero of the Sea exits. After 怐Tidal Wave怑 is released, triggers 1 Light Spear shot, grants the protagonist a shield equal to 5% of maximum healthBasic, CounterMount Deploy
Tidal Wave Lv4
After the protagonist counterattacks, Hero of the Sea releases 怐Tidal Wave怑, dealing counter damage equal to 350% of the protagonist's attack to enemies, and increases the protagonist's counter damage by +12% and Light Spear damage by +12%, stackable up to 5 times, lasts until Hero of the Sea exits. After 怐Tidal Wave怑 is released, triggers 1 Light Spear shot, grants the protagonist a shield equal to 5% of maximum healthBasic, CounterMount Deploy
Tidal Wave Lv5
After the protagonist counterattacks, Hero of the Sea releases 怐Tidal Wave怑, dealing counter damage equal to 350% of the protagonist's attack to enemies, and increases the protagonist's counter damage by +12% and Light Spear damage by +12%, stackable up to 5 times, lasts until Hero of the Sea exits. After 怐Tidal Wave怑 is released, triggers 1 Light Spear shot, grants the protagonist a shield equal to 5% of maximum health, and deals counter damage equal to 8% of enemy's maximum health, not exceeding 30 times the protagonist's attackBasic, CounterMount Deploy
Rapid Dash Lv1
Capytti Veyron releases 怐Rapid Dash怑 once every 4 turns, dealing skill damage equal to 300% of the main character's attack to enemies, and increasing the main character's final skill damage reduction by +9%. This effect decreases by -3% each turn and lasts for 3 turns.SkillMount Deploy
Rapid Dash Lv2
Capytti Veyron releases 怐Rapid Dash怑 once every 4 turns, dealing skill damage equal to 450% of the main character's attack to enemies, increasing the main character's final skill damage reduction by +9%. This effect decreases by -3% each turn and lasts for 3 turns, and grants the main character a shield equal to 10% of max HP.SkillMount Deploy
Rapid Dash Lv3
Capytti Veyron releases 怐Rapid Dash怑 once every 4 turns, dealing skill damage equal to 450% of the main character's attack to enemies, increasing the main character's final skill damage reduction by +18%. This effect decreases by -6% each turn and lasts for 3 turns, and grants the main character a shield equal to 20% of max HP.SkillMount Deploy
Rapid Dash Lv4
Capytti Veyron releases 怐Rapid Dash怑 once every 3 turns, dealing skill damage equal to 450% of the main character's attack to enemies, increasing the main character's final skill damage reduction by +27%. This effect decreases by -9% each turn and lasts for 3 turns, and grants the main character a shield equal to 20% of max HP.SkillMount Deploy
Rapid Dash Lv5
Capytti Veyron releases 怐Rapid Dash怑 once every 3 turns, dealing skill damage equal to 450% of the main character's attack to enemies, stunning or silencing them for 1 turn, increasing the main character's final skill damage reduction by +27%. This effect decreases by -9% each turn and lasts for 3 turns, and grants the main character a shield equal to 20% of max HP.SkillMount Deploy
Dazzling Barrage Lv1
Don Quixote releases [Dazzling Barrage] every 3 turns, dealing 5 hits of Skill Damage equal to 40% of heros Attack; after release, enemy Crit Rate -10% for 2 turnsSkillMount Deploy
Dazzling Barrage Lv2
Don Quixote releases [Dazzling Barrage] every 3 turns, dealing 5 hits of Skill Damage equal to 80% of heros Attack; after release, enemy Crit Rate -10% for 2 turnsSkillMount Deploy
Dazzling Barrage Lv3
Don Quixote releases [Dazzling Barrage] every 3 turns, dealing 5 hits of Skill Damage equal to 80% of heros Attack; after release, enemy Crit Rate -10% and Crit Damage -60% for 2 turnsSkillMount Deploy
Dazzling Barrage Lv4
Don Quixote releases [Dazzling Barrage] every 3 turns, dealing 5 hits of Skill Damage equal to 120% of heros Attack; after release, enemy Crit Rate -10% and Crit Damage -60% for 2 turnsSkillMount Deploy
Dazzling Barrage Lv5
Don Quixote releases [Dazzling Barrage] every 3 turns, dealing 5 hits of Skill Damage equal to 120% of heros Attack; after release, enemy Crit Rate -10% and Crit Damage -60% for 2 turns. After Don Quixote dies, hero gains Ignore Crit Rate +20% and Crit Damage Reduction +60% for 2 turnsSkillMount Deploy
Rocket Start Lv1
Flyer No.1 casts [Rocket Start] every 3 turns, dealing skill damage equal to 300% of heros attack. When cast, the hero gains a shield equal to 15% of max HP.SkillMount Deploy
Rocket Start Lv2
Flyer No.1 casts [Rocket Start] every 3 turns, dealing skill damage equal to 450% of heros attack. When cast, the hero gains a shield equal to 15% of max HP, and gains 1 control immunity. Control immunity does not stack; repeated gains take the maximum value.SkillMount Deploy
Rocket Start Lv3
Flyer No.1 casts [Rocket Start] every 3 turns, dealing skill damage equal to 450% of heros attack. When cast, the hero gains a shield equal to 15% of max HP, and gains 1 control immunity. Control immunity does not stack; repeated gains take the maximum value. If the hero already has control immunity, skill damage taken is reduced by -60% for 1 turn.SkillMount Deploy
Rocket Start Lv4
Flyer No.1 casts [Rocket Start] every 2 turns, dealing skill damage equal to 600% of heros attack. When cast, the hero gains a shield equal to 15% of max HP, and gains 1 control immunity. Control immunity does not stack; repeated gains take the maximum value. If control immunity already exists when cast, skill damage taken is reduced by -60% for 1 turn.SkillMount Deploy
Rocket Start Lv5
Flyer No.1 casts [Rocket Start] every 2 turns, dealing skill damage equal to 600% of heros attack. When cast, the hero gains a shield equal to 15% of max HP, and gains 1 control immunity. Control immunity does not stack; repeated gains take the maximum value. If control immunity already exists, skill damage taken is reduced by -60% for 1 turn. Upon Flyer No.1s death, all control effects on the hero are cleared, the hero gains 1 control immunity, and enemy critical rate -20%, critical damage -50%, lasting 2 turns.SkillMount Deploy
Oath Slash Lv1
Deals physical damage equal to 150% of the artifact's attack to enemies, increases protagonist's damage by +10%, stackable up to 2 times, lasting until the battle ends.Physical, RelicArtifact Deploy
Oath Slash Lv2
Deals physical damage equal to 300% of the artifact's attack to enemies, increases protagonist's damage by +10%, stackable up to 2 times, lasting until the battle ends.Physical, RelicArtifact Deploy
Oath Slash Lv3
Deals physical damage equal to 300% of the artifact's attack to enemies, increases protagonist's damage by +15%, stackable up to 2 times, lasting until the battle ends.Physical, RelicArtifact Deploy
Oath Slash Lv4
Deals physical damage equal to 450% of the artifact's attack to enemies, increases protagonist's damage by +15%, stackable up to 2 times, lasting until the battle ends.Physical, RelicArtifact Deploy
Oath Slash Lv5
Deals physical damage equal to 450% of the artifact's attack to enemies, increases protagonist's damage by +15%, stackable up to 4 times, lasting until the battle ends.Physical, RelicArtifact Deploy
Sky-Splitting Slash Lv1
Deals 5 times artifact attack power 50% sword energy damage to the enemy, with a 50% chance to gain 1 layer of [Sword Intent]. Sword Intent: Increases sword energy damage by 10%, stackable up to 10 layers, lasts until the end of the battle.Skill, Physical, Sword Chi, RelicArtifact DeploySky-Splitting Slash hits all enemies. Sword Intent increases Sword Chi DMG +10% per stack.
Sky-Splitting Slash Lv2
Deals 5 times artifact attack power 80% sword energy damage to the enemy, with a 50% chance to gain 1 layer of [Sword Intent]. Sword Intent: Increases sword energy damage by 10%, stackable up to 10 layers, lasts until the end of the battle.Skill, Physical, Sword Chi, RelicArtifact Deploy
Sky-Splitting Slash Lv3
Deals 5 times sword energy damage at 80% of artifact attack power to the enemy, with a 50% chance to gain 1 layer of "Sword Intent" each time. Sword Intent: Increases sword energy damage by 10%, stackable up to 10 layers, lasts until the end of the battle. When the protagonist performs a combo, there is an 80% chance to gain 1 layer of "Sword Intent", with a maximum of 2 layers per turn.Skill, Physical, Sword Chi, RelicArtifact Deploy
Sky-Splitting Slash Lv4
Deals sword energy damage equal to 80% of the artifact's attack power to the enemy 9 times, with a 50% chance to gain 1 layer of [Sword Intent] each time. Sword Intent: Increases sword energy damage by 10%, can stack up to 10 layers, lasting until the end of the battle. When the protagonist performs a combo, there is an 80% chance to gain 1 layer of [Sword Intent], with a maximum of 2 layers per turn.Skill, Physical, Sword Chi, RelicArtifact DeployBig boost to Sky-Splitting Slash DMG (250% at Lv 1 vs 720% at Lv 4)
Sky-Splitting Slash Lv5
Deals 9 instances of sword energy damage equal to 80% of the artifact's attack power to the enemy. Each instance has a 50% chance to gain 1 stack of 怐Sword Intent怑. Sword Intent: Increases sword energy damage by 10%, stackable up to 10 layers, lasting until the end of the battle. When the protagonist performs a combo, there is an 80% chance to gain 1 stack of 怐Sword Intent怑, with a maximum of 2 stacks per round. After reaching 10 stacks of 怐Sword Intent怑, triggers 1 怐Peerless Sword Energy怑 per round.Skill, Physical, Sword Chi, RelicArtifact DeployPeerless Sword Energy is just another proc of Sword Chi, but unsure.
Annihilation Demon Strike Lv1
Deals 5 instances of light spear damage equal to 50% of the artifact's attack to enemies. After each hit, increases protagonist's light spear damage by 10%, stackable up to 10 times, lasting until the battle ends.Skill, Physical, Spear, RelicArtifact DeployAnnihilation Demon Strike hits all enemies.
Annihilation Demon Strike Lv2
Deals 5 instances of light spear damage equal to 90% of the artifact's attack to enemies. After each hit, increases protagonist's light spear damage by 10%, stackable up to 10 times, lasting until the battle ends.Skill, Physical, Spear, RelicArtifact Deploy
Annihilation Demon Strike Lv3
Deals 5 instances of light spear damage equal to 90% of the artifact's attack to enemies. After each hit, increases protagonist's light spear damage by 10%, stackable up to 10 times, lasting until the battle ends. After each hit, 50% chance to trigger 1 light spear.Skill, Physical, Spear, RelicArtifact Deploy
Annihilation Demon Strike Lv4
Deals 5 instances of light spear damage equal to 150% of the artifact's attack to enemies. After each hit, increases protagonist's light spear damage by 10%, stackable up to 10 times, lasting until the battle ends. After each hit, 50% chance to trigger 1 light spear.Skill, Physical, Spear, RelicArtifact Deploy
Annihilation Demon Strike Lv5
Deals 5 instances of 150% of the artifact's attack power as light spear damage to the enemy. After each instance, increases the protagonist's light spear damage by 10%, stackable up to 10 layers, lasting until the end of the battle. After each instance, there is a 50% chance to trigger 1 light spear. The first instance additionally deals 5% of the target's max HP as counter damage, with additional damage not exceeding 3000% of the artifact's attack power.Skill, Physical, Spear, RelicArtifact Deploy
Thousand Thunder Lv1
Deal 300% divine weapon attack power as lightning damage to the enemy, granting the protagonist +50% damage reduction for 2 turnsSkill, Lightning, RelicArtifact DeployThousand Thunder hits enemies in a single row (front and back), but cannot hit every enemy on the field.
Thousand Thunder Lv2
Deal 500% divine weapon attack power as lightning damage to the enemy, granting the protagonist +50% damage reduction for 2 turnsSkill, Lightning, RelicArtifact Deploy
Thousand Thunder Lv3
Deal 500% divine weapon attack power as lightning damage to the enemy, granting the protagonist +50% damage reduction for 2 turns. After every 5 lightning releases, Thor's Spear gains 1 charge layer. Once 10 charges are accumulated, the next skill use of Thor's Spear clears all charges and grants the protagonist a shield equal to 30% of maximum health.Skill, Lightning, RelicArtifact Deploy
Thousand Thunder Lv4
Deals lightning damage equal to 750%Ā of the artifact's attack power to the enemy, and reduces the protagonist's damage taken by +50%Ā for 2 turns. After the protagonist releases lightning 5Ā times, the Spear of Thor gains 1Ā charge. When the charges reach 10, the next skill of the Spear of Thor clears all charges, granting the protagonist a shield equal to 30%Ā of their max HP.Skill, Lightning, RelicArtifact Deploy
Thousand Thunder Lv5
Deals lightning damage to the enemy equal to 750% of the artifact's attack power, reducing protagonist's damage taken by +50% for 2 turns. Every 5 lightning casts, Thunder God's Spear gains 1 charge. After reaching 10 charges, Thunder God's Spear next skill clears all charges, granting the protagonist a shield of 30% of max HP and stunning the target for 1 turn.Skill, Lightning, RelicArtifact DeployOne of two Artifact deploy skills that can stun backlines.
Cursed Eye Lv1
Deals skill damage equal to 300%Ā of the artifact's attack power to the enemy, and has a 50%Ā chance to swap the target's current mount with a random reserve mount.Skill, RelicArtifact DeployCursed Eye hits enemies in a single row (front and back), but cannot hit every enemy on the field.
Cursed Eye Lv2
Deals skill damage equal to 500%Ā of the artifact's attack power to the enemy, and has a 50%Ā chance to swap the target's current mount with a random reserve mount.Skill, RelicArtifact Deploy
Cursed Eye Lv3
Deals 500% artifact attack power as skill damage to the enemy, with a 50% chance to swap the target's current mount with a random stand-by mount. After casting [Curse of the Evil Eye], increases the protagonist's damage by +80% for 1 turn.Skill, RelicArtifact Deploy
Cursed Eye Lv4
Deals 750% artifact attack power as skill damage to the enemy, with a 50% chance to swap the target's current mount with a random stand-by mount. After casting [Curse of the Evil Eye], increases the protagonist's damage by +80% for 1 turn.Skill, RelicArtifact Deploy
Cursed Eye Lv5
Deals skill damage equal to 750% of artifact attack power to the enemy, swapping the target's current mount with a random standby mount. If the target is not mounted, they receive +50% more damage and have a 50% chance to be stunned for 1 turn. After casting [Evil Eye Curse], the protagonist gains +80% increased damage for 1 turn.Skill, RelicArtifact DeployOne of two Artifact deploy skills that can stun backlines.
Divine Slash Lv1
Zhanxian Flying Knife releases 怐Divine Slash怑 to deal 5 times artifact attack power 50% flying knife damage to the enemy. After each damage, there is a 50% chance to release 1 flying knife.Skill, Physical, Dagger, RelicArtifact DeployDivine Slash hits all enemies. The flying knife proc only hits 1 enemy and can proc on-hit effects like Rage, Poison, Healing, Bolt.
Divine Slash Lv2
Zhanxian Flying Knife releases 怐Divine Slash怑 to deal 5 times artifact attack power 90% flying knife damage to the enemy. After each damage, there is a 50% chance to release 1 flying knife.Skill, Physical, Dagger, RelicArtifact Deploy
Divine Slash Lv3
Zhanxian Flying Knife releases 怐Divine Slash怑 to deal 5 times artifact attack power 90% flying knife damage to the enemy. After each damage, release 1 flying knife.Skill, Physical, Dagger, RelicArtifact Deploy
Divine Slash Lv4
Zhanxian Flying Knife releases 怐Divine Slash怑 to deal 5 times artifact attack power 150% flying knife damage to the enemy. After each damage, release 1 flying knife.Skill, Physical, Dagger, RelicArtifact Deploy
Divine Slash Lv5
Zhanxian Flying Knife releases 怐Divine Slash怑 to deal 5 times artifact attack power 150% flying knife damage to the enemy. After each damage, release 1 flying knife. After each damage of 怐Divine Slash怑, there is an 80% chance to increase the protagonist's rage by 25, with a maximum of 3 triggers per turn.Skill, Physical, Dagger, RelicArtifact Deploy
Thunder Call Lv1
Pan Gu Axe releases [Thunder Call], dealing 5 instances of 50% of artifact attack power as skill damage to enemies, with a 40% chance to 怐Stun怑 the target's mount for 1 turn. Stun: The target cannot trigger mount awakening skills (including effects after death).Skill, RelicArtifact DeployThunder Call hits all enemies, and can therefore stun all mounts.
Thunder Call Lv2
Pan Gu Axe releases 怐Thunder Call怑 to deal 5 times artifact attack power 90% skill damage to the enemy, with a 40% chance to 怐Intimidate怑 the target's mount for 1 turn. Intimidate: The target cannot trigger mount awakening skills (including effects after death).Skill, RelicArtifact Deploy
Thunder Call Lv3
Pan Gu Axe releases 怐Thunder Call怑 to deal 5 times artifact attack power 90% skill damage to the enemy, with a 40% chance to 怐Intimidate怑 the target's mount for 1 turn. Intimidate: The target cannot trigger mount awakening skills (including effects after death). After 怐Thunder Call怑 is released, the protagonist's damage to shields +20%, lasting 1 turn.Skill, RelicArtifact Deploy
Thunder Call Lv4
Pan Gu Axe releases 怐Thunder Call怑 to deal 5 times artifact attack power 150% skill damage to the enemy, with a 40% chance to 怐Intimidate怑 the target's mount for 1 turn. Intimidate: The target cannot trigger mount awakening skills (including effects after death). After 怐Thunder Call怑 is released, the protagonist's damage to shields +20%, lasting 1 turn.Skill, RelicArtifact Deploy
Thunder Call Lv5
Pan Gu Axe releases 怐Thunder Call怑 to deal 5 times artifact attack power 150% skill damage to the enemy, with a 40% chance to 怐Intimidate怑 the target's mount for 1 turn. Intimidate: The target cannot trigger mount awakening skills (including effects after death). After 怐Thunder Call怑 is released, the protagonist's damage to shields +20%, lasting 3 turns. During 怐Thunder Call怑, the probability of triggering 怐Intimidate怑 increases by 35%. Every 2 releases, the protagonist's global damage increases by 30%, lasting 3 turns.Skill, RelicArtifact Deploy
Mountain Split Lv1
Xing Tian Axe releases [Mountain Split], dealing 300% of artifact attack power as fire damage to enemies, and increases the protagonist's burn damage by +40%, stackable up to 3 times, lasting until the end of the battle.Skill, Fire, RelicArtifact DeployMountain Split hits all enemies.
Mountain Split Lv2
Xing Tian Axe releases [Mountain Split], dealing 500% of artifact attack power as fire damage to enemies, and increases the protagonist's burn damage by +40%, stackable up to 3 times, lasting until the end of the battle.Skill, Fire, RelicArtifact Deploy
Mountain Split Lv3
Xing Tian Axe releases [Mountain Split], dealing 500% of artifact attack power as fire damage to enemies, and increases the protagonist's burn damage by +40%, stackable up to 3 times, lasting until the end of the battle. After [Mountain Split] is released, it randomly releases 3-5 flame waves.Skill, Fire, RelicArtifact Deploy
Mountain Split Lv4
Xing Tian Axe releases [Mountain Split], dealing 750% of artifact attack power as fire damage to enemies, and increases the protagonist's burn damage by +40%, stackable up to 3 times, lasting until the end of the battle. After [Mountain Split] is released, it randomly releases 3-5 flame waves.Skill, Fire, RelicArtifact Deploy
Mountain Split Lv5
Xing Tian Axe releases [Mountain Split], dealing 750% of artifact attack power as fire damage to enemies, and increases the protagonist's burn damage by +40%, stackable up to 3 times, lasting until the end of the battle. After [Mountain Split] is released, it randomly releases 3-5 flame waves. After releasing [Mountain Split], [Leviathan's Flame] damage increases by +50%, stackable up to 3 layers, lasting until the end of the battle.Skill, Fire, RelicArtifact Deploy
Hazy Moon Slash Lv1
Muramasa the Demon Blade casts [Hazy Moon Slash], dealing 3 instances of counterattack damage equal to 120% of artifact attack to the enemy, granting the main character a shield equal to 10% of max HP, and inflicting the enemy with [Oni Bind]. When counterattacked by the main character, they take an additional 1 instance of counterattack damage equal to 20% of the main character’s attack. [Oni Bind] lasts for 2 turns.Skill, Basic, Counter, RelicArtifact DeployHazy Moon Slash hits all enemies.
Hazy Moon Slash Lv2
Muramasa the Demon Blade casts [Hazy Moon Slash], dealing 3 instances of counterattack damage equal to 200% of artifact attack to the enemy, granting the main character a shield equal to 10% of max HP, and inflicting the enemy with [Oni Bind]. When counterattacked by the main character, they take an additional 1 instance of counterattack damage equal to 60% of the main character’s attack. [Oni Bind] lasts for 2 turns.Skill, Basic, Counter, RelicArtifact Deploy
Hazy Moon Slash Lv3
Muramasa the Demon Blade casts [Hazy Moon Slash], dealing 3 instances of counterattack damage equal to 200% of artifact attack to the enemy, granting the main character a shield equal to 10% of max HP, and inflicting the enemy with [Oni Bind]. When counterattacked by the main character, they take an additional 1 instance of counterattack damage equal to 60% of the main character’s attack and take extra counterattack damage equal to 5% of their max HP (up to 30 times the main character’s attack). [Oni Bind] lasts for 2 turns.Skill, Basic, Counter, RelicArtifact Deploy
Hazy Moon Slash Lv4
Muramasa the Demon Blade casts [Hazy Moon Slash], dealing 3 instances of counterattack damage equal to 300% of artifact attack to the enemy, granting the main character a shield equal to 30% of max HP, and inflicting the enemy with [Oni Bind]. When counterattacked by the main character, they take an additional 1 instance of counterattack damage equal to 60% of the main character’s attack and take extra counterattack damage equal to 5% of their max HP, not exceeding 30 times the main character’s attack. [Oni Bind] lasts for 2 turns.Skill, Basic, Counter, RelicArtifact Deploy
Hazy Moon Slash Lv5
Muramasa the Demon Blade casts [Hazy Moon Slash], dealing 3 instances of counterattack damage equal to 300% of artifact attack to the enemy, granting the main character a shield equal to 30% of max HP, and inflicting the enemy with [Oni Bind]: normal attack damage -30%, counterattack damage taken +50%, Light Spear damage taken +50%. When counterattacked by the main character, they take an additional 1 instance of counterattack damage equal to 60% of the main character’s attack and take extra counterattack damage equal to 5% of their max HP, not exceeding 30 times the main character’s attack. [Oni Bind] lasts for 2 turns.Skill, Basic, Counter, RelicArtifact Deploy
Valiant Judgment Lv1
The Twin Swords unite to summon the Kapi Hero and cast [Valiant Judgment], dealing Combo DMG equal to 350% of Artifact ATK to the enemy and granting the Main Character [Valiance] for 2 turns. [Valiance]: Each Basic ATK increases the Main Character's Basic ATK DMG by +5% and Combo DMG by +5%. Lasts until Valiance ends.Skill, Combo, RelicArtifact DeployValiant Judgment hits Crit chance: Skill crit only
Valiant Judgment Lv2
The Twin Swords unite to summon the Kapi Hero and cast [Valiant Judgment], dealing Combo DMG equal to 600% of Artifact ATK to the enemy and granting the Main Character [Valiance] for 2 turns. [Valiance]: Each Basic ATK increases the Main Character's Basic ATK DMG by +5% and Combo DMG by +10%. Lasts until Valiance ends.Skill, Combo, RelicArtifact DeployCrit chance: Skill crit only
Valiant Judgment Lv3
The Twin Swords unite to summon the Kapi Hero and cast [Valiant Judgment], dealing Combo DMG equal to 600% of Artifact ATK to the enemy and granting the Main Character [Valiance] for 2 turns. While in [Valiance] state, when taking single-instance DMG greater than 50% of the Main Character's Max HP, this DMG is reduced by 80% and the [Valiance] effect is removed. [Valiance]: Each Basic ATK increases the Main Character's Basic ATK DMG by +5% and Combo DMG by +10%. Lasts until Valiance ends.Skill, Combo, RelicArtifact DeployCrit chance: Skill crit only
Valiant Judgment Lv4
The Twin Swords unite to summon the Kapi Hero and cast [Valiant Judgment], dealing Combo DMG equal to 900% of Artifact ATK to the enemy and granting the Main Character [Valiance] for 2 turns. While in [Valiance] state, when taking single-instance DMG greater than 50% of the Main Character's Max HP, this DMG is reduced by 80% and the [Valiance] effect is removed. [Valiance]: Each Basic ATK increases the Main Character's Basic ATK DMG by +10% and Combo DMG by +10%. Lasts until Valiance ends.Skill, Combo, RelicArtifact DeployCrit chance: Skill crit only
Valiant Judgment Lv5
The Twin Swords unite to summon the Kapi Hero and cast [Valiant Judgment], dealing Combo DMG equal to 900% of Artifact ATK to the enemy and granting the Main Character [Valiance] for 2 turns. [Valiant Judgment] DMG has Lifesteal, and is affected by Lifesteal Chance and Lifesteal Bonus. While in [Valiance] state, when taking single-instance DMG greater than 50% of the Main Character's Max HP, this DMG is reduced by 80%. [Valiance]: Each Basic ATK increases the Main Character's Basic ATK DMG by +10% and Combo DMG by +10%. Lasts until Valiance ends.Skill, Combo, RelicArtifact DeployCrit chance: Skill crit only
Crocodile Overlord
When Crocodile Overlord appears, protagonist's damage increases by +15%, lasting until Crocodile Overlord leavesStory skill.
GG Bond
Piggy Impact cooldown time -1.Story skill.
Wisps
When Wisps dies, the protagonist gains a shield equal to 30% of max HP.Story skill.
Big Horn
When Big Horn dies, protagonist's attack increases by +20%, lasting for 3 turnsStory skill.
Brave Turtle
When Brave Turtle appears, the protagonist's damage reduction increases by +15%, lasting until Brave Turtle leaves the field.Story skill.
Catastrophe
When Catastrophe appears, the protagonist gains a shield equal to 45% of max HPStory skill.
King Kong
When riding King Kong, the Light Spear deals additional damage equal to 2% of the target's max HPStory skill.
Snail Immortal
When Snail Immortal appears, the protagonist gains a shield equal to 15% of max HPStory skill.
Bubble Newt
When Bubble Newt appears, the protagonist's damage increases by +20%, lasting until Bubble Newt leaves the field.Story skill.
Fangless
When Toothless dies, the protagonist's skill damage increases by +25%, lasting for 2 turns.Story skill.
Luminous Dragon
怐Eternal Night Pulse怑Damage increased by 100%Story skill.
Diego
When Diego appears or dies, the target gains 3 stacks of bleedingBleedStory skill.
Sphinx
When 怐Sphinx怑 appears, gain a shield. 怐Life Gaze怑 resurrects mount and restores 100% health.Story skill.
Toffee
When Candy Smash appears, the protagonist's damage reduction increases by +20%, lasting until the battle ends.Story skill.
Roach
When Radish appears, protagonist's pet damage increases by +50%, lasting until Radish leavesStory skill.
Laputa
When Laputa appears, the protagonist's skill damage increases by +30%, lasting until Laputa leaves the field.Story skill.
Overlord Deer
At the start of battle, inflict 3 layers of poison, burn, and bleed on each enemy.Poison, Burn, BleedStory skill.
Sea Hero
When Hero of the Sea enters or dies, the protagonist gains a shield equal to 20% of maximum health, battle-wide counter damage +30%, battle-wide Light Spear damage +30%, lasts for 2 turnsStory skill.
Capytti Veyron
For the first 3 turns of battle, protagonist's battle-wide damage +30%, gains a shield equal to 10% of maximum health each turnStory skill.
Don Quixote Sugar
When Don Quixote enters or dies, enemies are stunned for 1 turnStory skill.
Flyer No.1
[Rocket Start] release interval -1, damage coefficient +100%.Story skill.
Sword of Victory Oath
At the start of battle, protagonist's attack increases by +20%, lasting for 2 turnsStory skill.
Heaven's Mark
At the start of battle, Sword Intent stacks +5Story skill. Each stack of Sword Intent increases Sword Chi DMG +10%. Max 10 stacks.
Demon Sword
After Light Spear, counter rate +2%, counter damage +6%, stacks 10, lasts till battle endsStory skill.
Spear of Thor
After [Thunderstorm] is unleashed, it reduces the damage dealt by enemies by 25%, lasting for 2 turns.Story skill.
Demonic Eye
After basic attack, reduce target's rage by -5, max 3 times per turnStory skill.
Zhanxian Flying Knife
Dagger critical rate +15%, dagger damage +50%Story skill.
Pan Gu Axe
After releasing 怐thunder call怑, it deals 10% max health damage to targets without mounts, not exceeding 100 times the protagonist's attackStory skill.
Xing Tian Axe
Burning stack limit +3, at the start of battle, apply 5 stacks of burning to the targetBurnStory skill.
Muramasa the Demon Blade
[Oni Bind] duration +1 turn, [Oni Bind] damage coefficient +50%Story skill.
Twin Blazing Blades
[Valiance] duration +1 turn. While in [Valiance] state, each Basic ATK increases the Main Character's ATK by +3%.Story skill | Is like a mini Combo Mastery
Gem - Wind Blade Cyclone
When sword aura hits, X% chance to release a blade whirlwind dealing X% DMG.Skill, Physical, Sword ChiSword aura = sword chi. Blade whirlwind can hit all enemies and trigger multiple times in a round.
Healthy and strong
After Basic Attack, deal extra 10% Basic Attack DMGBasicAdventurer
Healthy and strong
Damage increased to 20% of the protagonist's ATKAdventurer
Healthy and strong
Damage increased to 30% of the protagonist's ATKAdventurer
Big appetite
Experience gain rate increases to 6%.AdventurerEXP gain only applies in Story.
Big appetite
Experience gain rate increases to 15%.AdventurerEXP gain only applies in Story.
Energetic
Restores 6% HP after each battle.Adventurer
Energetic
Recovery increased to 15% HPAdventurer
Panda stick technique
After a Basic Attack, 60% chance to increase the Main Character's Combo DMG, CRIT DMG, and Counterattack DMG by 3%, stackable up to 5 times, lasting until the end of the battle.Adventurer
Panda stick technique
Trigger chance increased to 100%Adventurer
Panda stick technique
Increased Combo DMG, CRIT DMG, and Counterattack DMG to 5%, stackable up to 10 layers.Adventurer
Kung Fu Master
Increases the Main Character's Weapon CRIT Rate by 5%, Combo Rate by 5%, and Counter Rate by 5%.Adventurer
Kung Fu Master
Increases Weapon CRIT Rate to 11%, Combo Rate to 11%, and Counter Rate to 11%.Adventurer
Practice makes perfect
After a weapon crit, combo, or counter, there is an 80% chance to increase hero’s physical damage bonus by 4%. Can stack up to 10 times, lasting until the end of the battle.Adventurer
Practice makes perfect
Trigger chance increased to 100%, and Physical DMG Amplification increased to 8%.Adventurer
Bloodthirsty Strike
After a Basic Attack, inflict 怐Bleeding怑 on the enemy for 3 turns, stacking up to 10 layers. 怐Bleeding怑: Deals physical damage equal to 50% of the protagonist's ATK each turn.BleedAdventurerBleed lasts 3 turns
Bloodthirsty Strike
Protagonist's damage to bleeding targets +50%Adventurer
Bloodthirsty Strike
Main Character's DMG to bleeding targets increased to 100%.Adventurer
Ripping Wound
Each stack of bleeding increases the Main Character's Basic Attack DMG by 8%.Adventurer
Ripping Wound
Each stack of bleeding increases Basic Attack DMG to 18%.Adventurer
Super Strength
After 4 turns of battle, the skill activates, granting the protagonist +100% combo rate, +1 combo count, and +100% combo damage, lasting for 1 turn, with a cooldown of 4 turns.Adventurer
Super Strength
Initial trigger turn -1, cooldown -1, increases Combo DMG to 300%.Adventurer
Dragon Flame Blessing
Basic Attack and Rage Skill trigger Dragon Breath, dealing 90% of Main Character's ATK as Dragon Flame DMG, and gaining 1 stack of 怐Dragon Soul怑, up to 20 stacks.Skill, Dragon FlameAdventurer
Dragon Flame Blessing
The damage of Dragon Breath is increased to 180% of the protagonist's ATK, and each round starts with 1 stack of 怐Dragon Soul怑.Skill, Dragon FlameAdventurer
Dragon Flame Blessing
Weapon transforms into Dragon Weapon, Basic Attack and Rage Skill gain additional Dragon Flame DMG bonus. Each stack of 怐Dragon Soul怑 increases Dragon Flame DMG by +5%.Dragon FlameAdventurerGlobal Dragon Flame up to 100% + Global skill damage
Calamity Dragon Breath
After stacking 5 layers of 怐Dragon Soul怑, releases 1 怐Catastrophic Dragon Breath怑 every 2 turns, dealing 600% of the protagonist's ATK as Dragon Flame DMG to enemies and increasing the protagonist's 30% Dragon Flame DMG for 2 turnsSkill, Dragon FlameAdventurer600% Dragon Flame + skill damage30% Global Dragon Flame + Global skill damage
Calamity Dragon Breath
The damage of 怐Catastrophic Dragon Breath怑 increases to 1200% of the protagonist's ATK, and the protagonist's Dragon Flame DMG bonus increases to 60%Skill, Dragon FlameAdventurer1200% Dragon Flame + skill damage60% Global Dragon Flame + Global skill damage
Dragon’s Wrath
After 10 stacks of 怐Dragon Soul怑, upon casting 怐Calamity Dragon Breath怑, deals 10% of the protagonist's max HP as Dragonflame damage and 10% of the target's current HP as true damage. Increases the protagonist's overall damage by 30%, lasting 2 turns.Skill, Dragon FlameAdventurerHP%: Dragon Flame + skill damage, True Damage30% Global Damage + Global skill damage
Dragon’s Wrath
Upon reaching 10 stacks of 怐Dragon Soul怑 for the first time, restore 100% of the Main Character's HP. After each 怐Cataclysmic Dragon Breath怑 release, restore 20% of the Main Character's HP.Skill, Dragon FlameAdventurerHP%: Dragon Flame + skill damage, True Damage30% Global Damage + Global skill damage
Thrust Staff Style
Wukong's counterattack changes to Thrust Staff, and the base damage coefficient of Thrust Staff is increased to 200%. Thrust Staff has a 50% chance to trigger 2 times.Basic, CounterAdventurerBasically Counter DMG +100%
Thrust Staff Style
Thrust Staff has a 100% chance to trigger 2 times.Basic, CounterAdventurer
Thrust Staff Style
Thrust Staff has a 45% chance to perform a Perfect Counter. Its base damage coefficient increases to 400%, and the hero gains a 20% shield.Basic, CounterAdventurerPerfect Counter deals 200% Counter DMG
Stone Monkey
All light spears gain additional counterattack damage bonus. Sword Qi / dagger / fire / electric damage -30%, counterattack damage +100%.Basic, CounterAdventurer
Stone Monkey
Wukong’s shield gain is increased by 30%, and he gains attack power equal to 30% of his shield amount, up to 35% of the hero's attack.Basic, CounterAdventurer
Ruyi Jingu Bang
When Wukong uses basic attack, ultimate, Thrust Staff, or is hit by a weapon, he gains 1 stack of [Staff Momentum], up to 20 stacks. Starting from turn 3, every 3 turns he casts Ruyi Jingu Bang, dealing Light Spear damage equal to 200% + [Staff Momentum] stacks * 20% and counterattack damage equal to 200% + [Staff Momentum] stacks * 20%, and additionally deals Light Spear damage equal to Target Max HP * ([Staff Momentum] stacks * 0.5%), up to a max of 30 times the hero's ATK. After using Ruyi Jingu Bang, [Staff Momentum] resets.Skill, Physical, SpearAdventurer
Ruyi Jingu Bang
Ruyi Jingu Bang cooldown -1, [Staff Momentum] gain speed +100%, max extra damage of Ruyi Jingu Bang increased to 60 times the hero's ATK. After casting Ruyi Jingu Bang, Wukong gains +15% global skill damage reduction for 1 turn.Skill, Physical, SpearAdventurer
Spacewalk
Gagarin enters the 怐Spacewalk怑 state every 5 turns for 2 turns. During this state, all daggers have a 50% chance to become missiles, dagger damage coefficient +35%, and Angel Dagger damage coefficient +100%. Every 2 basic attacks or 1 Rage Skill used by Gagarin reduces 怐Spacewalk怑 cooldown by 1 turn.Skill, Physical, DaggerAdventurerBoosted Angel Dagger does 160% of ATK, heals 5%, and is affected by Skill and Dagger DMG.
Spacewalk
In the 怐Spacewalk怑 state, Gagarin’s basic and Rage Skills are treated as daggers and count toward dagger-related effects. Dagger damage coefficient increases to +55%, and Angel Dagger damage coefficient increases to +150% (Treated as daggers: benefits from extra dagger damage bonuses).Skill, Physical, DaggerAdventurer
Spacewalk
While in [Spacewalk] state, Gagarin gains +15% dodge rate, missile conversion chance for daggers increases to 65%, and gains 1 control immunity each time. Control immunity does not stack; only the highest value applies.Adventurer
Precision Strike
When Gagarin enters [Spacewalk], he marks the enemy and throws 1 [Ultimate Bomb] after 2 turns, dealing dagger damage equal to 400% of the protagonist’s attack. During this time, each 1 dagger increases the [Ultimate Bomb] damage coefficient by +50%, and each 1 Angel Dagger increases it by +100%. Max bonus is +500%Skill, Physical, DaggerAdventurer
Precision Strike
[Ultimate Bomb] base damage coefficient +400%, max damage coefficient +500%, deals dagger damage equal to 10% of the target’s max HP, not exceeding 100 times the attackSkill, Physical, DaggerAdventurer
Overclock
Gagarin restores 15% HP per turn and converts 25% of overhealing into a shieldAdventurer
Overclock
During 怐Spacewalk怑, global dagger damage +30%, global skill damage +30%, ignore counter rate +30%, ignore combo rate +30%.Adventurer
Spirit Blade Slash
Leonardo's basic attack, combo, and counterattack are replaced with [Air Blade Combo], dealing 3Ā hits of damage. The damage coefficients are 30%, 70%, and 100%, respectively. After [Air Blade Combo], deals ninja damage equal to 100%Ā of the protagonist's attack.Skill, Basic, Combo, Counter, NinjutsuAdventurerBasic hit: 3 times basic damageCombo hit: 3 times basic + combo damageCounter: 3 times basic + counter damage100% Ninjutsu + skill damage
Spirit Blade Slash
Each normal attack has a 70%Ā chance to deal additional ninjutsu damage equal to 100%Ā of this damage.Skill, Basic, Combo, Counter, NinjutsuAdventurerBasic hit: 3 times basic + ninjutsu + skill damageCombo hit: 3 times basic + ninjutsu + skill + combo damageCounter: 3 times basic + ninjutsu + skill + counter damage100% Ninjutsu + skill damage
Spirit Blade Slash
Ninjutsu damage +100%, Leonardo's physical damage, electric and fire attributes additionally gain ninjutsu damage bonus.Skill, NinjutsuAdventurer
Hurricane Sword Dance
Starting from the 2rd round, releases 怐Whirlwind Sword Dance怑 once every 3Ā rounds, dealing 5Ā instances of ninjutsu damage equal to 200%Ā of the protagonist's attack. 怐Whirlwind Sword Dance怑 deals +30%Ā damage to enemies with shields.Skill, NinjutsuAdventurer200% Ninjutsu x 5 + skill damageGlobal Damage to Shielded enemies 30%
Hurricane Sword Dance
怐Whirlwind Sword Dance怑 cooldown -1, 怐Whirlwind Sword Dance怑 damage coefficient increased to 400%, after each damage deals ninjutsu damage equal to 2%Ā of target's max HP, each damage cannot exceed 20Ā times the protagonist's attack.Skill, NinjutsuAdventurer400% Ninjutsu x 5 + skill damageGlobal Damage to Shielded enemies 30%
Whirling Turtle Slash
Leonardo's rage skill is replaced with 怐Spiral Turtle Slash怑, when releasing rage skill additionally deals 3Ā instances of ninjutsu damage equal to 300%Ā of protagonist's attack, each damage applies 1Ā stack of bleeding and burning.Skill, NinjutsuAdventurer300% Ninjutsu x 3 + skill damageBleed, Burn
Whirling Turtle Slash
Turtle Spin Slash's damage coefficient is increased to 500% of the hero’s ATK. Each hit increases the hero’s global Ninjutsu damage by +20%, stacking up to 3 times and lasting until the end of battle.Skill, NinjutsuAdventurer500% Ninjutsu x 3 + skill damageBleed, Burn20% Global Ninjutsu + Global Skill Damage
Furious Combo
Rafael's basic attack, combo, and counter are replaced with [Fury Combo] dealing 3 times damage. For basic attack and combo, each damage's base coefficient is 80%, 120%, 160% respectively. For counter, each damage's base coefficient is 60%, 100%, 150% respectivelySkill, Basic, Combo, CounterAdventurerBasic hit: 3 times basic damageCombo hit: 3 times basic + combo damageCounter: 3 times basic + counter damage
Furious Combo
Rafael gains 1 stack of [Fury] for every 5 basic attacks, increasing protagonist's global combo damage by +10%, up to 5 stacks, lasting until the end of battleAdventurerGlobal Combo Damage
Furious Combo
Gain 2 stacks of Fury at battle start. Basic attack critical hits have 10% chance to become super critical, each [Fury] stack increases this chance by 2%. Each [Fury] stack increases protagonist's basic attack critical damage by +20% and lifesteal by +5%Basic, ComboAdventurerSuper Crit has a cap of 1000% Crit DMG (Regular Crit has a cap of 500% Crit DMG so this doubles it).
Wrathful Tornado
Starting from turn 2,怐Fury Tornado怑is released every 3 turns, dealing 1 hit of normal and combo damage equal to 200% of the protagonist's attack. This skill can trigger combo, critical hit, and super critical hit (but does not trigger post-combo or post-critical extra effects).Skill, Basic, ComboAdventurer200% basic + combo + skill damageBasic crit, basic crit damage
Wrathful Tornado
怐Rage Tornado怑 cooldown -1, 怐Rage Tornado怑 damage coefficient increased to 400%, each stack of 怐Rage怑 deals 1Ā instance of normal attack damage equal to 1%Ā of target's max HP, not exceeding 10Ā times the protagonist's attackSkill, Basic, ComboAdventurer400% basic + combo + skill damageBasic crit, basic crit damage
Iron Impact
When Rafael casts rage skill, deals additional 3 times of protagonist's 200% attack as basic attack and combo damage, grants protagonist a skill shield equal to 60% max health, and gains 1 control immunity count. Control immunity effects don't stack, repeated gains take maximum value.Skill, Basic, ComboAdventurer300% basic + combo + skill damageSkill crit, skill crit damage
Iron Impact
When Steel Impact is cast, each stack of [Fury] increases protagonist's global combo damage by +20% and lifesteal effect by +5%, lasting 2 turns.AdventurerGlobal Combo Damage
Assault Thrust
Donatellos basic attack is replaced with [Assault Thrust], increasing base damage coefficient to 200%. After the heros basic attack, there is a 50% chance to trigger 1 extra [Assault Thrust]. Extra [Assault Thrust] does not trigger during combos or counterattacks.Basic, ComboAdventurer50% chance for 1 extra basic attack after basic/combos
Assault Thrust
[Assault Thrust] 100% chance to trigger 2 times, after [Assault Thrust] gain 1 stack of [Analysis]. For every 2 stacks of [Analysis], Donatello gains a shield equal to 5% of Max HP, shield can trigger up to 4 times per turnBasic, ComboAdventurer100% chance for 1 extra basic attack after basic/combos
Assault Thrust
After [Assault Thrust], gain 1 stack of [Analysis]. For every 2 stacks of [Analysis], deal skill damage equal to 200% of heros ATK to the enemy, damage can trigger up to 4 times per turnSkillAdventurer200% + skill dmg, up to 4 times/round
Gale Staff Shadow
Starting from turn 2, every 3 turns casts [Gale Staff Shadow] once, dealing 5 hits of skill damage equal to 180% of heros attack. Each hit has a 60% chance to grant 1 stack of [Analysis]. After casting [Gale Staff Shadow], the hero gains 1 control immunity. Control immunity does not stack; repeated gains take the maximum value.SkillAdventurer180% x 5 + skill dmg
Gale Staff Shadow
[Gale Staff Shadow] cooldown -1, damage coefficient increases to 360%. After casting, every 2 stacks of [Analysis] deal 1 additional skill damage equal to 2% of enemys max HP. Each additional damage cannot exceed 20 times heros attack, and extra damage can take effect up to 5 times.SkillAdventurer360% x 5 + skill dmg
Whirlwind Strike
Donatellos Rage Skill is replaced with [Whirlwind Strike]. When casting the Rage Skill, additionally deals 3 hits of skill damage equal to 300% of heros attack. After casting, each stack of [Analysis] grants hero damage reduction +10%, up to a maximum of 100%, lasting 3 turns.SkillAdventurer300% x 3 + skill dmg
Whirlwind Strike
[Whirlwind Strike] gains 1 stack of [Analysis] with each damage. At 5 stacks of [Analysis], Donatellos global skill damage +60%. At 10 stacks of [Analysis], Donatellos shield bonus +35%. At 15 stacks of [Analysis], Donatellos final damage reduction +10%SkillAdventurer300% x 3 skill dmg60% global skill
Flexible Strike
Michelangelos basic attack is replaced with [Flexible Strike], base damage coefficient increased to 200%. Gains 1 stack of [Agility] each turn, increasing Flexible Strikes damage coefficient by +20%, stackable up to 5 timesBasicAdventurer
Flexible Strike
After gaining [Agility], when cumulative damage received exceeds 40% of heros Max HP, heros final damage reduction +15% for 1 turn, cooldown 1 turn after each activationAdventurer
Flexible Strike
After [Flexible Strike], deals skill damage equal to 250% of the hero's attack to enemies. Each stack of [Agility] increases own skill damage by +20%SkillAdventurer
Rhythm Frenzy
Starting from turn 2, every 3 turns casts [Rhythm Frenzy] once, dealing 5 hits of skill damage equal to 200% of heros attack. Each stack of [Dexterity] increases [Rhythm Frenzy]s damage coefficient by +10%.SkillAdventurer
Rhythm Frenzy
[Rhythm Frenzy] cooldown -1, damage coefficient increases to 400%. After each hit, deals additional skill damage equal to 2% of targets max HP. Each hits damage cannot exceed 20 times heros attack.SkillAdventurer
Meteor Barrage
Michelangelos Rage Skill is replaced with [Meteor Barrage]. When casting, additionally deals 3 hits of skill damage equal to 300% of heros attack. Each stack of [Dexterity] increases [Meteor Barrage]s damage coefficient by +10%.SkillAdventurer
Meteor Barrage
[Meteor Barrage] each damage coefficient increased to 500% of heros ATK. After casting [Meteor Barrage], heros global skill damage +60% until the end of battleSkillAdventurer