This is a tier list for Octopath Traveler: COTC accessories aimed at not overlooking powerful accessories.
In the case of A4 accessories, it may help decide which one to go for.
If an item is not included, in principle, its rank is D.
- S+ Extremely powerful accessory that introduces a unique mechanic and/or provides a free action of some sort
- S Very powerful accessory, potentially with a unique or hard to get useful effect, or also a very high useful stat
- A+/A The accessory provides a useful effect and/or a combination or multiple relevant stats
- B General go-to accessory that can fill empty spots for a moderate bonus
- C Accessories that would normally not be used but can come in handy in very specific situations
- D There’s probably no reason to equip the accessory on a character at all
The best effects in the game are unique ones, HP and speed.
Compiled by Mc cotc_grind (Youtube).
With the help of the Discord community.
Edited and formatted by MeowDB.
Name | Type/Where | Stats | Effects | Rank | Explanation |
---|---|---|---|---|---|
Airborne Knight’s Badge | A4 | 1000HP, 40 PATK, 15% Sword DMG | At full HP: Provoke all enemies. | S+ | Edea’s A4 is arguably the best accessory in the game: the unit wearing it has taunt if their HP is full. It provides unlimited free “taunt” actions along with 1000 HP while still keeping the unit safe by removing the taunt if not at full HP. It enables multiple “cheese” strats with units that have physical or magic evasion. The 15% sword dmg up is the icing on the cake. |
Maiden’s Bell | A4 | 60 EATK, 40 PDEF, 40 SPD, 15% Light DMG | Extend duration of augmenting effect granted by Self for 1 turn (does not stack). | S+ | Hasumi’s A4 accessory provides the unique effect of extending all buff durations by 1 turn. This is equivalent to a free action on every buff: normal buffs, regen casts, passive item buffs, passive character buffs (e.g. Lynette), ultimate buffs (e.g. Falco’s dagger damage up) etc. This effect alone would put the accessory at an S tier, and it also adds the very useful speed (turn order control) and elemental attack, which increases healers’ regen power. |
Rose Sachet | A4 | 100 SP, 20 EATK,20 SPD | Extend duration of augmenting effects granted by Self by 1 turn. (Does not stack). Start of battle: Raise BP recovery amount by 1 (turns: 3). (Does not stack with support skills and equipment effects). | S+ | Primrose EX’s A4 provides the same effect as Hasumi’s. And a large pool of SP. |
Number 4’s Goggles | A4 | 700 HP, 70 PATK, 10% Weakness DMG | Extend duration of enfeebling effect granted by Self for 1 turn (does not stack). | S+ | A2’s A4 accessory provides large amounts of HP, high amounts of PATK, and the unique effect of extending all debuff duration by 1 turn. The 10% DMG up is universally useful for any unit. |
Flower of Oath | A4 | 70 PATK, 70 SP | 100% chance of resisting some status ailments. When breaking an enemy, lower their Sword RES by 15% (turns: 3). | S+ | Elrica’s A4 accessory provides 15% passive sword resistance down on break and is one of the best A4 accessories in the game along with Jorn and Joshua’s A4s. The immunity to ailments is a nice add-on. |
Orlaea’s Pendant | A4 | 100 E.Atk, 40 EDEF | Start of battle: Cause all enemies to combust (turns: 3). Raise EATK of Entire Front Row by 15% when a combusted enemy is present. | S+ | Frederica’s A4 accessory provides the ultra rare “permanent” passive of EATK. There isn’t any other source of permanent front row EATK buff from passives until we get Eltrix. |
Love Journal | A4 | 60 PATK,80 CRIT,10% Sword DMG | When breaking an enemy, lower their Sword Res. by 20% (turns: 3) | S+ | Joshua’s A4 is the perfect compliment to an already broken Warrior meta. Give this accessory to someone like Lars who can priority break the enemy. |
Archaeologist’s Gloves | A4 | 700 HP, 70 EATK | When breaking an enemy, lower their Wind and Light RES by 15% for 3 turns. | S | Odette’s A4 accessory provides more HP than almost all other A4 accessories, and a lot of elemental attack. On break, it also inflicts passive light and wind resistance down which stacks with active res down effects. Each of these (stats, effects) would be useful by themselves in an accessory. The four combined make this accessory extremely versatile and useful. It’s the strongest accessory for Wind and Light teams. |
Cait Ecology Records | A4 | 30 PATK, 80 EATK, 30 SP | Start of battle: Lower Fire resistance of all enemies by 15% for 3 turns. When breaking an enemy, lower their Fire resistance by 15% for 3 turns. | S | Molu’s A4 accessory provides a high amount of elemental attack and it can cap passive fire def resistance down at 30% (initial 15% plus 15% on break – will stack to 30% if the initial is still active). It’s the strongest accessory for Fire teams. |
Dragon Claw Clasp | A4 | 40 PATK, 60 CRIT, 40 SP | Start of battle: Lower Bow resistance of all enemies by 15% (turns: 3). When breaking an enemy, lower their Bow resistance by 15% (turns: 3). | S | Z’aanta’s A4 accessory provides a decent amount of attack. It can cap passive bow def resistance down at 30% (initial 15% plus 15% on break – will stack to 30% if the initial is still active). It’s the strongest accessory for Bow teams. |
Kota’s Right Glove | Chest in Kota’s Home in Nameless Town | Start of battle: Raise Phys. Atk by 30% for 3 turns, but lowers SP by 10% every turn for 3 turns. | S | Kota’s is a very powerful unique item that caps passive physical attack buff by itself. While the 3 turn duration may seem bad, it can be extended by 5* dancer Lynette passive skill “Empowering Exchange” + Brave Fan. It can also be extended by backpacking units with PATK passives, like Barrad. The SP debuff can be neutralized by cleanse from units like Theo. Units that can “steal” SP like Therion can really take advantage of this accessory. | |
Mantle of House Shermot | A4 | 60 EATK, 40 SPD,40 SP | Start of battle: Lower lightning res of all enemies by 15% for 3 turns. When breaking an enemy, lower their lightning resistance by 15% for 3 turns. | S | Therese’s A4 accessory provides nice elemental attack and speed. It can cap passive lightning def resistance down at 30% (initial 15% plus 15% on break – will stack to 30% if the initial is still active). |
Playwright’s Quill | A4 | 70 PATK,70 EATK,15% Dagger DMG,15% Tome DMG | Start of battle: Ultimate Technique gauge fills to 100% | S | Auguste’s A4 is uniquely powerful, and allows for SP-less farming and certain cheese strats. |
Poysenbalm | A4 | 100 EATK,40 SP | When breaking an enemy, lower their Elem. Def. by 15% (turns: 3) and inflict poison (turns: 3) | S | Zenia’s A4 is a huge EATK stat stick with the rare passive of EDEF down. |
Hunter’s Pauldrons | A4 | 70 CRIT | When breaking an enemy, lower their Sword Res. by 10% (turns: 2). | A+ | Jorn’s A4 accessory provides the extremely valuable 10% sword def down on break along with decent crit bonus. The reason it is classified as A+ tier is because of how useful and powerful sword damage is in CotC. |
Dreamer’s Medicine Box | A4 | 600 HP,40 PATK,40 PDEF,15% Axe DMG | At 75% HP or less: Raise Phys. Atk by 15%. | A+ | Alfyn’s A4 accessory provides a large amount of HP, but it’s kind of difficult to get 15% axe damage up and 15% physical damage up when below 75% HP. Since Alfyn is usually the healer, it is not so easy to activate this effect on him. The rank of this accessory is definitely A+. |
Handmade Picture Book | A4 | 600 HP,60 EATK,40 EDEF,15% Wind DMG | When in backrow: Grant Front Row automatic SP regen (20). | A+ | Molrusso’s A4 accessory has 2 use cases: provide HP, wind dmg up and elemental attack for a wind user and make backpack units also heal the SP of the frontrow by more than any Dragon Scarf while still freeing the 2 slots of the frontrow unit. The versatility, stats and backpack unique effect make this item a A+ accessory. |
Colzione Seal | A4 | 600 HP, 40 PATK,40 EATK,15% Wind DMG, 15% Spear DMG | A+ | Tressa’s A4 accessory provides a decent amount of elemental and physical attack when compared to other A4s, but it is versatile with 15% spear and wind dmg up. In addition and probably more importantly, it provides a very useful 600 HP. It’s useful on SO MANY units including Odette, Tikilen, and W’ludai. | |
Medal of the Knights Ardante | A4 | 30 PATK,80 EATK,30 SP | Start of battle: Impart Self with Elem. Atk. Up 10% (turns: 5). Recover 500 HP per turn. | A+ | Eliza’s A4 is the most versatile 500 HP recovery accessory for elemental attackers. It provides a super rare unconditional Elem. Atk buff. A unit with this accessory and Eliza backpacking gives them 30% EATK for 5 turns. |
Sunny Sandals | A4 | 50 PATK,500 HP, 40 SP | Survive an otherwise lethal attack with 1 HP remaining once per battle. At full HP: Reduce own damage taken from some attacks by 25%. | A+ | Fiore EX’s A4 provides exceptional survivability to any unit. Best used on a tank/taunt unit. |
Red Hat’s Garb | A4 | 60 PATK,40 EDEF,40 CRIT,15% Dagger DMG | Start of battle: lowers Phys. Def of All Foes by 15% for 3 turns. | A+ | Nicola’s A4 accessory does not provide HP or speed, but it has decent physical attack and provides the ultra rare passive physical def down at the start of the battle. It is not as powerful as some other A4 accessories that can cap passive def down but still good because it improves the damage of all physical damage teams. It will become more powerful with characters that are able to extend the duration. |
Grandport Lord’s Crest | A4 | 800 HP, 60 PATK | Start of battle: Grant Self HP Barrier (potency: 25% of user’s max HP/ does not stack). At Full HP: Raise own Phys. Atk. by 10% | A | Eltrix’s A4 is a huge HP stat stick and beefs up the survivability of any unit. |
Empress’s Necklace | A4 | 50 PATK,50 EATK,40 SPD | Start of battle: Lower Fan and Wind Res. of All Foes by 15% (turns: 3). Start of turn (excludes first turn): Low chance to lower Phys. Def. and Elem. Def. of all enemies by 10% (turns: 1). | A | Tatloch’s A4 provides decent patk and eatk (50) and some speed (40). In addition to that, it has a small chance to apply the super rare debuff passive pdef and edef down by 10% on all enemies. This is useful to extend and amplify Nicola’s A4 and Varkyn’s A4, though the randomness is not desirable. |
Stuffed Toy Gift | A4 | 600 HP, 30 PDEF,30 EDEF | Grants automatic HP recovery (amount: 500). Start of battle: Raise own max HP by 15% (turns: 5) | A | Millard EX’s A4 is a huge HP stat stick with regen, perfect for units that need max HP to maintain their passives. |
Cleric’s Cloak Pin | Lianna’s Sacred Seal Fragment Exchange | 200 HP,20 SP | Lower SP consumption by 20%. Lianna only. | A | Lianna’s exclusive accessory provides her a much needed SP reduction, as her skills are f*ckin expensive. The added HP and SP is a nice touch. |
Crest of Breistadt | A4 | 400HP,60 PATK,40 EATK,15% Sword DMG | Raise own Phys. Atk and Critical by 15% when afflicted with certain status ailments. | A | Lionel’s A4 accessory provides relatively high physical attack and a good amount of HP. Its effect is almost impossible to proc. This would be an A- accessory (or B+) |
W’ludai’s Satchel | A4 | 80 PATK, 60 SP | When breaking an enemy, lower their Spear Res. by 15% (turns: 3) and recover 500 HP per turn. | A | W’ludai’s A4 accessory does not provide HP or speed, but it has decent physical attack and provides passive spear def down on break. It is not as powerful as some other A4 accessories that can cap passive def down but still good because it is a passive on-break effect. |
Dancer’s Shoes | A4 | 60 EATK,40 SPD,40 SP,15% Dark DMG,15% Fan DMG | A | Primrose’s A4 accessory has the useful 40 speed that helps control turn order and the uncommon effect of 15% dark damage up. Fantastic on any dark damage dealer. | |
Scarlet Wing Commander’s Crest | A4 | 120 PATK,20 CRIT | Start of battle: Intimidate all enemies (turns: 6). Intimidate: Lower Phys. Def. and Elem. Def. by 5% | A | Tytos’ A4 is made for him, as he is the only unit that relies on Intimidate. It provides a godly amount of PATK. |
Royal Ring of Glenbrook | A4 | 100 PATK, 40 SPD | When switching to Front Row: Increase Phys. Atk. by 15% and raise Polearm damage dealt by 15% (turns: 1) | A | Roland’s A4 is made for him, synergizing well with his switch passive. It provides a fantastic amount of PATK and SPD. |
Famous Thief’s Lockpick | A4 | 400 HP, 40 PATK,60 SPD15% Dagger DMG | When breaking an enemy, high chance to inflict Paralysis for 3 turns | A | Therion’s A4 provides good amounts of HP and highest amount of speed from an accessory, which are very handy in most situations. The paralysis on break effect cannot be depended on but it is a nice bonus. |
Maiden’s Pendant | A4 | 100 EATK,40 SPD,10% Lgtning RES | Grant automatic revival once per battle (revived at 25% of max HP). (Stacks with battle skills.) | A | Agnès’ A4 accessory provides a gigantic amount of magic (100) and provides a free revive action. In general, free actions are top tier in turn based games but this one only happens once and drains ultimate and BP from the character, which is why it is not a S tier accessory. |
Plant Sketch | A4 | 60 EATK,40 PDEF,40 EDEF,10% Fire RES | Start of battle: Lower Ice RES of all enemies by 15% for 3 turns. | A | Sofia’s A4 accessory does not provide HP or speed, but it has decent elemental attack and provides passive ice def down at the start of the battle. It is not as powerful as some other A4 accessories that can cap passive def down but still good because it can be extended by abilities (e.g. Aslyte’s passive ice def down on break) |
Indomitable Eyepatch | A4 | 60 PATK, 40 CRIT,40 SPD,15% Spear DMG | Start of battle: Lower Spear Res. of all enemies by 15% for 3 turns. | A | Krauser’s A4 accessory provides good amount of SPD and the rare spear resistance debuff. However, W’ludai’s A4 is better with spear resistance debuffs. |
Crest of the Woffort Family | A4 | 300 HP, 40 PATK, 40 CRIT | Start of battle: Provoke All Foes and impart Self with Phys. Def. Up 15% (turns: 3) | A | Provides the rare taunt passive, which was previously only found on Edea’s A4. Amazing specific uses in high level cheese strats to reduce or eliminate early game RNG. |
2B’s Goggles | A4 | 100 PATK, 40 SPD | Start of battle: Raise Phys. Atk.by 10% (turns: 5). When breaking an enemy, raise BP recovery amount by 1 (turns: 1) (Does not stack with other BP recovery effects) | A | Provides the largest amount of physical attack out of any accessory. Recovering 1 BP when breaking allows for two max boost in a row for any unit. |
Bracers of Wrath | A4 | 60 PATK, 40 CRIT,40 SPD,15% Wind DMG,15% Sword DMG | A | Lar’s A4 provides good amount of speed and is useful on any Warrior or Wind user. | |
Bird Statuette | A4 | 400 HP,60 PATK,40 CRIT,15% Fire DMG,15% Spear DMG | A | Dorothea’s A4 provides a good amount of HP and damage boost for fire and spear users. | |
Covetous Witch Mask | A4 | 60 PATK,40 CRIT,400 HP,10% Bow DMG,10% Fan DMG | Start of battle: High chance to all enemies with bleeding (turns: 3) | A | Herminia’s A4 passive is unique but not very useful. Many enemies are immune to bleed. The accessory is basically a 400HP stat stick with some extra damage. |
Gallant Leather Belt | A4 | 80 PATK,30 CRIT,30 SPD,15% Ice DMG,15% Bow DMG | A | Kersjes’ A4 is rock solid on any Hunter, providing a high 80 physical attack and 30 speed. | |
Harlequin’s Secret Tool | A4 | 60 EATK,40 EDEF,40 SPD,15% Wind DMG | Start of battle: Lower Phys. Atk. of all enemies by 15% (turns: 3) | A | Harley’s A4 offers fantastic amount of SPD and EATK for your wind damage users. The debuff effect is useful |
9S’s Goggles | A4 | 80 EATK, 60 SPD, 30% Lgtning DMG | A | Provides the highest amounts of SPD and maxes out Lgtning DMG. | |
Memorial Brush | A4 | 60 PATK, 40 PDEF,40 EDEF,15% Dagger DMG | Recover 500 HP per turn. | A | Falco’s A4 accessory does not provide any HP or speed, but the HP regen and dagger damage is extremely useful on any Thief and especially useful on Falco himself, to maintain his 15% dagger damage to front row passive. |
New King’s Cloak | A4 | 40 PATK, 60 SPD,40 SP,15% Sword DMG | Recover 500 HP per turn. | A | Richard’s A4 is similar to Falco’s but you get SPD. Especially useful on Richard to maintain his front row passive. |
Crest of Ravus | A4 | 80 PATK,30 EDEF,30 SP,15% Sword DMG | Start of battle: Raise BP recovery amount by 1 (turns: 3). (Does not stack) | A | Rondo’s A4 is unique in that it raises BP recovery amount. However, you’re likely not going to notice any major impact as you won’t be doing much in the first 3 turns of battle. |
Large Merchant’s Pack | A4 | 80 PATK,30 PDEF,300 HP,15% Spear DMG | Start of battle: Raise BP recovery amount by 1 (turns: 3). (Does not stack) | A | Nona’s A4 is basically the same as Rondo’s, and shares the same issues. |
Princess Coin Pouch | A4 | 400 HP, 60 SPD, 40 SP,15% Fire DMG | At the end of turn: 20% chance to remove from some of own status ailments | A | Yuke’s A4 is a decent stat stick. |
Blue-Twined Bell Trinket | A4 | 400 HP, 100 SP | When in back row: Raise Phys. Def. of Paired Ally by 15%. Grant automatic SP recovery to Entire Front Row (amount: 5) | A | Rinyuu’s A4 is a decent stat stick and the rare passive of granting entire front row SP regen. |
Queen or Edoras’ Cape | A4 | 40 EATK,60 SPD,400 HP | At 50% HP or less: Raise Phys. Def. by 30%. Raise own HP recovery skill potency by 15% (excludes automatic healing skills). | A | Alaune’s A4 is a decent health stat stick. It provides a fat chunk of HP and SPD. Great on your tank/taunt units. |
Silversand Balm | A4 | 400 HP, 40 PATK, 60 SP, 15% Fan and Lgtning DMG | A | Tithi’s A4 provides some nice HP and stat stick. Fan damage is still very weak so 15% doesn’t help much. | |
Bitter Remedy | A4 | 400 HP,60 PATK,40 EDEF,15% Axe DMG | 30% chance to resist some status ailments. | A | Soleil’s A4… while the HP is nice, the status ailment resistance is low and prone to bad RNG. |
Comrade’s Keepsake | A4 | 60 PATK,40 EATK,40 CRIT,15% Axe DMG | Recover 500 HP per turn. | A | Lumis’s A4 accessory does not provide any HP and speed, but it’s the only 500 HP regen accessory with both PATK and EATK, allowing any unit to use it well. |
Mermaid Wrap | A4 | 60 EATK,80 SP,15% Wind DMG | Start of battle: Raise own Phys. Atk., Phys. Def., Elem. Atk. and Elem. Def. by 5% (turns: 3) | B | Sofia EX’s A4 is rather weak, and really only useful on herself to collect icons for her passives. |
Chromrodian Necklace | A4 | 70 PATK,70 SP,15% Sword DMG | Grant automatic SP recovery (amount: 20) | B | SP regen accessory, good for long drawn out battles. |
Eastern Carving | A4 | 40 PATK, 60 CRIT,40 SP,15% Sword DMG,15% Light DMG | B | Kouren’s A4 is perfect on units like Lars, Kouren, 2B, and A2. The light DMG is kind of a miss, because the accessory does not offer EATK and light cannot crit. | |
Promoter’s Journal | A4 | 40 PATK,40 PDEF,60 SP.10% Spear, Axe, Tome DMG | B | Cecily’s A4, perfect for Cecily. | |
Adventurer’s Emblem | Defeat NPC in Hall of Heroes: 3F | 200 HP | Recover 200HP per turn. | B | Besides providing 200 HP, the item is useful to boost any tank’s regen capabilities as well as provide extra regen to a character that is in the same row as the party healer (and this doesn’t receive heals). |
Archer’s Quiver | A4 | 60 PATK,40 EATK,40 SP,15% Lgtning DMG, 15% Bow DMG | B | H’aanit’s A4 accessory provides high atk stats, 15% bow and lightning DMG up. It’s versatile to be used on both Bow or Lightning DPS units. | |
Compelling Spirit | A4 | 70 PATK, 70 EATK,15% Axe DMG | When breaking an enemy, have a high chance to inflict bleeding (turns: 3) | B | Hayes’ A4 is a dps stat stick. Bleed is kind of useless and unreliable. |
Fragrance of Nobles | A4 | 40 PATK,100 EATK,15% Bow DMG | Raise own HP recovery skill potency by 15% (excludes automatic healing skills) | B | Chloe’s A4 accessory is confusing – Bow DPS relies on PATK but the accessory gives 100 EATK. Can be flexed on a healer unit. |
Troubadour’s Head Piece | A4 | 40 PATK,40 PDEF,60 SPD,15% Fan DMG | Start of battle: Grant Self the ability to dodge physical attacks (times: 3) (Stacks with battle skills) | B | Eleonora’s A4 is useful in certain situations where the enemy hits fast and hard early on. |
Multitalented Maid’s Eyeshade | A4 | 40 PATK, 40 EATK,60 SPD | When in back row: Grant Paired Ally automatic HP recovery (amount: 500). Raise Crit. of Paired Ally by 20% | B | Slap it on a backrow support. |
“King” Card | Dorothea’s Sacred Seal Fragment Exchange | 20 PATK,20 PDEF,10% Spear DMG | Dorothea only. | B | It’s a fairly mediocre accessory that doesn’t help Dorothea’s lack of DMG in the first place. |
A2 Plug-In Chip | Nier Automata Fragment Exchange | 20 PATK, 20 SP | Recover 300 HP per turn. A2 only. | B | Provides A2 the most useful stat for her survival – HP Regen. |
Airborne Knight’s Ribbon | Bravely Default Box (Edea) | 20 PATK, 20 PDEF,10% Sword DMG | Edea only. | B | Good attack, 10% sword dmg up. |
Dance Duelist’s Wristband | Arena Fragments – Glossom | 150 PATK, 50 CRIT | Glossom only. | B | Glossom’s exclusive accessory provides a very high amount of physical attack but no HP or speed. |
Scripture of Flame | A4 | 60 PDEF, 40 EDEF,40 SP,15% Fire DMG | Grant automatic SP recovery (amount: 20) | B | Promme’s A4 is basically a fire DMG and SP regen accessory. |
Defensive Speed Belt III | Memoirs – Vessel to Victory: Act VIII – Launch | 30 PDEF,30 SPD | B | This accessory provides a relatively large amount of speed (30) which is very helpful to control turn order. | |
Dragon’s Scarf I | Path Action in Rippletide | Recover 6 SP per turn. | B | SP management is very important in longer fights. | |
Dragon’s Scarf II | Path Action in Flamesgrace | Recover 7 SP per turn. | B | SP management is very important in longer fights. | |
Dragon’s Scarf III | Path Action in Victors Hollow | Recover 8 SP per turn. | B | SP management is very important in longer fights. | |
Dragon’s Scarf IV | Path Action in Donescu | Recover 9 SP per turn. | B | SP management is very important in longer fights. | |
Dragon’s Scarf V | Path Action in Grandport Markets | Recover 10 SP per turn. | B | SP management is very important in longer fights. | |
Kitty Cape | Path Action in Isle of the Cats | 30 SPD | Start of battle: reduce own damage taken from some attacks by 50% once. | B | Gives a great amount of speed and the passive is great at tanking certain boss nukes. |
Ebony Dragon’s Scarf | Defeat the Dragon in Bonfires of Battle, then revisit the entrance and open the chest. | 40 SP | Recover 6 SP per turn. | B | SP management is very important in longer fights. |
Elite Thief’s Emblem | Defeat Trinovo in the Ri’tu Cup | B | The 15% dagger damage up is difficult to obtain outside of A4 accessories and useful for thieves. | ||
Empowering Bangle | Path Action in Shepherd’s Rock | 200 HP | B | HP accessories are great in non-damage units. | |
Empowering Pendant | Path Action in Donescu | 250 HP | B | HP accessories are great in non-damage units. | |
Energy Belt II | Path Action in Donescu | 200 HP,20 SP | B | HP accessories are great in non-damage units. | |
Energy Belt III | Memoirs – Valore Besieged: Act VIII – The Bell Tolls | 300 HP,30 SP | B | HP accessories are great in non-damage units. | |
Hornburgian Knight’s Crest | A4 | 80 PATK,60 PDEF | Raise DMG dealt to broken foes by 10%. Recover 500 HP per turn. | B | Olberic’s A4 provides great amount of healing on a physical DPS unit. Excellent for units that have passives locked behind full HP. |
Flower Bookmark | A4 | 400 HP, 40 EATK, 60 SP,15% Light DMG | 30% chance of resisting some status ailments. | B | Ophilia’s A4 provides a good amount of HP and light damage boost. The status ailment resistance is a small bonus. |
Evening Calm Training Kit | A4 | 60 PATK, 40 EATK, 40 CRIT, 15% Bow DMG | When breaking an enemy, high chance to inflict paralysis. | B | Yunnie’s A4 provides a moderate boost to PATK and the 15% Bow DMG is nice but many of our top BOW DPS units already have their DMG passive maxed. The paralysis is not guaranteed, and requires the holder to be the one breaking. |
Pod 153 | Nier Automata Fragment Exchange | 20 EATK, 20 SPD, 10% Spear DMG | 9S only. | B | Speed is a useful stat to control turn order. |
Father’s Memorial Vambrace | A4 | 60 PATK,40 PDEF,40 EDEF,10% Sword DMG, 10% Dark RES,10% Light RES | B | Fiore’s A4 accessory is among the least powerful ones. It provides only 10% sword damage up and has no HP or speed effects. | |
Late Mother’s Shoes | A4 | 60 EATK,40 PDEF,40 EDEF,15% Fire DMG,10% Ice RES | B | Lynette’s A4 accessory is only slightly better than a Fire Rune would be, and only because the elemental attack is relatively high at 60. No speed or HP make this item much less useful. | |
Master Apothecary’s Armlet | Arena Fragments – Gertrude | 20 PATK,20 SPD,10% Axe DMG | Full HP: Axe Damage by 10%, Gertrude only. | B | Gertrude’s exclusive accessory is a nice fit for her with the extra speed and the axe damage up, even conditional. The speed alone would be useful. |
Mercenary’s Barrette | Arena Fragments – Tikilen | 150 EATK | Tikilen only. | B | Tikilen’s exclusive accessory provides great amounts of magic. However, warriors are not very good at elemental damage for now. |
Mighty Mercenary’s Muffler | A4 | 100 PATK,40 SP | Extend duration of some inflicted status ailments by 1 turn (does not stack). | B | Adelle’s A4 accessory provides enormous amounts of physical attack. However, that is basically its only effect since inflicting and/or extending status ailments is not particularly useful at this time. Some units like Jillmeila may find it more useful. |
Minotaur Scarf II | Exchange Shop | 150 HP | Recover 150 HP per turn. | B | HP accessories are great in non-damage units. |
Pollonia’s Medicine Box | A4 | 40 PATK,40 PDEF,40 EDEF,15% Axe DMG,10% Wind RES | B | Theo’s A4 accessory is not much more useful than an apothecary’s emblem but it is rated higher because it provides some moderate amount of physical attack up. | |
Professor’s Insignia | A4 | 60 EATK,40 PDEF,40 SP,10% Fire, Ice, Lgtning DMG | B | Cyrus’s A4 accessory could be replaced by the appropriate Rune II’s without almost any loss. His A4 accessory is more like a quality of life tool to not have to swap runes on Cyrus. | |
Senior Butler’s White Gloves | A4 | 40 CRIT,40 SPD,60 SP,15% Wind DMG,15% Dagger DMG | B | Heathcote’s A4 accessory has a useful speed bonus and can fill in the roles of wind rune III and thief emblem. It is a B+ accessory | |
Sleep Ward I | Defeat Lv 100 NPC in Flamesgrace | 200 HP | 25% chance of resisting sleep. | B | HP accessories are great in non-damage units. |
Spirit Scarf I | Exchange for Gold Guidestone Shards and Path Action in Cathedral of Tytos | Recover 100 HP and 6 SP per turn. | B | SP management is very important in longer fights. | |
Wind Maiden’s Hairband | Bravely Default Box (Agnès) | 200 HP,20 SPD | Recover 10 SP per turn. Agnès Only. | B | Agnès’s exclusive accessory provides the useful speed and HP bonuses, as well as some SP regen. A B+ accessory |
Festive Winter Scarf | Paid Christmas Package | 50 EATK, 10 SPD | Recover 5 SP per turn. | B | This whale accessory provides SP regen and useful stats. |
Wiswald Scarf | A4 | 50 PATK,50 EATK, 40 CRIT15% Tome DMG,10% Wind RES | B | Elvis’s A4 accessory is not particularly useful considering that tome damage up is not relevant. This is a B- accessory and only because it provides relatively high values of elemental and physical attack. | |
Pure White Cape | A4 | 40 PATK,40 EATK,60 SP,15% Ice DMG | Raise own HP recovery skill potency by 15% (no regen). | B | Lianna’s A4 is one of the only accessory that can boost healing potency. Useful on any burst healer… Millard, Ophilia, Cardona, Soleil and |
Tailor’s Measuring Tape | A4 | 20 EATK,20 PDEF,100 SP,15% Ice DMG,15% Spear DMG | B | Cardona’s A4 accessory has great SP bonus (100) but otherwise is either a Merchant Emblem or an Ice Rune III (15% dmg up). Great on your SP hungry units. | |
Worn-down Quill | Odette’s Sacred Seal Fragment Exchange | 20 EATK,20 SPD | Recover 10 SP per turn. Odette only. | B | Odette’s exclusive accessory provides speed/SP regen, which are useful to control turn order and in longer battles. |
Evening Calm Crest | Arena Fragments – Yunnie. | Raise DMG dealt by 10%. Lower SP consumption by 30% (does not stack). | B | Solid accessory on Yunnie to reduce her expensive SP costs. | |
Pod 042 | Nier Automata Fragment Exchange | 200 HP, 20 PATK | Grant automatic SP recovery (amount: 10). 2B only. | C | Provides useful SP recovery in long battles. |
Pendant of Resolve | Tithi’s Sacred Seal Fragment Exchange | 20 EATK, 20 SP, 10% Lgtning DMG | Tithi only. | C | Is basically Lightning Rune II |
Serpentine Cameo | A4 | 40 PDEF,40 EDEF,60 SP,15% Dagger DMG, 10% Ice RES | C | Viola’s A4 is just a SP stat stick with 15% dagger DMG. | |
Executioner’s Gloves | A4 | 60 PATK,60 EATK,20 SP | When breaking an enemy, have a high chance to inflict bleeding (turns: 6) | C | Jillmeila’s A4 accessory’s effect is hard to use, as many end-game bosses are immune or are resistant to Bleed. |
Agility Bangle | Path Action in Cragspear | 20 SPD | C | Speed is a useful stat to control turn order. | |
Beastly Scarf III | Path Action in Victors Hollow | Recover 200 HP per turn, | C | Useful on units that need to have full HP to unlock a certain passive. | |
Beastly Scarf IV | Path Action in Donescu | Recover 250 HP per turn, | C | Useful on units that need to have full HP to unlock a certain passive. | |
Beastly Scarf V | Path Action in Sufrataljah | Recover 300 HP per turn, | C | Useful on units that need to have full HP to unlock a certain passive. | |
Bribe Bag | A4 | 40 PATK,60 EATK,40 PDEF | Raise Elem. Atk of Self by 15% when bleeding enemy is present. Extend duration of some inflicted status ailments by 1 turn. (Does not stack). | C | Stead’s A4 accessory does not provide any of the most useful stats (HP and speed) and activating its effect requires a lot of setup, in which case it is a powerful accessory. |
Critical Speed Belt II | Path Action in Cathedral of Tytos | 20 CRIT,20 SPD | C | Speed is a useful stat to control turn order. | |
Elite Dancer’s Emblem | Defeat Dulce in the Glossom Cup | 15% Fan DMG | C | If an enemy is weak to fan and the roster has no other options, this might see some niche use. Closer to C+. | |
Elite Apothecary’s Emblem | Gertrude Cup | 15% Axe DMG | C | Closer to a C+. | |
Dark Rune II | Exchange | 10% Dark DMG | C | ||
Fire Rune II | Exchange | 10% Fire DMG | C | ||
Ice Rune II | Exchange | 10% Ice DMG | C | ||
Light Rune II | Exchange | 10% Light DMG | C | ||
Lightning Rune III | Exchange | 10% Lgtning DMG | C | ||
Genuine Scales | Gilderoy | 100 PDEF,40 EDEF,15% Spear DMG,10% Wind RES | C | Gilderoy’s A4 accessory is among the least useful, providing utility not much better than a Merchant’s Emblem (15% polearm dmg up), along with no speed or HP. | |
Magical Speed Belt II | Path Action in Cathedral of Tytos | 20 EATK,20 SPD | C | Speed is a useful stat to control turn order. | |
Powerful Speed Belt II | Chest in Misty Falls near Donescu | 20 PATK, 20 SPD | C | Speed is a useful stat to control turn order. | |
Skilled Apothecary’s Emblem | Path Action in Donescu | 10% Axe DMG | C | ||
Tactician’s Cloak | Arena Fragments – Varkyn | At 50% SP or less: Lower SP consumption by 20% and 10% chance to attack twice when using an elemental skill. (The follow-up attack will not consume SP.) Varkyn only. | C | Varkyn’s exclusive accessory reduces SP costs but also makes him randomly double cast spells, which can help deal with otherwise impossible content but also (more frequently) mess up with break turns. | |
Tattered Sachet | Scarecrow | 40 PATK,100 CRIT | Raise Critical by 30% when a Broken enemy is present. Raise lightning resistance by 10%. | C | Scarecrow’s A4 accessory increases crit stats. However, crits are not reliable enough to make this item good. You’ll find moderate success with this accessory on Lars. |
Famous Thief’s Emblem III | Exchange – Fragment of Greed and Lv 90 Auguste Random Drop | 40 SP,10% Dagger DMG | EXP bonus 20%. Effect limit: 50%. | C | A slightly better Thief Emblem. |
Mighty Warrior’s Emblem III | Exchange – Fragment of Greed and Lv 90 Tytos Random Drop | 20 PATK,10% Sword DMG | 20% chance of a follow-up strike when using Attack. | C | A slightly better Warrior Emblem. |
Wealthy Hunter’s Emblem III | Exchange – Fragment of Greed and Lv 90 Herminia Random Drop | 20 CRIT,10 Bow DMG | Leaves bonus 20%. Effect limit: 50%. | C | A slightly better Hunter Emblem. |
Wayfarer’s Shoes | Bravely Default Box (Adelle) | 20 PATK,20 SP,10% Dagger DMG | Adelle Only. | C | Adelle’s exclusive accessory is a slightly better Thief Emblem |
Wind Rune II | Exchange | 10% Wind DMG | C | ||
Wind Rune III | Defeat Thurston in Tikilen Cup | 15% Wind DMG | C | ||
Winged Cape | Arena Fragments – Ri’tu | 20 PATK, 20 CRIT | Recover 500 HP per turn. Ri’tu only. | C | Ri’tu’s exclusive accessory provides good healing but no HP or speed. |
Ritual Equipment | A4 | 40 EATK, 40 PDEF,60 EDEF,15% Staff DMG,10% Dark RES | C | Millard’s A4 accessory does not provide any utility besides a mild increase in elemental attack. The 15% staff damage up could be nice if staff damage was useful. In the near future, we’ll have physical staff DPS like Yan Long. | |
Agility Cuffs | Path Action in Rippletide | 10 SPD | D | ||
Agility Earring | Path Action in Valore | 5 SPD | D | ||
Alluring Barrette I | Path Action in Valore | Raise enemy encounter rate 25%. Does not stack. | D | ||
Antidote Charm I | Path Action in Flamesgrace | 50% chance of resisting poison. | D | ||
Apothecary’s Emblem | Path Action in Clearbrook | 5% Axe DMG | D | ||
Articulate Charm I | Path Action in Theatropolis and Donescu | 50% chance of resisting silence. | D | ||
Axe Ward Charm (30%) | Gertrude Cup Pack | 30% Axe RES | D | ||
Beastly Scarf I | Path Action in Rippletide | Recover 100 HP per turn. | D | ||
Beastly Scarf II | Path Action in Flamesgrace | Recover 150 HP per turn. | D |
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