Last Updated on October 8, 2025 by Meow
Capybara Go Skills Database, Hidden Coefficients, Attributes & Mechanics Explained
Up to date as of Version 1.7 of Capybara Go
This database reveals the hidden numbers associated with most skills in the game. No more guessing what “ā” in skill descriptions actually mean.
- This is the Capybara Go Skills database containing skills from Story, Hard Mode, Adventurer/Synergy, Equips, Artifacts, Mounts, Pets, and more
- Attributes are assigned either through testing, or from deciphering game files
- Many of the hidden coefficients and numbers were extracted from game files, tested in-game, or a combination
- Several skills are annotated with useful notes
Questions or concerns? Ping @solitude anyone of us on the capy main Discord.
Credits: Solitude, Tian, Meow, Droos, alirulesmlg1, gnocchi and Capydata Squad.
EN Name | Image | EN Description | Unlocked via Spec Tree | Attributes | Tag | Hidden Coefficients / Notes | Skill Unlocked With |
---|---|---|---|---|---|---|---|
Lightning (Bolt) | Core skill | Skill, Lightning | Lightning deals 30% of ATK | Can Crit | ||||
Ice Spike (Icy Spike) | Core skill | Skill, Ice | Ice Spike deals 30% of ATK | Freeze Rate 20% | Can Crit | ||||
Dagger (Flying Knife) | Core skill | Skill, Physical, Dagger | Dagger deals 45% of ATK | Can Crit | ||||
Flame (Fire Strike) | Core skill | Skill, Fire, Burn | Flame deals 30% of ATK | Burn Rate 55%, Burn deals 40% of ATK per stack, duration 3 turns, max stacks of 10 | Flame can Crit and Burn can Crit | ||||
Sword Chi (Sword Qi, Sword Energy, Sword Kee, Sword Qee, Sword Aura) | Core skill | Skill, Physical, Sword Chi | Sword Chi deals 70% of ATK | Can Crit | ||||
Light Spear (Falling Sword) | Core skill | Skill, Physical, Spear | Light Spear deals 30% of ATK | Can Crit | ||||
Explosion | Core skill | Skill, Explosion | Explosion deals 100% of ATK | Only available in Abyssal Realm | ||||
Earthquake | Core skill | ? | Earthquake deals 100% of ATK and hits backline as well | ||||
Sword Rain | Core skill | Skill, Physical, Sword Chi | 60% Sword Chi DMG | Not to be confused with the Sword Rain skill of the same name | ||||
Pig Smash Lv1 | [Basic Attack Upgrade] evolves into [Piggy Slam], basic attack damage ā, with a 5% chance to stun enemies | Synergy | Basic ATK DMG +25% | Considered one of the best synergy skills to equip | ||||
Pig Smash Lv2 | [Basic Attack Upgrade] evolves into [Piggy Slam], basic attack damage ā, with a 5% chance to stun enemies | Synergy | Basic ATK DMG +25% | ||||
Pig Smash Lv3 | [Basic Attack Enhancement] evolves into [Piggy Strike], increasing Basic Attack damageāā and has a 5% chance to stun enemies | Synergy | Basic ATK DMG +35% | ||||
Pig Smash Lv4 | [Basic Attack Enhancement] evolves into [Piggy Strike], increasing Basic Attack damageāā and has a 5% chance to stun enemies | Synergy | Basic ATK DMG +35% | ||||
Pig Smash Lv5 | [Basic Attack Enhancement] evolves into [Piggy Strike], increasing Basic Attack damageāā and has a 10% chance to stun enemies | Synergy | Basic ATK DMG +35% | ||||
Pig Smash+ Lv1 | [Basic Attack Enhancement] evolves into [Piggy Strike], increasing Basic Attack damageāā and has a 5% chance to stun enemies | Synergy | Basic ATK DMG +40% | ||||
Pig Smash+ Lv2 | [Basic Attack Enhancement] evolves into [Piggy Strike], increasing Basic Attack damageāā and has a 5% chance to stun enemies | Synergy | Basic ATK DMG +40% | ||||
Pig Smash+ Lv3 | [Basic Attack Enhancement] evolves into [Piggy Strike], increasing Basic Attack damageāāā and has a 5% chance to stun enemies | Synergy | Basic ATK DMG +50% | ||||
Pig Smash+ Lv4 | [Basic Attack Enhancement] evolves into [Piggy Strike], increasing Basic Attack damageāāā and has a 5% chance to stun enemies | Synergy | Basic ATK DMG +50% | ||||
Pig Smash+ Lv5 | [Basic Attack Enhancement] evolves into [Piggy Strike], increasing Basic Attack damageāāā and has a 10% chance to stun enemies. | Synergy | Basic ATK DMG +50% | ||||
Pig Smash Lv1 | ćBasic Attack Enhancementć evolves into ćPiggy Smashć, in-battle basic attack damage +20%, with a +5% chance to stun the enemy. | Yes | Synergy | In-battle Basic ATK DMG +20% | |||
Pig Smash Lv2 | ćBasic Attack Enhancementć evolves into ćPiggy Smashć, in-battle basic attack damage +20%, with a +5% chance to stun the enemy. | Yes | Synergy | In-battle Basic ATK DMG +20% | |||
Pig Smash Lv3 | ćBasic Attack Enhancementć evolves into ćPiggy Smashć, in-battle basic attack damage +30%, with a +5% chance to stun the enemy. | Yes | Synergy | In-battle Basic ATK DMG +30% | |||
Pig Smash Lv4 | ćBasic Attack Enhancementć evolves into ćPiggy Smashć, in-battle basic attack damage +30%, with a +5% chance to stun the enemy. | Yes | Synergy | In-battle Basic ATK DMG +30% | |||
Pig Smash Lv5 | ćBasic Attack Enhancementć evolves into ćPiggy Smashć, in-battle basic attack damage +30%, with a +10% chance to stun the enemy. | Yes | Synergy | In-battle Basic ATK DMG +30% | |||
Pig Smash+ Lv1 | ćBasic Attack Enhancementć evolves into ćPiggy Smashć, in-battle basic attack damage +30%, with a +5% chance to stun the enemy. | Yes | Synergy | In-battle Basic ATK DMG +30% | |||
Pig Smash+ Lv2 | ćBasic Attack Enhancementć evolves into ćPiggy Smashć, in-battle basic attack damage +30%, with a +5% chance to stun the enemy. | Yes | Synergy | In-battle Basic ATK DMG +30% | |||
Pig Smash+ Lv3 | ćBasic Attack Enhancementć evolves into ćPiggy Smashć, in-battle basic attack damage +40%, with a +5% chance to stun the enemy. | Yes | Synergy | In-battle Basic ATK DMG +40% | |||
Pig Smash+ Lv4 | ćBasic Attack Enhancementć evolves into ćPiggy Smashć, in-battle basic attack damage +40%, with a +5% chance to stun the enemy. | Yes | Synergy | In-battle Basic ATK DMG +40% | |||
Pig Smash+ Lv5 | ćBasic Attack Enhancementć evolves into ćPiggy Smashć, in-battle basic attack damage +40%, with a +10% chance to stun the enemy. | Yes | Synergy | In-battle Basic ATK DMG +40% | |||
Drunken Fist Lv1 | ćDodgeć evolves into ćDrunken Fistć, dodge chance āā. After dodging, increase DMG by +10% for 1 turn | Synergy | Dodge Rate +15% | Considered one of the best synergy skills to equip | ||||
Drunken Fist Lv2 | ćDodgeć evolves into ćDrunken Fistć, dodge chance āā. After dodging, increase DMG by +10% for 1 turn | Synergy | Dodge Rate +15% | ||||
Drunken Fist Lv3 | ćDodgeć evolves into ćDrunken Fistć, dodge chance āā. After dodging, increase DMG by +20% for 1 turn | Synergy | Dodge Rate +15% | ||||
Drunken Fist Lv4 | ćDodgeć evolves into ćDrunken Fistć, dodge chance āā. After dodging, increase DMG by +20% for 1 turn | Synergy | Dodge Rate +15% | ||||
Drunken Fist Lv5 | ćDodgeć evolves into ćDrunken Fistć, dodge chance āāā. After dodging, increase DMG by +20% for 1 turn | Synergy | Dodge Rate +20% | ||||
Drunken Fist+ Lv1 | ćDodgeć evolves into ćDrunken Fistć, dodge chance āāā. After dodging, increase DMG by +10% for 1 turn | Synergy | Dodge Rate +20% | ||||
Drunken Fist+ Lv2 | ćDodgeć evolves into ćDrunken Fistć, dodge chance āāā. After dodging, increase DMG by +10% for 1 turn | Synergy | Dodge Rate +20% | ||||
Drunken Fist+ Lv3 | ćDodgeć evolves into ćDrunken Fistć, dodge chance āāā. After dodging, increase DMG by +20% for 1 turn | Synergy | Dodge Rate +20% | ||||
Drunken Fist+ Lv4 | ćDodgeć evolves into ćDrunken Fistć, dodge chance āāā. After dodging, increase DMG by +20% for 1 turn | Synergy | Dodge Rate +20% | ||||
Drunken Fist+ Lv5 | ćDodgeć evolves into ćDrunken Fistć, dodge chance āāāā. After dodging, increase DMG by +20% for 1 turn | Synergy | Dodge Rate +25% | ||||
Drunken Fist Lv1 | ćDodgeć evolves into ćDrunken Fistć, dodge rate āā. After dodging, in-battle damage bonus +8% for 1 turn. | Yes | Synergy | Dodge Rate +15% | |||
Drunken Fist Lv2 | ćDodgeć evolves into ćDrunken Fistć, dodge rate āā. After dodging, in-battle damage bonus +8% for 1 turn. | Yes | Synergy | Dodge Rate +15% | |||
Drunken Fist Lv3 | ćDodgeć evolves into ćDrunken Fistć, dodge rate āā. After dodging, in-battle damage bonus +16% for 1 turn. | Yes | Synergy | Dodge Rate +15% | |||
Drunken Fist Lv4 | ćDodgeć evolves into ćDrunken Fistć, dodge rate āā. After dodging, in-battle damage bonus +16% for 1 turn. | Yes | Synergy | Dodge Rate +15% | |||
Drunken Fist Lv5 | ćDodgeć evolves into ćDrunken Fistć, dodge rate āāā. After dodging, in-battle damage bonus +16% for 1 turn. | Yes | Synergy | Dodge Rate +20% | |||
Drunken Fist+ Lv1 | ćDodgeć evolves into ćDrunken Fistć, dodge rate āāā. After dodging, in-battle damage bonus +8% for 1 turn. | Yes | Synergy | Dodge Rate +20% | |||
Drunken Fist+ Lv2 | ćDodgeć evolves into ćDrunken Fistć, dodge rate āāā. After dodging, in-battle damage bonus +8% for 1 turn. | Yes | Synergy | Dodge Rate +20% | |||
Drunken Fist+ Lv3 | ćDodgeć evolves into ćDrunken Fistć, dodge rate āāā. After dodging, in-battle damage bonus +16% for 1 turn. | Yes | Synergy | Dodge Rate +20% | |||
Drunken Fist+ Lv4 | ćDodgeć evolves into ćDrunken Fistć, dodge rate āāā. After dodging, in-battle damage bonus +16% for 1 turn. | Yes | Synergy | Dodge Rate +20% | |||
Drunken Fist+ Lv5 | ćDodgeć evolves into ćDrunken Fistć, dodge rate āāāā. After dodging, in-battle damage bonus +16% for 1 turn. | Yes | Synergy | Dodge Rate +25% | |||
War Maniac Lv1 | ćBerserkerć evolves into ćWar Maniacć, Basic Attack DMG āāāā, Skill DMG āāā, for every 10% HP lost by the target, Basic Attack DMG increases by +2% | Synergy | Basic ATK DMG +65% | Skill DMG -30% | Useful for Leo/BoJ/Helos users but needs to max this skill out | ||||
War Maniac Lv2 | ćBerserkerć evolves into ćWar Maniacć, Basic Attack DMG āāāā, Skill DMG āāā, for every 10% HP lost by the target, Basic Attack DMG increases by +2% | Synergy | Basic ATK DMG +65% | Skill DMG -30% | ||||
War Maniac Lv3 | ćBerserkerć evolves into ćWar Maniacć, Basic Attack DMG āāāā, Skill DMG āā, for every 10% HP lost by the target, Basic Attack DMG increases by +3% | Synergy | Basic ATK DMG +65% | Skill DMG -15% | ||||
War Maniac Lv4 | ćBerserkerć evolves into ćWar Maniacć, Basic Attack DMG āāāā, Skill DMG āā, for every 10% HP lost by the target, Basic Attack DMG increases by +3% | Synergy | Basic ATK DMG +65% | Skill DMG -15% | ||||
War Maniac Lv5 | ćBerserkerć evolves into ćWar Maniacć, Basic Attack DMG āāāā, for every 10% HP lost by the target, Basic Attack DMG increases by +5% | Synergy | Basic ATK DMG +65% | ||||
War Maniac+ Lv1 | ćBerserkerć evolves into ćWar Maniacć, Basic Attack DMG āāāāā, Skill DMG āāāā, for every 10% HP lost by the target, Basic Attack DMG increases by +2% | Synergy | Basic ATK DMG +100% | Skill DMG -55% | ||||
War Maniac+ Lv2 | ćBerserkerć evolves into ćWar Maniacć, Basic Attack DMG āāāāā, Skill DMG āāāā, for every 10% HP lost by the target, Basic Attack DMG increases by +2% | Synergy | Basic ATK DMG +100% | Skill DMG -55% | ||||
War Maniac+ Lv3 | ćBerserkerć evolves into ćWar Maniacć, Basic Attack DMG āāāāā, Skill DMG āāā, for every 10% HP lost by the target, Basic Attack DMG increases by +3% | Synergy | Basic ATK DMG +100% | Skill DMG -40% | ||||
War Maniac+ Lv4 | ćBerserkerć evolves into ćWar Maniacć, Basic Attack DMG āāāāā, Skill DMG āāā, for every 10% HP lost by the target, Basic Attack DMG increases by +3% | Synergy | Basic ATK DMG +100% | Skill DMG -40% | ||||
War Maniac+ Lv5 | ćBerserkerć evolves into ćWar Maniacć, Basic Attack damage āāāāā, Skill damage ā, and for every 10% of the target's HP lost, Basic Attack damage +5%. | Synergy | Basic ATK DMG +100% | Skill DMG -25% | ||||
War Maniac Lv1 | ćBerserkerć evolves into ćWar Maniacć, in-battle basic attack damage +50%, skill damage -25%, for every 10% HP the target loses, basic attack damage increases by +2% | Yes | Synergy | ||||
War Maniac Lv2 | ćBerserkerć evolves into ćWar Maniacć, in-battle basic attack damage +50%, skill damage -25%, for every 10% HP the target loses, basic attack damage increases by +2% | Yes | Synergy | ||||
War Maniac Lv3 | ćBerserkerć evolves into ćWar Maniacć, in-battle basic attack damage +50%, skill damage -15%, for every 10% HP the target loses, basic attack damage increases by +3% | Yes | Synergy | ||||
War Maniac Lv4 | ćBerserkerć evolves into ćWar Maniacć, in-battle basic attack damage +50%, skill damage -15%, for every 10% HP the target loses, basic attack damage increases by +3% | Yes | Synergy | ||||
War Maniac Lv5 | ćBerserkerć evolves into ćWar Maniacć, in-battle basic attack damage +50%for every 10% HP the target loses, basic attack damage increases by +5% | Yes | Synergy | ||||
War Maniac+ Lv1 | ćBerserkerć evolves into ćWar Maniacć, in-battle basic attack damage +80%, skill damage 45%, for every 10% HP the target loses, basic attack damage increases by +2% | Yes | Synergy | ||||
War Maniac+ Lv2 | ćBerserkerć evolves into ćWar Maniacć, in-battle basic attack damage +80%, skill damage 45%, for every 10% HP the target loses, basic attack damage increases by +2% | Yes | Synergy | ||||
War Maniac+ Lv3 | ćBerserkerć evolves into ćWar Maniacć, in-battle basic attack damage +80%, skill damage -30%, for every 10% HP the target loses, basic attack damage increases by +3% | Yes | Synergy | ||||
War Maniac+ Lv4 | ćBerserkerć evolves into ćWar Maniacć, in-battle basic attack damage +80%, skill damage -30%, for every 10% HP the target loses, basic attack damage increases by +3% | Yes | Synergy | ||||
War Maniac+ Lv5 | ćBerserkerć evolves into ćWar Maniacć, in-battle basic attack damage +80%, for every 10% HP the target loses, basic attack damage increases by +5% | Yes | Synergy | ||||
Undying Dragon Lv1 | When HP < 50%, attack and defense greatly increase (āā), and normal attacks and ultimates deal an additional 50% of the heroās attack as Dragon Flame damage. | Skill, Dragon Flame | Synergy | ATK + 25% | DEF +25% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%. | |||
Undying Dragon Lv2 | When HP < 50%, attack and defense greatly increase (āā), and normal attacks and ultimates deal an additional 50% of the heroās attack as Dragon Flame damage. | Skill, Dragon Flame | Synergy | ATK + 25% | DEF +25% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%. | |||
Undying Dragon Lv3 | When HP is < 50%, ATK and DEFāā, Dragon Flame DMG+40%, and basic attacks and ultimates deal an additional 50% of the protagonist's ATK as Dragon Flame DMG. | Skill, Dragon Flame | Synergy | ATK + 25% | DEF +25% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%. | |||
Undying Dragon Lv4 | When HP is < 50%, ATK and DEFāā, Dragon Flame DMG+40%, and basic attacks and ultimates deal an additional 50% of the protagonist's ATK as Dragon Flame DMG. | Skill, Dragon Flame | Synergy | ATK + 25% | DEF +25% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%. | |||
Undying Dragon Lv5 | When HP is < 50%, ATK and DEFāā, Dragon Flame DMG+60%, and basic attacks and ultimates deal an additional 50% of the protagonist's ATK as Dragon Flame DMG. | Skill, Dragon Flame | Synergy | ATK + 25% | DEF +25% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%. | |||
Undying Dragon+ Lv1 | When HP < 50%, attack and defense greatly increase (āāā), and normal attacks and ultimates deal an additional 50% of the heroās attack as Dragon Flame damage. | Skill, Dragon Flame | Synergy | ATK + 40% | DEF +40% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%. | |||
Undying Dragon+ Lv2 | When HP < 50%, attack and defense greatly increase (āāā), and normal attacks and ultimates deal an additional 50% of the heroās attack as Dragon Flame damage. | Skill, Dragon Flame | Synergy | ATK + 40% | DEF +40% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%. | |||
Undying Dragon+ Lv3 | When HP is < 50%, ATK and DEFāāā, Dragon Flame DMG+40%, and basic attacks and ultimates deal an additional 50% of the protagonist's ATK as Dragon Flame DMG. | Skill, Dragon Flame | Synergy | ATK + 40% | DEF +40% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%. | |||
Undying Dragon+ Lv4 | When HP is < 50%, ATK and DEFāāā, Dragon Flame DMG+40%, and basic attacks and ultimates deal an additional 50% of the protagonist's ATK as Dragon Flame DMG. | Skill, Dragon Flame | Synergy | ATK + 40% | DEF +40% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%. | |||
Undying Dragon+ Lv5 | When HP is < 50%, ATK and DEFāāā, Dragon Flame DMG+60%, and basic attacks and ultimates deal an additional 50% of the protagonist's ATK as Dragon Flame DMG. | Skill, Dragon Flame | Synergy | ATK + 40% | DEF +40% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%. | |||
Undying Dragon Lv3 | When HP is < 50%, ATK and DEFāā, In-Battle Dragon Flame Damage+30%, and normal/ultimate attacks deal extra 50% of protagonistās ATK as Dragon Flame Damage. (Dragon Soul Undying Lv.3 active) | Yes | Skill, Dragon Flame | Synergy | ATK + 25% | DEF +25% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%. | ||
Undying Dragon Lv4 | When HP is < 50%, ATK and DEF āā, Dragonflame Damage in battle +30%, and normal or ultimate attacks deal extra Dragonflame Damage equal to 50% of protagonistās ATK. | Yes | Skill, Dragon Flame | Synergy | ATK + 25% | DEF +25% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%. | ||
Undying Dragon Lv5 | When HP is < 50%, ATK and DEF āā, Dragonflame Damage in battle +50%, and normal or ultimate attacks deal extra Dragonflame Damage equal to 50% of protagonistās ATK. | Yes | Skill, Dragon Flame | Synergy | ATK + 25% | DEF +25% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%. | ||
Undying Dragon+ Lv3 | When HP is < 50%, ATK and DEF āāā, Dragonflame Damage in battle +30%, and normal or ultimate attacks deal extra Dragonflame Damage equal to 50% of protagonistās ATK. | Yes | Skill, Dragon Flame | Synergy | ATK + 40% | DEF +40% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%. | ||
Undying Dragon+ Lv4 | When HP is < 50%, ATK and DEF āāā, Dragonflame Damage in battle +30%, and normal or ultimate attacks deal extra Dragonflame Damage equal to 50% of protagonistās ATK. | Yes | Skill, Dragon Flame | Synergy | ATK + 40% | DEF +40% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%. | ||
Undying Dragon+ Lv5 | When HP is < 50%, ATK and DEF āāā, Dragonflame Damage in battle +50%, and normal or ultimate attacks deal extra Dragonflame Damage equal to 50% of protagonistās ATK. | Yes | Skill, Dragon Flame | Synergy | ATK + 40% | DEF +40% | The normal/ultimate dealing additional 50% ATK as Dragon Flame DMG is always active even if HP is at 100%. | ||
Endless Battle Lv1 | [Enhanced Counterattack] evolves into [Endless Battle]. Counterattack damage increases. After counterattacking, the protagonist's global counterattack damage is increased by +4%, stacking up to 5 layers. | Basic, Counter | Synergy | Counter DMG +25% | |||
Endless Battle Lv2 | [Enhanced Counterattack] evolves into [Endless Battle]. Counterattack damage increases. After counterattacking, the protagonist's global counterattack damage is increased by +4%, stacking up to 5 layers. | Basic, Counter | Synergy | Counter DMG +25% | |||
Endless Battle Lv3 | [Enhanced Counterattack] evolves into [Endless Battle]. Counterattack damage increases. After a counterattack, the protagonist's global counterattack damage is increased by +6%, stackable up to 8 layers | Basic, Counter | Synergy | Counter DMG +25% | |||
Endless Battle Lv4 | [Enhanced Counterattack] evolves into [Endless Battle]. Counterattack damage increases. After a counterattack, the protagonist's global counterattack damage is increased by +6%, stackable up to 8 layers | Basic, Counter | Synergy | Counter DMG +25% | |||
Endless Battle Lv5 | [Enhanced Counterattack]evolves into [Endless Battle]. Counterattack damage increases. After counterattacking, it increases the protagonist's global counterattack damage by +8%, stacking up to 10 layers. | Basic, Counter | Synergy | Counter DMG +25% | |||
Endless Battle+ Lv1 | [Enhanced Counterattack+] evolves into [Endless Battle+]. Counterattack damage is greatly increased. After counterattacking, the protagonist's global counterattack damage is increased by +4%, stacking up to 5 layers. | Basic, Counter | Synergy | Counter DMG +40% | |||
Endless Battle+ Lv2 | [Enhanced Counterattack+] evolves into [Endless Battle+]. Counterattack damage greatly increases. After a counterattack, the protagonist's global counterattack damage is increased by +4%, stackable up to 5 layers | Basic, Counter | Synergy | Counter DMG +40% | |||
Endless Battle+ Lv3 | [Enhanced Counterattack+] evolves into [Endless Battle+]. Counterattack damage greatly increases. After a counterattack, the protagonist's global counterattack damage is increased by +6%, stackable up to 8 layers | Basic, Counter | Synergy | Counter DMG +40% | |||
Endless Battle+ Lv4 | [Enhanced Counterattack+] evolves into [Endless Battle+]. Counterattack damage greatly increases. After a counterattack, the protagonist's global counterattack damage is increased by +6%, stackable up to 8 layers | Basic, Counter | Synergy | Counter DMG +40% | |||
Endless Battle+ Lv5 | [Enhanced Counterattack+]evolves into [Endless Battle+]. Counterattack damage greatly increases. After counterattacking, it increases the protagonist's global counterattack damage by +8%, stacking up to 10 layers. | Basic, Counter | Synergy | Counter DMG +40% | |||
Endless Battle Lv1 | [Enhanced Counterattack] evolves into [Endless Battle]. In-battle counter damage +20%. After countering, the hero gains +3% counter damage, stacks up to 5 times. | Yes | Basic, Counter | Synergy | |||
Endless Battle Lv2 | [Enhanced Counterattack] evolves into [Endless Battle]. In-battle counter damage +20%. After countering, the hero gains +3% counter damage, stacks up to 5 times. | Yes | Basic, Counter | Synergy | |||
Endless Battle Lv3 | [Enhanced Counterattack] evolves into [Endless Battle]. In-battle counter damage +20%. After countering, the hero gains +5% counter damage, stacks up to 8 times. | Yes | Basic, Counter | Synergy | |||
Endless Battle Lv4 | [Enhanced Counterattack] evolves into [Endless Battle]. In-battle counter damage +20%. After countering, the hero gains +5% counter damage, stacks up to 8 times. | Yes | Basic, Counter | Synergy | |||
Endless Battle Lv5 | [Enhanced Counterattack] evolves into [Endless Battle]. In-battle counter damage +20%. After countering, the hero gains +7% counter damage, stacks up to 10 times. | Yes | Basic, Counter | Synergy | |||
Endless Battle+ Lv1 | [Enhanced Counterattack+] evolves into [Endless Battle+]. In-battle counter damage +30%. After countering, the hero gains +3% counter damage, stacks up to 5 times. | Yes | Basic, Counter | Synergy | |||
Endless Battle+ Lv2 | [Enhanced Counterattack+] evolves into [Endless Battle+]. In-battle counter damage +30%. After countering, the hero gains +3% counter damage, stacks up to 5 times. | Yes | Basic, Counter | Synergy | |||
Endless Battle+ Lv3 | [Enhanced Counterattack+] evolves into [Endless Battle+]. In-battle counter damage +30%. After countering, the hero gains +5% counter damage, stacks up to 8 times. | Yes | Basic, Counter | Synergy | |||
Endless Battle+ Lv4 | [Enhanced Counterattack+] evolves into [Endless Battle+]. In-battle counter damage +30%. After countering, the hero gains +5% counter damage, stacks up to 8 times. | Yes | Basic, Counter | Synergy | |||
Endless Battle+ Lv5 | ćCounter Boost+ć evolves into ćEndless Battle+ć, in-battle counter damage +30%. After countering, increases protagonistās counter damage +7%, up to 10 stacks | Yes | Basic, Counter | Synergy | |||
Resonance Lv1 | [Rage Skill Enhancement] evolves into [Resonance], Rage Skill damage increases. After releasing the Rage Skill, additionally deals dagger damage equal to 50% of the protagonist's attack | Skill, Rage, Physical, Dagger | Synergy | Rage DMG +30% | |||
Resonance Lv2 | [Rage Skill Enhancement] evolves into [Resonance], Rage Skill damage increases. After releasing the Rage Skill, additionally deals dagger damage equal to 50% of the protagonist's attack | Skill, Rage, Physical, Dagger | Synergy | Rage DMG +30% | |||
Resonance Lv3 | [Rage Skill Enhancement] evolves into [Resonance], Rage Skill damage increases. After releasing the Rage Skill, additionally deals dagger damage equal to 100% of the protagonist's attack | Skill, Rage, Physical, Dagger | Synergy | Rage DMG +30% | |||
Resonance Lv4 | [Rage Skill Enhancement] evolves into [Resonance], Rage Skill damage increases. After releasing the Rage Skill, additionally deals dagger damage equal to 100% of the protagonist's attack | Skill, Rage, Physical, Dagger | Synergy | Rage DMG +30% | |||
Resonance Lv5 | [Rage Skill Enhancement] evolves into [Resonance], Rage Skill damage increases. After releasing the Rage Skill, additionally deals dagger damage equal to 150% of the protagonist's attack | Skill, Rage, Physical, Dagger | Synergy | Rage DMG +30% | |||
Resonance+ Lv1 | [Rage Skill Enhancement+] evolves into [Resonance+], Rage Skill damage greatly increases. After releasing the Rage Skill, additionally deals dagger damage equal to 50% of the protagonist's attack | Skill, Rage, Physical, Dagger | Synergy | Rage DMG +50% | |||
Resonance+ Lv2 | [Rage Skill Enhancement+] evolves into [Resonance+], Rage Skill damage greatly increases. After releasing the Rage Skill, additionally deals dagger damage equal to 50% of the protagonist's attack | Skill, Rage, Physical, Dagger | Synergy | Rage DMG +50% | |||
Resonance+ Lv3 | [Rage Skill Enhancement+] evolves into [Resonance+], Rage Skill damage greatly increases. After releasing the Rage Skill, additionally deals dagger damage equal to 100% of the protagonist's attack | Skill, Rage, Physical, Dagger | Synergy | Rage DMG +50% | |||
Resonance+ Lv4 | [Rage Skill Enhancement+] evolves into [Resonance+], Rage Skill damage greatly increases. After releasing the Rage Skill, additionally deals dagger damage equal to 100% of the protagonist's attack | Skill, Rage, Physical, Dagger | Synergy | Rage DMG +50% | |||
Resonance+ Lv5 | [Rage Skill Enhancement+] evolves into [Resonance+], Rage Skill damage greatly increases. After releasing the Rage Skill, additionally deals dagger damage equal to 150% of the protagonist's attack | Skill, Rage, Physical, Dagger | Synergy | Rage DMG +50% | |||
Resonance Lv1 | [Rage Skill Boost] evolves into [Resonance]. In-battle rage skill damage +25%. After casting, also deals dagger damage equal to 50% of hero's ATK. | Yes | Skill, Rage, Physical, Dagger | Synergy | |||
Resonance Lv2 | [Rage Skill Boost] evolves into [Resonance]. In-battle rage skill damage +25%. After casting, also deals dagger damage equal to 50% of hero's ATK. | Yes | Skill, Rage, Physical, Dagger | Synergy | |||
Resonance Lv3 | [Rage Skill Boost] evolves into [Resonance]. In-battle rage skill damage +25%. After casting, also deals dagger damage equal to 100% of hero's ATK. | Yes | Skill, Rage, Physical, Dagger | Synergy | |||
Resonance Lv4 | [Rage Skill Boost] evolves into [Resonance]. In-battle rage skill damage +25%. After casting, also deals dagger damage equal to 100% of hero's ATK. | Yes | Skill, Rage, Physical, Dagger | Synergy | |||
Resonance Lv5 | ćRage Skill Boostć evolves into ćResonanceć, in-battle rage skill damage +25%. After using a rage skill, additionally deals 150% of protagonistās ATK as dagger damage | Yes | Skill, Rage, Physical, Dagger | Synergy | |||
Resonance+ Lv1 | [Rage Skill Boost+] evolves into [Resonance+]. In-battle rage skill damage +40%. After casting, also deals dagger damage equal to 50% of hero's ATK. | Yes | Skill, Rage, Physical, Dagger | Synergy | |||
Resonance+ Lv2 | [Rage Skill Boost+] evolves into [Resonance+]. In-battle rage skill damage +40%. After casting, also deals dagger damage equal to 50% of hero's ATK. | Yes | Skill, Rage, Physical, Dagger | Synergy | |||
Resonance+ Lv3 | [Rage Skill Boost+] evolves into [Resonance+]. In-battle rage skill damage +40%. After casting, also deals dagger damage equal to 100% of hero's ATK. | Yes | Skill, Rage, Physical, Dagger | Synergy | |||
Resonance+ Lv4 | ćRage Skill Boost+ć evolves into ćResonance+ć, in-battle rage skill damage +40%. After using a rage skill, additionally deals 100% of protagonistās ATK as dagger damage | Yes | Skill, Rage, Physical, Dagger | Synergy | |||
Resonance+ Lv5 | ćRage Skill Boost+ć evolves into ćResonance+ć, in-battle rage skill damage +40%. After using a rage skill, additionally deals 150% of protagonistās ATK as dagger damage | Yes | Skill, Rage, Physical, Dagger | Synergy | |||
Mind Focus | [Hard Skin]Ā evolves intoĀ [Mental Focus]Ā Damage Reductionā. Control Immunity+3%Ā Ā [Hard Skin+]Ā evolves intoĀ [Mental Focus+]Ā Damage Reductionāā. Control Immunity+3% | Synergy | DMG Reduction +10% | ||||
Mind Focus | [Hard Skin]Ā evolves intoĀ [Mental Focus]Ā Damage Reductionā. Control Immunity+3%Ā Ā [Hard Skin+]Ā evolves intoĀ [Mental Focus+]Ā Damage Reductionāā. Control Immunity+3% | Synergy | DMG Reduction +10% | ||||
Mind Focus | [Hard Skin] evolves into [Mind Focus] Damage Reductionā. Control Immunity Rate+6% | Synergy | DMG Reduction +10% | ||||
Mind Focus | [Hard Skin] evolves into [Mind Focus] Damage Reductionā. Control Immunity Rate+6% | Synergy | DMG Reduction +10% | ||||
Mind Focus | [Hard Skin] evolves into [Mind Focus] Damage Reductionā. Control Immunity Rate+10% | Synergy | DMG Reduction +10% | ||||
Mind Focus+ | [Hard Skin+] evolves into [Mind Focus+] Damage Reductionāā. Control Immunity Rate+3% | Synergy | DMG Reduction +15% | ||||
Mind Focus+ | [Hard Skin+] evolves into [Mind Focus+] Damage Reductionāā. Control Immunity Rate+3% | Synergy | DMG Reduction +15% | ||||
Mind Focus+ | [Hard Skin+] evolves into [Mind Focus+] Damage Reductionāā. Control Immunity Rate+6% | Synergy | DMG Reduction +15% | ||||
Mind Focus+ | [Hard Skin+] evolves into [Mind Focus+] Damage Reductionāā. Control Immunity Rate+6% | Synergy | DMG Reduction +15% | ||||
Mind Focus+ | [Hard Skin+] evolves into [Mind Focus+] Damage Reductionāā. Control Immunity Rate+10% | Synergy | DMG Reduction +15% | ||||
Mind Focus Lv1 | [Tough Hide] evolves into [Mind Focus]. In-battle damage reduction +5%. Control immunity rate +3%. | Yes | Synergy | ||||
Mind Focus Lv2 | [Tough Hide] evolves into [Mind Focus]. In-battle damage reduction +5%. Control immunity rate +3%. | Yes | Synergy | ||||
Mind Focus Lv3 | [Tough Hide] evolves into [Mind Focus]. In-battle damage reduction +5%. Control immunity rate +6%. | Yes | Synergy | ||||
Mind Focus Lv4 | [Tough Hide] evolves into [Mind Focus]. In-battle damage reduction +5%. Control immunity rate +6%. | Yes | Synergy | ||||
Mind Focus Lv5 | [Tough Hide] evolves into [Mind Focus]. In-battle damage reduction +5%. Control immunity rate +10%. | Yes | Synergy | ||||
Mind Focus+ Lv1 | [Tough Hide+] evolves into [Mind Focus+]. In-battle damage reduction +8%. Control immunity rate +3%. | Yes | Synergy | ||||
Mind Focus+ Lv2 | [Tough Hide+] evolves into [Mind Focus+]. In-battle damage reduction +8%. Control immunity rate +3%. | Yes | Synergy | ||||
Mind Focus+ Lv3 | [Tough Hide+] evolves into [Mind Focus+]. In-battle damage reduction +8%. Control immunity rate +6%. | Yes | Synergy | ||||
Mind Focus+ Lv4 | [Tough Hide+] evolves into [Mind Focus+]. In-battle damage reduction +8%. Control immunity rate +6%. | Yes | Synergy | ||||
Mind Focus+ Lv5 | [Tough Hide+] evolves into [Mind Focus+]. In-battle damage reduction +8%. Control immunity rate +10%. | Yes | Synergy | ||||
Rage Burst Lv1 | [Endangered Recovery] evolves into [Rage Burst] When HP first <30%, restore a small amount of HPĀ each turn, Lifesteal Rate +3%, lasts for 3 turns. | Synergy | Not a very good synergy skill to use. | ||||
Rage Burst Lv2 | [Endangered Recovery] evolves into [Rage Burst] When HP first <30%, restore a small amount of HPĀ each turn, Lifesteal Rate +3%, lasts for 3 turns. | Synergy | Not a very good synergy skill to use. | ||||
Rage Burst Lv3 | [Endangered Recovery] evolves into [Rage Burst] When HP first <30%, restore a small amount of HPĀ each turn, Lifesteal Rate +6%, lasts for 3 turns. | Synergy | Not a very good synergy skill to use. | ||||
Rage Burst Lv4 | [Endangered Recovery] evolves into [Rage Burst] When HP first <30%, restore a small amount of HPĀ each turn, Lifesteal Rate +6%, lasts for 3 turns. | Synergy | Not a very good synergy skill to use. | ||||
Rage Burst Lv5 | [Endangered Recovery] evolves into [Rage Burst] When HP first <30%, restore a small amount of HPĀ each turn, Lifesteal Rate +10%, lasts for 3 turns. | Synergy | Not a very good synergy skill to use. | ||||
Rage Burst+ Lv1 | [Endangered Recovery+] evolves into [Rage Burst+] When HP first <30%, restore HPĀ each turn, Lifesteal Rate +3%, lasts for 3 turns. | Synergy | Not a very good synergy skill to use. | ||||
Rage Burst+ Lv2 | [Endangered Recovery+] evolves into [Rage Burst+] When HP first <30%, restore HPĀ each turn, Lifesteal Rate +3%, lasts for 3 turns. | Synergy | Not a very good synergy skill to use. | ||||
Rage Burst+ Lv3 | [Endangered Recovery+] evolves into [Rage Burst+] When HP first <30%, restore HPĀ each turn, Lifesteal Rate +6%, lasts for 3 turns. | Synergy | Not a very good synergy skill to use. | ||||
Rage Burst+ Lv4 | [Endangered Recovery+] evolves into [Rage Burst+] When HP first <30%, restore HPĀ each turn, Lifesteal Rate +6%, lasts for 3 turns. | Synergy | Not a very good synergy skill to use. | ||||
Rage Burst+ Lv5 | [Endangered Recovery+] evolves into [Rage Burst+] When HP first <30%, restore HPĀ each turn, Lifesteal Rate +10%, lasts for 3 turns. | Synergy | Not a very good synergy skill to use. | ||||
First Aid Device Lv1 | [Recovery Enhancement] evolves into [First Aid Device], increasing healing effect by 20%. When healing, gain a shield equal to 10% of the healing amount. | Synergy | Not a very good synergy skill to use. | ||||
First Aid Device Lv2 | [Recovery Enhancement] evolves into [First Aid Device], increasing healing effect by 20%. When healing, gain a shield equal to 10% of the healing amount. | Synergy | Not a very good synergy skill to use. | ||||
First Aid Device Lv3 | [Recovery Enhancement] evolves into [First Aid Device], increasing healing effect by 20%. When healing, gain a shield equal to 20% of the healing amount. | Synergy | Not a very good synergy skill to use. | ||||
First Aid Device Lv4 | [Recovery Enhancement] evolves into [First Aid Device], increasing healing effect by 20%. When healing, gain a shield equal to 20% of the healing amount. | Synergy | Not a very good synergy skill to use. | ||||
First Aid Device Lv5 | [Recovery Enhancement] evolves into [First Aid Device], increasing healing effect by 20%. When healing, gain a shield equal to 30% of the healing amount. | Synergy | Not a very good synergy skill to use. | ||||
First Aid Device+ Lv1 | [Recovery Enhancement+] evolves into [First Aid Device+], increasing healing effect by 35%. When healing, gain a shield equal to 10% of the healing amount. | Synergy | Not a very good synergy skill to use. | ||||
First Aid Device+ Lv2 | [Recovery Enhancement+] evolves into [First Aid Device+], increasing healing effect by 35%. When healing, gain a shield equal to 10% of the healing amount. | Synergy | Not a very good synergy skill to use. | ||||
First Aid Device+ Lv3 | [Recovery Enhancement+] evolves into [First Aid Device+], increasing healing effect by 35%. When healing, gain a shield equal to 20% of the healing amount. | Synergy | Not a very good synergy skill to use. | ||||
First Aid Device+ Lv4 | [Recovery Enhancement+] evolves into [First Aid Device+], increasing healing effect by 35%. When healing, gain a shield equal to 20% of the healing amount. | Synergy | Not a very good synergy skill to use. | ||||
First Aid Device+ Lv5 | [Recovery Enhancement+] evolves into [First Aid Device+], increasing healing effect by 35%. When healing, gain a shield equal to 30% of the healing amount. | Synergy | Not a very good synergy skill to use. | ||||
Optimist Lv1 | [Tenacity] evolves into [Optimist], at the end of the action there is a 50% chance to recover 10% of lost HP. | Synergy | Not a very good synergy skill to use. | ||||
Optimist Lv2 | [Tenacity] evolves into [Optimist], at the end of the action there is a 50% chance to recover 10% of lost HP. | Synergy | Not a very good synergy skill to use. | ||||
Optimist Lv3 | [Tenacity] evolves into [Optimist], at the end of the action there is a 50% chance to recover 20% of lost HP. | Synergy | Not a very good synergy skill to use. | ||||
Optimist Lv4 | [Tenacity] evolves into [Optimist], at the end of the action there is a 50% chance to recover 20% of lost HP. | Synergy | Not a very good synergy skill to use. | ||||
Optimist Lv5 | [Tenacity] evolves into [Optimist], at the end of the action there is a 50% chance to recover 30% of lost HP. | Synergy | Not a very good synergy skill to use. | ||||
Optimist+ Lv1 | [Tenacity+] evolves into [Optimist+], at the end of the action there is a 75% chance to recover 10% of lost HP. | Synergy | Not a very good synergy skill to use. | ||||
Optimist+ Lv2 | [Tenacity+] evolves into [Optimist+], at the end of the action there is a 75% chance to recover 10% of lost HP. | Synergy | Not a very good synergy skill to use. | ||||
Optimist+ Lv3 | [Tenacity+] evolves into [Optimist+], at the end of the action there is a 75% chance to recover 20% of lost HP. | Synergy | Not a very good synergy skill to use. | ||||
Optimist+ Lv4 | [Tenacity+] evolves into [Optimist+], at the end of the action there is a 75% chance to recover 20% of lost HP. | Synergy | Not a very good synergy skill to use. | ||||
Optimist+ Lv5 | [Tenacity+] evolves into [Optimist+], at the end of the action there is a 75% chance to recover 30% of lost HP. | Synergy | Not a very good synergy skill to use. | ||||
ATK | ATKā. | ||||||
HP | Max HPā | ||||||
DEF | DEFā. | ||||||
Heavy Attack (Heavy Blow) | Basic Attack Crit Rateā. | Basic ATK Crit Rate +15% | (Affects basic, combo, counter attacks). | |||||
Counter Rate | Counter Rateā. | Counter Rate +15% | |||||
Dodge | Dodgeā. | Dodge Rate +10% | |||||
Combo | Basic Attack Combo Rateā. | Combo Rate +15% | |||||
Lifesteal | Attacks have a chance to Lifesteal. | Lifesteal Rate +25% | |||||
Resilience | Chance to restore HP at the end of action.. | 50% chance | |||||
Poisoned Weapon | Attacks have a chance to Poison enemies. | 100% chance for 1 stack | Poison deals 20% of ATK per stack, max 5 stacks, duration 2 turns, reduces healing received by 40% | |||||
Rage Heal | Using Rage Skill restores a bit of HP. | 5% HP heal | |||||
Hardened | DMG Reductionā. | DMG Reduction +10% | |||||
Swift Revenge | Round 1 Counter Rate +100%. | ||||||
Enhanced Basic Attack | Basic Attack DMGā. | Basic ATK DMG +25% | |||||
Enhanced Rage Skill | Rage Skill DMGā. | Rage DMG +30% | |||||
Enhanced Combo | Combo DMGā. | Combo DMG +25% | |||||
Enhanced Counterattack | Counter DMGā. | Skill Locked | Counter DMG +25% | Counter Rate Counter Mastery Counter Soul | |||
Enhanced Recovery | HP Recovery ā. | HP Recovery +20% | |||||
Battle Cry | When battle starts, Rage +50. | ||||||
Basic Attack Shield | Basic Attacks have a chance to gain Shield. | 40% chance to gain a shield | 5% HP | |||||
Rage Shield | Gain Shield when unleashing Rage Skill. | Unsure about size of shield. Likely 10% HP | |||||
Critical Frenzy | At <50% HP, ATK, DEFāā. | ATK +25% | DEF +25% | |||||
Critical Recovery | At <30% HP for the 1st time, restore 10% HP each round for 3 rounds. | ||||||
Doubled ATK | For 1 round after battle starts, ATK doubles. | In-battle ATK +100% | |||||
Rage Proficiency | Basic Attack additionally restores 25 Rage. Basic Attack DMGāā. | Basic ATK DMG -25% | Restores rage only once per round on your first Basic attack | |||||
Critical Shield | At <30% HP for the 1st time, gain Shield. | Unsure about size of shield | |||||
Critical Dodge | At <30% HP, Dodgeāā. | Dodge Rate +15% | |||||
Shrink Spell | Attacks have a chance to shrink enemies. | Shrink Chance 50% | Shrinked enemies ATK -25% for 2 turns | |||||
Alchemist | The Poison effect's Healing Reduction increases to 60%, and targets affected by Poison take +20% damage. | Normal poison reduces enemy healing received by 40%. This skill increases that effect to 60%. | |||||
Tyrant | ATK āāāā. Max HP āā. | ATK +40% | HP - 25% | |||||
Berserker | Basic Attack DMGāāāā. Skill DMGāāā. | Basic ATK DMG +65% | Skill DMG -50% | Generally a bad skill to pick | |||||
Spell Master | Skill DMGāāāā. Basic Attack DMGāāā. | Basic ATK DMG -50% | Skill DMG +65% | Almost always a DPS boost for any weapon and adventurer except BoJ/Helos | |||||
Royal Crown | ATK, DEF, HP āā. | ATK +15% | DEF +15% | HP +15% | |||||
Combo Mastery | Combo Rate āā, ATK ā during combos, stackable, lasts until end of battle. | Combo Rate +15% | ATK +10% per Combo | Picking Combo Mastery locks you out of Holy Spear Decree in certain game modes | |||||
Counter Mastery | Counter rate āā, Damage Reduction on counter ā. Can stack up to 5 times and lasts until the end of the battle. | Counter Rate +15% | Damage Reduction +2% per stack | |||||
CRIT Mastery | Basic Attack Crit Rateāā, Crit DMGā on Crits, stackable. | Basic ATK Crit Rate +15% | Crit DMG +15% | Only basic attack, counters, combos and rage stack crits, and your total crit dmg is capped at 500% under normal circumstances | |||||
Rage Mastery | Rage Skill DMG +100%. Each time Rage Skill is used, -25%. | After four Rage procs in a battle, each subsequent proc will further decrease your Rage damage, pushing it into negative values. Resets on new battle. | |||||
Combo Bleeding | Each normal attack and combo has a 30% chance to trigger 1 stack of Bleed. | Bleed does 50% of ATK as DoT damage, Bleed duration 3 turns, max stack of 10 | |||||
Bleeding Mastery | Bleed damage increased. | Bleed DMG +40%. | |||||
Counter Shield | Counterattack Rate ā, gain a shield after counterattack. | Counter Rate +10%. Unsure about size of shield. | |||||
Oath | At the start of battle, consumes 35% of current HP and converts it into a corresponding Shield. | ||||||
War Veteran | Each round, ATK increases. | ATK +15% per round | |||||
Revive | Revive after your first death. Effective only once. | ||||||
Rage Combo | Rage Skill can be cast 2 times. DMGā. | DMG -10% | Skill can only proc once per turn | |||||
Combo Spirit | Combo Rateāā, can combo up to 2 times.DMGā. | Combo Rate +20% | DMG -10% | Max combo count from all sources is still 5 times | |||||
Spawn of Evil | At <50% HP for the 1st time, gain protection of Spawn of Evil till the end of battle. | Spawn of Evil gives a +5% Global DMG, and deals Fire DMG up to 15x your ATK. Also poisons enemy | |||||
Angel Power | When battle starts, gain protection of Angel for 6 rounds. | Protection of Angel seems to give +15% Global DMG and 40% Fire and Poison DMG Reduction. | |||||
Indestructible | DMG Reductionāāā, DMGāāā. | DMG Reduction +25% | DMG -25% | |||||
Battle-Hardened | Each round, DMG Reductionā. | DMG Reduction +8% per round | Capped at 75% DMG Reduction | |||||
Super HP | HPāāāāā, and HP is fully restored. | HP +50% | |||||
Counter Soul | Counter Rateāā. When HP <50%, restore HP upon counterattack. | Counter Rate +20% | Restore 5% HP on Counter | |||||
Trinity Force | Crit Rateā, Combo Rateā, Counter Rateā. | Basic ATK Crit Rate +10% | Combo Rate +10% | Counter Rate +10% | The crit rate only affects basic, combo, and counter attacks. | |||||
Firecracker | In Round 1, launch a firecracker to Stun enemies. | Firecracker deals 60% of ATK. | |||||
Glass Cannon | When HP <30%, DMGāāāā, received DMGāāāā, and enemy kills restore HP. | DMG +40% | DMG Reduction -30% | Unsure about health restored but this is a very bad skill. It's enhanced version is significantly better. | |||||
Last Stand | For every 10% HP lost, Lifesteal +3% and ATK +3%. | In-battle ATK +3% | Last Stand does not trigger with Mount HP loss. Has to be your own HP lost during the same battle. | |||||
Combo X2 | At Combo X2, deals 1 extra hit with 200% normal attack damage. | Basic | Very bad skill. | ||||
Combo Ć3 | When Combo X3 triggers, deals 1 extra instance of normal attack damage equal to 2% of targetās max HP, up to 20 times the heroās ATK. | Basic | Very bad skill. | ||||
Round Bolt (Turn Lightning) | Trigger 1 Bolt per round. | Skill, Lightning | Lightning deals 30% of ATK | ||||
Rage Bolt | Trigger 2 Bolts upon Rage Skill activation. | Skill, Lightning | Lightning deals 30% of ATK | ||||
Lightning From Above | When battle starts, cast 3 Bolts. | Skill, Lightning | Lightning deals 30% of ATK | ||||
Thunderbolt | At round 5, cast 5 Bolts. | Skill, Lightning | Lightning deals 30% of ATK | Procs on round 6 not round 5 | ||||
Static Shield | Shield turns into Static Shield, trigger 1 Bolt when attacked. | Skill, Lightning | Lightning deals 30% of ATK | ||||
Bolt Mastery | Bolt DMG +60%. DMG -10%. | Skill Locked | Round Bolt Rage Bolt Lightning From Above Thunderbolt | ||||
Shock Discharge | Reduce enemy Rage by 50 upon triggering 9 Bolts. | Skill Locked | Locked behind pre-req skills in Story like Round Bolt. | Round Bolt Rage Bolt Lightning From Above Thunderbolt | |||
Thunderstorm | Bolt has a chance to trigger Thunderstorm when it hits a target. | Lightning | Skill Locked | This skill does NOT scale with skill DMG, but with Lightning and another "Lightning" stat shown in your stats screen. | Round Bolt Rage Bolt Lightning From Above Thunderbolt | ||
Multiple Bolt | Bolts can trigger an additional 1 time. DMG -10% | Skill, Lightning | Skill Locked | Round Bolt Rage Bolt Lightning From Above Thunderbolt | |||
Super Bolt | Bolt has a chance to become Super Bolt. | Skill, Lightning | Skill Locked | Lightning is 60% of ATK | 60% chance to Proc | Round Bolt Rage Bolt Lightning From Above Thunderbolt | ||
Basic Attack Bolt | Basic Attacks have a chance to trigger 2 Bolts. | Skill, Lightning | 45% chance to trigger Lightning per basic attack, combo or counter | ||||
Lightning Charge | Each time Lightning is cast 1 time, Lightning damage increases by 8%. This stacking effect resets once every 3 turns. | Skill Locked | Round Bolt Rage Bolt Lightning From Above Thunderbolt | ||||
Round Fire Strike | Each round, trigger 1 Fire Strike with chance to Burn. | Skill, Fire | Flame (Fire Strike) deals 30% of ATK | Burn Rate 55%, Burn deals 40% of ATK per stack, duration 3 turns, max stacks of 10 | ||||
Rage Fire Strike | Rage Skill releases Fire Strike with chance to Burn. | Skill, Fire | Flame (Fire Strike) deals 30% of ATK | Burn Rate 55%, Burn deals 40% of ATK per stack, duration 3 turns, max stacks of 10 | ||||
Flames From Above | When battle starts, trigger Fire Strike with chance to Burn enemies. | Skill, Fire | Flame (Fire Strike) deals 30% of ATK | Burn Rate 55%, Burn deals 40% of ATK per stack, duration 3 turns, max stacks of 10 | ||||
Fire Guard | When attacked, chance to trigger Fire Strike that may Burn enemies. | Skill, Fire | Flame (Fire Strike) deals 30% of ATK | Burn Rate 55%, Burn deals 40% of ATK per stack, duration 3 turns, max stacks of 10 | 20% chance to trigger when hit | Can trigger multiple times in a round | Just one person in team Hard Mode/Gulu needs to have it for all players to have it | ||||
Ghostly Fuse | DMG to Burning targets ā. | Skill Locked | DMG to burning enemies +20% | Round Fire Strike Rage Fire Strike Flames From Above Fire Guard | |||
Burn Mastery | Burn DMG +60%. DMG -10%. | Skill Locked | Round Fire Strike Rage Fire Strike Flames From Above Fire Guard | ||||
Triple Burn | Each Fire Strike triggers 3 stacks of Burn. | Skill Locked | Round Fire Strike Rage Fire Strike Flames From Above Fire Guard | ||||
Magical Flames | Fire Strike chance to trigger Burnā. | Skill Locked | Burn Rate +20% | Normal burn rate is 55%, so with this it becomes 75% | Round Fire Strike Rage Fire Strike Flames From Above Fire Guard | |||
Pyromancer | Burn has unlimited stack count but reduced DMG. | Skill Locked | Burn DMG -25% | Max Stack is 999 | Round Fire Strike Rage Fire Strike Flames From Above Fire Guard | |||
Heat Explosion | Burn damage greatly increased, max stack limit -5. | Skill Locked | Burn DMG +200% | Max Stack is 5 | Round Fire Strike Rage Fire Strike Flames From Above Fire Guard | |||
Basic Attack Icy Spikes | Basic Attacks have a chance to trigger Icy Spikes with low chance to Freeze enemies. | Skill, Ice | Data files suggest Icy Spikes trigger rate is 80% per basic, combo or counter attack. The chance to freeze is 20%. In-game testing seem to show the Icy Spike trigger rate to be closer to 25%. We think enemy CC immunity affects the trigger rate. | ||||
Rage Icy Spikes | Rage Skills also trigger Icy Spikes with low chance to Freeze enemies. | Skill, Ice | Chance to trigger Icy Spikes is 100% | Freeze Rate 20% | Skill can hit backline if your rage skill also hits backline like Skysplitter. | ||||
Frostbite | Icy Spikes cause enemy ATKā. | Skill Locked | 100% chance to proc when hit by Icy Spikes. ATK -15%, probably according to Solitude | Basic Attack Icy Spikes Rage Icy Spikes Frozen Touch | |||
Killing Freeze | Icy Spikes cause enemy's damage taken ā. | Skill Locked | 100% chance to proc when hit by Icy Spikes. Icy Spikes cause enemies to take +15% DMG. | Basic Attack Icy Spikes Rage Icy Spikes Frozen Touch | |||
Frozen Touch | Icy Spike triggers once every 2 rounds. All Icy Spikes have a low chance to execute weak enemies. | Skill, Ice | 10% chance to insta kill non-elite and non-boss enemies on Icy Spike proc. | ||||
Ice Storm | Icy Spikes have chance to generate Ice Storm on hit. | Skill, Ice | Ice Storm deals 50% of ATK | ||||
Deadly Spikes | Icy Spike Freeze chance up. | Skill Locked | Freeze Rate +15% | Icy Spike freeze rate is normally 20%, and becomes 35% with this skill. | Basic Attack Icy Spikes Rage Icy Spikes Frozen Touch | |||
Dagger | Fires 1 Dagger every 2 rounds. | Skill, Physical, Dagger | Dagger deals 45% of ATK | ||||
Poison Dagger | Every 2 rounds, fire 1 Dagger. All Daggers have a chance to Poison enemies. | Skill, Physical, Dagger, Poison | Each dagger has 50% chance to proc Poison | Poison deals 20% of ATK per stack, max 5 stacks, duration 2 turns, Reduces healing received by 40% | ||||
Rage Dagger | Every 2 rounds, fire 1 Dagger. All Daggers have a chance to increase Rage. | Skill, Physical, Dagger | Each dagger has 35% chance to gain 25 Rage | ||||
Healing Dagger | Every 2 rounds, fire 1 Dagger. All Daggers have a chance to restore HP. | Skill, Physical, Dagger | Each dagger has 40% chance to restore some HP | ||||
Bolt Dagger | Every 2 rounds, fire 1 Dagger. All Daggers have a chance to trigger Bolt. | Skill, Physical, Dagger, Lightning | Each dagger has 55% chance to proc Lightning | ||||
Fire Dagger | Every 2 rounds, fire 1 Dagger. All Daggers have a chance to trigger Fire Strike. | Skill, Physical, Dagger, Fire | Does not exist yet | ||||
Dagger Mastery | Dagger DMG +60%. DMG -10%. | Skill Locked | Dagger Poison Dagger Rage Dagger Healing Dagger Bolt Dagger | ||||
Smelly Dagger | Dagger upgrades to Poopoo. DMG āāāāā, but can no longer trigger other effects. | Skill, Physical, Dagger | Skill Locked | Smelly Dagger (SD) is 45% of ATK and Smelly Dagger DMG +250%. This kills rage, heal, poison, and lightning effect from those respective dagger skills. SD does not kill rage generation from the dagger gem effect. Benefits from Dagger Proficiency, Dagger Cooldown, and Combo Dagger skills. SD can hit all enemies on field. SD also works with the Adventurer Gagarin's skill "Spacewalk". Finally, Angel Dagger cannot turn into SD. | Dagger Poison Dagger Rage Dagger Healing Dagger Bolt Dagger | ||
Dagger Proficiency | Dagger DMG increases within the same round. | Skill Locked | Dagger DMG +10% per dagger thrown in the same round | Dagger Poison Dagger Rage Dagger Healing Dagger Bolt Dagger | |||
Dagger Cooldown | All Dagger CD -1 round. Min: 1 round. | Skill Locked | Dagger Poison Dagger Rage Dagger Healing Dagger Bolt Dagger | ||||
Combo Dagger | Fires 2 Daggers in a row. | Skill Locked | Dagger Poison Dagger Rage Dagger Healing Dagger Bolt Dagger | ||||
Basic Attack Sword Chi (Basic Attack Sword Aura) | Basic Attacks have a chance to trigger Sword Chi. | Skill, Physical, Sword Chi | Sword Chi deals 70% of ATK | Basic attacks, combos, and counters have 50% chance to trigger Sword Chi. | ||||
Recovery Sword Chi | For each enemy hit by Sword Chi, restore HP. | Skill Locked | HP Recovery 3% | Basic Attack Sword Chi | |||
Super Sword Chi | Sword Chi becomes Super Sword Chi. | Skill Locked | Sword Chi Coefficient +100% | This is a good skill for Skysplitter and Ailoren users. | Basic Attack Sword Chi | |||
Sword Aura Mastery | Sword Qi damage +60%, damage -10%. | ||||||
Sword Rain | Every 5 triggers of Sword Aura, unleash 1 Sword Rain. | Skill, Physical, Sword Chi | 300% Sword Chi DMG (5 hits of 60%) | ||||
Sword Rain Mastery | Sword Rain damage increased, and deals additional Sword Aura damage equal to 3% of the targetās max HP, capped at 30x the heroās ATK. | Skill, Physical, Sword Chi | Skill Locked | 400% Sword Chi DMG (5 hits of 80%) | Pre-req skill requires Sword Rain | Sword Rain | ||
Arcane Skill: Tempest | Sword Rain damage increased, and reduces enemy ATK by -20%, increases their Sword Aura damage taken by +30% for 1 turn. | Skill, Physical, Sword Chi | Skill Locked | Adds 20% to each hit of the 5 hits in Sword Rain. Total Sword Chi DMG is 400% for Sword Rain, and 500% if using Sword Rain Mastery. | Sword Rain | ||
Round Light Spear (Turn Light Spear) | Summon 1 Light Spear each round. | Skill, Physical, Spear | Light Spear deals 30% of ATK | ||||
Counter Light Spear | Summon 1 Light Spear on Counter. | Skill, Physical, Spear | Light Spear deals 30% of ATK | ||||
Light Spear Flame Wave | Light Spear Damage āā, triggers Flame Wave. | Skill, Fire | Light Spear DMG +25% | Flame Wave deals 30% of ATK with 55% Burn Rate | ||||
Light Spear Mastery | Light Spear Damage+60%.Damage-10%. | ||||||
Light Spear Shield | Light Spear has a chance to gain a shield. | Shield Proc Rate 40% | Shield 10% of HP | |||||
Demonic Spear | Light Spear becomes a Magic Gun, adding counter damage of 5% of the hero's max HP. | Skill, Basic, Physical, Spear, Counter | Magic Gun is +100% Spear Coefficient | This next part is unconfirmed: Spear DMG +50% OR Spear uses 50% of ATK instead of 30% | ||||
Light Spear Quake | After every 2 counterattacks, the next light spear summon triggers Earthquake | Earthquake deals 100% of ATK and hits backline as well | |||||
Earthquake Stun | Earthquake has a 15% chance to Stun the target. | Skill Locked | Can stun backline | Light Spear Earthquake | |||
Holy Spear Decree | Each time light spear is triggered 1 time, ATK +8%, up to 5 times per turn, lasts until battle ends | Skill Locked | Picking Holy Spear Decree locks you out of Combo Mastery in certain game modes | Counter Light Spear Light Spear Mastery Light Spear Shield | |||
ATK+ | ATKāā. | ||||||
HP+ | HPāā. | ||||||
DEF+ | DEFāā. | ||||||
Heavy Attack+ (Heavy Blow+) | Basic Attack Crit Rateāā. | Basic ATK Crit Rate +25% | |||||
Counter Move+ | Counter Rateāā. | Counter Rate +25% | |||||
Dodge+ | Dodgeāā. | Dodge Rate +15% | |||||
Combo+ | Basic Attack Combo Rateāā. | Combo Rate +25% | |||||
Lifesteal+ | Attacks have a chance to Lifesteal. | Lifesteal Rate +40% | |||||
Tenacity+ | Chance to restore HP at the end of action.. | 75% chance | |||||
Poisoned Weapon+ | ATK causes enemies to gain 2 stacks of poison. | Poison | 100% chance for 2 stacks | Poison deals 20% of ATK per stack, max 5 stacks, duration 2 turns, reduces healing received by 40% | ||||
Rage Heal+ | Restore HP when unleashing Rage Skill. | 10% HP heal | |||||
Hardened+ | DMG Reductionāā. | DMG Reduction +15% | |||||
Swift Revenge+ | For the first 2 rounds, Counter Rate +100%. | ||||||
Enhanced Basic Attack+ | Basic Attack DMGāā. | Basic ATK DMG +40% | |||||
Enhanced Rage Skill+ | Rage Skill DMGāā. | Rage DMG +50% | |||||
Combo Enhance+ | Combo DMGāā. | Skill Locked | Combo DMG +40% | ||||
Enhanced Counterattack+ | Counter DMG āā. | Skill Locked | Counter DMG +40% | Counter Rate Counter Mastery Counter Soul | |||
Enhanced Recovery+ | HP Recovery effectāā. | HP Recovery +35% | |||||
Battle Cry+ | When battle starts, +100 Rage. | ||||||
Basic Attack Shield+ | Basic Attacks have a chance to gain Shield. | 65% chance to gain shield | 5% of HP | |||||
Rage Shield+ | Gain Shield when unleashing Rage Skill. | Unsure about size of shield, likely 15% of HP | |||||
Critical Frenzy+ | At <50% HP, ATK, DEFāāā. | ATK +40% | DEF +40% | |||||
Critical Recovery+ | At <30% HP for the 1st time, heal 15% HP each round for 3 rounds. | ||||||
Doubled ATK+ | For 2 rounds after battle starts, ATK doubles. | In-battle ATK +100% for 2 turns | |||||
Rage Proficiency+ | Basic Attacks restore extra Rage. | Restores rage only once per round on your first Basic attack | |||||
Critical Shield+ | At <30% HP for the 1st time, gain Shield. | Unsure about size of shield. Can proc every battle, unlike revive. | |||||
Critical Dodge+ | When HP drops to < 30%, your Dodge Rate greatly increases. | Dodge Rate +20% | |||||
Shrink Spell+ | Attacks have a chance to shrink enemies. | Shrink Chance 50% | Shrinked enemies ATK -25% for 2 turns | Seem to be the same as regular Shrink Spell. | |||||
Alchemist+ | The Poison effect's Healing Reduction increases to 90%, and targets affected by Poison take +30% damage. | Normal poison reduces enemy healing received by 40%. This skill increases that effect to 90%. | |||||
Tyrant+ | ATKāāāāā. Max HPāāā. | ATK +60% | HP -40% | |||||
Berserker+ | Basic Attack DMGāāāā. Skill DMGāāā. | Basic ATK DMG +100% | Skill DMG -75% | Generally a bad skill to pick | |||||
Spell Master+ | Skill DMGāāāā. Basic Attack DMGāāā. | Basic ATK DMG -75% | Skill DMG +100% | |||||
Royal Crown+ | ATK, DEF, HPāāā. | ATK +25% | DEF +25% | HP +25% | |||||
Combo Mastery+ | Combo Rateāā, ATKāā during combos, stackable, lasts until end of battle. | Combo Rate +15% | ATK +15% per Combo | Arguably best skill in the game | |||||
Counter Mastery+ | Counter rate āā, Damage Reduction on counter āā. Can stack up to 5 layers and lasts until the end of the battle. | Counter Rate +15% | DMG Reduction +3% per stack | |||||
CRIT Mastery+ | Basic Attack Crit Rateāā, Crit DMGāā on Crits, stackable. | Basic ATK Crit Rate +15% | Crit DMG +25% | Only basic attack, counters, combos and rage skill stack crits, and your total crit dmg is capped at 500% under normal circumstances | |||||
Rage Mastery+ | Rage Skill DMG +150%. Each time Rage Skill is used, -30%. | After 5 Rage procs in a battle, your Rage Skill will start doing less and less damage. | |||||
Counter Shield+ | Counterattack Rate āā, gain a shield after counterattack. | Counter Rate +15% | Unsure about size of shield | |||||
Round Bolt+ (Turn Lightning+) | Trigger 2 Bolts per round. | Skill, Lightning | Lightning deals 30% of ATK | ||||
Rage Bolt+ | Using Rage Skill also triggers 3 Bolts. | Skill, Lightning | Lightning deals 30% of ATK | ||||
Lightning From Above+ | When battle starts, cast 5 Bolts. | Skill, Lightning | Lightning deals 30% of ATK | ||||
Thunderbolt+ | Starting from round 5, cast 5 Bolts per round. | Skill, Lightning | Lightning deals 30% of ATK | Procs on round 6 not round 5 | ||||
Static Shield+ | Shield turns into Static Shield, trigger 2 Bolts when attacked. | ||||||
Bolt Mastery+ | Bolt DMG +90%. DMG -15%. | Skill Locked | Round Bolt Rage Bolt Lightning From Above Thunderbolt | ||||
Shock Discharge+ | Reduce enemy Rage by 50 upon triggering 7 Bolts. | Skill Locked | Round Bolt Rage Bolt Lightning From Above Thunderbolt | ||||
Thunderstorm+ | Bolt has a chance to trigger Thunderstorm when it hits a target. | Skill Locked | Round Bolt Rage Bolt Lightning From Above Thunderbolt | ||||
Multiple Bolt+ | Bolts +2.DMG -15%. | Skill Locked | Round Bolt Rage Bolt Lightning From Above Thunderbolt | ||||
Basic Attack Bolt+ | Basic Attacks have a higher chance to trigger 2 Bolts. | Skill, Lightning | 75% chance to trigger Lightning per basic attack, combo or counter | ||||
Lightning Charge+ | Each time Lightning is cast 1 time, Lightning damage increases by 12%. This stacking effect resets once every 3 turns. | Skill Locked | Round Bolt Rage Bolt Lightning From Above Thunderbolt | ||||
Round Fire Strike+ | Triggers 2 Flame Waves each turn, which have a chance to burn enemies. | Skill, Fire | Flame (Fire Strike) deals 30% of ATK | Burn Rate 55%, Burn deals 40% of ATK per stack, duration 3 turns, max stacks of 10 | ||||
Fire Guard+ | When attacked, chance to trigger Fire Strike that may Burn enemies. | Skill, Fire | Likely 35% trigger chance, but unsure | ||||
Ghostly Fuse+ | DMG to Burning targetsāā. | Skill Locked | DMG to burning enemies +35% | Round Fire Strike Rage Fire Strike Flames From Above Fire Guard | |||
Burn Mastery+ | Burn DMG +90%. DMG -15%. | Skill Locked | Round Fire Strike Rage Fire Strike Flames From Above Fire Guard | ||||
Multi Burn+ | Each Fire Strike triggers 4 stacks of Burn. | Skill Locked | Round Fire Strike Rage Fire Strike Flames From Above Fire Guard | ||||
Magical Flames+ | Fire Strike chance to trigger Burnāā. | Skill Locked | Burn Rate +45% | Burn Rate normally is 55%, so this skill increases the rate to 100% | Round Fire Strike Rage Fire Strike Flames From Above Fire Guard | |||
Basic Attack Icy Spikes+ | Basic Attacks have a chance to trigger Icy Spikes with low chance to Freeze enemies. | Skill, Ice | Chance to trigger Icy Spikes is 100% per basic, combo or counter attack. The chance to freeze is 20%. | ||||
Frostbite+ | Icy Spikes cause enemy ATKāā. | Skill Locked | 100% chance to proc when hit by Icy Spikes. ATK -25%, probably according to Solitude | Basic Attack Icy Spikes Rage Icy Spikes Frozen Touch | |||
Killing Freeze+ | Icy Spikes cause enemy's damage taken ā. | Skill Locked | 100% chance to proc when hit by Icy Spikes. Icy Spikes cause enemies to take +25% DMG. | Basic Attack Icy Spikes Rage Icy Spikes Frozen Touch | |||
Frozen Touch+ | Icy Spike triggers once every 2 rounds, with a chance to execute weak enemies. | Skill, Ice | 15% chance to insta kill non-elite and non-boss enemies on Icy Spike proc. | ||||
Dagger+ | Shoots 2 daggers every 2 rounds. | Skill, Physical, Dagger | Dagger deals 45% of ATK | ||||
Poison Dagger+ | Every 2 rounds, fire 1 Dagger. All Daggers have a chance to Poison enemies. | Skill, Physical, Dagger, Poison | Each dagger has 75% chance to proc Poison | Poison deals 20% of ATK per stack, max 5 stacks, duration 2 turns, Reduces healing received by 40% | ||||
Rage Dagger+ | Every 2 rounds, fire 1 Dagger. All Daggers have a chance to increase Rage. | Skill, Physical, Dagger | Each dagger has 50% chance to gain 25 Rage | ||||
Healing Dagger+ | Every 2 rounds, fire 1 Dagger. All Daggers have a chance to restore HP. | Skill, Physical, Dagger | Each dagger has 60% chance to restore some HP | ||||
Bolt Dagger+ | Every 2 rounds, fire 1 Dagger. All Daggers have a chance to triggerBolt. | Skill, Physical, Dagger, Lightning | Each dagger has 80% chance to proc Lightning | ||||
Dagger Mastery+ | Dagger DMG +90%. DMG -15%. | Skill Locked | Dagger Poison Dagger Rage Dagger Healing Dagger Bolt Dagger | ||||
Smelly Dagger+ | Dagger upgrades to Poopoo. DMG āāāāā, but can no longer trigger other effects. | Skill, Physical, Dagger | Skill Locked | Smelly Dagger is 45% of ATK and Smelly Dagger DMG +300%. This kills rage, heal, poison, and lightning effect from those respective dagger skills. Smelly Dagger does not kill rage generation from the dagger gem effect. Benefits from Dagger Proficiency, Dagger Cooldown, and Combo Dagger skills. Finally, Angel Dagger is not converted into Smelly Daggers. | Dagger Poison Dagger Rage Dagger Healing Dagger Bolt Dagger | ||
Dagger Proficiency+ | Dagger DMG increases within the same round. | Skill Locked | Dagger DMG +15% per dagger thrown in the same round | Dagger Poison Dagger Rage Dagger Healing Dagger Bolt Dagger | |||
Basic Attack Sword Chi+ (Basic Attack Sword Aura+) | Basic Attacks have a chance to trigger Sword Chi. | Skill, Physical, Sword Chi | Basic attacks, combos, and counters have 100% chance to trigger Sword Chi. | ||||
Recovery Sword Chi+ | For each enemy hit by Sword Chi, restore HP. | Skill Locked | HP Recovery 5% | Basic Attack Sword Chi | |||
Sword Aura Mastery+ | Sword Qi damage +90%, damage -15%. | ||||||
Round Light Spear+ (Turn Light Spear+) | Summon 2 Light Spears each round. | Skill, Physical, Spear | Light Spear deals 30% of ATK | ||||
Counter Light Spear+ | Summon 2 Light Spears on Counter. | Skill, Physical, Spear | Light Spear deals 30% of ATK | ||||
Light Spear Flame Wave+ | Light Spear DMG āāā and triggers Flame Wave. | Skill, Fire | Light Spear DMG +40% | Flame Wave deals 30% of ATK with 55% Burn Rate | ||||
Light Spear Mastery+ | Light Spear DMG+90%. DMG-15%. | ||||||
Light Spear Shield+ | Light Spear has a chance to gain a shield. | Shield Proc Rate 60% | Shield 15% of HP | |||||
Holy Spear Decree+ | Each time light spear is triggered 1 time, ATK +12%, up to 5 times per turn, lasts until battle ends | Skill Locked | Counter Light Spear Light Spear Mastery Light Spear Shield | ||||
ATK | ATKā. | ||||||
HP | Max HPā | ||||||
DEF | DEFā. | ||||||
ATK | ATKā. | ||||||
HP | Max HPā | ||||||
DEF | DEFā. | ||||||
Huge ATK | ATKāāā | ||||||
Huge HP | Max HPāāā | ||||||
Huge DEF | DEFāāā | ||||||
Super ATK | ATKāāāāā | ||||||
Super HP | Max HPāāāāā and restore full Max HP. | ||||||
Super DEF | DEFāāāāā | ||||||
Hardened | In-battle Damage Reduction +5%. | Yes | |||||
Enhanced Basic Attack | In-battle Normal Attack Damage +20%. | Yes | |||||
Enhanced Rage Skill | In-battle Rage Skill Damage +25%. | Yes | Good skill. | ||||
Combo Enhancement | In-battle Combo Damage +20%. | Yes | Skill Locked | Combo Combo Mastery Combo Spirit | |||
Counterattack Enhancement | In-battle Counterattack Damage +20%. | Yes | |||||
Rage Proficiency | Normal attacks additionally restore 25 Rage. In-battle Normal Attack Damage -20%. | Yes | Unlocking this skill is a NERF. Do not unlock this skill in the Spec tree. Restores rage only once per round on your first Basic attack. | ||||
Alchemist | The Poison effect's Healing Reduction increases to 60%, and in-battle damage to targets affected by Poison is increased by +15%. | Yes | Pretty good, deserves unlocking. | ||||
Berserker | In-battle Normal Attack Damage +50%. In-battle Skill Damage -40%. | Yes | Generally a terrible skill, don't unlock unless you use Helos or Blade of Justice. | ||||
Spell Master | In-battle Skill Damage +50%. In-battle Normal Attack Damage -40%. | Yes | The first skill on the Spec tree, mandatory unlock, also very good. | ||||
Counter Mastery | Counter +15%, each counter increases self +2% in-battle damage reduction, up to 5 stacks. | Yes | |||||
Rage Mastery | In-battle Rage Skill Damage +80%. Each use reduces Rage Skill Damage -20%, down to 0%. | Yes | One of the best skills to unlock in the Spec tree. Does not nerf damage whatsoever. | ||||
Combo Bleeding | Each normal attack and combo has a 50% chance to trigger 1 stack of Bleed. | Yes | Do not unlock. | ||||
Bleeding Mastery | Bleed in-battle damage +30%. | Yes | Do not unlock. | ||||
Oath | At battle start, consume 50% current HP and convert to corresponding Shield. | Yes | Will trigger passives that require you to be <50% HP like Undying Dragon and KOTE's big shield. | ||||
Rage Combo | Rage Skill can be used 2 times. In-battle damage dealt is reduced by 8%. | Yes | Unlocking this skill is a NERF. Do not unlock this skill in the Spec tree. | ||||
Combo Spirit | Combo rate increases 20%, can combo up to 2 times. | Yes | |||||
Indestructible | In-battle damage reduction +10%, in-battle damage -10%. | Yes | |||||
Battle-Hardened | Each turn, in-battle damage reduction +4%, max 5 stacks. | Yes | |||||
Firecracker | In the 1st round, launches firecrackers to Stun the enemy. If Stun is immune, instead reduces enemy ATK by -60% for 2 turns. | Yes | Firecracker deals 60% of ATK. | ||||
Glass Cannon | When HP is >40%, in-battle damage +30%, damage taken +10%. | Yes | One of the best skills to unlock in the Spec tree. As long as your HP is over 40%, you'll do more damage. | ||||
Last Stand | For every 10% HP lost, Lifesteal +5%, ATK +5%. | Yes | In-battle ATK +5% | Last Stand does not trigger with Mount HP loss. Has to be your own HP lost during the same battle. | ||||
Combo X2 | At Combo X2, deals 1 extra hit with 300% normal attack damage. | Yes | Terrible skill | ||||
Combo X3 | At Combo X3, deals 1 extra hit equal to 3% of target's max HP, capped at 30x hero's ATK. | Yes | Terrible skill | ||||
Stance Ā· Insight | Normal attacks have a 30% chance to trigger a Super Crit. | Yes | Skill Locked | Super Crit is basically a 2x multiplier to your CRIT DMG. Only affects basic, combo, and counter attacks. But also, don't unlock from spec tree. | Picking this skill locks you out of Stance - Blood Sword and Stance - Moon Sword in certain game modes. | Combo Spirit | ||
Stance Ā· Blood Sword | Combo causes immediate damage equal to 40% of Bleed damage. | Yes | Skill Locked | Terrible skill, do not unlock from spec tree | Picking this skill locks you out of Stance - Insight and Stance - Moon Sword in certain game modes. | Combo Spirit | ||
Stance Ā· Moon Sword | Super Sword Qi additionally deals 2% of target's max HP as Sword Qi damage, up to 20x hero's ATK. | Yes | Skill Locked | Terrible skill, do not unlock from spec tree | Picking this skill locks you out of Stance - Insight and Stance - Blood Sword in certain game modes. | Super Sword Chi | ||
Stance Ā· Vengeance | Cannot perform normal or rage attacks, in-battle damage reduction +10%, counterattack count +1. | Yes | Skill Locked | Do not unlock from spec tree; dilutes the skill pool | Picking this skill locks you out of Stance - Water-Slicing Flow and Stance - Spear Soul in certain game modes. | Counter Soul | ||
Stance Ā· Water-Slicing Flow | During battle, 10% of hero's shield value is converted into ATK, up to 30% of self ATK. | Yes | Skill Locked | Do not unlock from spec tree; dilutes the skill pool | Picking this skill locks you out of Stance - Vengeance and Stance - Spear Soul in certain game modes. | Counter Soul | ||
Stance Ā· Spear Soul | All Light Spears trigger 1 extra time, each dealing 5% of the targetās max HP as damage. | Yes | Skill Locked | Picking this skill locks you out of Stance - Vengeance and Stance - Water-Slicing Flow in certain game modes | Has a unique interaction with the "Shield Shot" gem where it allows it to proc twice, adding one ATK% stack when paired with another skill Holy Spear Decree. | Demonic Spear | ||
Bolt Mastery | In-battle Lightning damage +50%. In-battle damage -8%. | Yes | Skill Locked | Round Bolt Rage Bolt Lightning From Above Thunderbolt | |||
Secret Art: Divine Lightning | In-battle lightning damage +20%. Lightning has a 35% chance to become Holy Lightning, which strikes the hero and grants a 6% shield and +5% lightning damage. Holy Lightning can trigger up to 5 times per turn. | Yes | Skill Locked | Picking this skill locks you out of Secret Art - Thunderclap in certain game modes. | Bolt Mastery | ||
Secret Art Ā· Thunderclap | Each time 1 Thunderstorm is triggered, deals extra damage equal to 1% of the targetās max HP. Can trigger up to 15 times per turn. | Yes | Skill Locked | Picking this skill locks you out of Secret Art - Divine Lightning in certain game modes. | Thunderstorm | ||
Lightning Charge | Each time Lightning is cast 1 time, in-battle Lightning damage increases by 6%. This stacking effect resets once every 3 turns. | Yes | Skill Locked | Round Bolt Rage Bolt Lightning From Above Thunderbolt | |||
Ghostly Fuse | Deal +20% in-battle damage to targets affected by Burn. | Yes | Skill Locked | One of the best skills to unlock for all weapon classes. | Round Fire Strike Rage Fire Strike Flames From Above Fire Guard | ||
Burn Mastery | In-battle Burn damage +50%. In-battle damage -8%. | Yes | Skill Locked | Unlocking this skill is a NERF. Do not unlock this skill in the Spec tree. | Round Fire Strike Rage Fire Strike Flames From Above Fire Guard | ||
Pyromancer | Burn stack has no upper limit, but in-battle Burn damage -10%. | Yes | Skill Locked | Max Stack is 999 | Round Fire Strike Rage Fire Strike Flames From Above Fire Guard | ||
Heat Explosion | In-battle burn damage +160%, max stack limit -5. | Yes | Skill Locked | Max Stack is 5 | Round Fire Strike Rage Fire Strike Flames From Above Fire Guard | ||
Ultimate: Ashen Envoy | For every 1 stack of Burn applied, the hero gains +10% fire damage in battle. Stacks, up to 10 times per turn, lasts until the end of the battle. | Yes | Skill Locked | Amazing skill for Rogue Whisperer builds. | Picking this skill locks you out of Ultimate: Flame Storm in certain game modes. | Triple Burn | ||
Ultimate: Flame Storm | For every 10 stacks of Burn, removes all Burn and unleashes Flame Storm, dealing massive damage plus 5% of the targetās max HP. Can trigger up to 2 times per turn. | Yes | Skill Locked | Picking this skill locks you out of Ultimate: Ashen Envoy in certain game modes. | Triple Burn | ||
Killing Freeze | Ice Spikes increase target's in-battle damage taken by 15%. | Yes | Skill Locked | One of the best skills to unlock for all weapon classes. | Basic Attack Icy Spikes Rage Icy Spikes Frozen Touch | ||
Dagger Mastery | In-battle Dagger damage +50%. In-battle damage dealt -8%. | Yes | Skill Locked | Dagger Poison Dagger Rage Dagger Healing Dagger Bolt Dagger | |||
Dagger Proficiency | Within the same turn, dagger damage gradually increases by 6%. | Yes | Skill Locked | In-battle Dagger DMG +6% per Dagger thrown | |||
Secret Art Ā· Return to Origin | All daggers learned in-battle are merged into 1 Super Dagger, which upgrades based on the number of learned daggers. | Yes | Skill, Physical, Dagger | Skill Locked | Community unsure how good this skill is | Picking this skill locks you out of Secret Art - Blade Cyclone in certain game modes. | Combo Dagger | |
Secret Art Ā· Blade Cyclone | After dagger hits, 20% chance to inflict Blade Whirlwind for 2 turns, each stack deals 5% of target's max HP as dagger damage, up to 30 times attack. Blade Whirlwind can stack 2 times. | Yes | Skill, Physical, Dagger | Skill Locked | Terrible skill, do not unlock ever from spec tree. Picking this skill locks you out of Secret Art - Return to Origin in certain game modes. | Combo Dagger | |
Sword Aura Mastery | In-battle Sword Aura damage +50%. In-battle damage dealt -8%. | Yes | |||||
Arcane Skill: Tempest | Sword Rain damage increased, and reduces enemy ATK by -20% and increases their in-battle Sword Aura damage taken by +25% for 1 turn. | Yes | Skill, Physical, Sword Chi | Skill Locked | Good skill but don't unlock it in spec tree as it requires unlocking 2 previous mediocre skills that dilute your skill pool | Adds 20% to each hit of the 5 hits in Sword Rain. Total Sword Chi DMG is 400% for Sword Rain, and 500% if using Sword Rain Mastery. | Sword Rain | |
Light Spear Mastery | In-battle Light Spear damage +50%. In-battle damage dealt -8%. | Yes | |||||
Light Spear Shield | Gain a 10% shield after light spear hits | Yes | |||||
Demonic Spear | Light spear becomes dark spear, this attack's damage gains extra ATK equal to 20% of the hero's shield | Yes | Skill, Physical, Spear, Counter | Magic Gun is +100% Spear Coefficient | Spear uses 50% of ATK instead of 30% | |||
Light Spear Earthquake | After every 2 counterattacks, the next Light Spear summon will trigger Quake, and Quake damage is greatly increased. | Yes | Quake is 100% of ATK, and hits the backline. | ||||
Earthquake Stun | Earthquake has 20% chance to Stun the target. | Yes | Skill Locked | Situationally useful but very niche. | Light Spear Quake | ||
Hardened+ | In-battle damage reduction +8%. | Yes | |||||
Enhanced Basic Attack+ | In-battle normal attack damage +30%. | Yes | |||||
Enhanced Rage Skill+ | In-battle rage skill damage +40%. | Yes | |||||
Combo Enhance+ | In-battle combo damage +30%. | Yes | Skill Locked | Combo Combo Mastery Combo Spirit | |||
Enhanced Counterattack+ | In-battle counterattack damage +30%. | Yes | Skill Locked | Counter Rate Counter Mastery Counter Soul | |||
Alchemist+ | The Poison effect's Healing Reduction increases to 90%, and in-battle damage to Poisoned targets +25%. | Yes | |||||
Berserker+ | In-battle normal attack damage +80%. In-battle skill damage -60%. | Yes | Still a terrible skill. | ||||
Spell Master+ | In-battle skill damage +80%. In-battle normal attack damage -60%. | Yes | |||||
Counter Mastery+ | Counter +15%. Each counter increases self in-battle damage reduction by +3%, stacks up to 5 times. | Yes | |||||
Rage Mastery+ | In-battle rage skill damage +120%. Each use reduces rage skill damage by 30%, down to 0. | Yes | One of the best skills to unlock in the Spec tree. Does not nerf damage whatsoever. | ||||
Combo Bleeding+ | Each normal attack and combo triggers 1 stack of Bleed. | Yes | |||||
Bleeding Mastery+ | Bleed in-battle damage +60%. | Yes | |||||
Bolt Mastery+ | In-battle lightning damage +75%. In-battle damage -12%. | Yes | Skill Locked | ||||
Lightning Charge+ | Each time Lightning is cast 1 time, in-battle Lightning damage increases by 10%. This stacking effect resets once every 3 turns. | Yes | Skill Locked | Round Bolt Rage Bolt Lightning From Above Thunderbolt | |||
Ghostly Fuse+ | Deal +30% in-battle damage to targets affected by Burn. | Yes | Skill Locked | One of the best skills to unlock for all weapon classes. | Round Fire Strike Rage Fire Strike Flames From Above Fire Guard | ||
Burn Mastery+ | In-battle burn damage +75%. In-battle damage -12%. | Yes | Skill Locked | Round Fire Strike Rage Fire Strike Flames From Above Fire Guard | |||
Killing Freeze+ | Ice Spikes cause enemies to take +25% more in-battle damage. | Yes | Skill Locked | One of the best skills to unlock for all weapon classes. | Basic Attack Icy Spikes Rage Icy Spikes Frozen Touch | ||
Dagger Mastery+ | In-battle dagger damage +75%. In-battle damage -12%. | Yes | Skill Locked | Dagger Poison Dagger Rage Dagger Healing Dagger Bolt Dagger | |||
Dagger Proficiency+ | Within the same turn, dagger damage gradually increases by 9%. | Yes | Skill Locked | Dagger Poison Dagger Rage Dagger Healing Dagger Bolt Dagger | |||
Sword Aura Mastery+ | In-battle sword energy damage +75%. In-battle damage -12%. | Yes | |||||
Light Spear Mastery+ | In-battle light spear damage +75%. In-battle damage -12%. | Yes | |||||
Light Spear Shield+ | Gain a 15% shield after light spear hits | Yes | |||||
Phoenix | Summon a phoenix to spit 1Ā fireball at enemies | Skill, Fire | Abyssal Realms | ||||
Fireball Barrage | Spit an additional 1Ā fireball | Skill, Fire | Abyssal Realms | ||||
Fireball Barrage | Spit an additional 1Ā fireball | Skill, Fire | Abyssal Realms | ||||
Fireball Barrage+ | Spit an additional 2Ā fireballs, damage -30% | Skill, Fire | Abyssal Realms | ||||
Fireball Burst | Fireball damage +60% | Abyssal Realms | |||||
Ignite | Fireball applies 2Ā layers of burn | Abyssal Realms | |||||
Blaze | Burning status additionally deals 1.5%Ā of target's max HP as fire damage | Abyssal Realms | |||||
Fireball Explosion | Fireball produces flame whirlwindĀ after hitting | Abyssal Realms | |||||
Rain of Fire | Fireball turns into fire rain, each hit will explode | Abyssal Realms | |||||
Flame Impact | Fireball has a small chance to stun enemies | Abyssal Realms | Stun Rate 10% | ||||
Cinder | Phoenix damage +40% | Abyssal Realms | |||||
Pharaoh | Summon the Pharaoh to fire 1 Shadow Bullet at the enemy | Abyssal Realms | |||||
Shadow Barrage | Shoot an additional 1Ā shadow bullet | Abyssal Realms | |||||
Shadow Barrage | Shoot an additional 1Ā shadow bullet | Abyssal Realms | |||||
Shadow Barrage+ | Ejects an additional 2Ā shadow bullets, damage -30% | Abyssal Realms | |||||
Shadow Strike | Shadow bullet damage +60% | Abyssal Realms | |||||
Assault | Main character takes -10%Ā damage | Abyssal Realms | |||||
Slaughter | Shadow bullets apply 1 stack of bleeding, bleeding damage +50% | Abyssal Realms | |||||
Inferno | Pharaoh summons inferno, dealing additional fire damage and applying 3Ā stacks of burn | Abyssal Realms | |||||
Crush | Pharaoh reduces target's attack by -15%, lasting 2Ā turns | Abyssal Realms | |||||
Vulnerability | Pharaoh increases damage taken by target by +20%, lasting 2Ā turns | Abyssal Realms | |||||
Charge | Pharaoh reduces target damage reduction by -20%, lasting 2Ā turns | Abyssal Realms | |||||
Haste | Pharaoh casts skill 1Ā time in the first turn | Abyssal Realms | |||||
Fallen Queen | Summons Fallen Queen, releases 1Ā flame path on enemies and burns them | Abyssal Realms | |||||
Multiple Paths | Releases an additional 1Ā flame path, flame path damage -10% | Abyssal Realms | |||||
Multiple Paths | Releases an additional 1Ā flame path, flame path damage -10% | Abyssal Realms | |||||
Flame Strike | Flame path damage +60% | Abyssal Realms | |||||
Stagnation | Targets hit by flame path have attack reduced by -20%, lasting 1Ā turn | Abyssal Realms | |||||
Scorching | Burn damage +80% | Abyssal Realms | |||||
Sulfur Fire | Targets touched by flame path trigger brimstone, flame path damage +100%, burn damage +100% | Abyssal Realms | |||||
Super Sulfur | Brimstone damage +100% | Abyssal Realms | |||||
Quick Load | Releases 1Ā flame path in the first turn | Abyssal Realms | |||||
Explosion | Hitting burning targets causes explosion | Abyssal Realms | |||||
White Tiger | Summons White Tiger, releases 1Ā bite on enemies | Abyssal Realms | |||||
Swiftness | Extra bite1Ā time, damage-10% | Abyssal Realms | |||||
Swiftness | Extra bite1Ā time, damage-10% | Abyssal Realms | |||||
Swiftness+ | Extra bite2Ā times, damage-30% | Abyssal Realms | |||||
Blade | Bite damage+60% | Abyssal Realms | |||||
Critical Hit | White tiger bite has a chance to crit | Abyssal Realms | |||||
Frenzy Bite | Bite has a chance to become frenzied bite | Abyssal Realms | |||||
Fissure | Bite additionally causes bleeding damage and applies2Ā stacks of bleeding | Abyssal Realms | |||||
Erosion | Bleeding damage+80% | Abyssal Realms | |||||
Persistence | Bleeding stacks+2 | Abyssal Realms | |||||
Shock | Bite damage+50%Ā and applies1Ā stack of bleeding | Abyssal Realms | |||||
Great Tengu | Summon the Great Tengu, release 1Ā air blade at the enemy | Abyssal Realms | |||||
Air Blade | Additional release of1Ā qi blade | Abyssal Realms | |||||
Blade | Qi blade damage+60% | Abyssal Realms | |||||
Whirlwind Slash | After qi blade hits enemy, produces1Ā blade whirlwind per turn, lasts2Ā turns | Abyssal Realms | |||||
Shinto Style | Protagonist combo rate+20% | Abyssal Realms | |||||
Hokuto Slash | Qi blade crit rate+30% | Abyssal Realms | |||||
Tenshin Style | Qi blade has chance to become super qi blade | Abyssal Realms | |||||
Fujin Style | Qi blade hitting enemy restores10%Ā HP | Abyssal Realms | |||||
Frenzy | Qi blade applies1Ā stack of bleeding | Abyssal Realms | |||||
Dimensional Slash | Great Tengu slashes dimensional cut | Abyssal Realms | |||||
Joker | Summon clown, throws1Ā clown card at enemy | Abyssal Realms | |||||
Barrage | Additional throw of1Ā clown card | Abyssal Realms | |||||
Barrage | Additional throw of1Ā clown card | Abyssal Realms | |||||
Strong Attack | Joker card damage+60% | Abyssal Realms | |||||
Multiple Cards | Throw an additional 2Ā Joker cards, damage -30% | Abyssal Realms | |||||
Multiple Cards | Throw an additional 2Ā Joker cards, damage -30% | Abyssal Realms | |||||
Magic Spark | The Joker dashes through enemies, releasing magical sparks | Abyssal Realms | |||||
Flying Blade | Throwing knife damage+30% | Abyssal Realms | |||||
Heavy Strike | Throwing knife crit rate+15%, crit damage+40% | Abyssal Realms | |||||
Ice Storm | The last Joker card triggers an ice storm | Abyssal Realms | |||||
Low Temperature | Ice storm damage+100%, with a chance to freeze the target for1Ā turn | Abyssal Realms | |||||
Penetration | Joker cards ignore target 30%Ā damage reduction | Abyssal Realms | |||||
Flame Storm | The last Joker card triggers a firestorm | Abyssal Realms | |||||
White Robe Wizard | Summon a White Robe Wizard to fire1Ā death beam | Abyssal Realms | |||||
Beam Damage Boost | Death beam damage+60% | Abyssal Realms | |||||
Refraction | Has a chance to summon lightning when attacked | Abyssal Realms | |||||
Beam Amplification | Death beam hits+2Ā times, death beam damage-30% | Abyssal Realms | |||||
Focus | First hit of death beam damage+100% | Abyssal Realms | |||||
Detonation | Each death beam hit causes an explosion | Abyssal Realms | |||||
Weakness | Death beam increases damage taken by15%Ā for2Ā turns | Abyssal Realms | |||||
Electromagnetic Beam | Each death beam hit summons1Ā lightning bolt | Abyssal Realms | |||||
Electromagnetic King | Lightning damage+30% | Abyssal Realms | |||||
Super Lightning | Lightning has a chance to become super lightning | Abyssal Realms | |||||
Magic Dragon | Summon a Magic Dragon to fire1Ā electromagnetic missile at enemies, with a chance to paralyze them for1Ā turn | Abyssal Realms | |||||
Multiple Missiles | Magic Dragon additionally fires1Ā electromagnetic missile | Abyssal Realms | |||||
Multiple Missiles | Magic Dragon additionally fires1Ā electromagnetic missile | Abyssal Realms | |||||
Multiple Missiles | Magic Dragon additionally fires1Ā electromagnetic missile | Abyssal Realms | |||||
Electromagnetic Paralysis | Increased paralysis chance | Abyssal Realms | |||||
Electromagnetic Storm | Electromagnetic missile triggers electromagnetic storm | Abyssal Realms | |||||
High Voltage Storm | Electromagnetic storm damage+40%, with a chance to paralyze enemies | Abyssal Realms | |||||
Electromagnetic Amplification | Electromagnetic missile damage+60% | Abyssal Realms | |||||
Electromagnetic Hunter | None | Abyssal Realms | |||||
Nuclear Electromagnetic | Electromagnetic missiles become nuclear electromagnetic bullets | Abyssal Realms | |||||
Electromagnetic Explosion | Electromagnetic missiles explode on hit | Abyssal Realms | |||||
Electromagnetic Matrix | Electromagnetic missiles grant a shield when hitting | Abyssal Realms | |||||
Lightning Shield | Shield becomes lightning shield | Abyssal Realms | |||||
High Voltage Lightning Shield | Lightning shield reduces25%Ā skill damage taken | Abyssal Realms | |||||
Explosion damage increase | Explosion damage+80% | Abyssal Realms | |||||
Magic Eye | Summon magic eye to release lasers | Abyssal Realms | |||||
Charge | Laser hit count +2, damage -20% | Abyssal Realms | |||||
Charge | Laser hit count +2, damage -20% | Abyssal Realms | |||||
High Energy Overload | Lasers have a chance to crit | Abyssal Realms | |||||
Laser Damage Increase | Laser damage+60% | Abyssal Realms | |||||
Laser Lightning | Each laser damage triggers lightning | Abyssal Realms | |||||
Laser Crippling | Lasers have a chance to reduce enemy attack-20%, lasting 2Ā turns | Abyssal Realms | |||||
High Energy Light Wave | Magic eye releases super beam, damage+30% | Abyssal Realms | |||||
Destruction Death Ray | Lasers make targets take+20%Ā damage, lasting 3Ā turns | Abyssal Realms | |||||
Panda Man | Summon panda man to throw frost, chance to freeze enemies | Skill, Ice | Abyssal Realms | Pretty sure this is just Icy Spike | |||
Frost Mastery | Freeze chance increased | Abyssal Realms | Freeze Rate +10% | ||||
Freezing Damage Increase | Frost damage+60% | Abyssal Realms | |||||
Super Panda | Panda man damage greatly increased | Abyssal Realms | |||||
Normal Attack Freezing | Normal attacks have a chance to freeze enemies | Abyssal Realms | Freeze Rate 10% | ||||
Counter Crippling | Counter reduces enemy damage-25%, lasting1Ā turn | Abyssal Realms | |||||
Mechanical King Kong | Protagonist counter rate+15%, counter damage+15% | Abyssal Realms | |||||
Counter Rate | Protagonist counter rate+20% | Abyssal Realms | |||||
Counter Rate | Protagonist counter rate+20% | Abyssal Realms | |||||
Counter Enhancement | Protagonist counter damage+60% | Abyssal Realms | |||||
Counter Enhancement | Protagonist counter damage+60% | Abyssal Realms | |||||
Counter Enhancement | Protagonist counter damage+60% | Abyssal Realms | |||||
Counter Times | Protagonist counter instances+1 | Abyssal Realms | |||||
Mechanical King Kong | Mechanical Vajra will appear in battle | Abyssal Realms | Vajra deals 500% of ATK | ||||
Magic Dragon Armor | Protagonist gains Dragon Armor, reflects Shadow Impact when attacked | Abyssal Realms | |||||
Shield | Gain shield each turn | Abyssal Realms | |||||
Cyclops | Protagonist's combo rate+15%, normal attack damage+15% | Abyssal Realms | |||||
Combo Rate | Combo rate+20% | Abyssal Realms | |||||
Combo Rate | Combo rate+20% | Abyssal Realms | |||||
Combo Enhancement | Combo damage+60% | Abyssal Realms | |||||
Combo Enhancement | Combo damage+60% | Abyssal Realms | |||||
Combo Enhancement | Combo damage+60% | Abyssal Realms | |||||
Combo Times | Combo count+1 | Abyssal Realms | |||||
Giant King | Cyclops will join the battle | Abyssal Realms | Cyclops deals 500% of ATK | ||||
Explosion | Normal attacks have a chance to explode | Abyssal Realms | |||||
Explosion damage increase | Explosion damage increased | Abyssal Realms | In-battle Explosion DMG +60% | ||||
Explosion damage increase | Explosion damage increased | Abyssal Realms | In-battle Explosion DMG +60% | ||||
Life Steal | Normal attacks can lifesteal | Abyssal Realms | Lifesteal Rate +20% | ||||
Critical Hit | Normal attacks have a chance to crit | Abyssal Realms | Basic ATK Crit Rate +20% | ||||
Fire Enchantment | Normal attacks deal additional fire damage | Abyssal Realms | |||||
Lightning Enchantment | Normal attacks deal additional lightning damage | Abyssal Realms | |||||
Joker Enchantment | Normal attacks deal additional dagger damage | Abyssal Realms | |||||
Golden Egg | ATK and DEF +5% after each battle, up to 10 times. | ||||||
Werewolf! | Basic Attack Damageāāāāā. Elemental DMG (Electric, Fire, Ice, Poison)āāāā. | Basic ATK DMG +100% | Lightning, Fire, Ice, Poison DMG -50% | |||||
Vampire! | Life Steal Rate & Effectāāāāā. Elemental DMG (Electric, Fire, Ice, Poison)āāāā. | Lifesteal Rate +25% | Lifesteal +70% | Lightning, Fire, Ice, Poison DMG -50% | |||||
Wizard! | Skill DMGāāāāā. Combo Rate & Counter Rateāāāā. | Skill DMG +100% | Combo Rate -50% | Counter Rate -50% | |||||
Orc! | CRIT Rate & CRIT DMGāāāāā. But unable to regain Rage. | Crit Rate +20% | Crit DMG +100% | |||||
Succubus! | Elemental DMG (Electric, Fire, Ice, Poison)āāāāā. Basic Attack DMGāāāā. | Lightning, Fire, Ice, Poison DMG +100% | Basic ATK DMG -50% | |||||
Broken Bird Egg | At the end of each battle, ATK & DEF +3%, stacks up to 5 times. | ||||||
Gale Slash | Every 3 turns, summon the Great Tengu to deal normal attack damage equal to 500% of the main characterās attack to the enemy and increase the main characterās physical damage for 3 turns. | Basic | Likely Global Physical ATK DMG +30% | ||||
Psystrike | Every 3 turns, summon the Great Tengu to deal normal attack damage equal to 500% of the main characterās attack to the enemy and grant a shield equal to 30% of max HP. | Basic | |||||
Stormbreaker | Every 3 turns, summon the Great Tengu to deal normal attack damage equal to 500% of the main characterās attack to the enemy and additionally deal 5% of the targetās max HP as damage. | Basic | |||||
Demon Seal | Every 3 turns, summon the Great Tengu to deal skill damage equal to 500% of the main characterās attack to the enemy and reduce the targetās Rage by 30. | Skill | |||||
Twin Tribulation | Every 2 turns, summon the Great Tengu to deal skill damage equal to 500% of the main characterās attack to the enemy. | Skill | |||||
Demon Slayer Style | Every 3 turns, summon the Great Tengu to deal skill damage equal to 500% of the main characterās attack to the enemy and deal 5% of the targetās max HP as damage. | Skill | |||||
Silence Curse | After casting a Rage Skill, summon the Crimson Queen to deal 350% physical damage based on the main characterās attack and inflict Silence and Weak on the enemy for 2 turns. | Physical | Weaken reduces enemy's ATK -30% | Silence prevents enemy from using Rage skill | ||||
Toxic Miasma | After casting a Rage Skill, summon the Crimson Queen to deal 350% physical damage based on the main characterās attack to the enemy and inflict 3 stacks of Poison and Burn. | Physical | |||||
Soul Devour | After casting a Rage Skill, summon the Crimson Queen to deal 350% physical damage based on the main characterās attack to the enemy and additionally deal 5% of the targetās max HP as damage. | Physical | |||||
Void Seal | After casting a Rage Skill, summon the Crimson Queen to deal 350% skill damage based on the main characterās attack to the enemy and inflict Silence and Weak for 2 turns. | Skill | Weaken reduces enemy's ATK -30% | Silence prevents enemy from using Rage skill | ||||
Infernal Venom | After casting a Rage Skill, summon the Crimson Queen to deal 350% skill damage based on the main characterās attack to the enemy and apply 5 stacks of Poison and Burn. | Skill, Poison, Burn | |||||
Nether Reap | After casting a Rage Skill, summon the Crimson Queen to deal 350% skill damage based on the main characterās attack to the enemy and additionally deal 5% of the targetās max HP as damage. | Skill | |||||
White-robed Wizard | Attack+15%, Health+15%. | ||||||
White-robed WizardĀ·Angel | Gain Angel transformation, Health+25%. | ||||||
White-robed WizardĀ·Demon | Gain Demon transformation, Attack+25%. | ||||||
AngelĀ·Eternal Life | Under Angel transformation, gain Shield each turn. | ||||||
AngelĀ·Divine Punishment | Under White WizardĀ·Angel transformation, weapon attacks reduce enemy damageā, stacking up to 5 times. | In-battle DMG Reduction 15% possibly, unsure | |||||
AngelĀ·Enlightenment | White WizardĀ·Angel transformation, duration increased by +6 turns. | ||||||
DemonĀ·Fearless | White Robe WizardĀ·Demon transformation, damage per turnā, stacks up to 5 times. | Unsure about the damage increase | |||||
DemonĀ·Abyss | At the start of battle, consume 50% of current health, converting it into a corresponding shield. | ||||||
DemonĀ·Bloodthirsty | Under White Robe WizardĀ·Demon transformation, lifesteal rate and effectāāāā. | Lifesteal Rate +25% | Lifesteal +70% | |||||
Joker | Attack+15%, Health+15%. | In-battle ATK +15% | In-battle HP +15% | |||||
JokerĀ·Bleeding | Each normal attack, combo, or counterattack triggers 1 layer of bleeding. | In-battle ATK +15% | In-battle HP +15% | |||||
JokerĀ·Fireworks | Each skill hit has a chance to trigger poisoning, burning. | In-battle ATK +15% | In-battle HP +15% | The probability appears to be 100% | |||||
BleedingĀ·Tear | Normal attacks, combos, and counterattacks immediately cause damage equal to 40% of bleeding damage. | In-battle ATK +15% | In-battle HP +15% | |||||
BleedingĀ·Wild Hunt | When sword energy, light spear, or dagger hits, there is also a chance to trigger 1 layer of bleeding. | In-battle ATK +15% | In-battle HP +15% | |||||
BleedingĀ·Blood Surge | Bleeding damage is significantly increased. | In-battle ATK +15% | In-battle HP +15% | Bleed DMG +50% | |||||
FireworksĀ·Tear | When the rage skill hits, it immediately deals damage equivalent to 100% of poison and burn damage. | Poison, Burn | In-battle ATK +15% | In-battle HP +15% | ||||
FireworksĀ·Wild Hunt | Every 9 skill hits, deal 5% of the target's max HP as damage, can trigger up to 1 time per turn. | In-battle ATK +15% | In-battle HP +15% | |||||
FireworksĀ·Blood Surge | Poisoning, burning damage is significantly increased. | In-battle ATK +15% | In-battle HP +15% | Global Burn and Global Poison DMG +50% | |||||
Great Tengu | Every 3 turns, summon a Great Tengu, dealing 200% of the protagonist's attack power as damage to enemies. | Great Tengu deals 200% DMG | |||||
Great Tengu Ā· Sword Drawing Technique | Great Tengu's damage is greatly increased, damage type changes to normal attack damage. | Basic | Great Tengu deals 200% DMG despite the description saying "greatly increased" | ||||
Great Tengu Ā· Ultimate Technique | Great Tengu's damage is greatly increased, damage type changes to skill damage. | Skill | Great Tengu deals 200% DMG despite the description saying "greatly increased" | ||||
Sword Drawing Technique Ā· Sword One | After Great Tengu is triggered, increases the protagonist's physical damage for 3 turns. | Great Tengu deals 330% DMG | Global Physical DMG +30% | |||||
Sword Drawing Technique Ā· Sword Two | After Great Tengu is triggered, grants the protagonist a shield equal to 30% of max HP. | Great Tengu deals 330% DMG | |||||
Sword Drawing Technique Ā· Sword Three | Great Tengu deals extra damage equal to 5% of target's max HP. | Great Tengu deals 330% DMG | |||||
UltimateĀ·Approach | After Great Tengu is triggered, reduces target's rage by 30. | Great Tengu deals 330% DMG | |||||
UltimateĀ·Soldier | Great Tengu's trigger cooldown -1. | Great Tengu deals 330% DMG | |||||
UltimateĀ·Fight | Great Tengu deals extra damage equal to 5% of target's max HP. | Great Tengu deals 330% DMG | |||||
Fallen Queen | After unleashing the rage skill, summon the Fallen Queen to deal 200% of the protagonist's attack power as damage to enemies. | ||||||
Fallen Queen | The Fallen Queen's damage is greatly increased, and the damage type changes to physical damage. | Physical | Fallen Queen deals 600% DMG | ||||
Fallen QueenĀ·War God | The Fallen Queen's damage is greatly increased, and the damage type changes to skill damage. | Skill | Fallen Queen deals 600% DMG | ||||
Fallen QueenĀ·Purgatory | The Fallen Queen silences and weakens enemies, lasting for 2 turns. | Physical | Fallen Queen deals 1000% DMG | Weaken reduces enemy's ATK -30% | ||||
Fallen QueenĀ·Despair | The Fallen Queen inflicts 3 stacks of poison and burn on enemies. | Physical, Poison, Burn | Fallen Queen deals 1000% DMG | ||||
Fallen QueenĀ·Revenge | The Fallen Queen deals an additional 5% of the target's maximum health as damage. | Physical | Fallen Queen deals 1000% DMG | ||||
Fallen QueenĀ·Purgatory | The Fallen Queen silences and weakens enemies, lasting for 2 turns. | Fallen Queen deals 1000% DMG | Weaken reduces enemy's ATK -30% | Silence prevents enemy from using Rage skill | |||||
Fallen QueenĀ·Despair | The Fallen Queen inflicts 5 stacks of poison and burn on enemies. | Poison, Burn | Fallen Queen deals 1000% DMG | ||||
Fallen QueenĀ·Revenge | The Fallen Queen deals an additional 5% of the target's maximum health as damage. | Fallen Queen deals 1000% DMG | |||||
Werewolf! | In-battle normal attack damage +80%. | Yes | In-battle Lightning, Fire, Ice, Poison DMG -40%. Tsk tsk Habby for hiding. | ||||
Vampire! | Life Steal Rate +25%, Life Steal Effect +70%. In-battle Electric, Fire, Ice, and Poison Damage -20%. | Yes | |||||
Wizard! | In-battle skill damage +80%. Combo rate -50%, Counter rate -50%. | Yes | |||||
Succubus! | In-battle elemental damage (Electric, Fire, Ice, Poison) +80%. In-battle normal attack damage -40%. | Yes | |||||
[Bulwark] Sacrifice | Self aggro +100%. When the hero dies, allies gain a shield equal to 30% of their max HP. | Co-op | |||||
[Bulwark] Resolve | Self aggro +100%. When HP first drops below 30%, gain +80% in-battle damage reduction for 1 turn. | Co-op | |||||
[Bulwark] Unyielding | Self aggro +100%. When the hero dies, allies gain +20% in-battle damage reduction for 2 turns. | Co-op | |||||
[Codex] Healing | Self aggro -50%. At the start of each turn, all allies recover 5% of max HP. | Co-op | |||||
[Codex] Blessing | Each turn, all allies gain +4% in-battle damage and +2% damage reduction. Stacks up to 5 times. | Co-op | |||||
[Codex] Rejuvenation | When HP first drops below 50%, heal all allies for 25% of their max HP. | Co-op | |||||
[Blade] Dexterity | Self aggro -50%. Gain +5% ATK each turn, stacks up to 6 times. | Co-op | |||||
[Blade] Fury | Each normal attack grants all allies +5% Crit DMG, stacks up to 10 times. | Co-op | |||||
[Blade] Arcane | Each skill hit grants all allies +5% in-battle skill damage, stacks up to 5 times. | Co-op | |||||
Nomad Sword | Deal 150% ATK DMG to enemies. | Rage | Equip | ||||
Nomad Sword | Deal 165% ATK DMG to enemies. | Rage | Equip | ||||
Nomad Sword | Deal 180% ATK DMG to enemies. | Rage | Equip | ||||
Nomad Sword | Deal 200% ATK DMG to enemies. | Rage | Equip | ||||
Nomad Sword | Deal 225% ATK DMG to enemies. | Rage | Equip | ||||
Warrior's Sword | Deal 150% ATK DMG to enemies. | Rage | Equip | ||||
Warrior's Sword | Deal 165% ATK DMG to enemies. | Rage | Equip | ||||
Warrior's Sword | Deal 180% ATK DMG to enemies. | Rage | Equip | ||||
Warrior's Sword | Deal 200% ATK DMG to enemies. | Rage | Equip | ||||
Warrior's Sword | Deal 225% ATK DMG to enemies. | Rage | Equip | ||||
Warrior's Blade | Deal 150% ATK DMG to enemies. | Rage | Equip | ||||
Warrior's Blade | Deal 165% ATK DMG to enemies. | Rage | Equip | ||||
Warrior's Blade | Deal 180% ATK DMG to enemies. | Rage | Equip | ||||
Warrior's Blade | Deal 200% ATK DMG to enemies. | Rage | Equip | ||||
Warrior's Blade | Deal 225% ATK DMG to enemies. | Rage | Equip | ||||
Giant's Hammer | Deal 150% ATK DMG to enemies. | Rage | Equip | ||||
Giant's Hammer | Deal 165% ATK DMG to enemies. | Rage | Equip | ||||
Giant's Hammer | Deal 180% ATK DMG to enemies. | Rage | Equip | ||||
Giant's Hammer | Deal 200% ATK DMG to enemies. | Rage | Equip | ||||
Giant's Hammer | Deal 225% ATK DMG to enemies. | Rage | Equip | ||||
Frostbite Spear | Summon 1 Icy Spear, dealing 150% ATK DMG to enemies. | Rage | Equip | ||||
Frostbite Spear | Summon 1 Icy Spear, dealing 165% ATK DMG to enemies. | Rage | Equip | ||||
Frostbite Spear | Summon 1 Icy Spear, dealing 180% ATK DMG to enemies. | Rage | Equip | ||||
Frostbite Spear | Summon 1 Icy Spear, dealing 200% ATK DMG to enemies. | Rage | Equip | ||||
Frostbite Spear | Summon 1 Icy Spear, dealing 225% ATK DMG to enemies. | Rage | Equip | ||||
Nomad Bow | Deal 150% ATK DMG to enemies. | Rage | Equip | ||||
Nomad Bow | Deal 165% ATK DMG to enemies. | Rage | Equip | ||||
Nomad Bow | Deal 180% ATK DMG to enemies. | Rage | Equip | ||||
Nomad Bow | Deal 200% ATK DMG to enemies. | Rage | Equip | ||||
Nomad Bow | Deal 225% ATK DMG to enemies. | Rage | Equip | ||||
Hawkeye Bow | Deal 150% ATK DMG to enemies. | Rage | Equip | ||||
Hawkeye Bow | Deal 165% ATK DMG to enemies. | Rage | Equip | ||||
Hawkeye Bow | Deal 180% ATK DMG to enemies. | Rage | Equip | ||||
Hawkeye Bow | Deal 200% ATK DMG to enemies. | Rage | Equip | ||||
Hawkeye Bow | Deal 225% ATK DMG to enemies. | Rage | Equip | ||||
Nomad Staff | Deal 150% ATK DMG to enemies. | Rage | Equip | ||||
Nomad Staff | Deal 165% ATK DMG to enemies. | Rage | Equip | ||||
Nomad Staff | Deal 180% ATK DMG to enemies. | Rage | Equip | ||||
Nomad Staff | Deal 200% ATK DMG to enemies. | Rage | Equip | ||||
Nomad Staff | Deal 225% ATK DMG to enemies. | Rage | Equip | ||||
Forest Staff | Deal 150% ATK DMG to enemies. | Rage | Equip | ||||
Forest Staff | Deal 165% ATK DMG to enemies. | Rage | Equip | ||||
Forest Staff | Deal 180% ATK DMG to enemies. | Rage | Equip | ||||
Forest Staff | Deal 200% ATK DMG to enemies. | Rage | Equip | ||||
Forest Staff | Deal 225% ATK DMG to enemies. | Rage | Equip | ||||
Mystic Staff | Deal 150% ATK DMG to enemies. | Rage | Equip | ||||
Mystic Staff | Deal 165% ATK DMG to enemies. | Rage | Equip | ||||
Mystic Staff | Deal 180% ATK DMG to enemies. | Rage | Equip | ||||
Mystic Staff | Deal 200% ATK DMG to enemies. | Rage | Equip | ||||
Mystic Staff | Deal 225% ATK DMG to enemies. | Rage | Equip | ||||
Blade of Justice | Deal 200% ATK DMG to enemies and apply 2 rounds of Judgment. Judgment: Received Combo DMG +35% | Skill, Rage | Equip | Hits only a single enemy. | |||
Blade of Justice | Deal 215% ATK DMG to enemies and apply 2 rounds of Judgment. Judgment: Received Combo DMG +45% | Skill, Rage | Equip | ||||
Blade of Justice | Deal 230% ATK DMG to enemies and apply 2 rounds of Judgment. Judgment: Received Combo DMG +55% | Skill, Rage | Equip | ||||
Blade of Justice | Deal 230% ATK DMG to enemies and apply 2 rounds of Judgment. Judgment: Received Combo DMG +35% | Skill, Rage | Equip | ||||
Blade of Justice | Deal 265% ATK DMG to enemies and apply 2 rounds of Judgment. Judgment: Received Combo DMG +60% | Skill, Rage | Equip | ||||
Blade of Justice | Deal 300% ATK DMG to enemies and apply 2 rounds of Judgment. Judgment: Received Combo DMG +85% | Skill, Rage | Equip | ||||
Skysplitter | Release 1 Skysplitter Wave, dealing 200% ATK DMG. | Skill, Physical, Sword Chi, Rage | Equip | Hits enemies in a row, up to two. | |||
Skysplitter | Release 1 Skysplitter Wave, dealing 215% ATK DMG. | Skill, Physical, Sword Chi, Rage | Equip | ||||
Skysplitter | Release 1 Skysplitter Wave, dealing 230% ATK DMG. | Skill, Physical, Sword Chi, Rage | Equip | ||||
Skysplitter | Release 1 Skysplitter Wave, dealing 230% ATK DMG. | Skill, Physical, Sword Chi, Rage | Equip | ||||
Skysplitter | Release 1 Skysplitter Wave, dealing 265% ATK DMG. | Skill, Physical, Sword Chi, Rage | Equip | ||||
Skysplitter | Release 1 Skysplitter Wave, dealing 300% ATK DMG. | Skill, Physical, Sword Chi, Rage | Equip | ||||
Shadow Lance | Deal 200% ATK DMG to enemies and poisons them. | Skill, Rage, Poison | Equip | ||||
Shadow Lance | Deal 215% ATK DMG to enemies and poisons them. | Skill, Rage, Poison | Equip | ||||
Shadow Lance | Deal 230% ATK DMG to enemies and poisons them. | Skill, Rage, Poison | Equip | ||||
Shadow Lance | Deal 230% ATK DMG to enemies and poisons them. | Skill, Rage, Poison | Equip | ||||
Shadow Lance | Deal 265% ATK DMG to enemies and poisons them. | Skill, Rage, Poison | Equip | ||||
Shadow Lance | Deal 300% ATK DMG to enemies and poisons them. | Skill, Rage, Poison | Equip | ||||
Mushroom Hammer | Summon mushroom, dealing 120% ATK DMG to enemies. Gain a shield of 15% Max HP for 3 rounds. | Skill, Rage | Equip | Hits only a single enemy. | |||
Mushroom Hammer | Summon mushroom, dealing 135% ATK DMG to enemies. Gain a shield of 16% Max HP for 3 rounds. | Skill, Rage | Equip | ||||
Mushroom Hammer | Summon mushroom, dealing 150% ATK DMG to enemies. Gain a shield of 17% Max HP for 3 rounds. | Skill, Rage | Equip | ||||
Mushroom Hammer | Summon mushroom, dealing 150% ATK DMG to enemies. Gain a shield of 14% Max HP for 3 rounds. | Skill, Rage | Equip | ||||
Mushroom Hammer | Summon mushroom, dealing 175% ATK DMG to enemies. Gain a shield of 17% Max HP for 3 rounds. | Skill, Rage | Equip | ||||
Mushroom Hammer | Summon mushroom, dealing 200% ATK DMG to enemies. Gain a shield of 20% Max HP for 3 rounds. | Skill, Rage | Equip | ||||
Durian Hammer | Summon the durian, dealing DMG equal to 120% ATK DMG to enemies. Restore 10% HP. | Skill, Rage | Equip | ||||
Durian Hammer | Summon durian, dealing 135% ATK DMG to enemies. Restore 11% HP. | Skill, Rage | Equip | ||||
Durian Hammer | Summon durian, dealing 150% ATK DMG to enemies. Restore 12% HP. | Skill, Rage | Equip | ||||
Durian Hammer | Summon durian, dealing 150% ATK DMG to enemies. Restore 11% HP. | Skill, Rage | Equip | ||||
Durian Hammer | Summon durian, dealing 175% ATK DMG to enemies. Restore 13% HP. | Skill, Rage | Equip | ||||
Durian Hammer | Summon durian, dealing 200% ATK DMG to enemies. Restore 15% HP. | Skill, Rage | Equip | ||||
Whisperer | Deal 200% ATK DMG to enemies. Throw 3 extra Daggers. | Skill, Physical, Dagger | Equip | ||||
Whisperer | Deal 215% ATK DMG to enemies. Throw 3 extra Daggers. | Skill, Physical, Dagger | Equip | ||||
Whisperer | Deal 230% ATK DMG to enemies. Throw 3 extra Daggers. | Skill, Physical, Dagger, Rage | Equip | ||||
Whisperer | Deal 180% ATK DMG to enemies. Throw 3 extra Daggers. | Skill, Physical, Dagger, Rage | Equip | ||||
Whisperer | Deal 220% ATK DMG to enemies. Throw 3 extra Daggers. | Skill, Physical, Dagger, Rage | Equip | ||||
Whisperer | Deal 260% ATK DMG to enemies. Throw 3 extra Daggers. | Skill, Physical, Dagger, Rage | Equip | ||||
Angel Bow | Deal 160% ATK DMG to enemy and throws 1 Angel Dagger. Angel Dagger triggers Holy Light on hit, dealing damage and restoring health. | Skill, Physical, Dagger, Rage | Equip | Angel Dagger does 60% of ATK, heals 5%, and is affected by Skill and Dagger DMG. Holy Light transform you into an angel, allowing your Basic/Combo/Counter attacks to do 100% of ATK, and provides 10% healing. | |||
Angel Bow | Deal 170% ATK DMG to enemy and throws 1 Angel Dagger. Angel Dagger triggers Holy Light on hit, dealing damage and restoring health. | Skill, Physical, Dagger, Rage | Equip | ||||
Angel Bow | Deal 180% ATK DMG to enemy and throws 1 Angel Dagger. Angel Dagger triggers Holy Light on hit, dealing damage and restoring health. | Skill, Physical, Dagger, Rage | Equip | ||||
Angel Bow | Deal 200% ATK DMG to enemy and throws 1 Angel Dagger. Angel Dagger triggers Holy Light on hit, dealing damage and restoring health. | Skill, Physical, Dagger, Rage | Equip | ||||
Angel Bow | Deal 220% ATK DMG to enemy and throw 1 Angel Dagger. Angel Dagger triggers Holy Light on hit, dealing damage and restoring health. | Skill, Physical, Dagger, Rage | Equip | ||||
Angel Bow | Deal 240% ATK DMG to enemy and throw 1 Angel Dagger. Angel Dagger triggers Holy Light on hit, dealing damage and restoring health. | Skill, Physical, Dagger, Rage | Equip | ||||
Star Staff | Cast 1 Starfire, dealing 200% Fire Strike ATK DMG to enemies and inflicts Burn for 2 rounds. | Skill, Fire, Burn, Rage | Equip | Star Staff hits all enemies on the field. | |||
Star Staff | Cast 1 Starfire, dealing 215% Fire Strike ATK DMG to enemies and inflicts Burn for 2 rounds. | Skill, Fire, Burn, Rage | Equip | ||||
Star Staff | Cast 1 Starfire, dealing 230% Fire Strike ATK DMG to enemies and inflicts Burn for 2 rounds. | Skill, Fire, Burn, Rage | Equip | ||||
Star Staff | Cast 1 Starfire, dealing 230% Fire Strike ATK DMG to enemies and inflicts Burn for 2 rounds. | Skill, Fire, Burn, Rage | Equip | ||||
Star Staff | Cast 1 Starfire, dealing 265% Fire Strike ATK DMG to enemies and inflicts Burn for 2 rounds. | Skill, Fire, Burn, Rage | Equip | ||||
Star Staff | Cast 1 Starfire, dealing 300% Fire Strike ATK DMG to enemies and inflicts Burn for 2 rounds. | Skill, Fire, Burn, Rage | Equip | ||||
Reaper's Staff | Cast 3 Deathbolts, each dealing 50% ATK DMG. Bolt DMG increases by 10% each time, up to 6x. | Skill, Lightning | Equip | Reaper weapon does NOT deal any Rage damage. It can still proc rage skills like Rage Fire Strike, Rage Bolt, Rage Heal, Rage Icy Spike and Rage Shield. | |||
Reaper's Staff | Cast 3 Deathbolts, each dealing 55% ATK DMG. Bolt DMG increases by 12% each time, up to 6x. | Skill, Lightning | Equip | ||||
Reaper's Staff | Cast 3 Deathbolts, each dealing 60% ATK DMG. Bolt DMG increases by 14% each time, up to 6x. | Skill, Lightning | Equip | ||||
Reaper's Staff | Cast 3 Deathbolts, each dealing 60% ATK DMG. Bolt DMG increases by 12% each time, up to 6x. | Skill, Lightning | Equip | ||||
Reaper's Staff | Cast 3 Deathbolts, each dealing 75% ATK DMG. Bolt DMG increases by 16% each time, up to 6x. | Skill, Lightning | Equip | ||||
Reaper's Staff | Cast 3 Deathbolts, each dealing 90% ATK DMG. Bolt DMG increases by 20% each time, up to 6x. | Skill, Lightning | Equip | ||||
Bishop Staff | Deal 200% ATK DMG to enemies. +50% DMG to targets with <30% HP. | Skill, Rage | Equip | ||||
Bishop Staff | Deal 215% ATK DMG to enemies. +50% DMG to targets with <30% HP. | Skill, Rage | Equip | ||||
Bishop Staff | Deal 230% ATK DMG to enemies. +50% DMG to targets with <30% HP. | Skill, Rage | Equip | ||||
Bishop Staff | Deal 230% ATK DMG to enemies. +50% DMG to targets with <30% HP. | Skill, Rage | Equip | ||||
Bishop Staff | Deal 265% ATK DMG to enemies. +100% DMG to targets with <30% HP. | Skill, Rage | Equip | ||||
Bishop Staff | Deal 300% ATK DMG to enemies. +100% DMG to targets with <60% HP. | Skill, Rage | Equip | ||||
Soul Shadow | Deals normal attack damage equal to 300% of ATK to the enemy. The Soul of Helos cooperates to unleash a Rage Skill, dealing combo damage equal to 300% of the hero's ATK. For every 1% HP the enemy loses, the Soul of Helos' damage increases by 1%. | Equip | |||||
Soul Shadow | Deals normal attack damage equal to 350% of ATK to the enemy. The Soul of Helos cooperates to unleash a Rage Skill, dealing combo damage equal to 350% of the hero's ATK. For every 1% HP the enemy loses, the Soul of Helos' damage increases by 1.2%. | Equip | |||||
Blood Fury | Release 1 massive Breath of Aerolane, dealing 350% ATK sword energy damage and 350% normal attack damage to enemies. | Skill, Physical, Basic, Sword Chi, Rage | Equip | Rage does 350% x 2. The first hit is skill based, affected by Skill, Sword Chi, Physical and Rage DMG modifiers. The second hit is basic, affected by Skill, Rage and Basic DMG modifiers. Ailoren's rage damage is very significant and is the reason for hybrid rage builds. | |||
Blood Fury | Release 1 massive Breath of Aerolane, dealing 400% ATK sword energy damage and 400% normal attack damage to enemies. | Skill, Physical, Basic, Sword Chi, Rage | Equip | Rage does 400% x 2 | |||
Thorn's Embrace | Deals counterattack damage equal to 400% of ATK to the enemy and gains a shield equal to 30% of max HP. | Skill, Basic, Counter, Rage | Equip | ||||
Thorn's Embrace | Deals counterattack damage equal to 500% of ATK to the enemy and gains a shield equal to 40% of max HP. | Skill, Basic, Counter, Rage | Equip | ||||
Wind's Whisper | Deals dagger damage equal to 300% of ATK to the enemy and throws 3 daggers. | Skill, Physical, Dagger, Rage | Equip | ||||
Wind's Whisper | Deals dagger damage equal to 350% of ATK to the enemy and throws 3 daggers. | Skill, Physical, Dagger, Rage | Equip | ||||
Divine Might | ćChargingć begins at battle start. During charging, each turn grants protagonist ćElectric Shieldć equal to 5% max health. Based on ćChargingć turns, releases 1, 3, 6 ćNasir Divine Thunderć respectively, dealing 80% attack power lightning damage to enemies. After protagonist is controlled, next turn removes charging effect and releases ćNasir Divine Thunderć based on ćChargingć turns. After ćNasir Divine Thunderć is released, next turn restarts charging | Skill, Lightning | Equip | Does NOT scale from Rage damage. | |||
Divine Might | ćChargingć begins at battle start. During charging, each turn grants protagonist ćElectric Shieldć equal to 5% max health. Based on ćChargingć turns, releases 1, 3, 6 ćNasir Divine Thunderć respectively, dealing 90% attack power lightning damage to enemies. After protagonist is controlled, next turn removes charging effect and releases ćNasir Divine Thunderć based on ćChargingć turns. After ćNasir Divine Thunderć is released, next turn restarts charging | Skill, Lightning | Equip | ||||
Little Parrot | Cast skill after every 3 rounds and increase hero ATK by 6%. Max 5 stacks. | Pet | |||||
Slime Baby | Cast skill after every 4 rounds and deal 40% of hero's ATK as Skill DMG. | Skill | Pet | ||||
Sprout Shroom | Cast skill after every 4 rounds and deal 40% of hero's ATK as Basic Attack DMG. | Basic | Pet | ||||
Green Leaf Frog | Cast skill after every 4 rounds and deal 42% of hero's ATK as DMG, with 42% chance to poison them. | Poison | Pet | ||||
Little Orange | Cast skill after every 4 rounds and deal 42% of hero's ATK as DMG, with 15% chance to Stun them for 1 round. | Pet | |||||
Ms. Shroom | Cast skill after every 4 rounds and restore 7% of lost HP. | Pet | |||||
Canary | Cast skill after every 5 rounds and deal 140% of hero's ATK as DMG. | Pet | |||||
Beetle | Cast skill after every 4 rounds and deal 80% of hero's ATK as DMG. Increase hero DEF by 10% for 1 round. | Pet | |||||
Minotaur | Cast skill after every 4 rounds and deal 80% of hero's ATK as DMG. Increase hero ATK by 15% for 1 round. | Pet | |||||
Pinky | Cast skill after every 4 rounds and deal 80% of hero's ATK as DMG. Increase DMG taken by targets by 5% for 1 round. | Pet | |||||
Venom Shroom | Cast skill after every 4 rounds and deal 80% of hero's ATK as DMG, with 40% chance to poison them. | Pet | |||||
Chomper | Cast skill after every 3 rounds and deal 120% of hero's ATK as DMG, with 50% chance to poison them. | Pet | |||||
Ice Shroom | Cast skill after every 4 rounds and deal 160% of hero's ATK as DMG. Grant hero a shield with 10% Max HP. | Pet | |||||
Snowy | Cast skill after every 4 rounds and deal 160% of hero's ATK as Ice DMG, with 25% chance to Freeze them for 1 round. | Ice | Pet | Roll for Mutation stat. While this pet is less sought after now, you can roll mutations as they are much easier to level up to lvl 80 than higher rarity pets. They provide freeze and the mutation increases their base stats which is more beneficial at the higher pet level. Add GATK on top of this. | |||
Falcon | Cast after 3 rounds into battle. Deal 300% of hero's ATK as DMG. CD: 5 rounds. | Pet | |||||
Flame Fox | Cast skill after every 3 rounds and deal 180% of hero's ATK as Fire DMG. Burn them for 2 rounds. | Fire | Pet | ||||
Monopoly | Cast skill after every 2 rounds and deal 120% of hero's ATK as DMG. Increase DMG taken by targets by 10% for 1 round. | Pet | |||||
Little Elle | Cast skill after every 3 rounds and deal 120% of hero's ATK as DMG. Restore HP equal to 70% of hero's ATK. | Pet | |||||
Ice Wind Fox | Cast skill after every 3 rounds and deal 180% of hero's ATK as Ice DMG, with 40% chance to Freeze them for 1 round. | Ice | Pet | Roll for Mutation stat. While this pet is less sought after now, you can roll mutations as they are much easier to level up to lvl 80 than higher rarity pets. They provide freeze and the mutation increases their base stats which is more beneficial at the higher pet level. Add GATK on top of this. | |||
Glazed Shroom | Cast skill after every 3 rounds and deal 180% of hero's ATK as DMG. Increase hero Skill DMG by 15% for 2 rounds. | Pet | |||||
Cactus Fighter | Cast after 3 rounds into battle. Deal 400% of hero's ATK as DMG. CD: 5 rounds. | Pet | |||||
Flash | Cast after every 2 rounds, dealing 160% of hero's ATK as Bolt DMG plus additional 6% of the target's current HP. | Lightning | Pet | Rolling 2 Giant stats on this pet is huge. Flash already does a lot of dmg, especially with arcana, so this augments his DMG even more. Roll this with Skill DMG and SDR for an ideal Flash Build. This should be for PvP. Giant: Increases pet dmg by a certain %. | |||
Unicorn | Every 2 turns, release a skill to deal 160% damage of the main character's ATK and increase their CRIT by 8%, stacking up to 3 times, lasting until the battle ends. | Pet | You can run double Brutal if obtained Arcana (this should only be for PvP, and itās for fighting against ignore crit), but the focus should be Skill DMG (for PvP and Abyss). GATK is fine as well. Brutal: Increases crit rate by a certain %. | ||||
Baby Dragon | Cast skill after every 2 rounds and deal 160% of hero's ATK as Fire DMG to all enemies. Burn them for 3 rounds. | Fire | Pet | ||||
Slime King | Cast skill after every 2 rounds, dealing 160% of hero's ATK as Basic Attack DMG and increases Combo and Counter by 8%. Max 3 stacks, until battle ends. | Basic | Pet | Hit single enemy on the field. Focus on Basic ATK DMG Reduction/Boss DMG pet stats. This is a great pet to sub in for abyss when you drop him once you acquire enough combo (since you lose a lot here depending on progress/debuff). The BDR is relevant for Abyss and the DMG to Boss rolls can help deal that extra damage you need against bosses (even in other gamemodes). | |||
Purple Demon Fox | Cast skill after every 2 rounds and deal 160% of hero's ATK as DMG. Increase DMG taken by targets by 15% for 1 round. | Pet | |||||
Elsa | Cast skill after every 1 round, dealing 100% of hero's ATK as DMG, reducing the target's ATK by 5%, while increasing DMG taken by targets by 10%. Max 3 stacks, until battle ends. | Pet | Hits all enemies on the field. Focus on Skill DMG pet stats. This pet should be primarily for SDR if being used in PvP, as Elsa is less desirable in PvP with ignore control immunity (still good for lowering atk/buffing ur DMG). Story chapter fully utilizes her buffs and debuffs, and the freeze is amazing. GATK is acceptable for chapter. | ||||
Freya | Cast skill after every 2 rounds and deal 200% of hero's ATK as Skill DMG. Increase hero's Skill Crit Rate by 8% and Skill DMG by 15%. Max 3 stacks, until battle ends. | Skill | Pet | Hits all enemies on the field. Focus on Skill DMG pet stats. You can roll giant/mutation IF you want to, but Freya more directly benefits from Skill DMG passives. Her arcana is also great with these stats. You can roll other stats such as GATK, and reductions as needed. | |||
Piggy | Cast skill after every 2 rounds, dealing 200% of hero's ATK as Combo DMG and gain 2 rounds of Bounty. [Bounty] Increased ATK and Lifesteal when Bounty is active | Combo | Pet | ||||
Susu | Releases a skill every 2 turns, dealing 50% fire damage of the main characterās ATK 4 times, causing burn and poison. Increases the main characterās fire, electric, and ice damage by 15%, stacking up to 3 times and lasting until the battle ends. | Fire, Burn, Poison | Pet | ||||
Toffee 0ā | Global DMG Reduction +10%, recover 10% HP every 2 rounds. | Mount | |||||
Toffee 5ā | Global DMG Reduction +15%, recover 15% HP every 2 rounds. | Mount | |||||
Racing Horse 0ā | Pet DMG per round +10%. | Mount | |||||
Racing Horse 5ā | Pet DMG per round +15%. | Mount | |||||
Wrath 0ā | When counterattacking, release 1 light spear, and counterattack damage is increased by +10%, lasting for 1 turn, stackable up to 10 times. | Skill, Physical, Spear | Mount | ||||
Wrath 5ā | When counterattacking, release 1 light spear, and counterattack damage is increased by +15%, lasting for 2 turns, stackable up to 10 times. | Skill, Physical, Spear | Mount | ||||
Cloudwalker 0ā | When battle starts, deal 200% DMG to all enemies with 30% chance to Stun for 1 round. | Mount | |||||
Cloudwalker 5ā | When battle starts, deal 300% DMG to all enemies with 45% chance to Stun for 1 round. | Mount | |||||
Will of the Sea 0ā | When triggered counterattack, randomly releases 1-2 Light Spear shots, and increases protagonist's counter damage by +4%, shield bonus by +2%, stackable up to 10 times, lasts until the end of battle | Skill, Physical, Spear | Mount | ||||
Will of the Sea 5ā | When triggered counterattack, randomly releases 1-2 Light Spear shots, and increases protagonist's counter damage by +6%, shield bonus by +3%, stackable up to 10 times, lasts until the end of battle | Skill, Physical, Spear | Mount | ||||
Night Fury 0ā | Cast 1 Bolt every round. Increase Crit Rate by 3% and Crit DMG by 15% each round. Max 5 stacks. | Skill, Lightning | Mount | ||||
Night Fury 5ā | Cast 1 Bolt every round. Increase Crit Rate by 4.5% and Crit DMG by 25% each round. Max 5 stacks. | Skill, Lightning | Mount | ||||
Origin of Chaos 0ā | Global DMG Reduction +10%, 20% chance to be immune to control effects. | Mount | |||||
Origin of Chaos 5ā | Global DMG Reduction +15%, 35% chance to be immune to control effects. | Mount | |||||
Pharaoh 0ā | Skill Crit Rate +10%. ATK +30% for 2 rounds after triggering a skill CRIT. | Mount | |||||
Pharaoh 5ā | Skill Crit Rate +15%. ATK +45% for 2 rounds after triggering a skill CRIT. | Mount | |||||
Sharp Blade 0ā | Maximum combo count +1, +5%Ā combo rate per turn (up to 20%). | Mount | |||||
Sharp Blade 5ā | Maximum combo count +1, +8%Ā combo rate per turn (up to 40%). | Mount | |||||
Crocodile Blessing 0ā | Main character damage boost +1%, damage reduction +1% | Mount | |||||
Snail Blessing 0ā | Main character damage boost +2%, damage reduction +2% | Mount | |||||
Salamander Blessing 0ā | Main character damage boost +3%, damage reduction +3% | Mount | |||||
Turtle Blessing 0ā | Main character damage boost +4%, damage reduction +4% | Mount | |||||
Pig Blessing 0ā | Main character damage boost +5%, damage reduction +5% | Mount | |||||
Giant Bird Blessing 0ā | Main character damage boost +6%, damage reduction +6% | Mount | |||||
Seal Blessing 0ā | Main character damage boost +7%, damage reduction +7% | Mount | |||||
Dinosaur Blessing 0ā | Main character damage increase +8%, damage reduction +8% | Mount | |||||
Majesty 0ā | Each turn, continuous DMG +5%, can stack 10 layers. When the enemy takes continuous DMG, gain shield equal to 20% of the DMG, with the shield value not exceeding 15% of the protagonist's HPMax. | Mount | |||||
Majesty 5ā | Each turn, continuous DMG +10%, can stack 10 layers. When the enemy takes continuous DMG, gain shield equal to 30% of the DMG, with the shield value not exceeding 20% of the protagonist's HPMax. | Mount | |||||
Perfect Start 0ā | For the first 3 turns before combat begins, protagonist's final damage reduction +15%, shield bonus +15% | Mount | |||||
Perfect Start 5ā | For the first 3 turns before combat begins, protagonist's final damage reduction +25%, shield bonus +25% | Mount | |||||
Fearless Charge 0ā | At the start of battle, hero gains Ignore Crit Rate +20% and Crit Damage Reduction +60%; each turn these bonuses decrease by Ignore Crit Rate -4% and Crit Damage Reduction -12%, lasting 5 turns | Mount | |||||
Fearless Charge 5ā | At the start of battle, hero gains Ignore Crit Rate +30% and Crit Damage Reduction +90%; each turn these bonuses decrease by Ignore Crit Rate -6% and Crit Damage Reduction -18%, lasting 5 turns | Mount | |||||
Trails in the Sky 0ā | Before the battle starts, for 2 turns the heros final damage taken is reduced by +20%. After the 2nd turn, skill critical rate +15%, critical damage +30%. | Mount | |||||
Trails in the Sky 5ā | Before the battle starts, for 2 turns the heros final damage taken is reduced by +35%. After the 2nd turn, skill critical rate +25%, critical damage +50%. | Mount | |||||
Demonic Gaze 0ā | During Combo or Counter, has a chance to launch Demonic Eye to deal DMG equal to 1.5% of the target's Max HP and a 50% chance to reduce the target's HP Recovery by 90% for 1 round. | Skill, Relic | Artifact | ||||
Demonic Gaze 5ā | During Combo or Counter, has a chance to launch Demonic Eye to deal DMG equal to 2.5% of the target's Max HP and a 75% chance to reduce the target's HP Recovery by 90% for 1 round. | Skill, Relic | Artifact | ||||
Thundercloud 0ā | Every 6 Bolt triggered summons Spear of Thor, dealing Bolt DMG equal to 100% ATK to all enemies and increasing the Skill DMG they take by 40% for 3 rounds. | Skill, Lightning, Relic | Artifact | Thundercloud can trigger multiple times per turn. | |||
Thundercloud 5ā | Every 5 Bolt triggered summons Spear of Thor, dealing Bolt DMG equal to 150% ATK to all enemies and increasing the Skill DMG they take by +60% for 3 rounds. | Skill, Lightning, Relic | Artifact | ||||
Sword Rule 0ā | Every 5 Light Spears summoned, a Demon Sword is summoned, dealing 500% ATK DMG to all enemies. | Skill, Physical, Spear | Artifact | The "Shield shot" gem also counts towards light spears summoned. Sword Rule can trigger multiple times per turn. | |||
Sword Rule 5ā | Every 4 Light Spears summoned, a Demon Sword is summoned, dealing 750% ATK DMG to all enemies. | Skill, Physical, Spear, Relic | Artifact | ||||
Heaven's Mark 0ā | Every 4 Sword Chi triggered releases 1 Unrivaled Sword Chi, dealing 500% ATK DMG. | Skill, Physical, Sword Chi, Relic | Artifact | Heaven's Mark can trigger multiple times per turn. Ailoren's rage skill does not count towards the HM procs, but Skysplitter's Rage does. You should still use Ailoren over Skysplitter, though according to alirulesmlg1. HM is unaffected by the Super Sword Chi mythic skill. | |||
Heaven's Mark 5ā | Every 3 Sword Chi triggered releases 1 Unrivaled Sword Chi, dealing 750% ATK DMG. | Skill, Physical, Sword Chi, Relic | Artifact | ||||
Divine Punishment 0ā | Skill triggers cumulatively 10 times, unleashing divine punishment, causing skill damage of 300% of the protagonist's attack power. When the target has a shield, damage is increased by 40%, up to 4 times per turn | Skill, Relic | Artifact | Every 10 skill procs triggers Divine Punishment. Any damaging skill that has attribute "skill" works. This means every single dagger, every single lightning, flame skills etc count. | |||
Divine Punishment 5ā | Skill triggers cumulatively 8 times, unleashing divine punishment, causing skill damage of 500% of the protagonist's attack power. When the target has a shield, damage is increased by 60%, up to 4 times per turn | Skill, Relic | Artifact | ||||
Flame of Xing Tian 0ā | Every time Flame Wave is released 5 times, it summons [Xingtian's Flame], dealing fire damage equal to 500% of attack power and adds 2 turns of [Heavenly Flame], which burns the target for 3% of their maximum health per turn, not exceeding 20 times the protagonist's attack. It can stack up to 2 layers and trigger a maximum of 3 times per turn. | Skill, Fire, Relic | Artifact | ||||
Flame of Xing Tian 5ā | Every 4 casts of Flame Wave, [Xingtian's Flame] descends, dealing fire damage equal to 750% attack power, and adds a 2-turn [Heavenly Flame], burning for 4.5% max HP each turn, not exceeding 30 times the protagonist's attack, stackable up to 2 layers, triggering up to 3 times per turn | Skill, Fire, Relic | Artifact | ||||
Godslayer 0ā | Every time the dagger triggers 8Ā times, it throws 1-3Ā Immortal-Slaying Blades, each dealing 200%Ā of attack power as dagger damage, and causes the target to take 1%Ā of their max HP as dagger damage, not exceeding 10Ā times the protagonist's attack power. Can trigger up to 3Ā times per round. | Skill, Physical, Dagger | Artifact | This skill only hits single target. Zhanxian inherits Dagger DMG in calculations, so skills like Dagger Mastery Dagger Proficiency both provide In-Battle damage to Zhanxian | |||
Godslayer 5ā | Every time the dagger triggers 6Ā times, it throws 1-3Ā Immortal-Slaying Blades, each dealing 300%Ā of attack power as dagger damage, and causes the target to take 1.5%Ā of their max HP as dagger damage, not exceeding 10Ā times the protagonist's attack power. Can trigger up to 3Ā times per round. | Skill, Physical, Dagger | Artifact | ||||
Holy Sword 0ā | Main character attack power +5% | Artifact | |||||
Demon Blade 0ā | Every 4 spears summoned triggers the summoning of ćDemon Bladeć, dealing 600% of the main characterās attack as light spear damage, and causing the enemy to take light spear damage equal to 2% of their max HP, up to 20 times the main characterās attack. Can trigger up to 3 times per turn. | Skill, Physical, Spear, Relic | Artifact | The "Shield Shot" Gem counts towards Demon Blade's spear procs. | |||
Demon Blade 5ā | Every 3 spears summoned triggers the summoning of ćDemon Bladeć, dealing 900% of the main characterās attack as light spear damage, and causing the enemy to take light spear damage equal to 3% of their max HP, up to 30 times the main characterās attack. Can trigger up to 3 times per turn. | Skill, Physical, Spear, Relic | Artifact | ||||
Furious Combo 0ā | After every 4 basic attacks, Twin Blazing Blades releases [Fury Combo], dealing 3 consecutive strikes of 200% protagonist attack damage to the enemy, inflicting the enemy with 2 turns of [Wound]. When hit by protagonist's basic attacks, each stack of [Wound] causes the enemy to take consecutive damage equal to 1% of maximum health, not exceeding 10 times protagonist's attack. [Wound] can stack up to 2 layers | Skill, Combo, Relic | Artifact | Twin Blazing Blades DMG can also super crit. Unlike other active Artifact skills, this one only hits single target. DMG is NOT affected by Basic ATK or Basic ATK Crit DMG modifiers. | |||
Furious Combo 5ā | After every 3 basic attacks, Twin Blazing Blades releases [Fury Combo], dealing 3 consecutive strikes of 300% protagonist attack damage to the enemy, inflicting the enemy with 2 turns of [Wound]. When hit by protagonist's basic attacks, each stack of [Wound] causes the enemy to take consecutive damage equal to 1.5% of maximum health, not exceeding 15 times protagonist's attack. [Wound] can stack up to 2 layers | Skill, Combo, Relic | Artifact | ||||
Bite Lv1 | After the main character's normal attack, Crocodile Overlord has a 60% chance to use ćBiteć, dealing 80% of the main character's attack as normal damage, cooldown 1 turn | Basic | Mount Deploy | ||||
Bite Lv2 | After the main character's normal attack, Crocodile Overlord has a 60% chance to use ćBiteć, dealing 100% of the main character's attack as normal damage, cooldown 1 turn | Basic | Mount Deploy | ||||
Bite Lv3 | After the main character's normal attack, Crocodile Overlord has a 80% chance to use ćBiteć, dealing 100% of the main character's attack as normal damage, cooldown 1 turn | Basic | Mount Deploy | ||||
Bite Lv4 | After the main character's normal attack, Crocodile Overlord has a 80% chance to use ćBiteć, dealing 150% of the main character's attack as normal damage, cooldown 1 turn | Basic | Mount Deploy | ||||
Bite Lv5 | After the main character's normal attack, Crocodile Overlord uses ćBiteć, dealing 150% of the main character's attack as normal damage, cooldown 1 turn | Basic | Mount Deploy | ||||
Charge Lv1 | GG Bond releases ćChargeć once every 3 turns, dealing 150% of the main character's attack as skill damage, and has a 20% chance to stun the enemy for 1 turn. | Skill | Mount Deploy | ||||
Charge Lv2 | GG Bond releases ćChargeć once every 3 turns, dealing 180% of the main character's attack as skill damage, and has a 25% chance to stun the enemy for 1 turn. | Skill | Mount Deploy | ||||
Charge Lv3 | GG Bond releases ćChargeć once every 2 turns, dealing 200% of the main character's attack as skill damage, and has a 25% chance to stun the enemy for 1 turn. | Skill | Mount Deploy | ||||
Charge Lv4 | GG Bond releases ćChargeć once every 2 turns, dealing 250% of the main character's attack as skill damage, and has a 30% chance to stun the enemy for 1 turn. | Skill | Mount Deploy | ||||
Charge Lv5 | GG Bond releases ćChargeć once every 2 turns, dealing 300% of the main character's attack as skill damage, and has a 35% chance to stun the enemy for 1 turn. | Skill | Mount Deploy | ||||
Revival Lv1 | When taking damage, Wisps release 1ćRebirthć, restoring 60%Ā of the protagonist's attack as HP, cooldown 3Ā turns | Mount Deploy | |||||
Revival Lv2 | When taking damage, Wisps release 1ćRebirthć, restoring 80%Ā of the protagonist's attack as HP, cooldown 3Ā turns | Mount Deploy | |||||
Revival Lv3 | When taking damage, Wisps release 1ćRebirthć, restoring 80%Ā of the protagonist's attack as HP, cooldown 2Ā turns | Mount Deploy | |||||
Revival Lv4 | When taking damage, Wisps release 1ćRebirthć, restoring 100%Ā of the protagonist's attack as HP, cooldown 2Ā turns | Mount Deploy | |||||
Revival Lv5 | When taking damage, Wisps release 1ćRebirthć, restoring 120%Ā of the protagonist's attack as HP, cooldown 2Ā turns | Mount Deploy | |||||
Devour Lv1 | After the protagonist's normal attack, Big Horn releasesćDevourć, dealing 100%Ā of the protagonist's attack as normal damage to the enemy, and increasing the protagonist's damage by +3%, stackable up to 3Ā times, lasting until Big Horn dies,ćDevourćcooldown 1Ā turn | Mount Deploy | |||||
Devour Lv2 | After the protagonist's normal attack, Big Horn releasesćDevourć, dealing 120%Ā of the protagonist's attack as normal damage to the enemy, and increasing the protagonist's damage by +3%, stackable up to 5Ā times, lasting until Big Horn dies,ćDevourćcooldown 1Ā turn | Mount Deploy | |||||
Devour Lv3 | After the protagonist's normal attack, Big Horn releasesćDevourć, dealing 140%Ā of the protagonist's attack as normal damage to the enemy, and increasing the protagonist's damage by +4%, stackable up to 5Ā times, lasting until Big Horn dies,ćDevourćcooldown 1Ā turn | Mount Deploy | |||||
Devour Lv4 | After the protagonist's normal attack, Big Horn releasesćDevourć, dealing 160%Ā of the protagonist's attack as normal damage to the enemy, and increasing the protagonist's damage by +5%, stackable up to 5Ā times, lasting until Big Horn dies,ćDevourćcooldown 1Ā turn | Mount Deploy | |||||
Devour Lv5 | After the protagonist's normal attack, Big Horn releasesćDevourć, dealing 180%Ā of the protagonist's attack as normal damage to the enemy, and increasing the protagonist's damage by +6%, stackable up to 5Ā times, lasting until Big Horn dies,ćDevourćcooldown 1Ā turn | Mount Deploy | |||||
Turtle Shield Lv1 | When taking damage, the Brave Turtle has a 60% chance to activate [Turtle Shield], granting the protagonist a shield of 10% of max health with a cooldown of 2 turns | Mount Deploy | |||||
Turtle Shield Lv2 | When taking damage, the Brave Turtle has a 80% chance to activate [Turtle Shield], granting the protagonist a shield of 10% of max health with a cooldown of 2 turns | Mount Deploy | |||||
Turtle Shield Lv3 | When taking damage, the Brave Turtle activates [Turtle Shield], granting the protagonist a shield of 10% of max health with a cooldown of 2 turns | Mount Deploy | |||||
Turtle Shield Lv4 | When taking damage, the Brave Turtle activates [Turtle Shield], granting the protagonist a shield of 15% of max health with a cooldown of 2 turns | Mount Deploy | |||||
Turtle Shield Lv5 | When taking damage, the Brave Turtle activates [Turtle Shield], granting the protagonist a shield of 20% of max health with a cooldown of 2 turns | Mount Deploy | |||||
Catastrophic Assault Lv1 | Every 3Ā turns, Calamity releasesćCatastrophic Assaultćonce, dealing 300%Ā of the protagonist's attack as skill damage to the enemy, and reducing the target's damage by 20%, lasting for 1Ā turn | Mount Deploy | |||||
Catastrophic Assault Lv2 | Every 3Ā turns, Calamity releasesćCatastrophic Assaultćonce, dealing 600%Ā of the protagonist's attack as skill damage to the enemy, and reducing the target's damage by 20%, lasting for 1Ā turn | Mount Deploy | |||||
Catastrophic Assault Lv3 | Calamity releases [Heavenly Disaster Strike] once every 3Ā turns, dealing 600%Ā of the main character's attack power as skill damage, and reduces the target's damage by -20%, lasting 1Ā turn. After Calamity appears, it increases the main character's global skill damage reduction by +50%, lasting 2Ā turns. | Mount Deploy | |||||
Catastrophic Assault Lv4 | Calamity releases [Heavenly Disaster Strike] once every 3Ā turns, dealing 900%Ā of the main character's attack power as skill damage, and reduces the target's damage by -20%, lasting 1Ā turn. After Calamity appears, it increases the main character's global skill damage reduction by +50%, lasting 2Ā turns. | Mount Deploy | |||||
Catastrophic Assault Lv5 | Disaster strikes every 3Ā turns, unleashing ćHeavenly Calamityć once, dealing 900%Ā of the protagonist's attack as skill damage to the enemy, and reducing the target's damage dealt by -20%Ā for 1Ā turn. After the disaster appears, it grants the protagonist global skill damage reduction +90%Ā and control immunity rate +50%, lasting for 2Ā turns. | Mount Deploy | |||||
Diamond Counterattack Lv1 | After the protagonist counters, King Kong releases [Kong Counter] to deal 100%Ā of the protagonist's attack as counter damage, and increases the protagonist's Light Spear damage by +10%, stackable up to 5Ā times, lasting until King Kong leaves the field | Basic, Counter | Mount Deploy | ||||
Diamond Counterattack Lv2 | After the protagonist counters, King Kong releases [Kong Counter] to deal 200%Ā of the protagonist's attack as counter damage, and increases the protagonist's Light Spear damage by +10%, stackable up to 5Ā times, lasting until King Kong leaves the field | Basic, Counter | Mount Deploy | ||||
Diamond Counterattack Lv3 | After the protagonist counters, King Kong releases [Kong Counter] to deal 200%Ā of the protagonist's attack as counter damage, and increases the protagonist's Light Spear damage by +10%, stackable up to 5Ā times, lasting until King Kong leaves the field. [Kong Counter] triggers 1 [Light Spear] after release. | Basic, Counter | Mount Deploy | ||||
Diamond Counterattack Lv4 | After the protagonist counters, King Kong releases [Kong Counter] to deal 300%Ā of the protagonist's attack as counter damage, and increases the protagonist's Light Spear damage by +10%, stackable up to 5Ā times, lasting until King Kong leaves the field. [Kong Counter] triggers 1 [Light Spear] after release. | Basic, Counter | Mount Deploy | ||||
Diamond Counterattack Lv5 | After the protagonist counters, King Kong releases [Kong Counter] to deal 300%Ā of the protagonist's attack as counter damage, and increases the protagonist's Light Spear damage by +10%, stackable up to 5Ā times, lasting until King Kong leaves the field. [Kong Counter] triggers 1 [Light Spear] after release. [Kong Counter] additionally deals 5% of the target's max HP as counter damage, with additional damage not exceeding 2000% of the protagonist's attack. | Basic, Counter | Mount Deploy | ||||
Snail's Watch Lv1 | Every 3Ā turns, Snail Fairy releases ćSnail's Watchć once, granting the protagonist a shield equal to 5%Ā of their max HP. | Mount Deploy | |||||
Snail's Watch Lv2 | Every 3Ā turns, Snail Fairy releases ćSnail's Watchć once, granting the protagonist a shield equal to 10%Ā of their max HP. | Mount Deploy | |||||
Snail's Watch Lv3 | Every 2Ā turns, Snail Fairy releases ćSnail's Watchć once, granting the protagonist a shield equal to 10%Ā of their max HP. | Mount Deploy | |||||
Snail's Watch Lv4 | Every 2Ā turns, Snail Fairy releases ćSnail's Watchć once, granting the protagonist a shield equal to 12%Ā of their max HP. | Mount Deploy | |||||
Snail's Watch Lv5 | Every 2Ā turns, Snail Fairy releases ćSnail's Watchć once, granting the protagonist a shield equal to 15%Ā of their max HP. | Mount Deploy | |||||
Bubble Crash Lv1 | The Bubble Newt releases ćBubble Crashć once every 3Ā turns, dealing 100%Ā of the protagonist's attack as skill damage to the enemy and reducing the damage dealt by the enemy by 4%Ā for 2Ā turns. | Skill | Mount Deploy | ||||
Bubble Crash Lv2 | The Bubble Newt releases ćBubble Crashć once every 3Ā turns, dealing 150%Ā of the protagonist's attack as skill damage to the enemy and reducing the damage dealt by the enemy by 5%Ā for 2Ā turns. | Skill | Mount Deploy | ||||
Bubble Crash Lv3 | The Bubble Newt releases ćBubble Crashć once every 3Ā turns, dealing 200%Ā of the protagonist's attack as skill damage to the enemy and reducing the damage dealt by the enemy by 6%Ā for 2Ā turns. | Skill | Mount Deploy | ||||
Bubble Crash Lv4 | The Bubble Newt releases ćBubble Crashć once every 3Ā turns, dealing 250%Ā of the protagonist's attack as skill damage to the enemy and reducing the damage dealt by the enemy by 8%Ā for 2Ā turns. | Skill | Mount Deploy | ||||
Bubble Crash Lv5 | The Bubble Newt releases ćBubble Crashć once every 3Ā turns, dealing 300%Ā of the protagonist's attack as skill damage to the enemy and reducing the damage dealt by the enemy by 10%Ā for 2Ā turns. | Skill | Mount Deploy | ||||
Toothless Bite Lv1 | After the protagonist's rage skill, Toothless releases [Toothless Bite], dealing 200%Ā of the protagonist's attack as skill damage, with a cooldown of 3Ā turns | Skill | Mount Deploy | ||||
Toothless Bite Lv2 | After the protagonist's rage skill, Toothless releases [Toothless Bite], dealing 280%Ā of the protagonist's attack as skill damage, with a cooldown of 3Ā turns | Skill | Mount Deploy | ||||
Toothless Bite Lv3 | After the protagonist's rage skill, Toothless releases [Toothless Bite], dealing 300%Ā of the protagonist's attack as skill damage, with a cooldown of 2Ā turns | Skill | Mount Deploy | ||||
Toothless Bite Lv4 | After the protagonist's rage skill, Toothless releases [Toothless Bite], dealing 400%Ā of the protagonist's attack as skill damage, with a cooldown of 2Ā turns | Skill | Mount Deploy | ||||
Toothless Bite Lv5 | After the protagonist's rage skill, Toothless releases [Toothless Bite], dealing 500%Ā of the protagonist's attack as skill damage, with a cooldown of 2Ā turns | Skill | Mount Deploy | ||||
Eternal Night Pulse Lv1 | When Luminous Dragon appears, it releases [Eternal Night Pulse], dealing 200% of the protagonist's attack power as damage to the enemy. This damage benefits from the protagonist's normal attack and skill damage bonuses, and it is released once every 3 turns thereafter. | Skill | Mount Deploy | ||||
Eternal Night Pulse Lv2 | When Luminous Dragon appears, it releases [Eternal Night Pulse], dealing 300% of the protagonist's attack power as damage to the enemy. This damage benefits from the protagonist's normal attack and skill damage bonuses, and it is released once every 3 turns thereafter. | Skill | Mount Deploy | ||||
Eternal Night Pulse Lv3 | When the Nightlight Dragon appears, it releases ćEternal Night Pulseć, dealing 300%Ā of the protagonist's attack damage to the enemy, and is released every 3Ā turns. Each turn, ćEternal Night Pulseć damage increases by 50%, up to 5Ā stacks (also effective when the Nightlight Dragon is on standby). | Skill | Mount Deploy | ||||
Eternal Night Pulse Lv4 | When the Nightlight Dragon appears, it releases ćEternal Night Pulseć, dealing 400%Ā of the protagonist's attack damage to the enemy, and is released every 3Ā turns. Each turn, ćEternal Night Pulseć damage increases by 50%, up to 5Ā stacks (also effective when the Nightlight Dragon is on standby). | Skill | Mount Deploy | ||||
Eternal Night Pulse Lv5 | When the Nightlight Dragon appears, it releases ćEternal Night Pulseć, dealing 400%Ā of the protagonist's attack damage to the enemy, and is released every 3Ā turns. Each turn, ćEternal Night Pulseć damage increases by 50%, up to 5Ā stacks (also effective when the Nightlight Dragon is on standby). ćEternal Night Pulseć deals additional damage equal to 5%Ā of the target's max HP, with the additional damage not exceeding 2000%Ā of the protagonist's attack. | Skill | Mount Deploy | ||||
Tiger Strike Lv1 | After the protagonist's basic attack, Diego has a 60% chance to release ćTiger Strikeć, dealing 100% of the protagonist's attack as basic attack damage to the enemy, and causing the enemy toćBleedć. This can trigger a maximum of 2 times per turn. | Basic, Bleed | Mount Deploy | ||||
Tiger Strike Lv2 | After the protagonist's basic attack, Diego has a 60% chance to release ćTiger Strikeć, dealing 150% of the protagonist's attack as basic attack damage to the enemy, and causing the enemy toćBleedć. This can trigger a maximum of 2 times per turn. | Basic, Bleed | Mount Deploy | ||||
Tiger Strike Lv3 | After the protagonist's basic attack, Diego releases ćTiger Strikeć, dealing 150% of the protagonist's attack as basic attack damage to the enemy, and causing the enemy toćBleedć. This can trigger a maximum of 2 times per turn. | Basic, Bleed | Mount Deploy | ||||
Tiger Strike Lv4 | After the protagonist's basic attack, Diego releases ćTiger Strikeć, dealing 200% of the protagonist's attack as basic attack damage to the enemy, and causing the enemy toćBleedć. This can trigger a maximum of 2 times per turn. | Basic, Bleed | Mount Deploy | ||||
Tiger Strike Lv5 | After the protagonist's basic attack, Diego releases ćTiger Strikeć, dealing 200% of the protagonist's attack as basic attack damage to the enemy, and causing the enemy toćBleedć. This can trigger a maximum of 2 times per turn. ćTiger Strikeć hits targets in the Bleed status, increasing the protagonist's Bleed damage by +20%, stackable up to 5 layers, lasting until Diego exits the field. | Basic, Bleed | Mount Deploy | ||||
Life Gaze Lv1 | When Sphinx enters, release ćLife Gazeć to deal 1 time of the protagonist's attack 100% skill damage to the enemy, and resurrect 1 dead mount, restoring 50% of its health. If there are no dead mounts, grant a shield equal to 20% of the protagonist's max health. | Skill | Mount Deploy | ||||
Life Gaze Lv2 | When Sphinx enters, release ćLife Gazeć to deal 1 time of the protagonist's attack 200% skill damage to the enemy, and resurrect 1 dead mount, restoring 50% of its health. If there are no dead mounts, grant a shield equal to 20% of the protagonist's max health. | Skill | Mount Deploy | ||||
Life Gaze Lv3 | When Sphinx enters, release ćLife Gazeć to deal 1 time of the protagonist's attack 200% skill damage to the enemy, and resurrect 1 dead mount, restoring 50% of its health. If there are no dead mounts, grant a shield equal to 20% of the protagonist's max health. When Sphinx dies, mount damage reduction +30%, mount damage +50%, lasting for 2 turns. | Skill | Mount Deploy | ||||
Life Gaze Lv4 | When Sphinx enters, release ćLife Gazeć to deal 1 time of the protagonist's attack 300% skill damage to the enemy, and resurrect 1 dead mount, restoring 50% of its health. If there are no dead mounts, grant a shield equal to 20% of the protagonist's max health. When Sphinx dies, mount damage reduction +30%, mount damage +50%, lasting for 2 turns. | Skill | Mount Deploy | ||||
Life Gaze Lv5 | When Sphinx enters, release ćLife Gazeć to deal 1 time of the protagonist's attack 300% skill damage to the enemy, and resurrect 1 dead mount, restoring 50% of its health. If there are no dead mounts, grant a shield equal to 20% of the protagonist's max health. When Sphinx dies, mount damage reduction +30%, mount damage +50%, lasting for 2 turns. All mount ultimate damage will gain 1 layer of ćCat Soulć. When Sphinx dies, consume all ćCat Soulć to resurrect, each layer of ćCat Soulć restores 25% of the mount's health. Upon resurrection, immediately release ćLife Gazeć (permanently triggers 1 time). | Skill | Mount Deploy | ||||
Candy Charge Lv1 | Toffee releasesćCandy Chargećevery 3 turns, dealing skill damage equal to 200% of protagonist's attack to enemies. Protagonist randomly gains 0-3 uniquećCandiesć. Strawberry Candy: Protagonist's attack +20% for 2 turns Pineapple Candy: Restores 20% HP Blueberry Candy: Gains a shield equal to 20% of max HP | Skill | Mount Deploy | ||||
Candy Charge Lv2 | Toffee releasesćCandy Chargećevery 3 turns, dealing skill damage equal to 400% of protagonist's attack to enemies. Protagonist randomly gains 0-3 uniquećCandiesć. Strawberry Candy: Protagonist's attack +20% for 2 turns Pineapple Candy: Restores 20% HP Blueberry Candy: Gains a shield equal to 20% of max HP | Skill | Mount Deploy | ||||
Candy Charge Lv3 | Toffee releasesćCandy Chargećevery 3 turns, dealing skill damage equal to 400% of protagonist's attack to enemies. Protagonist randomly gains 0-3 uniquećCandiesć. Each candy effect increases protagonist's global damage reduction by +5%, lasting until the candy effect ends. Strawberry Candy: Protagonist's attack +20% for 2 turns Pineapple Candy: Restores 20% HP Blueberry Candy: Gains a shield equal to 20% of max HP | Skill | Mount Deploy | ||||
Candy Charge Lv4 | Toffee releasesćCandy Chargećevery 3 turns, dealing skill damage equal to 600% of protagonist's attack to enemies. Protagonist randomly gains 0-3 uniquećCandiesć. Each candy effect increases protagonist's global damage reduction by +5%, lasting until the candy effect ends. Strawberry Candy: Protagonist's attack +20% for 2 turns Pineapple Candy: Restores 20% HP Blueberry Candy: Gains a shield equal to 20% of max HP | Skill | Mount Deploy | ||||
Candy Charge Lv5 | Every 3 turns, triggers [Candy Charge], dealing skill damage equal to 600% of the heroās ATK to enemies. The hero randomly gains 0ā3 unique [Candies]. Each candy grants +5% global damage reduction until its effect ends. Upon Candyās death, the hero gains a shield equal to 20% max HP. | Skill | Mount Deploy | ||||
Angry Carrot Lv1 | Every 6Ā times the pet skill is used, at the start of the turn, the radish releases ćAngry Radishć, dealing skill damage equal to 200%Ā of the protagonist's attack to the enemy. | Skill | Mount Deploy | ||||
Angry Carrot Lv2 | Pet skill releases 6Ā times, at the start of the turn, the radish releases ćAngry Radishć, dealing 350%Ā of the protagonist's attack as skill damage to the enemy. | Skill | Mount Deploy | ||||
Angry Carrot Lv3 | Pet skill releases 6Ā times, at the start of the turn, the radish releases ćAngry Radishć, dealing 350%Ā of the protagonist's attack as skill damage to the enemy, and increases protagonist pet damage by +50%, lasting for 5Ā turns. | Skill | Mount Deploy | ||||
Angry Carrot Lv4 | Pet skill releases 6Ā times, at the start of the turn, the radish releases ćAngry Radishć, dealing 500%Ā of the protagonist's attack as skill damage to the enemy, and increases protagonist pet damage by +50%, lasting for 5Ā turns. | Skill | Mount Deploy | ||||
Angry Carrot Lv5 | Pet skill releases 6Ā times, at the start of the turn, the radish releases ćAngry Radishć, dealing 500%Ā of the protagonist's attack as skill damage to the enemy, and increases protagonist pet damage by +50%, lasting for 5Ā turns. When the radish dies, it increases protagonist pet crit rate by +50%Ā and pet damage by +50%, lasting for 3Ā turns. | Skill | Mount Deploy | ||||
Magic Carpet Strike Lv1 | Lapuda releases ćMagic Carpet Strikeć once every 2Ā turns, dealing 200%Ā of the protagonist's attack as skill damage to the enemy, and increases protagonist skill damage by +10%, stackable up to 3Ā times, lasting until Lapuda leaves the field. | Skill | Mount Deploy | ||||
Magic Carpet Strike Lv2 | Lapuda releases ćMagic Carpet Strikeć once every 2Ā turns, dealing 350%Ā of the protagonist's attack as skill damage to the enemy, and increases protagonist skill damage by +10%, stackable up to 3Ā times, lasting until Lapuda leaves the field. | Skill | Mount Deploy | ||||
Magic Carpet Strike Lv3 | Lapuda releases ćMagic Carpet Strikeć once every 2Ā turns, dealing 350%Ā of the protagonist's attack as skill damage to the enemy, and increases protagonist skill damage by +10%, stackable up to 3Ā times, lasting until Lapuda leaves the field. ćMagic Carpet Strikeć increases the target's skill damage taken by +30%, lasting for 1Ā turn. | Skill | Mount Deploy | ||||
Magic Carpet Strike Lv4 | Lapuda releases ćMagic Carpet Strikeć once every 2Ā turns, dealing 500%Ā of the protagonist's attack as skill damage to the enemy, and increases protagonist skill damage by +10%, stackable up to 3Ā times, lasting until Lapuda leaves the field. ćMagic Carpet Strikeć increases the target's skill damage taken by +30%, lasting for 1Ā turn. | Skill | Mount Deploy | ||||
Magic Carpet Strike Lv5 | Lapuda releases ćMagic Carpet Strikeć once every 2Ā turns, dealing 500%Ā of the protagonist's attack as skill damage to the enemy, and increases protagonist skill damage by +10%, stackable up to 3Ā times, lasting until Lapuda leaves the field. ćMagic Carpet Strikeć increases the target's skill damage taken by +30%, lasting for 1Ā turn. When Lapuda dies, it increases protagonist skill damage by +30%, lasting for 2Ā turns. | Skill | Mount Deploy | ||||
Deer Herd Charge Lv1 | Overlord Deer releases ćDeer Stampedeć once every 2 turns, dealing burning, poison, and bleeding damage each equal to 100% of the protagonist's attack. After release, it immediately deals additional damage equal to 25% of the targetās total burning, poison, and bleeding damage. Each type of damage cannot exceed 25 times the protagonist's attack. | Burn, Poison, Bleed | Mount Deploy | ||||
Deer Herd Charge Lv2 | The Overlord Deer releases ćDeer Herd Chargeć every 2 turns, dealing burning, poison, and bleeding damage, each equal to 150% of the protagonist's attack. After release, it immediately deals additional damage equal to 25% of the target's current total burning, poison, and bleeding damage. Each type of damage cannot exceed 25 times the protagonist's attack. | Burn, Poison, Bleed | Mount Deploy | ||||
Deer Herd Charge Lv3 | The Overlord Deer releases ćDeer Stampedeć once every 2Ā turns, dealing burning, poison, and bleeding damage each equal to 150%Ā of the protagonist's attack. After release, it immediately deals additional damage equal to 40%Ā of the targetās total burning, poison, and bleeding damage. Each type of damage cannot exceed 40Ā times the protagonist's attack. | Burn, Poison, Bleed | Mount Deploy | ||||
Deer Herd Charge Lv4 | The Overlord Deer releases ćDeer Stampedeć once every 1Ā turn, dealing burning, poison, and bleeding damage each equal to 150%Ā of the protagonist's attack. After release, it immediately deals additional damage equal to 40%Ā of the targetās total burning, poison, and bleeding damage. Each type of damage cannot exceed 40Ā times the protagonist's attack. | Burn, Poison, Bleed | Mount Deploy | ||||
Deer Herd Charge Lv5 | The Overlord Deer releases ćDeer Stampedeć once every 1Ā turns, dealing burning, poison, and bleeding damage each equal to 150%Ā of the protagonist's attack. After release, it immediately deals additional damage equal to 40%Ā of the target's total burning, poison, and bleeding damage. Each type of damage cannot exceed 40Ā times the protagonist's attack. After ćDeer Stampedeć is released, for each stack of burning, poison, or bleeding on the target, deals 0.5%Ā of the target's max HP as DoT, with total damage not exceeding 60Ā times the protagonist's attack. | Burn, Poison, Bleed | Mount Deploy | ||||
Tidal Wave Lv1 | After the protagonist counterattacks, Hero of the Sea releases ćTidal Waveć, dealing counter damage equal to 150% of the protagonist's attack to enemies, and increases the protagonist's counter damage by +6% and Light Spear damage by +6%, stackable up to 5 times, lasts until Hero of the Sea exits | Basic, Counter | Mount Deploy | ||||
Tidal Wave Lv2 | After the protagonist counterattacks, Hero of the Sea releases ćTidal Waveć, dealing counter damage equal to 250% of the protagonist's attack to enemies, and increases the protagonist's counter damage by +12% and Light Spear damage by +6%, stackable up to 5 times, lasts until Hero of the Sea exits | Basic, Counter | Mount Deploy | ||||
Tidal Wave Lv3 | After the protagonist counterattacks, Hero of the Sea releases ćTidal Waveć, dealing counter damage equal to 250% of the protagonist's attack to enemies, and increases the protagonist's counter damage by +12% and Light Spear damage by +6%, stackable up to 5 times, lasts until Hero of the Sea exits. After ćTidal Waveć is released, triggers 1 Light Spear shot, grants the protagonist a shield equal to 5% of maximum health | Basic, Counter | Mount Deploy | ||||
Tidal Wave Lv4 | After the protagonist counterattacks, Hero of the Sea releases ćTidal Waveć, dealing counter damage equal to 350% of the protagonist's attack to enemies, and increases the protagonist's counter damage by +12% and Light Spear damage by +12%, stackable up to 5 times, lasts until Hero of the Sea exits. After ćTidal Waveć is released, triggers 1 Light Spear shot, grants the protagonist a shield equal to 5% of maximum health | Basic, Counter | Mount Deploy | ||||
Tidal Wave Lv5 | After the protagonist counterattacks, Hero of the Sea releases ćTidal Waveć, dealing counter damage equal to 350% of the protagonist's attack to enemies, and increases the protagonist's counter damage by +12% and Light Spear damage by +12%, stackable up to 5 times, lasts until Hero of the Sea exits. After ćTidal Waveć is released, triggers 1 Light Spear shot, grants the protagonist a shield equal to 5% of maximum health, and deals counter damage equal to 8% of enemy's maximum health, not exceeding 30 times the protagonist's attack | Basic, Counter | Mount Deploy | ||||
Rapid Dash Lv1 | Capytti Veyron releases ćRapid Dashć once every 4 turns, dealing skill damage equal to 300% of the main character's attack to enemies, and increasing the main character's final skill damage reduction by +9%. This effect decreases by -3% each turn and lasts for 3 turns. | Skill | Mount Deploy | ||||
Rapid Dash Lv2 | Capytti Veyron releases ćRapid Dashć once every 4 turns, dealing skill damage equal to 450% of the main character's attack to enemies, increasing the main character's final skill damage reduction by +9%. This effect decreases by -3% each turn and lasts for 3 turns, and grants the main character a shield equal to 10% of max HP. | Skill | Mount Deploy | ||||
Rapid Dash Lv3 | Capytti Veyron releases ćRapid Dashć once every 4 turns, dealing skill damage equal to 450% of the main character's attack to enemies, increasing the main character's final skill damage reduction by +18%. This effect decreases by -6% each turn and lasts for 3 turns, and grants the main character a shield equal to 20% of max HP. | Skill | Mount Deploy | ||||
Rapid Dash Lv4 | Capytti Veyron releases ćRapid Dashć once every 3 turns, dealing skill damage equal to 450% of the main character's attack to enemies, increasing the main character's final skill damage reduction by +27%. This effect decreases by -9% each turn and lasts for 3 turns, and grants the main character a shield equal to 20% of max HP. | Skill | Mount Deploy | ||||
Rapid Dash Lv5 | Capytti Veyron releases ćRapid Dashć once every 3 turns, dealing skill damage equal to 450% of the main character's attack to enemies, stunning or silencing them for 1 turn, increasing the main character's final skill damage reduction by +27%. This effect decreases by -9% each turn and lasts for 3 turns, and grants the main character a shield equal to 20% of max HP. | Skill | Mount Deploy | ||||
Dazzling Barrage Lv1 | Don Quixote releases [Dazzling Barrage] every 3 turns, dealing 5 hits of Skill Damage equal to 40% of heros Attack; after release, enemy Crit Rate -10% for 2 turns | Skill | Mount Deploy | ||||
Dazzling Barrage Lv2 | Don Quixote releases [Dazzling Barrage] every 3 turns, dealing 5 hits of Skill Damage equal to 80% of heros Attack; after release, enemy Crit Rate -10% for 2 turns | Skill | Mount Deploy | ||||
Dazzling Barrage Lv3 | Don Quixote releases [Dazzling Barrage] every 3 turns, dealing 5 hits of Skill Damage equal to 80% of heros Attack; after release, enemy Crit Rate -10% and Crit Damage -60% for 2 turns | Skill | Mount Deploy | ||||
Dazzling Barrage Lv4 | Don Quixote releases [Dazzling Barrage] every 3 turns, dealing 5 hits of Skill Damage equal to 120% of heros Attack; after release, enemy Crit Rate -10% and Crit Damage -60% for 2 turns | Skill | Mount Deploy | ||||
Dazzling Barrage Lv5 | Don Quixote releases [Dazzling Barrage] every 3 turns, dealing 5 hits of Skill Damage equal to 120% of heros Attack; after release, enemy Crit Rate -10% and Crit Damage -60% for 2 turns. After Don Quixote dies, hero gains Ignore Crit Rate +20% and Crit Damage Reduction +60% for 2 turns | Skill | Mount Deploy | ||||
Rocket Start Lv1 | Flyer No.1 casts [Rocket Start] every 3 turns, dealing skill damage equal to 300% of heros attack. When cast, the hero gains a shield equal to 15% of max HP. | Skill | Mount Deploy | ||||
Rocket Start Lv2 | Flyer No.1 casts [Rocket Start] every 3 turns, dealing skill damage equal to 450% of heros attack. When cast, the hero gains a shield equal to 15% of max HP, and gains 1 control immunity. Control immunity does not stack; repeated gains take the maximum value. | Skill | Mount Deploy | ||||
Rocket Start Lv3 | Flyer No.1 casts [Rocket Start] every 3 turns, dealing skill damage equal to 450% of heros attack. When cast, the hero gains a shield equal to 15% of max HP, and gains 1 control immunity. Control immunity does not stack; repeated gains take the maximum value. If the hero already has control immunity, skill damage taken is reduced by -60% for 1 turn. | Skill | Mount Deploy | ||||
Rocket Start Lv4 | Flyer No.1 casts [Rocket Start] every 2 turns, dealing skill damage equal to 600% of heros attack. When cast, the hero gains a shield equal to 15% of max HP, and gains 1 control immunity. Control immunity does not stack; repeated gains take the maximum value. If control immunity already exists when cast, skill damage taken is reduced by -60% for 1 turn. | Skill | Mount Deploy | ||||
Rocket Start Lv5 | Flyer No.1 casts [Rocket Start] every 2 turns, dealing skill damage equal to 600% of heros attack. When cast, the hero gains a shield equal to 15% of max HP, and gains 1 control immunity. Control immunity does not stack; repeated gains take the maximum value. If control immunity already exists, skill damage taken is reduced by -60% for 1 turn. Upon Flyer No.1s death, all control effects on the hero are cleared, the hero gains 1 control immunity, and enemy critical rate -20%, critical damage -50%, lasting 2 turns. | Skill | Mount Deploy | ||||
Oath Slash Lv1 | Deals physical damage equal to 150% of the artifact's attack to enemies, increases protagonist's damage by +10%, stackable up to 2 times, lasting until the battle ends. | Physical, Relic | Artifact Deploy | ||||
Oath Slash Lv2 | Deals physical damage equal to 300% of the artifact's attack to enemies, increases protagonist's damage by +10%, stackable up to 2 times, lasting until the battle ends. | Physical, Relic | Artifact Deploy | ||||
Oath Slash Lv3 | Deals physical damage equal to 300% of the artifact's attack to enemies, increases protagonist's damage by +15%, stackable up to 2 times, lasting until the battle ends. | Physical, Relic | Artifact Deploy | ||||
Oath Slash Lv4 | Deals physical damage equal to 450% of the artifact's attack to enemies, increases protagonist's damage by +15%, stackable up to 2 times, lasting until the battle ends. | Physical, Relic | Artifact Deploy | ||||
Oath Slash Lv5 | Deals physical damage equal to 450% of the artifact's attack to enemies, increases protagonist's damage by +15%, stackable up to 4 times, lasting until the battle ends. | Physical, Relic | Artifact Deploy | ||||
Sky-Splitting Slash Lv1 | Deals 5 times artifact attack power 50% sword energy damage to the enemy, with a 50% chance to gain 1 layer of [Sword Intent]. Sword Intent: Increases sword energy damage by 10%, stackable up to 10 layers, lasts until the end of the battle. | Skill, Physical, Sword Chi, Relic | Artifact Deploy | Sky-Splitting Slash hits all enemies. Sword Intent increases Sword Chi DMG +10% per stack. | |||
Sky-Splitting Slash Lv2 | Deals 5 times artifact attack power 80% sword energy damage to the enemy, with a 50% chance to gain 1 layer of [Sword Intent]. Sword Intent: Increases sword energy damage by 10%, stackable up to 10 layers, lasts until the end of the battle. | Skill, Physical, Sword Chi, Relic | Artifact Deploy | ||||
Sky-Splitting Slash Lv3 | Deals 5 times sword energy damage at 80% of artifact attack power to the enemy, with a 50% chance to gain 1 layer of "Sword Intent" each time. Sword Intent: Increases sword energy damage by 10%, stackable up to 10 layers, lasts until the end of the battle. When the protagonist performs a combo, there is an 80% chance to gain 1 layer of "Sword Intent", with a maximum of 2 layers per turn. | Skill, Physical, Sword Chi, Relic | Artifact Deploy | ||||
Sky-Splitting Slash Lv4 | Deals sword energy damage equal to 80% of the artifact's attack power to the enemy 9 times, with a 50% chance to gain 1 layer of [Sword Intent] each time. Sword Intent: Increases sword energy damage by 10%, can stack up to 10 layers, lasting until the end of the battle. When the protagonist performs a combo, there is an 80% chance to gain 1 layer of [Sword Intent], with a maximum of 2 layers per turn. | Skill, Physical, Sword Chi, Relic | Artifact Deploy | Big boost to Sky-Splitting Slash DMG (250% at Lv 1 vs 720% at Lv 4) | |||
Sky-Splitting Slash Lv5 | Deals 9 instances of sword energy damage equal to 80% of the artifact's attack power to the enemy. Each instance has a 50% chance to gain 1 stack of ćSword Intentć. Sword Intent: Increases sword energy damage by 10%, stackable up to 10 layers, lasting until the end of the battle. When the protagonist performs a combo, there is an 80% chance to gain 1 stack of ćSword Intentć, with a maximum of 2 stacks per round. After reaching 10 stacks of ćSword Intentć, triggers 1 ćPeerless Sword Energyć per round. | Skill, Physical, Sword Chi, Relic | Artifact Deploy | Peerless Sword Energy is just another proc of Sword Chi, but unsure. | |||
Annihilation Demon Strike Lv1 | Deals 5 instances of light spear damage equal to 50% of the artifact's attack to enemies. After each hit, increases protagonist's light spear damage by 10%, stackable up to 10 times, lasting until the battle ends. | Skill, Physical, Spear, Relic | Artifact Deploy | Annihilation Demon Strike hits all enemies. | |||
Annihilation Demon Strike Lv2 | Deals 5 instances of light spear damage equal to 90% of the artifact's attack to enemies. After each hit, increases protagonist's light spear damage by 10%, stackable up to 10 times, lasting until the battle ends. | Skill, Physical, Spear, Relic | Artifact Deploy | ||||
Annihilation Demon Strike Lv3 | Deals 5 instances of light spear damage equal to 90% of the artifact's attack to enemies. After each hit, increases protagonist's light spear damage by 10%, stackable up to 10 times, lasting until the battle ends. After each hit, 50% chance to trigger 1 light spear. | Skill, Physical, Spear, Relic | Artifact Deploy | ||||
Annihilation Demon Strike Lv4 | Deals 5 instances of light spear damage equal to 150% of the artifact's attack to enemies. After each hit, increases protagonist's light spear damage by 10%, stackable up to 10 times, lasting until the battle ends. After each hit, 50% chance to trigger 1 light spear. | Skill, Physical, Spear, Relic | Artifact Deploy | ||||
Annihilation Demon Strike Lv5 | Deals 5 instances of 150% of the artifact's attack power as light spear damage to the enemy. After each instance, increases the protagonist's light spear damage by 10%, stackable up to 10 layers, lasting until the end of the battle. After each instance, there is a 50% chance to trigger 1 light spear. The first instance additionally deals 5% of the target's max HP as counter damage, with additional damage not exceeding 3000% of the artifact's attack power. | Skill, Physical, Spear, Relic | Artifact Deploy | ||||
Thousand Thunder Lv1 | Deal 300% divine weapon attack power as lightning damage to the enemy, granting the protagonist +50% damage reduction for 2 turns | Skill, Lightning, Relic | Artifact Deploy | Thousand Thunder hits enemies in a single row (front and back), but cannot hit every enemy on the field. | |||
Thousand Thunder Lv2 | Deal 500% divine weapon attack power as lightning damage to the enemy, granting the protagonist +50% damage reduction for 2 turns | Skill, Lightning, Relic | Artifact Deploy | ||||
Thousand Thunder Lv3 | Deal 500% divine weapon attack power as lightning damage to the enemy, granting the protagonist +50% damage reduction for 2 turns. After every 5 lightning releases, Thor's Spear gains 1 charge layer. Once 10 charges are accumulated, the next skill use of Thor's Spear clears all charges and grants the protagonist a shield equal to 30% of maximum health. | Skill, Lightning, Relic | Artifact Deploy | ||||
Thousand Thunder Lv4 | Deals lightning damage equal to 750%Ā of the artifact's attack power to the enemy, and reduces the protagonist's damage taken by +50%Ā for 2 turns. After the protagonist releases lightning 5Ā times, the Spear of Thor gains 1Ā charge. When the charges reach 10, the next skill of the Spear of Thor clears all charges, granting the protagonist a shield equal to 30%Ā of their max HP. | Skill, Lightning, Relic | Artifact Deploy | ||||
Thousand Thunder Lv5 | Deals lightning damage to the enemy equal to 750% of the artifact's attack power, reducing protagonist's damage taken by +50% for 2 turns. Every 5 lightning casts, Thunder God's Spear gains 1 charge. After reaching 10 charges, Thunder God's Spear next skill clears all charges, granting the protagonist a shield of 30% of max HP and stunning the target for 1 turn. | Skill, Lightning, Relic | Artifact Deploy | One of two Artifact deploy skills that can stun backlines. | |||
Cursed Eye Lv1 | Deals skill damage equal to 300%Ā of the artifact's attack power to the enemy, and has a 50%Ā chance to swap the target's current mount with a random reserve mount. | Skill, Relic | Artifact Deploy | Cursed Eye hits enemies in a single row (front and back), but cannot hit every enemy on the field. | |||
Cursed Eye Lv2 | Deals skill damage equal to 500%Ā of the artifact's attack power to the enemy, and has a 50%Ā chance to swap the target's current mount with a random reserve mount. | Skill, Relic | Artifact Deploy | ||||
Cursed Eye Lv3 | Deals 500% artifact attack power as skill damage to the enemy, with a 50% chance to swap the target's current mount with a random stand-by mount. After casting [Curse of the Evil Eye], increases the protagonist's damage by +80% for 1 turn. | Skill, Relic | Artifact Deploy | ||||
Cursed Eye Lv4 | Deals 750% artifact attack power as skill damage to the enemy, with a 50% chance to swap the target's current mount with a random stand-by mount. After casting [Curse of the Evil Eye], increases the protagonist's damage by +80% for 1 turn. | Skill, Relic | Artifact Deploy | ||||
Cursed Eye Lv5 | Deals skill damage equal to 750% of artifact attack power to the enemy, swapping the target's current mount with a random standby mount. If the target is not mounted, they receive +50% more damage and have a 50% chance to be stunned for 1 turn. After casting [Evil Eye Curse], the protagonist gains +80% increased damage for 1 turn. | Skill, Relic | Artifact Deploy | One of two Artifact deploy skills that can stun backlines. | |||
Divine Slash Lv1 | Zhanxian Flying Knife releases ćDivine Slashć to deal 5 times artifact attack power 50% flying knife damage to the enemy. After each damage, there is a 50% chance to release 1 flying knife. | Skill, Physical, Dagger, Relic | Artifact Deploy | Divine Slash hits all enemies. The flying knife proc only hits 1 enemy and can proc on-hit effects like Rage, Poison, Healing, Bolt. | |||
Divine Slash Lv2 | Zhanxian Flying Knife releases ćDivine Slashć to deal 5 times artifact attack power 90% flying knife damage to the enemy. After each damage, there is a 50% chance to release 1 flying knife. | Skill, Physical, Dagger, Relic | Artifact Deploy | ||||
Divine Slash Lv3 | Zhanxian Flying Knife releases ćDivine Slashć to deal 5 times artifact attack power 90% flying knife damage to the enemy. After each damage, release 1 flying knife. | Skill, Physical, Dagger, Relic | Artifact Deploy | ||||
Divine Slash Lv4 | Zhanxian Flying Knife releases ćDivine Slashć to deal 5 times artifact attack power 150% flying knife damage to the enemy. After each damage, release 1 flying knife. | Skill, Physical, Dagger, Relic | Artifact Deploy | ||||
Divine Slash Lv5 | Zhanxian Flying Knife releases ćDivine Slashć to deal 5 times artifact attack power 150% flying knife damage to the enemy. After each damage, release 1 flying knife. After each damage of ćDivine Slashć, there is an 80% chance to increase the protagonist's rage by 25, with a maximum of 3 triggers per turn. | Skill, Physical, Dagger, Relic | Artifact Deploy | ||||
Thunder Call Lv1 | Pan Gu Axe releases [Thunder Call], dealing 5 instances of 50% of artifact attack power as skill damage to enemies, with a 40% chance to ćStunć the target's mount for 1 turn. Stun: The target cannot trigger mount awakening skills (including effects after death). | Skill, Relic | Artifact Deploy | Thunder Call hits all enemies, and can therefore stun all mounts. | |||
Thunder Call Lv2 | Pan Gu Axe releases ćThunder Callć to deal 5 times artifact attack power 90% skill damage to the enemy, with a 40% chance to ćIntimidateć the target's mount for 1 turn. Intimidate: The target cannot trigger mount awakening skills (including effects after death). | Skill, Relic | Artifact Deploy | ||||
Thunder Call Lv3 | Pan Gu Axe releases ćThunder Callć to deal 5 times artifact attack power 90% skill damage to the enemy, with a 40% chance to ćIntimidateć the target's mount for 1 turn. Intimidate: The target cannot trigger mount awakening skills (including effects after death). After ćThunder Callć is released, the protagonist's damage to shields +20%, lasting 1 turn. | Skill, Relic | Artifact Deploy | ||||
Thunder Call Lv4 | Pan Gu Axe releases ćThunder Callć to deal 5 times artifact attack power 150% skill damage to the enemy, with a 40% chance to ćIntimidateć the target's mount for 1 turn. Intimidate: The target cannot trigger mount awakening skills (including effects after death). After ćThunder Callć is released, the protagonist's damage to shields +20%, lasting 1 turn. | Skill, Relic | Artifact Deploy | ||||
Thunder Call Lv5 | Pan Gu Axe releases ćThunder Callć to deal 5 times artifact attack power 150% skill damage to the enemy, with a 40% chance to ćIntimidateć the target's mount for 1 turn. Intimidate: The target cannot trigger mount awakening skills (including effects after death). After ćThunder Callć is released, the protagonist's damage to shields +20%, lasting 3 turns. During ćThunder Callć, the probability of triggering ćIntimidateć increases by 35%. Every 2 releases, the protagonist's global damage increases by 30%, lasting 3 turns. | Skill, Relic | Artifact Deploy | ||||
Mountain Split Lv1 | Xing Tian Axe releases [Mountain Split], dealing 300% of artifact attack power as fire damage to enemies, and increases the protagonist's burn damage by +40%, stackable up to 3 times, lasting until the end of the battle. | Skill, Fire, Relic | Artifact Deploy | Mountain Split hits all enemies. | |||
Mountain Split Lv2 | Xing Tian Axe releases [Mountain Split], dealing 500% of artifact attack power as fire damage to enemies, and increases the protagonist's burn damage by +40%, stackable up to 3 times, lasting until the end of the battle. | Skill, Fire, Relic | Artifact Deploy | ||||
Mountain Split Lv3 | Xing Tian Axe releases [Mountain Split], dealing 500% of artifact attack power as fire damage to enemies, and increases the protagonist's burn damage by +40%, stackable up to 3 times, lasting until the end of the battle. After [Mountain Split] is released, it randomly releases 3-5 flame waves. | Skill, Fire, Relic | Artifact Deploy | ||||
Mountain Split Lv4 | Xing Tian Axe releases [Mountain Split], dealing 750% of artifact attack power as fire damage to enemies, and increases the protagonist's burn damage by +40%, stackable up to 3 times, lasting until the end of the battle. After [Mountain Split] is released, it randomly releases 3-5 flame waves. | Skill, Fire, Relic | Artifact Deploy | ||||
Mountain Split Lv5 | Xing Tian Axe releases [Mountain Split], dealing 750% of artifact attack power as fire damage to enemies, and increases the protagonist's burn damage by +40%, stackable up to 3 times, lasting until the end of the battle. After [Mountain Split] is released, it randomly releases 3-5 flame waves. After releasing [Mountain Split], [Leviathan's Flame] damage increases by +50%, stackable up to 3 layers, lasting until the end of the battle. | Skill, Fire, Relic | Artifact Deploy | ||||
Hazy Moon Slash Lv1 | Muramasa the Demon Blade casts [Hazy Moon Slash], dealing 3 instances of counterattack damage equal to 120% of artifact attack to the enemy, granting the main character a shield equal to 10% of max HP, and inflicting the enemy with [Oni Bind]. When counterattacked by the main character, they take an additional 1 instance of counterattack damage equal to 20% of the main characterās attack. [Oni Bind] lasts for 2 turns. | Skill, Basic, Counter, Relic | Artifact Deploy | Hazy Moon Slash hits all enemies. | |||
Hazy Moon Slash Lv2 | Muramasa the Demon Blade casts [Hazy Moon Slash], dealing 3 instances of counterattack damage equal to 200% of artifact attack to the enemy, granting the main character a shield equal to 10% of max HP, and inflicting the enemy with [Oni Bind]. When counterattacked by the main character, they take an additional 1 instance of counterattack damage equal to 60% of the main characterās attack. [Oni Bind] lasts for 2 turns. | Skill, Basic, Counter, Relic | Artifact Deploy | ||||
Hazy Moon Slash Lv3 | Muramasa the Demon Blade casts [Hazy Moon Slash], dealing 3 instances of counterattack damage equal to 200% of artifact attack to the enemy, granting the main character a shield equal to 10% of max HP, and inflicting the enemy with [Oni Bind]. When counterattacked by the main character, they take an additional 1 instance of counterattack damage equal to 60% of the main characterās attack and take extra counterattack damage equal to 5% of their max HP (up to 30 times the main characterās attack). [Oni Bind] lasts for 2 turns. | Skill, Basic, Counter, Relic | Artifact Deploy | ||||
Hazy Moon Slash Lv4 | Muramasa the Demon Blade casts [Hazy Moon Slash], dealing 3 instances of counterattack damage equal to 300% of artifact attack to the enemy, granting the main character a shield equal to 30% of max HP, and inflicting the enemy with [Oni Bind]. When counterattacked by the main character, they take an additional 1 instance of counterattack damage equal to 60% of the main characterās attack and take extra counterattack damage equal to 5% of their max HP, not exceeding 30 times the main characterās attack. [Oni Bind] lasts for 2 turns. | Skill, Basic, Counter, Relic | Artifact Deploy | ||||
Hazy Moon Slash Lv5 | Muramasa the Demon Blade casts [Hazy Moon Slash], dealing 3 instances of counterattack damage equal to 300% of artifact attack to the enemy, granting the main character a shield equal to 30% of max HP, and inflicting the enemy with [Oni Bind]: normal attack damage -30%, counterattack damage taken +50%, Light Spear damage taken +50%. When counterattacked by the main character, they take an additional 1 instance of counterattack damage equal to 60% of the main characterās attack and take extra counterattack damage equal to 5% of their max HP, not exceeding 30 times the main characterās attack. [Oni Bind] lasts for 2 turns. | Skill, Basic, Counter, Relic | Artifact Deploy | ||||
Valiant Judgment Lv1 | The Twin Swords unite to summon the Kapi Hero and cast [Valiant Judgment], dealing Combo DMG equal to 350% of Artifact ATK to the enemy and granting the Main Character [Valiance] for 2 turns. [Valiance]: Each Basic ATK increases the Main Character's Basic ATK DMG by +5% and Combo DMG by +5%. Lasts until Valiance ends. | Skill, Combo, Relic | Artifact Deploy | Valiant Judgment hits Crit chance: Skill crit only | |||
Valiant Judgment Lv2 | The Twin Swords unite to summon the Kapi Hero and cast [Valiant Judgment], dealing Combo DMG equal to 600% of Artifact ATK to the enemy and granting the Main Character [Valiance] for 2 turns. [Valiance]: Each Basic ATK increases the Main Character's Basic ATK DMG by +5% and Combo DMG by +10%. Lasts until Valiance ends. | Skill, Combo, Relic | Artifact Deploy | Crit chance: Skill crit only | |||
Valiant Judgment Lv3 | The Twin Swords unite to summon the Kapi Hero and cast [Valiant Judgment], dealing Combo DMG equal to 600% of Artifact ATK to the enemy and granting the Main Character [Valiance] for 2 turns. While in [Valiance] state, when taking single-instance DMG greater than 50% of the Main Character's Max HP, this DMG is reduced by 80% and the [Valiance] effect is removed. [Valiance]: Each Basic ATK increases the Main Character's Basic ATK DMG by +5% and Combo DMG by +10%. Lasts until Valiance ends. | Skill, Combo, Relic | Artifact Deploy | Crit chance: Skill crit only | |||
Valiant Judgment Lv4 | The Twin Swords unite to summon the Kapi Hero and cast [Valiant Judgment], dealing Combo DMG equal to 900% of Artifact ATK to the enemy and granting the Main Character [Valiance] for 2 turns. While in [Valiance] state, when taking single-instance DMG greater than 50% of the Main Character's Max HP, this DMG is reduced by 80% and the [Valiance] effect is removed. [Valiance]: Each Basic ATK increases the Main Character's Basic ATK DMG by +10% and Combo DMG by +10%. Lasts until Valiance ends. | Skill, Combo, Relic | Artifact Deploy | Crit chance: Skill crit only | |||
Valiant Judgment Lv5 | The Twin Swords unite to summon the Kapi Hero and cast [Valiant Judgment], dealing Combo DMG equal to 900% of Artifact ATK to the enemy and granting the Main Character [Valiance] for 2 turns. [Valiant Judgment] DMG has Lifesteal, and is affected by Lifesteal Chance and Lifesteal Bonus. While in [Valiance] state, when taking single-instance DMG greater than 50% of the Main Character's Max HP, this DMG is reduced by 80%. [Valiance]: Each Basic ATK increases the Main Character's Basic ATK DMG by +10% and Combo DMG by +10%. Lasts until Valiance ends. | Skill, Combo, Relic | Artifact Deploy | Crit chance: Skill crit only | |||
Crocodile Overlord | When Crocodile Overlord appears, protagonist's damage increases by +15%, lasting until Crocodile Overlord leaves | Story skill. | |||||
GG Bond | Piggy Impact cooldown time -1. | Story skill. | |||||
Wisps | When Wisps dies, the protagonist gains a shield equal to 30% of max HP. | Story skill. | |||||
Big Horn | When Big Horn dies, protagonist's attack increases by +20%, lasting for 3 turns | Story skill. | |||||
Brave Turtle | When Brave Turtle appears, the protagonist's damage reduction increases by +15%, lasting until Brave Turtle leaves the field. | Story skill. | |||||
Catastrophe | When Catastrophe appears, the protagonist gains a shield equal to 45% of max HP | Story skill. | |||||
King Kong | When riding King Kong, the Light Spear deals additional damage equal to 2% of the target's max HP | Story skill. | |||||
Snail Immortal | When Snail Immortal appears, the protagonist gains a shield equal to 15% of max HP | Story skill. | |||||
Bubble Newt | When Bubble Newt appears, the protagonist's damage increases by +20%, lasting until Bubble Newt leaves the field. | Story skill. | |||||
Fangless | When Toothless dies, the protagonist's skill damage increases by +25%, lasting for 2 turns. | Story skill. | |||||
Luminous Dragon | ćEternal Night PulsećDamage increased by 100% | Story skill. | |||||
Diego | When Diego appears or dies, the target gains 3 stacks of bleeding | Bleed | Story skill. | ||||
Sphinx | When ćSphinxć appears, gain a shield. ćLife Gazeć resurrects mount and restores 100% health. | Story skill. | |||||
Toffee | When Candy Smash appears, the protagonist's damage reduction increases by +20%, lasting until the battle ends. | Story skill. | |||||
Roach | When Radish appears, protagonist's pet damage increases by +50%, lasting until Radish leaves | Story skill. | |||||
Laputa | When Laputa appears, the protagonist's skill damage increases by +30%, lasting until Laputa leaves the field. | Story skill. | |||||
Overlord Deer | At the start of battle, inflict 3 layers of poison, burn, and bleed on each enemy. | Poison, Burn, Bleed | Story skill. | ||||
Sea Hero | When Hero of the Sea enters or dies, the protagonist gains a shield equal to 20% of maximum health, battle-wide counter damage +30%, battle-wide Light Spear damage +30%, lasts for 2 turns | Story skill. | |||||
Capytti Veyron | For the first 3 turns of battle, protagonist's battle-wide damage +30%, gains a shield equal to 10% of maximum health each turn | Story skill. | |||||
Don Quixote Sugar | When Don Quixote enters or dies, enemies are stunned for 1 turn | Story skill. | |||||
Flyer No.1 | [Rocket Start] release interval -1, damage coefficient +100%. | Story skill. | |||||
Sword of Victory Oath | At the start of battle, protagonist's attack increases by +20%, lasting for 2 turns | Story skill. | |||||
Heaven's Mark | At the start of battle, Sword Intent stacks +5 | Story skill. Each stack of Sword Intent increases Sword Chi DMG +10%. Max 10 stacks. | |||||
Demon Sword | After Light Spear, counter rate +2%, counter damage +6%, stacks 10, lasts till battle ends | Story skill. | |||||
Spear of Thor | After [Thunderstorm] is unleashed, it reduces the damage dealt by enemies by 25%, lasting for 2 turns. | Story skill. | |||||
Demonic Eye | After basic attack, reduce target's rage by -5, max 3 times per turn | Story skill. | |||||
Zhanxian Flying Knife | Dagger critical rate +15%, dagger damage +50% | Story skill. | |||||
Pan Gu Axe | After releasing ćthunder callć, it deals 10% max health damage to targets without mounts, not exceeding 100 times the protagonist's attack | Story skill. | |||||
Xing Tian Axe | Burning stack limit +3, at the start of battle, apply 5 stacks of burning to the target | Burn | Story skill. | ||||
Muramasa the Demon Blade | [Oni Bind] duration +1 turn, [Oni Bind] damage coefficient +50% | Story skill. | |||||
Twin Blazing Blades | [Valiance] duration +1 turn. While in [Valiance] state, each Basic ATK increases the Main Character's ATK by +3%. | Story skill | Is like a mini Combo Mastery | |||||
Gem - Wind Blade Cyclone | When sword aura hits, X% chance to release a blade whirlwind dealing X% DMG. | Skill, Physical, Sword Chi | Sword aura = sword chi. Blade whirlwind can hit all enemies and trigger multiple times in a round. | ||||
Healthy and strong | After Basic Attack, deal extra 10% Basic Attack DMG | Basic | Adventurer | ||||
Healthy and strong | Damage increased to 20% of the protagonist's ATK | Adventurer | |||||
Healthy and strong | Damage increased to 30% of the protagonist's ATK | Adventurer | |||||
Big appetite | Experience gain rate increases to 6%. | Adventurer | EXP gain only applies in Story. | ||||
Big appetite | Experience gain rate increases to 15%. | Adventurer | EXP gain only applies in Story. | ||||
Energetic | Restores 6% HP after each battle. | Adventurer | |||||
Energetic | Recovery increased to 15% HP | Adventurer | |||||
Panda stick technique | After a Basic Attack, 60% chance to increase the Main Character's Combo DMG, CRIT DMG, and Counterattack DMG by 3%, stackable up to 5 times, lasting until the end of the battle. | Adventurer | |||||
Panda stick technique | Trigger chance increased to 100% | Adventurer | |||||
Panda stick technique | Increased Combo DMG, CRIT DMG, and Counterattack DMG to 5%, stackable up to 10 layers. | Adventurer | |||||
Kung Fu Master | Increases the Main Character's Weapon CRIT Rate by 5%, Combo Rate by 5%, and Counter Rate by 5%. | Adventurer | |||||
Kung Fu Master | Increases Weapon CRIT Rate to 11%, Combo Rate to 11%, and Counter Rate to 11%. | Adventurer | |||||
Practice makes perfect | After a weapon crit, combo, or counter, there is an 80% chance to increase heroās physical damage bonus by 4%. Can stack up to 10 times, lasting until the end of the battle. | Adventurer | |||||
Practice makes perfect | Trigger chance increased to 100%, and Physical DMG Amplification increased to 8%. | Adventurer | |||||
Bloodthirsty Strike | After a Basic Attack, inflict ćBleedingć on the enemy for 3 turns, stacking up to 10 layers. ćBleedingć: Deals physical damage equal to 50% of the protagonist's ATK each turn. | Bleed | Adventurer | Bleed lasts 3 turns | |||
Bloodthirsty Strike | Protagonist's damage to bleeding targets +50% | Adventurer | |||||
Bloodthirsty Strike | Main Character's DMG to bleeding targets increased to 100%. | Adventurer | |||||
Ripping Wound | Each stack of bleeding increases the Main Character's Basic Attack DMG by 8%. | Adventurer | |||||
Ripping Wound | Each stack of bleeding increases Basic Attack DMG to 18%. | Adventurer | |||||
Super Strength | After 4 turns of battle, the skill activates, granting the protagonist +100% combo rate, +1 combo count, and +100% combo damage, lasting for 1 turn, with a cooldown of 4 turns. | Adventurer | |||||
Super Strength | Initial trigger turn -1, cooldown -1, increases Combo DMG to 300%. | Adventurer | |||||
Dragon Flame Blessing | Basic Attack and Rage Skill trigger Dragon Breath, dealing 90% of Main Character's ATK as Dragon Flame DMG, and gaining 1 stack of ćDragon Soulć, up to 20 stacks. | Skill, Dragon Flame | Adventurer | ||||
Dragon Flame Blessing | The damage of Dragon Breath is increased to 180% of the protagonist's ATK, and each round starts with 1 stack of ćDragon Soulć. | Skill, Dragon Flame | Adventurer | ||||
Dragon Flame Blessing | Weapon transforms into Dragon Weapon, Basic Attack and Rage Skill gain additional Dragon Flame DMG bonus. Each stack of ćDragon Soulć increases Dragon Flame DMG by +5%. | Dragon Flame | Adventurer | Global Dragon Flame up to 100% + Global skill damage | |||
Calamity Dragon Breath | After stacking 5 layers of ćDragon Soulć, releases 1 ćCatastrophic Dragon Breathć every 2 turns, dealing 600% of the protagonist's ATK as Dragon Flame DMG to enemies and increasing the protagonist's 30% Dragon Flame DMG for 2 turns | Skill, Dragon Flame | Adventurer | 600% Dragon Flame + skill damage30% Global Dragon Flame + Global skill damage | |||
Calamity Dragon Breath | The damage of ćCatastrophic Dragon Breathć increases to 1200% of the protagonist's ATK, and the protagonist's Dragon Flame DMG bonus increases to 60% | Skill, Dragon Flame | Adventurer | 1200% Dragon Flame + skill damage60% Global Dragon Flame + Global skill damage | |||
Dragonās Wrath | After 10 stacks of ćDragon Soulć, upon casting ćCalamity Dragon Breathć, deals 10% of the protagonist's max HP as Dragonflame damage and 10% of the target's current HP as true damage. Increases the protagonist's overall damage by 30%, lasting 2 turns. | Skill, Dragon Flame | Adventurer | HP%: Dragon Flame + skill damage, True Damage30% Global Damage + Global skill damage | |||
Dragonās Wrath | Upon reaching 10 stacks of ćDragon Soulć for the first time, restore 100% of the Main Character's HP. After each ćCataclysmic Dragon Breathć release, restore 20% of the Main Character's HP. | Skill, Dragon Flame | Adventurer | HP%: Dragon Flame + skill damage, True Damage30% Global Damage + Global skill damage | |||
Thrust Staff Style | Wukong's counterattack changes to Thrust Staff, and the base damage coefficient of Thrust Staff is increased to 200%. Thrust Staff has a 50% chance to trigger 2 times. | Basic, Counter | Adventurer | Basically Counter DMG +100% | |||
Thrust Staff Style | Thrust Staff has a 100% chance to trigger 2 times. | Basic, Counter | Adventurer | ||||
Thrust Staff Style | Thrust Staff has a 45% chance to perform a Perfect Counter. Its base damage coefficient increases to 400%, and the hero gains a 20% shield. | Basic, Counter | Adventurer | Perfect Counter deals 200% Counter DMG | |||
Stone Monkey | All light spears gain additional counterattack damage bonus. Sword Qi / dagger / fire / electric damage -30%, counterattack damage +100%. | Basic, Counter | Adventurer | ||||
Stone Monkey | Wukongās shield gain is increased by 30%, and he gains attack power equal to 30% of his shield amount, up to 35% of the hero's attack. | Basic, Counter | Adventurer | ||||
Ruyi Jingu Bang | When Wukong uses basic attack, ultimate, Thrust Staff, or is hit by a weapon, he gains 1 stack of [Staff Momentum], up to 20 stacks. Starting from turn 3, every 3 turns he casts Ruyi Jingu Bang, dealing Light Spear damage equal to 200% + [Staff Momentum] stacks * 20% and counterattack damage equal to 200% + [Staff Momentum] stacks * 20%, and additionally deals Light Spear damage equal to Target Max HP * ([Staff Momentum] stacks * 0.5%), up to a max of 30 times the hero's ATK. After using Ruyi Jingu Bang, [Staff Momentum] resets. | Skill, Physical, Spear | Adventurer | ||||
Ruyi Jingu Bang | Ruyi Jingu Bang cooldown -1, [Staff Momentum] gain speed +100%, max extra damage of Ruyi Jingu Bang increased to 60 times the hero's ATK. After casting Ruyi Jingu Bang, Wukong gains +15% global skill damage reduction for 1 turn. | Skill, Physical, Spear | Adventurer | ||||
Spacewalk | Gagarin enters the ćSpacewalkć state every 5 turns for 2 turns. During this state, all daggers have a 50% chance to become missiles, dagger damage coefficient +35%, and Angel Dagger damage coefficient +100%. Every 2 basic attacks or 1 Rage Skill used by Gagarin reduces ćSpacewalkć cooldown by 1 turn. | Skill, Physical, Dagger | Adventurer | Boosted Angel Dagger does 160% of ATK, heals 5%, and is affected by Skill and Dagger DMG. | |||
Spacewalk | In the ćSpacewalkć state, Gagarinās basic and Rage Skills are treated as daggers and count toward dagger-related effects. Dagger damage coefficient increases to +55%, and Angel Dagger damage coefficient increases to +150% (Treated as daggers: benefits from extra dagger damage bonuses). | Skill, Physical, Dagger | Adventurer | ||||
Spacewalk | While in [Spacewalk] state, Gagarin gains +15% dodge rate, missile conversion chance for daggers increases to 65%, and gains 1 control immunity each time. Control immunity does not stack; only the highest value applies. | Adventurer | |||||
Precision Strike | When Gagarin enters [Spacewalk], he marks the enemy and throws 1 [Ultimate Bomb] after 2 turns, dealing dagger damage equal to 400% of the protagonistās attack. During this time, each 1 dagger increases the [Ultimate Bomb] damage coefficient by +50%, and each 1 Angel Dagger increases it by +100%. Max bonus is +500% | Skill, Physical, Dagger | Adventurer | ||||
Precision Strike | [Ultimate Bomb] base damage coefficient +400%, max damage coefficient +500%, deals dagger damage equal to 10% of the targetās max HP, not exceeding 100 times the attack | Skill, Physical, Dagger | Adventurer | ||||
Overclock | Gagarin restores 15% HP per turn and converts 25% of overhealing into a shield | Adventurer | |||||
Overclock | During ćSpacewalkć, global dagger damage +30%, global skill damage +30%, ignore counter rate +30%, ignore combo rate +30%. | Adventurer | |||||
Spirit Blade Slash | Leonardo's basic attack, combo, and counterattack are replaced with [Air Blade Combo], dealing 3Ā hits of damage. The damage coefficients are 30%, 70%, and 100%, respectively. After [Air Blade Combo], deals ninja damage equal to 100%Ā of the protagonist's attack. | Skill, Basic, Combo, Counter, Ninjutsu | Adventurer | Basic hit: 3 times basic damageCombo hit: 3 times basic + combo damageCounter: 3 times basic + counter damage100% Ninjutsu + skill damage | |||
Spirit Blade Slash | Each normal attack has a 70%Ā chance to deal additional ninjutsu damage equal to 100%Ā of this damage. | Skill, Basic, Combo, Counter, Ninjutsu | Adventurer | Basic hit: 3 times basic + ninjutsu + skill damageCombo hit: 3 times basic + ninjutsu + skill + combo damageCounter: 3 times basic + ninjutsu + skill + counter damage100% Ninjutsu + skill damage | |||
Spirit Blade Slash | Ninjutsu damage +100%, Leonardo's physical damage, electric and fire attributes additionally gain ninjutsu damage bonus. | Skill, Ninjutsu | Adventurer | ||||
Hurricane Sword Dance | Starting from the 2rd round, releases ćWhirlwind Sword Danceć once every 3Ā rounds, dealing 5Ā instances of ninjutsu damage equal to 200%Ā of the protagonist's attack. ćWhirlwind Sword Danceć deals +30%Ā damage to enemies with shields. | Skill, Ninjutsu | Adventurer | 200% Ninjutsu x 5 + skill damageGlobal Damage to Shielded enemies 30% | |||
Hurricane Sword Dance | ćWhirlwind Sword Danceć cooldown -1, ćWhirlwind Sword Danceć damage coefficient increased to 400%, after each damage deals ninjutsu damage equal to 2%Ā of target's max HP, each damage cannot exceed 20Ā times the protagonist's attack. | Skill, Ninjutsu | Adventurer | 400% Ninjutsu x 5 + skill damageGlobal Damage to Shielded enemies 30% | |||
Whirling Turtle Slash | Leonardo's rage skill is replaced with ćSpiral Turtle Slashć, when releasing rage skill additionally deals 3Ā instances of ninjutsu damage equal to 300%Ā of protagonist's attack, each damage applies 1Ā stack of bleeding and burning. | Skill, Ninjutsu | Adventurer | 300% Ninjutsu x 3 + skill damageBleed, Burn | |||
Whirling Turtle Slash | Turtle Spin Slash's damage coefficient is increased to 500% of the heroās ATK. Each hit increases the heroās global Ninjutsu damage by +20%, stacking up to 3 times and lasting until the end of battle. | Skill, Ninjutsu | Adventurer | 500% Ninjutsu x 3 + skill damageBleed, Burn20% Global Ninjutsu + Global Skill Damage | |||
Furious Combo | Rafael's basic attack, combo, and counter are replaced with [Fury Combo] dealing 3 times damage. For basic attack and combo, each damage's base coefficient is 80%, 120%, 160% respectively. For counter, each damage's base coefficient is 60%, 100%, 150% respectively | Skill, Basic, Combo, Counter | Adventurer | Basic hit: 3 times basic damageCombo hit: 3 times basic + combo damageCounter: 3 times basic + counter damage | |||
Furious Combo | Rafael gains 1 stack of [Fury] for every 5 basic attacks, increasing protagonist's global combo damage by +10%, up to 5 stacks, lasting until the end of battle | Adventurer | Global Combo Damage | ||||
Furious Combo | Gain 2 stacks of Fury at battle start. Basic attack critical hits have 10% chance to become super critical, each [Fury] stack increases this chance by 2%. Each [Fury] stack increases protagonist's basic attack critical damage by +20% and lifesteal by +5% | Basic, Combo | Adventurer | Super Crit has a cap of 1000% Crit DMG (Regular Crit has a cap of 500% Crit DMG so this doubles it). | |||
Wrathful Tornado | Starting from turn 2,ćFury Tornadoćis released every 3 turns, dealing 1 hit of normal and combo damage equal to 200% of the protagonist's attack. This skill can trigger combo, critical hit, and super critical hit (but does not trigger post-combo or post-critical extra effects). | Skill, Basic, Combo | Adventurer | 200% basic + combo + skill damageBasic crit, basic crit damage | |||
Wrathful Tornado | ćRage Tornadoć cooldown -1, ćRage Tornadoć damage coefficient increased to 400%, each stack of ćRageć deals 1Ā instance of normal attack damage equal to 1%Ā of target's max HP, not exceeding 10Ā times the protagonist's attack | Skill, Basic, Combo | Adventurer | 400% basic + combo + skill damageBasic crit, basic crit damage | |||
Iron Impact | When Rafael casts rage skill, deals additional 3 times of protagonist's 200% attack as basic attack and combo damage, grants protagonist a skill shield equal to 60% max health, and gains 1 control immunity count. Control immunity effects don't stack, repeated gains take maximum value. | Skill, Basic, Combo | Adventurer | 300% basic + combo + skill damageSkill crit, skill crit damage | |||
Iron Impact | When Steel Impact is cast, each stack of [Fury] increases protagonist's global combo damage by +20% and lifesteal effect by +5%, lasting 2 turns. | Adventurer | Global Combo Damage | ||||
Assault Thrust | Donatellos basic attack is replaced with [Assault Thrust], increasing base damage coefficient to 200%. After the heros basic attack, there is a 50% chance to trigger 1 extra [Assault Thrust]. Extra [Assault Thrust] does not trigger during combos or counterattacks. | Basic, Combo | Adventurer | 50% chance for 1 extra basic attack after basic/combos | |||
Assault Thrust | [Assault Thrust] 100% chance to trigger 2 times, after [Assault Thrust] gain 1 stack of [Analysis]. For every 2 stacks of [Analysis], Donatello gains a shield equal to 5% of Max HP, shield can trigger up to 4 times per turn | Basic, Combo | Adventurer | 100% chance for 1 extra basic attack after basic/combos | |||
Assault Thrust | After [Assault Thrust], gain 1 stack of [Analysis]. For every 2 stacks of [Analysis], deal skill damage equal to 200% of heros ATK to the enemy, damage can trigger up to 4 times per turn | Skill | Adventurer | 200% + skill dmg, up to 4 times/round | |||
Gale Staff Shadow | Starting from turn 2, every 3 turns casts [Gale Staff Shadow] once, dealing 5 hits of skill damage equal to 180% of heros attack. Each hit has a 60% chance to grant 1 stack of [Analysis]. After casting [Gale Staff Shadow], the hero gains 1 control immunity. Control immunity does not stack; repeated gains take the maximum value. | Skill | Adventurer | 180% x 5 + skill dmg | |||
Gale Staff Shadow | [Gale Staff Shadow] cooldown -1, damage coefficient increases to 360%. After casting, every 2 stacks of [Analysis] deal 1 additional skill damage equal to 2% of enemys max HP. Each additional damage cannot exceed 20 times heros attack, and extra damage can take effect up to 5 times. | Skill | Adventurer | 360% x 5 + skill dmg | |||
Whirlwind Strike | Donatellos Rage Skill is replaced with [Whirlwind Strike]. When casting the Rage Skill, additionally deals 3 hits of skill damage equal to 300% of heros attack. After casting, each stack of [Analysis] grants hero damage reduction +10%, up to a maximum of 100%, lasting 3 turns. | Skill | Adventurer | 300% x 3 + skill dmg | |||
Whirlwind Strike | [Whirlwind Strike] gains 1 stack of [Analysis] with each damage. At 5 stacks of [Analysis], Donatellos global skill damage +60%. At 10 stacks of [Analysis], Donatellos shield bonus +35%. At 15 stacks of [Analysis], Donatellos final damage reduction +10% | Skill | Adventurer | 300% x 3 skill dmg60% global skill | |||
Flexible Strike | Michelangelos basic attack is replaced with [Flexible Strike], base damage coefficient increased to 200%. Gains 1 stack of [Agility] each turn, increasing Flexible Strikes damage coefficient by +20%, stackable up to 5 times | Basic | Adventurer | ||||
Flexible Strike | After gaining [Agility], when cumulative damage received exceeds 40% of heros Max HP, heros final damage reduction +15% for 1 turn, cooldown 1 turn after each activation | Adventurer | |||||
Flexible Strike | After [Flexible Strike], deals skill damage equal to 250% of the hero's attack to enemies. Each stack of [Agility] increases own skill damage by +20% | Skill | Adventurer | ||||
Rhythm Frenzy | Starting from turn 2, every 3 turns casts [Rhythm Frenzy] once, dealing 5 hits of skill damage equal to 200% of heros attack. Each stack of [Dexterity] increases [Rhythm Frenzy]s damage coefficient by +10%. | Skill | Adventurer | ||||
Rhythm Frenzy | [Rhythm Frenzy] cooldown -1, damage coefficient increases to 400%. After each hit, deals additional skill damage equal to 2% of targets max HP. Each hits damage cannot exceed 20 times heros attack. | Skill | Adventurer | ||||
Meteor Barrage | Michelangelos Rage Skill is replaced with [Meteor Barrage]. When casting, additionally deals 3 hits of skill damage equal to 300% of heros attack. Each stack of [Dexterity] increases [Meteor Barrage]s damage coefficient by +10%. | Skill | Adventurer | ||||
Meteor Barrage | [Meteor Barrage] each damage coefficient increased to 500% of heros ATK. After casting [Meteor Barrage], heros global skill damage +60% until the end of battle | Skill | Adventurer |